DXB-KNIGHT
Member
Smash and Splatoon are Nintendo initial push for eSport for now
Nintendo might be developing more new eSports IPs now
Nintendo might be developing more new eSports IPs now
Is the world ready though?
There is no condescension, you used the word obsession as if it's "people being weird". To each his own as you said, instead.
I'm among those who bought Smash 4, finished it, played online for a couple of months and then went back to the game who is by far more fun to me and my friends.
The way I see it really has nothing to do with "putting effort", you either like something or you don't. Melee gives me more freedom of movement and I prefer it.
That's not how it works. Competitive communities establish themselves around platforms, and don't move around unless absolutely necessary. Nintendo would be better served trying to create the new hotness than getting people to buy a new device to play games they're already playing just fine.If we go by ESPN's Top 10 eSports article for this year, the 10 major eSports games right now are...
CS:GO, LoL, SFV, Dota 2, & SC2 are either impossible or ridiculously unlikely to get for various reasons. If Nintendo wants to attract the eSports crowd, they need to get Overwatch, Hearthstone, & CoD on the Switch (Rocket League wouldn't hurt, either).
- Counter-Strike: Global Offensive
- League of Legends
- Dota 2
- Overwatch
- Street Fighter V
- Super Smash Bros: Melee
- Call of Duty
- Hearthstone
- Super Smash Bros. for Wii U
- StarCraft II
That's not how it works. Competitive communities establish themselves around platforms, and don't move around unless absolutely necessary. Nintendo would be better served trying to create the new hotness than getting people to buy a new device to play games they're already playing just fine.
Nah. You familiar with Herzog Zwei, or its modern spiritual successor, AirMech?
We already have transforming Arwings. 4v4 team battle to destroy the enemy base, but you airlift out troops/artillery/etc. units you build from your home base or forts you capture, which you can also use to repair your damaged ship. Instead of being an isometric view strategy game though, make it traditional StarFox all-range mode gameplay for general combat.
That could actually be pretty fun.
It's about time for Nintendo to push into the esports scene.
Anyway they need something like rocket league (beside smash and splatoon) : fast, easy to grasp and fun to watch.
Pretty much? Whatever they make, it just needs to not overlap with their current competitive games. It can totally overlap with other popular titles (Overwatch/Guardians and LoL/DOTA 2 are evidence that super similar games can coexist) as long as they don't overlap with their own.Basically they have to make Pokken Tag Tournament.
Peléo;221622267 said:-F-Zero - Not sure if racing games could make good competitive games
It seems like it has in Japan, and has at least established a visible competitive community elsewhere.Did Splatoon ever take off as an esports game? It was really fun game.
This obsession with Melee is mystifying to me.
I honestly don't get it.
It seems like it has in Japan, and has at least established a visible competitive community elsewhere.
Honestly, the difference is immediately obvious if you play Melee and Brawl/4 (there are big differences between the two but they are far more similar to each other than they are to Melee/PM). That said, If I had to summarize the differences they would be:I honestly have no idea how you interpreted my words as "people being weird" because I assure you, there is no element of judgment here. I just have a difficult time comprehending why Melee is still so beloved to this day, to the point of obsession. If you were to give me a thorough write-up as to why it's preferred over the latest iterations, I would have been satisfied. Something contextual that I can build off of, other than a simple 'It's better.' I've yet to come across anyone in real life who's been able to explain to me in depth why it's preferred other than 'it's the best in the series.' I'm in the opinion that it isn't, but I want to know why others think it is. Hence my usage of the word mystifying.
