Does anyone have the final word on whether or not the evade moves have iFrames?
I'm an idiot, Lv 101 and only now have I figured out what Salt does. Lol
Making things easier.
I can't stop using the kusaragama. I am addicted to getting health recovery all the time.
Are you sure? I can't seem to dodge through any attacks at all in medium stance (50% encumbrance) and this is coming from someone who completed shieldless runs in almost every Soulsborne game.
What could I be doing wrong? And there seem to be two dodge moves: a dash and a roll. Do both have iFrames?
I still don't know what salt does, what does it do?
How are you getting health recovery? Sounds like something I could use -_-
I really like that dash move that puts you behind enemies. Can literally phase through enemies and great for mixup potential but I can't let go of heaven flash for it.
Really disappointing that we can't combine both attacks, getting behind with the flash step and then doing Heaven Flash backattack? That would have been so sweet to pull off...
Honestly I don't know.
It's not a listed perk that I understand what it means...
But whenever I use the guardian spirit that gives you +400 life I am always getting constant health regen when attacking and killing enemies.
Honestly I don't know.
It's not a listed perk that I understand what it means...
But whenever I use the guardian spirit that gives you +400 life I am always getting constant health regen when attacking and killing enemies.
Honestly I don't know.
It's not a listed perk that I understand what it means...
But whenever I use the guardian spirit that gives you +400 life I am always getting constant health regen when attacking and killing enemies.
I still don't know what salt does, what does it do?
With Sheath Cancelling you can effectively do this
I'm missing something in Omi Region, what gives?
You need to doThe Grimmest Blades in the dojo and it unlocks a mission.
Man, I even have the upgraded version of the Sheath charge attack, yet I never seem to use it... :X
Not what I'm talking about.
If you dash then sheath, you can cancel the dash attack and instead go straight into a normal attack to heaven flash
I find the iframes are more in the start of the dash or dodge rather than throughout as well.
Not very long. Play a high level... Level.I wonder how much time 50k Familiarity will take, goddamnit
I should have had the weapon in my off-hand this whole time or something. Oh well, new weapon to use
Are you sure? I can't seem to dodge through any attacks at all in medium stance (50% encumbrance) and this is coming from someone who completed shieldless runs in almost every Soulsborne game.
What could I be doing wrong? And there seem to be two dodge moves: a dash and a roll. Do both have iFrames?
Maybe try dodgy away from attacks rather then through them. Dodging is supposed to take you away from danger not make you invincible.
I think I'm going to respec now that I have a better grasp of everything. Does anyone have advice for a dual swords and spear user? I get the combat stats, but I'm not convinced Ninjutsu has been all that helpful. Same goes for Onmyo magic and the Spirit stat. I'm finding it hard to decide what is actually worth it for a powerful build. I've just been putting points into everything which is likely the problem.
Maybe try dodgy away from attacks rather then through them. Dodging is supposed to take you away from danger not make you invincible.
That's really not true entirely, sure you can beat bosses that way but it's not that difficult to over level and destroy bosses without needing to learn patterns at all.
Game seems to be doing well. It is completely sold out at Webhallen here in Sweden.
http://imgur.com/MUBpMGs
So what does salt do?
In either case, in a Souls playthrough I never found spells that allowed me to stun lock bosses indefinitely, or kill entire bosses within a period of time where I were invulnerable.
Living weapon can be used near infinitely in boss fights, debuffs allow you to stun bosses, and as these systems develop the game gets easier as it progresses, not harder. I don't know how you played a Soulsborn game but never in any of them did I feel that the game was becoming progressively easier or my strategy, broken. Only in new game plus with relatively unconventional builds did I ever feel that the game might be a bit too easy, but bosses still presented a threat. They don't present a threat if they're stun locked or your using a state where you can't take any real damage (living weapon).
Watch Oroboros's gameplay from Souls, to Nioh. In Souls it's exploitive but he still dies. He still gets hit, there's still a challenge there. In Nioh he's running an infinite living weapon build.
As soon as you start playing with Omnyo magic and respecing your gear for particular attributes it becomes very clear that there are certain components that completely pull this game apart. They trivialise bosses. Sure, you can back stab the hardest boss in Bloodborne 15 times in a row for a kill as a naked warrior, but at the same time, he can hit you, you can be killed, and there's still an element of execution there. If you play around with this games stats and magic it really just falls apart, and it's not something that's inaccessible.
Heck, even people on here were posting videos of them stunlocking bosses with living weapon, even without using it infinitely. It's just too easy to break the game, and that will kill the games looting and end-game in my opinion. Not least, the games PVP. Expect to see Extraction Sloth builds only in PVP. The game need a significant re-balance.
Quick question, what does getting the Magatama for Tome do? I only got a generic "can craft better equipment!" text.
So does the ps4 pro downsample?
Nah, dodging through attacks is the way to go
you get more utility dodging into or through attacks, rather than away. You risk getting caught in chains or long-reaching attacks with dodging away, whereas dodging into attacks generally puts you to the side or behind an enemy.
In either case, in a Souls playthrough I never found spells that allowed me to stun lock bosses indefinitely, or kill entire bosses within a period of time where I were invulnerable.
Living weapon can be used near infinitely in boss fights, debuffs allow you to stun bosses, and as these systems develop the game gets easier as it progresses, not harder. I don't know how you played a Soulsborn game but never in any of them did I feel that the game was becoming progressively easier or my strategy, broken. Only in new game plus with relatively unconventional builds did I ever feel that the game might be a bit too easy, but bosses still presented a threat. They don't present a threat if they're stun locked or your using a state where you can't take any real damage (living weapon).
Watch Oroboros's gameplay from Souls, to Nioh. In Souls it's exploitive but he still dies. He still gets hit, there's still a challenge there. In Nioh he's running an infinite living weapon build.
As soon as you start playing with Omnyo magic and respecing your gear for particular attributes it becomes very clear that there are certain components that completely pull this game apart. They trivialise bosses. Sure, you can back stab the hardest boss in Bloodborne 15 times in a row for a kill as a naked warrior, but at the same time, he can hit you, you can be killed, and there's still an element of execution there. If you play around with this games stats and magic it really just falls apart, and it's not something that's inaccessible.
Heck, even people on here were posting videos of them stunlocking bosses with living weapon, even without using it infinitely. It's just too easy to break the game, and that will kill the games looting and end-game in my opinion. Not least, the games PVP. Expect to see Extraction Sloth builds only in PVP. The game need a significant re-balance.