You had to mention her race?AniHawk said:No, you've definitely changed. You look like a beautiful young black woman now.
Wow.... so i guess you enjoy your average jrpg story of the 'save the world from the bad guy(s)' type...Himuro said:Terrible writing, terrible story, terrible puzzles, haha let's give the player a game over for making a stupid girl cry, terrible graphics, hey let's review this chapter like it's Sesame Street!
The translators were more talented than the writers, that's a testament to the game's quality.
Himuro said:Terrible writing, terrible story, terrible puzzles, haha let's give the player a game over for making a stupid girl cry, terrible graphics, hey let's review this chapter like it's Sesame Street!
The translators were more talented than the writers, that's a testament to the game's quality.
There's always someone.Himuro said:Hopefully the sequel to Hotel Dusk isn't as terrible as the original.
Oh, who am I kidding? It will probably be worse.
Himuro said::lol
That's not what you said last night, buddy.
duckroll said:I'm going to take a stab at the Last Window impressions, since no one else seems to have bothered translating it.
Basically the retailer staffer posting about the game gives a rundown on the new features of the sequel, while talking about various interface improvements from the first game. In general the game is very similar to the original in terms of visual and audio style, and fans of the original will feel right at home. The game takes place a year after the original, and is set in 1980 in Los Angeles. The setting of the sequel is in the Cape West Apartments. The story in the sequel stands alone from the previous games, even though there might be connections that fans of the original can pick up on. Those who have not played the original will not feel particularly lost in this game.
The main character is still Kyle, and he's still a dick. It's all good though, because fans will probably not have it any other way. There are two major additions to the sequel he mentions. One is the ignore function. In the original game, progression is pretty much always made when you butt into other people's problems in conversations, etc. In the sequel, more attention will have to be paid when you decide whether you want to butt in or to ignore something, because there is a possibility of getting a game over if you butt into everything. At least, that's what I think he's saying.
As for the other major feature, there is a novel inside the game called "Last Window" as well. It is a companion piece to the game, and a chapter unlocks each time you clear a story chapter. The novel will touch in various sub-scenarios which flesh out the events of the game outside of Kyle's immediate adventure, and involves the overall setting in the game and the other characters. Apparently the contents of the novel (which I assume is actually being 'written' as you play the game) is influenced by your choices in the game itself, so there is replay value in trying to discover all the "variations" in the novel.
TreIII said:Really hoping that stuff about Zangeki will surface soon. It's shot up to be the game I'm most looking forward to playing early next year.
Kuran said:What could be your problem with Hotel Dusk? I hope the sequel lives up to it.
Actually its 3 months.AceBandage said:Since it comes out in about 4 months, we'll probably see some stuff next month.
Hero of Legend said:So is the last part kinda like an RPG element? No mention if your characters can gain levels themselves?
Stumpokapow said:ahahah so this is really EDF Gaiden: YOU GOT SWORDS!
I can live with that.
Looks like somebody took Insomniac to heart :lolduckroll said:- The game is normally running at 30fps, but like all Sandlot games, the framerate is "variable" (lol). It can climb up to 60fps, or dip to below 20fps. Apparently the game is programmed to take these framerate drops into account so it won't hinder the actual controls in the game, but... lol anyway. EDF!!!!!!!
The screenshots are so intense they're still being rendered.sprsk said:Still no screens or anything?
Mega Mike said:I am honestly more excited for Reginleiv than Other M and SMG2.
Its about time we saw a new IP.
grandjedi6 said:Looks like somebody took Insomniac to heart :lol
0.00000000000000000000000000000000000001 FPS?TelemachusD said:The screenshots are so intense they're still being rendered.
duckroll said:The Reginleiv report is up. Here's a summary:
- Two playable characters: Freyr and Freyja. They're siblings in the game, which is based on Norse mythology and Ragnarok.
- Freyr uses melee weapons like swords, spears, hammers, etc. Freyja uses range weapons like bows and magic. The 300+ wepaons available in the game are separated between the two characters. It's totally like EDF2.
- You are allowed to bring 3 weapons into each mission. When you defeat enemies, you gain mana. You use mana to "create" new weapons using alchemy. I suppose it's easier to just think of mana as currency, and new weapons as stuff you development along weapon trees available for each character.
- There are NPCs in various missions, like villagers running for safety, or other soldiers fighting alongside you. Similar to how it was in EDF2 and EDF3 I suppose.
- The game is normally running at 30fps, but like all Sandlot games, the framerate is "variable" (lol). It can climb up to 60fps, or dip to below 20fps. Apparently the game is programmed to take these framerate drops into account so it won't hinder the actual controls in the game, but... lol anyway. EDF!!!!!!!
- There are 5 difficulty settings for each mission, like in EDF. Very Easy, Easy, Normal, Hard and Inferno.
- For range weapons, Freyja uses homing and lock-on to fire her arrows. From what he says, it sounds like how ZoE and Panzer Dragoon handles it. A bow at lvl1 can apparently lock on to 4-6 targets at once, but the number increases with higher level weapons. When you use magic, it consumes MP, which you regenerate by defeating enemies. Not sure if MP is the same as Mana.
So I guess we'll be waiting on the next internally developed online Nintendo game to use Wii Speak again?neo2046 said:- small communication is available likely (fixed form sentence chat only though)
TunaLover said:Any chance they improve the art direction in this one?
gogojira said:I wonder if this one will actually got localized or if NoA will pass on it like it does with other games. My confidence level isn't very high.
Cosmonaut X said:There's been about 10 seconds of footage and something like 4 screens of this game released and you're judging the art direction on that?
duckroll said:I think he means that Sandlot games generally don't really have great art direction or design. They just focus on destructible environments and huge monsters. I doubt this will be any different honestly.
I mean compared to previous Sandlot games.Cosmonaut X said:There's been about 10 seconds of footage and something like 4 screens of this game released and you're judging the art direction on that?
TunaLover said:Any chance they improve the art direction in this one?
farnham said:saw some scans of it.. (dunno if im allowed to link... dont look like magazine scans