Modern Warfare Remastered doesn't argue in your favour. Activision are using the game as a carrot to Infinite Warfare's stick, hoping people at least give the game they had to buy a try before moving to the game they wanted to buy. Even if you buy the Physical version of Infinite Warfare, you need to keep the Disc to access Modern Warfare Remastered. Every aspect of the release is driven by fear of splitting the COD userbase.I honestly dont get why people think melee hd would be a bad business proposition. There's 0 reason to think it would do any worse than any other hd remake. It will easily cross a million as in a million is the floor and dont tell me it would sell to the 200000 melee heads and thats it, because that argument wouldnt have been true for cod 4 or halo ce or everyother hd remaster. Only argument i can entertain is it would split the userbase, but the platform fighter is a big genre with smash 4 having a monopoly. They space mainline releases enough for that to not be to much of a problem, If melee hd came out 2 years into the switches life cycle it wouldn't hurt smash 4 much.
Doubting it's ability to be worthwhile for Nintendo is silly, since they do have numerous options of handling it that will not cost them terribly much while still having enough appeal to turn a hefty profit on it. The issue it has in *this* discussion is how viable it'd be for building an esports community.I honestly dont get why people think melee hd would be a bad business proposition. There's 0 reason to think it would do any worse than any other hd remake. It will easily cross a million as in a million is the floor and dont tell me it would sell to the 200000 melee heads and thats it, because that argument wouldnt have been true for cod 4 or halo ce or everyother hd remaster. Only argument i can entertain is it would split the userbase, but the platform fighter is a big genre with smash 4 having a monopoly. They space mainline releases enough for that to not be to much of a problem, If melee hd came out 2 years into the switches life cycle it wouldn't hurt smash 4 much.
The community would jump ship just for online play. Add in QoL features similar to what 20XX has and not having to use CRTs for tournaments anymore and you would pretty much instantly have a new standard version for the competitive community. A switch version would also be portable, which is another plus.Doubting it's ability to be worthwhile for Nintendo is silly, since they do have numerous options of handling it that will not cost them terribly much while still having enough appeal to turn a hefty profit on it. The issue it has in *this* discussion is how viable it'd be for building an esports community.
As you said yourself, the issue of splitting the community is always there, but there's actually another aspect that we might be overlooking in regards to splitting the community. Part of what almost certainly has helped Melee stick around as strongly as hit has (especially compared to, say, Street Fighter 2) is that it's effectively only ever been available on one platform (when you remember that the two platforms capable of playing it literally use the same exact disc and accessories) and has never actually had a revision (aside from the European version having tweaks) and has honestly had a really low buy in for a very long time (like, right now, if you have absolutely nothing to get started with, you can get everything you need to play Melee from Gamestop for less than $150). A Switch version would certainly sell well to the general population, but the issues you're going to face on the competitive level is that you have to then convince the competitive scene that it's worth switching to the, er, Switch when the buy in for the old version is almost certainly going to remain significantly lower for a very long time.
The most people can realistically expect is GameCube VC with Melee as a launch game.People are forgetting that a Melee HD would be competing with Smash 4 for sales. They're not going to support a Melee HD for the same reason Capcom gave barely, if any, support for 3SO when it came out.
There is no condescension, you used the word obsession as if it's "people being weird". To each his own as you said, instead.
I'm among those who bought Smash 4, finished it, played online for a couple of months and then went back to the game who is by far more fun to me and my friends.
The way I see it really has nothing to do with "putting effort" or acclimatising, you either like something or you don't. Melee gives me more freedom of movement and I prefer it.
I dont know much about the cod remaster but its just one remaster in a sea of remasters, i think melees past sales and overall current brand recognition for smash in general make it much more sensible for remaster than most games that have already gotten the treatment.
I honestly have no idea how you interpreted my words as "people being weird" because I assure you, there is no element of judgment here. I just have a difficult time comprehending why Melee is still so beloved to this day, to the point of obsession. If you were to give me a thorough write-up as to why it's preferred over the latest iterations, I would have been satisfied. Something contextual that I can build off of, other than a simple 'It's better.' I've yet to come across anyone in real life who's been able to explain to me in depth why it's preferred other than 'it's the best in the series.' I'm in the opinion that it isn't, but I want to know why others think it is. Hence my usage of the word mystifying.
