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Nioh |OT| Stamina is Ki

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If you pick a reputation bonus to use from your titles achieved can you change the bonus later? Honestly up until now I totally ignored that part of the menus. I have like 26 points to use there lol.

Also What resets when you use the respec book? Do your skill points ninja points and magic points reset?

Thanks!
 
Does anyone have the final word on whether or not the evade moves have iFrames?

There are iframes, just not as much as in dark souls and certainly not bloodborne. I find the iframes are more in the start of the dash or dodge rather than throughout as well. Low stance also has less recovery between dashes.
Also for anyone using the sword. I really like that dash move that puts you behind enemies. Can literally phase through enemies and great for mixup potential but I can't let go of heaven flash for it.
 
The game doesn't really have anything to offer to challenger runners.
- Levels are basically meaningless if your not cheesing the game in some way.
- Taking away skills just makes the game boring to play, and requires no actual skill
- Fist only likewise, doesnt require any skill

Its got alot to offer speed runners, and gimmick runs though. I just want bloody palace and im good.
 
Are you sure? I can't seem to dodge through any attacks at all in medium stance (50% encumbrance) and this is coming from someone who completed shieldless runs in almost every Soulsborne game.

What could I be doing wrong? And there seem to be two dodge moves: a dash and a roll. Do both have iFrames?

If you're having problems, try using low stance to dodge- I believe it has higher i-frames in it's dodges.

Mid stance is better suited for guarding.

In general Nioh has less i-frames than Souls but there's definitely i-frames.

I still don't know what salt does, what does it do?

Purifies Youkai Realms.

It also damages their Ki gauge when you sprinkle salt on the Youkai.
 
How are you getting health recovery? Sounds like something I could use -_-

Honestly I don't know.

It's not a listed perk that I understand what it means...

But whenever I use the guardian spirit that gives you +400 life I am always getting constant health regen when attacking and killing enemies.
 
I really like that dash move that puts you behind enemies. Can literally phase through enemies and great for mixup potential but I can't let go of heaven flash for it.

Really disappointing that we can't combine both attacks, getting behind the enemy with flash step and then doing Heaven Flash as a backattack?

That would have been so sweet to pull off...
 
Honestly I don't know.

It's not a listed perk that I understand what it means...

But whenever I use the guardian spirit that gives you +400 life I am always getting constant health regen when attacking and killing enemies.

That's Fuse-Ushi passive ability, Life Recovery From Amrita Absorption.
 
Honestly I don't know.

It's not a listed perk that I understand what it means...

But whenever I use the guardian spirit that gives you +400 life I am always getting constant health regen when attacking and killing enemies.

The starting guardian spirit called Isonade also gives this but it's +100.
 
The amount of iFrames in the DS3 roll is absurd. Playing Pvap against people who just roll and roll and roll in DS3 is what made me stop playing PvP in DS3.

The amount of iFrames in low stance A agility is good though.
 
Honestly I don't know.

It's not a listed perk that I understand what it means...

But whenever I use the guardian spirit that gives you +400 life I am always getting constant health regen when attacking and killing enemies.

Okay thanks. I haven't got a GS that regenerates health for me yet. Only unlocked the hidden teahouse last night. Been spending my evening doing co-op for fun haha.
 
I'm still very early in the game -- just beat Nue last night and called it an evening. Even at this stage though, I can tell this game is going to have a stupid amount of build variety. I've been putting all my points into Dex and Body, with just enough in Spirit to max out my guardian spirit (the bull, at least for now). My ninjitsu stuff was pretty worthless earlier in the game, but is actually extremely helpful now. There's no way I would have cleared one of the submissions
the one where you have to face several rounds of two tough enemies at a time
without my bombs and poison and kunai. Thanks to my guardian animal, I regain hps every time I gain amrita, and my main kusarigama recovers a little hp with every hit on low stance, so I don't need to use elixirs as much now. Even in the early game, I'm starting to feel kind of specialized and like I have a particular niche. Which makes me want to start another character just to experiment with different approaches.

This is all really nicely done so far, except for the bosses which I have found to be a little too much.
 
Not what I'm talking about.

If you dash then sheath, you can cancel the dash attack and instead go straight into a normal attack to heaven flash

Ahh, that makes sense. But even something simple like that seems tough for me to pull off.

Good to know tho!
 
I think I'm going to respec now that I have a better grasp of everything. Does anyone have advice for a dual swords and spear user? I get the combat stats, but I'm not convinced Ninjutsu has been all that helpful. Same goes for Onmyo magic and the Spirit stat. I'm finding it hard to decide what is actually worth it for a powerful build. I've just been putting points into everything which is likely the problem.
 
