Oh, pretty cool! Also seeing that their VR Works SDK ties into UE4 is promising as well!
I didn't know that about Pascal's suitability to VR! I guess it makes sense tying in with that VR Works stuff!
Maybe there will be some basic VR stuff they do with it, but I can see them focusing a bit more on AR or other "mixed R" type of stuff predominantly. Buuut, with those "multiple form factors," nothing stopping an advanced NX version geared towards a better VR experience for those wanting it!
True, they have a ton of sensors, and they've been a partner for a long time. I know of one confirmed sensor they are working on though for NX having followed them for a while and reading a bunch of their news:
. So, they are working with them on at least that, but I bet there are more! And, they aren't the only sensor game in town either!
See, Leap Motion is pretty darn cool! Like you said, it's been out for a while and there are some neat gaming-related things you could do with it! It also uses IR (right?) which they have experience with. I just looked into them a little bit ago and it seems they are trying (maybe successfully once?) to embed the hardware onto chips so you don't need to have the big bar; I guess you'd just need the IR related components and it'll work!
I think Leap Motion's (and Nintendo's) idea of getting closer to what your doing is incredible, and is really cool for games as well! I can definitely see that sort of approach being a part of NX since it's intuitive, unique, affordable, and proven.
It's just cool thinking up what they may do. I can't wait to see what it is!