timetokill said:
Eh, I disagree. The way I used "core" was correct.
But enthusiasm for gaming and category of games one likes to play are not causally linked; they are two different axes that may correlate to some degree, but nonetheless have a huge amount of variance. There are lots of people who only buy one or two games a year but absolutely
love Zelda or Starcraft (just like conversely there are plenty of people who register forum accounts just to talk to other Farmville players about how much Farmville they all play, or who compete in the top tiers of online leaderboards -- but only for "casual" puzzle games.) These people are just as real as dedicated GAF posters (in fact, they make up a dramatically larger group overall, and the majority of sales for games like MW2 and GTA) and they're the people I'm talking about here -- people who only play videogames
occasionally and don't go out of their way to talk about them very often but who select very "traditional" games to play.
but for Nintendo it might be a question of whether it's worth the cost to bother with it again.
The cost of such a line is pretty minimal, especially if you launch it early on so you can start mass-producing the first inductees (printing 200,000 copies or whatever that you can parcel out over a couple years.)
God of War was a big budget title that had a gameplay style with a lot broader appeal than Excite Truck.
The PS2 Greatest Hits line also included niche and artsy titles like Beyond Good and Evil and Shadow of the Colossus, tons of random licensed crap like Ben 10 and Dragon Ball Z, stuff that got mixed reviews like Star Ocean 3 and State of Emergency, etc. It's not like the
Oh, I guess I'm the only one who does it, perhaps.
I am deeply skeptical that you, specifically, will wait out a game on a drop to $20 if it's on a system with a Greatest Hits line
but would happily pony up $60 for the same game if you knew it wouldn't come out as a GH release -- especially since you said "core gamers don't buy old games" a little earlier. :lol
People certainly do wait out game pricedrops all the time -- I do it for almost everything. But generally it's because they
aren't willing to pay full price no matter what so waiting for a drop is the only way they'll ever play the game. For someone taking this stance, not formally dropping the price either loses a sale completely or (more likely) converts it to a used sale that only benefits the game shop they bought it from.
But before that we have to consider the total pool of interested consumers for whom price is keeping them from purchasing. With a quirky racing game like Excite Truck, how big is that group?
The purpose of a Greatest Hits line is, basically, to tap the "why the heck not?" market and the "my children, don't you want a cheap game for your new system" market. Excite Truck isn't something a whole lot of people were
insanely excited about, but I don't think it's hard to see how someone could muster
moderate enthusiasm for it when it's selling for $20 and buying it is as easy as grabbing it off one shelf and tossing it on the belt. There are tons of ultra-generic
But at this point, probably at the cost of shelf space for third-party titles, I'd imagine.
All three budget lines (Player's Choice/Greatest Hits/Platinum Hits) encompass third party titles. A quick look at my shelf suggests 3/4s of my budget-line games are third-party, actually.
The reason I said that was because they can't really beat the prices of the used market. Right now you can get Excite Truck EASILY for $12-$15. Why pick up Excite Truck at $20 when it's so easy to get it cheaper?
Probably because you're shopping at Wal-Mart or Best Buy (or another comparable big-box retailer), which together sell something upwards of 50% of new videogames sold in the US. (Gamestop and EB used to actually position the budget line titles very prominently five or six years ago, but I agree that nowadays they've tried to bury these titles somewhat in order to push their own used portfolios.)
Do you think that an officially branded Nintendo "Player's Choice" line, however, would make the expanded market consumers think twice about paying full price for NSMB Wii?
I honestly don't, partially because I think the way these brandings work have been refined pretty carefully over the years to convey the message that these games are older stuff that's been bargain-binned, and partially because Nintendo's evergreen titles tend to sell well very specifically on a certain kind of "word of mouth" principle -- I think someone who buys a Wii and is considering NSMBW is doing so because
they hear it's really good and if they think anything about seeing a $20 SMG it's probably something like "that game
isn't as good."
This is also one area that actually doing sequels is kind of helpful, I would say: when you have a new game coming out, it's easy to mentally justify its predecessor being $20 by seeing it as a way for people to "catch up."
I think that Nintendo does make bullheaded decisions a lot of the time, but let's also consider that they're coming off of a generation where, with the GameCube, they resorted to almost firesale tactics with frequent price drops that I think ended up hurting the brand image. Nintendo at this point, I think, wants to position themselves as a "premier quality" brand as opposed to the "budget" brand.
Well, I've never said their decisions don't make sense. The way they've stiff-armed third parties makes perfect sense too after the history of the GameCube era -- but I think both of them "make sense" only in that you can explain how they came to their current conclusions by looking at the past, not that their current actions are the most rational and profitable choices they could make.
Lastly, I think a Player's Choice line at this point would actually hurt third-parties by calling more attention and requiring more shelf space for the PC titles, and also drawing more consumers into purchasing the discounted PC titles than the "risky" third-party titles.
Well, if third parties had bothered to develop for the Wii, they could've gotten in on the action. :lol
What I would be more in favor of at this point would be something closer to a PC line that highlighted only high-quality third-party titles that have passed their initial "big sales" run.
Isn't this exactly what Nintendo did in Japan? (a PC-style line whose criterion was high review scores instead of sales, composed entirely of third-party games) I'd be quite happy to see something like that in the US, even if it meant that some of the first-party titles that I do believe could still have some sales life to them never got an official pricedrop.