I wonder how much time 50k Familiarity will take, goddamnit

I should have had the weapon in my off-hand this whole time or something. Oh well, new weapon to use
 
Main missions finished and 4 side missions left to go. Probably won't be touching the game for a while, I need a break, haha.
 
Are you sure? I can't seem to dodge through any attacks at all in medium stance (50% encumbrance) and this is coming from someone who completed shieldless runs in almost every Soulsborne game.

What could I be doing wrong? And there seem to be two dodge moves: a dash and a roll. Do both have iFrames?

Maybe try dodgy away from attacks rather then through them. Dodging is supposed to take you away from danger not make you invincible.
 
Got my revenge on Muneshige, felt so good.

Not sure why, but it was much easier compared the demo. It only took me 2 tries while I couldn't beat him in the demo after 3 hours of trying. Maybe it's due to my well-equipped character this time around. He still hit pretty hard though, maybe I'm just getting better. I've mastered switching stances in the middle of combat now. It complements the Ki skills so well.
 
I think I'm going to respec now that I have a better grasp of everything. Does anyone have advice for a dual swords and spear user? I get the combat stats, but I'm not convinced Ninjutsu has been all that helpful. Same goes for Onmyo magic and the Spirit stat. I'm finding it hard to decide what is actually worth it for a powerful build. I've just been putting points into everything which is likely the problem.

The Spirit stat at level 11 unlocks quite a bit of passive abilities linked to your spirit animal. Could be worth it depending on which animal you're using.
Magic was OP in the alpha and beta...I haven't put into it yet (will do a magic build later), but I can't imagine it being nerfed.
Ninjitsu can be useful in certain situations. I had two revenants on me during a side-mission, so I used the kunai and shurikens to whittle one down. Hell, in the Hino-enma fight I used the kunai to knock her while she was doing her floating above attacks. I may put into the poison and fire shurikens, and I've heard a couple on here talk about how great makibishi is.
 
Maybe try dodgy away from attacks rather then through them. Dodging is supposed to take you away from danger not make you invincible.

you get more utility dodging into or through attacks, rather than away. You risk getting caught in chains or long-reaching attacks with dodging away, whereas dodging into attacks generally puts you to the side or behind an enemy.
 
That's really not true entirely, sure you can beat bosses that way but it's not that difficult to over level and destroy bosses without needing to learn patterns at all.

In either case, in a Souls playthrough I never found spells that allowed me to stun lock bosses indefinitely, or kill entire bosses within a period of time where I were invulnerable.

Living weapon can be used near infinitely in boss fights, debuffs allow you to stun bosses, and as these systems develop the game gets easier as it progresses, not harder. I don't know how you played a Soulsborn game but never in any of them did I feel that the game was becoming progressively easier or my strategy, broken. Only in new game plus with relatively unconventional builds did I ever feel that the game might be a bit too easy, but bosses still presented a threat. They don't present a threat if they're stun locked or your using a state where you can't take any real damage (living weapon).

Watch Oroboros's gameplay from Souls, to Nioh. In Souls it's exploitive but he still dies. He still gets hit, there's still a challenge there. In Nioh he's running an infinite living weapon build.

As soon as you start playing with Omnyo magic and respecing your gear for particular attributes it becomes very clear that there are certain components that completely pull this game apart. They trivialise bosses. Sure, you can back stab the hardest boss in Bloodborne 15 times in a row for a kill as a naked warrior, but at the same time, he can hit you, you can be killed, and there's still an element of execution there. If you play around with this games stats and magic it really just falls apart, and it's not something that's inaccessible.

Heck, even people on here were posting videos of them stunlocking bosses with living weapon, even without using it infinitely. It's just too easy to break the game, and that will kill the games looting and end-game in my opinion. Not least, the games PVP. Expect to see Extraction Sloth builds only in PVP. The game need a significant re-balance.

Game seems to be doing well. It is completely sold out at Webhallen here in Sweden. :)

http://imgur.com/MUBpMGs

Either that or it was undershipped, drawing the conclusion that a game or product performed well because it's not available is certainly a questionable.

Though I do expect it was a success, I always dislike it when we use whether a game has sold out as a measure of success, since that's not always proven true and there are a number of other variables equally capable of explaining the stock shortage.
 
Wrapped up Region 3 this morning and started up 4. I'm about 20 hours in and still really loving this game.