Honestly, the difference is immediately obvious if you play Melee and Brawl/4 (there are big differences between the two but they are far more similar to each other than they are to Melee/PM). That said, If I had to summarize the differences they would be:
1. Movement. The removal of double jump cancelling, directional airdodges (which in turn kills wavedashing, wavelanding, and several other character specific techs), nerfing of dash dancing to the point of uselessness and removal of jumping momentum all add up to a game where you have far less options for moving around at any given moment. Characters like Luigi, Yoshi, Peach, and Samus are particularly effected by this and as a result their playstyle in Melee is totally different from the proceeding games.
2. Defense. Shields in Smash 4 are far, far stronger than they are in Melee. On top of that, ledge mechanics are more forgiving and characters on the whole have stronger recovery, and air dodges can be used safely with less fear of getting punished. All of these mechanics discourage aggressive play.
3. Speed. With the removal of the above mentioned movement techniques as well as the removal of L cancelling, the game is slowed down significantly. On on top that, characters in Smash 4 fall significantly faster while attacks generally have more knockback (especially with Rage). Combine this with reduced movement options and many combos that existed in Melee are flat out impossible to do in 4.
I just think it's too easy for them to fuck it up, even with the slightest addition or subtraction. It is a game that is held so incredibly sacred, and for good reason. It isnt perfect though. Certain characters could be tweaked very slightly to be made more viable in high level play, but it would take such talented designers and developers who are deeply plugged in to the scene and the source code.... maybe some Namco people... maybe some of the talent behind Project M. ultimately idk
I honestly dont get why people think melee hd would be a bad business proposition. There's 0 reason to think it would do any worse than any other hd remake. It will easily cross a million as in a million is the floor and don't tell me it would sell to the 200000 melee heads and thats it, because that argument wouldnt have been true for cod 4 or halo ce or everyother hd remaster. Only argument i can entertain is it would split the userbase, but the platform fighter is a big genre with smash 4 having a monopoly. They space mainline releases enough for that to not be to much of a problem, If melee hd came out 2 years into the switches life cycle it wouldn't hurt smash 4 much.
The community would jump ship just for online play. Add in QoL features similar to what 20XX has and not having to use CRTs for tournaments anymore and you would pretty much instantly have a new standard version for the competitive community. A switch version would also be portable, which is another plus.
Doing that would be the equivalent of releasing Modern Warfare Remastered separately. If Nintendo were actually serious about establishing themselves in competitive communities, it would be in their best interest to bury Melee and push everyone to the new product.The most people can realistically expect is GameCube VC with Melee as a launch game.
Doing that would be the equivalent of releasing Modern Warfare Remastered separately. If Nintendo were actually serious about establishing themselves in competitive communities, it would be in their best interest to bury Melee and push everyone to the new product.
It's weird that so many people talk about what Melee players and the community think despite it being nothing more than their own preconceived notions.
Doing that would be the equivalent of releasing Modern Warfare Remastered separately. If Nintendo were actually serious about establishing themselves in competitive communities, it would be in their best interest to bury Melee and push everyone to the new product.
Eh, if Nintendo were really serious about establishing themselves in competitive communities, they would attempt to unify the two scenes by making the next Smash faster, more technical, and more exciting to watch from a spectator perspective. More like Melee, in other words.
Inb4 someone argues Melee only gets more views cause s4 runs on saturdays.
I wish I saved the link but there was a reddit post that showed even when S4 is the last game on Sunday, Melee gets more viewers. The only exception was CEO
I dont see how you add playable online play for a game like melee. Many online games are designed around a small online delay, Melee isnt.
I don't see Nintendo ever officially supporting Melee in eSports. They'll want people to focus on new stuff, so Splatoon seems more likely.
Nintendo developing the eSports scene of Japan with Splatoon on the go... this is going to be more dangerous than Pokemon GO for Japan.
They are going to have to put up signs up no walking with your Switch turned on
I had no idea splatoon was that big in Japan.