I liked how the closing cinematic tied up all the loose ends in the story.Father_Brain said:15-20 hours, all the backtracking and puzzles can get pretty intricate towards the end
I liked how the closing cinematic tied up all the loose ends in the story.Father_Brain said:15-20 hours, all the backtracking and puzzles can get pretty intricate towards the end
he has gotten owned a few times, P3 anyone? bebpo and duck "omg it looks like shit, its going to suuuuuuuuuuck!"XiaNaphryz said:This game is SO awesome...remember when this was first announced and everyone expected this game to suck? Stuff like:
People need to get out and buy thisMode said:This is probably not the best place to post this but, Contra 4 was $20 at Frys Electronics when I picked it up yesterday.... they didn't even advertise the price in their ads....
anyways, awesome game I expected Wayforward to fail miserably, but they've succeeded in making a fun action game.
VideoMan said:Umm.. maybe that's because Jake "Virt" Kaufman made the music in Contra 4.
You make it sound like that's a bad thing.Golden Darkness said:I know that.
He was indeed giddy about putting his fanwork into an actual Contra game. http://www.vgmix.com/vg25/viewtopic.php?id=6815&p=7
It's just this tidbit really cinches the fact this Contra game is at heart, a fan-made game.
lyre said:You make it sound like that's a bad thing.
drohne said:i haven't bought this yet, because i know i'd drop mario for it, but DAMN IT I NEED SOME CONTRA
mr gay can wait
Draft said:I conquered Easy mode with only one continue (missile sequence is still retarded.)
Only a girly man would say that!Draft said:I conquered Easy mode with only one continue (missile sequence is still retarded.)
JRPereira said:I've gotten level 1 down pat on normal now - can beat it without losing lives. I can feel the chest hairs growing back.
I seriously wish I could get the homing missiles at level 1. They make the level so much easier. Also, their upgrade is better than the spread shot.
You've definately got to jump the second you can get the cluster missiles at the lab cause without them, the lab is retardedly hard.
C- Warrior said:I can't get past level 7 on normal.
So I opted out, became a little bitch -- and finished the game on easy mode.
There are 9 levels right? Holy shit...the game knows it's so badass, it didn't even let me finish the game because I was playing on easy. It stopped after the 7th level, called my a girly-girly and showed me the credits.
Imagine a full, next-gen, 65 dollar game doing that. Sorry, you just suck too much to see the last few awesome levels. Get your ass out of here.
C- Warrior said:Imagine a full, next-gen, 65 dollar game doing that. Sorry, you just suck too much to see the last few awesome levels. Get your ass out of here.
antipode said:What do I do on the boss that's likethose Nausicaa things, where it runs along the ground and there are motorcycle guys endlessly coming alongside it? I killed all the pods along the bottom, then couldn't figure out what to shoot at, there didn't seem to be a target at the head.
Wish it used WFC so I could try it out :/typhonsentra said:How's the co-op?
:lol I wonder if when Contra III came out people asked "How's the co-op?"typhonsentra said:How's the co-op?
Bebpo said:So I've been pretty busy this weekend but I've been getting a lot of time in with C4 regardless and I've been telling every person I meet in real life to buy the game if they have a DS because no DS owner should be without the best contra on the system.
Normal is still kicking my ass and a lot of the things that don't bug me in easy do bug me in normal. Like I haven't played old contra in AGES but I can't imagine the hitbox being as large as it is here. I've gotten killed by bullets barely tapping the end of my gun which sticks out a bit from my body. Also I've died a lot of times from duck shooting on a 2nd floor of something and when I jump up to dodge a bullet instead he jumps down to the 1st level/pit and dies because the timing seems a bit too close there.
I do like the leveling up weapons and I like how if you have a lvl.2 weapon bosses die reallll fast, which is very rewarding for keeping them. Stage 6 is really fun and probably my favorite contra level in that perspective. The end is really a nice treat. The boss of stage 7 is a very neat fight.
One thing I wish the game had was a stage select. At least a practice mode one. I really like some of the later stages but I don't want to play 30 mins just to get there and play them again.
The remixed music on hard is great, but jeez is anyone actually going to get to hear it all?
666 said:Does anyone else find it ironic that the characters are big, buff action tuff guys but they die at even the slightest touch of another man, let alone a bullet...
what's the subtext in that?
C- Warrior said:Everything is radioactive upon touch.
....I don't know, stop rationalizing shit, this is Contra.
Johnas said:They just don't make games like this anymore, which is a shame