Can anyone tell me how many regions are in the game? Thanks.
 
In either case, in a Souls playthrough I never found spells that allowed me to stun lock bosses indefinitely, or kill entire bosses within a period of time where I were invulnerable.

Living weapon can be used near infinitely in boss fights, debuffs allow you to stun bosses, and as these systems develop the game gets easier as it progresses, not harder. I don't know how you played a Soulsborn game but never in any of them did I feel that the game was becoming progressively easier or my strategy, broken. Only in new game plus with relatively unconventional builds did I ever feel that the game might be a bit too easy, but bosses still presented a threat. They don't present a threat if they're stun locked or your using a state where you can't take any real damage (living weapon).

Watch Oroboros's gameplay from Souls, to Nioh. In Souls it's exploitive but he still dies. He still gets hit, there's still a challenge there. In Nioh he's running an infinite living weapon build.

As soon as you start playing with Omnyo magic and respecing your gear for particular attributes it becomes very clear that there are certain components that completely pull this game apart. They trivialise bosses. Sure, you can back stab the hardest boss in Bloodborne 15 times in a row for a kill as a naked warrior, but at the same time, he can hit you, you can be killed, and there's still an element of execution there. If you play around with this games stats and magic it really just falls apart, and it's not something that's inaccessible.

Heck, even people on here were posting videos of them stunlocking bosses with living weapon, even without using it infinitely. It's just too easy to break the game, and that will kill the games looting and end-game in my opinion. Not least, the games PVP. Expect to see Extraction Sloth builds only in PVP. The game need a significant re-balance.

I'm sorry but, aren't a lot of Souls bosses completely exploitable and some even die in a single hit etc.? Unless DkS is entirely different from DeS, every boss in that game as a single hard counter that renders them useless.

Besides, there are quite a few bosses in NiOh later on that the LW stuff doesn't exactly work on.

This idea that any Souls is difficult is hilarious.
 
I really need to start using items more with how common they drop. I cap out on water, medicine, etc constantly and just sell a few off the top when I go through gear.
 
Nah, dodging through attacks is the way to go

you get more utility dodging into or through attacks, rather than away. You risk getting caught in chains or long-reaching attacks with dodging away, whereas dodging into attacks generally puts you to the side or behind an enemy.

Well, that whole idea is dumb to me which is why I have been avoiding doing Bloodborne-style teleport-dodging. But if it's working for people then fair enough.

Dodging away doesn't mean backup up though. You can still dodge away from an attack and end up behind/next to them (just gotta know left or right). Really loving the low-stance katana dodge for this.
 
In either case, in a Souls playthrough I never found spells that allowed me to stun lock bosses indefinitely, or kill entire bosses within a period of time where I were invulnerable.

Living weapon can be used near infinitely in boss fights, debuffs allow you to stun bosses, and as these systems develop the game gets easier as it progresses, not harder. I don't know how you played a Soulsborn game but never in any of them did I feel that the game was becoming progressively easier or my strategy, broken. Only in new game plus with relatively unconventional builds did I ever feel that the game might be a bit too easy, but bosses still presented a threat. They don't present a threat if they're stun locked or your using a state where you can't take any real damage (living weapon).

Watch Oroboros's gameplay from Souls, to Nioh. In Souls it's exploitive but he still dies. He still gets hit, there's still a challenge there. In Nioh he's running an infinite living weapon build.

As soon as you start playing with Omnyo magic and respecing your gear for particular attributes it becomes very clear that there are certain components that completely pull this game apart. They trivialise bosses. Sure, you can back stab the hardest boss in Bloodborne 15 times in a row for a kill as a naked warrior, but at the same time, he can hit you, you can be killed, and there's still an element of execution there. If you play around with this games stats and magic it really just falls apart, and it's not something that's inaccessible.

Heck, even people on here were posting videos of them stunlocking bosses with living weapon, even without using it infinitely. It's just too easy to break the game, and that will kill the games looting and end-game in my opinion. Not least, the games PVP. Expect to see Extraction Sloth builds only in PVP. The game need a significant re-balance.

Indeed, who could ever forget about the super balanced Black Knight Halberd in Dark Souls 1... Where it only takes a couple of hits to kill most bosses on your first playthrough.

Or the Red Iron Twinblade in Dark Souls 2, with the exceptional combo damage.

Or Beast Blood Pellets in Bloodborne, that let's you stagger bosses for days.

But you're right about Living Weapon, it needs nerfs.
 
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