They should make Little Mac a guest character.
Would be cool if you could unlock him via game-challenges and the Amiibo.
They should make Little Mac a guest character.
It'd be hype as hell. I hope they require motion controls for the competitive scene, though, with window-in-window views of the player. I really liked watching the players in the stream and seeing their different stances, how they exert control, etc.
That versatility is awesome.Like the OP said, you can use traditional controls. So each person can play with a single joycon.
The motion controls really do look great. This is the first time I've been excited for motion controls since... well, since E3 2006 with Wii Sports. And the tech/design here is light years ahead of what we had then. Not to mention there are strong mechanics built around those controls this time.I'm normally pretty cynical about motion controls, but they look great in this game imo.
The real question is, if there's an ARMS character in Smash Switch, who will it be: Spring Man or Ribbon Girl?
Answer:Both, in the same slot one being the alternate of the other!
WOOSH
The fuckI would love to see this at Evo. It needs to replace Smash Bros Melee.
The real question is, if there's an ARMS character in Smash Switch, who will it be: Spring Man or Ribbon Girl?
Answer:Both, in the same slot one being the alternate of the other!
Notice the release date is Spring
Like the OP said, you can use traditional controls. So each person can play with a single joycon.
I'm far more interested in this than Punch Out, personally. They can do more weird stuff with this, and it's not so trapped in the more realistic (but still cartoony of course) boxing aesthetic, which carries no appeal with me.This game is slowly winning me over. I was really bitter at first that they made this and it could have been a new Punch Out instead. That's my fault though.
I trust that subsequent trailers will focus more on what you want to see. For now, though, I think they did exactly what they needed to do with the trailer, which was showcasing how you play and how it's exciting.I understand the rationale, but I really wish that the game's initial reveal trailer focused less on the people (as amusing as overly-serious jacked up businessman was) and game controls, and more on the variety of characters, selectable fists with different effects, multiple environments and so on. The trailer didn't need much quasi-controls tutorial in it since they went over all of that in the stage demo anyway, and it would have done a better job of assuring viewers of the game's content and core appeal.
My fear, at least for the moment, is that they should have positioned this as "A unique new legit fighting game from Nintendo, and it has neat new motion controls," when the inital reveal gave more an impression of "goofy arm-flailing motion-boxing minigame, oh and there's some other characters too." Koizumi introduced it as their title with depth and replay ability but I don't think that part of it was portrayed as well as it should have been.
I suppose that's the curse of games with unconventional control schemes like ARMS though, they needed to devote time to explain how you play, instead of solely focusing on what you can do when you play like most game announcements.
I hope you check out the more advanced fights they show near the end of each stream. Both streams (English and Japanese) start out slow since they're teaching how to play, but the matches get intense when everyone's air-stepping, arcing punches in different directions, parrying throws, weaving in and out, etc.I need to see some good players playing this because so far it looks dull as hell. Even Snipclips looked fun but this looks slow and boring. I'm sure there's potential for it to be good but I'm not seeing it with these players yet. Poor demonstration of what could be a good, fun game.
I trust that subsequent trailers will focus more on what you want to see. For now, though, I think they did exactly what they needed to do with the trailer, which was showcasing how you play and how it's exciting.
The live-action part was beautifully choreographed. I think the best parts are when they show the subtle tweaks of the wrist to curve the punch, or flicking the joy-cons inward to block. It was quick but conveyed how naturally everything controls.
A weird observation, most of the people in the stream have yellow, almost brownish teeth. Why is that?
To be fair, the way they depicted the inputs is pretty accurate. Like the Asian girl tilting both controllers one way to sidestep, or crossing to block. It was immediately juxtaposed with in-game footage of each move so you can see how the controls translate to actual gameplay.Yeah, but that was actually a negative I think. Since the actors weren't actually playing the game, it came off as a little disingenuous and not representative of actual gameplay. It was unnecessary and they should have let the game and the gameplay speak for itself.
If you're talking about the model with the mask and the odd haircut ("ARMS Girl"), yeah, she seems really dour, but it's a character she's playing. She's supposed to be the champ. There's a guy model ("ARMS Boy") who is equally serious and stone-faced.The girl with the arms shirt is totally happy to be there lol.
I keep replaying the trailer from this point just to hear the music over and over again. The main theme is GREAT.The music is giving me Rio Carnival vibes sounds great
That's what I was thinkingIf you're talking about the model with the mask and the odd haircut ("ARMS Girl"), yeah, she seems really dour, but it's a character she's playing.
Mario Kart teamSo what Nintendo team is doing this again?
How will they handle/balance portable vs. TV mode controls im online matches?
One person sitting in the train, both hands gripping around the Switch, the other punching in front of the tv?
Yeah ive played this a lot and it surprised me. Its far deeper than you might give it credit for after once trying it out. So many strategies when attacking and defending. But content is crucial, hoping for enough characters and weapons.
And i wouldnt wanna play this without the 'wii' setup. It amplifies how good the motion tracking is in the joycons. Extremely precise.
Edit: of course if you cant do motion gaming cause of disability thats another story
The music is giving me Rio Carnival vibes sounds great,
Mario Kart team