RoadHazard
Gold Member
The ๖ۜBronx;245904972 said:Survival if you want permadeath and a challenge, normal otherwise.
try normal...
survival can be.....savage!
Thanks.
Wasn't there a third one?
The ๖ۜBronx;245904972 said:Survival if you want permadeath and a challenge, normal otherwise.
try normal...
survival can be.....savage!
The ๖ۜBronx;245904972 said:Survival if you want permadeath and a challenge, normal otherwise.
Yeah, as someone looking to jump in after not having played since before all these big updates: What should I choose?
This is a little inaccurate. You can play survival without permadeath. There's Normal, Creative, Survival, and Permadeath modes. I recommend Survival.
Yeah, as someone looking to jump in after not having played since before all these big updates: What should I choose?
Thanks.
Wasn't there a third one?
Do you want a chill exploration experience? - Normal
Do you want to actively wrestle with with planetary ecosystems and have resource management dictate your strategies? - Survival
Would've been nice is normal was rebalanced to be a bit more challenging because as it is, it's a bit too easy and doesn't really require you to do more than basic prep to go to harsh environments.
Ah, here we go. Normal is... normal, and includes all this new story stuff I'm guessing? Creative is just a sandbox for you to build shit in with unlimited resources? No story and stuff? Survival is Normal but harder? Permadeath is Survival but with permadeath?
Is this correct?
Thanks for clarifying, did they change that at some point to be separate as I thought Survival as perma. Might just be muddled up, it's been awhile since I started a new NMS save.This is a little inaccurate. You can play survival without permadeath. There's Normal, Creative, Survival, and Permadeath modes. I recommend Survival.
You got it. I'm pretty sure all modes have the new story stuff.
How big is the update on the PS4? Apologies if this has already been asked.
Thanks.
Wasn't there a third one?
How big is the update on the PS4? Apologies if this has already been asked.
I'm not trying to bash here; I've owned the game since day 1. I felt burned after learning what I received for my money, but I am happy with the game in it's current state and this patch seems very cool. Just pointing out I can see why others are so bitter, just because the game is close to what was promised so long ago doesn't change what happened at launch. Many have moved on or sold the game, and to come back to the game now would actually be a re-purchase which is already ripping open an old wound. Even if the game is still owned, they are just now getting what was promised so long ago. Buy my game now, I'll give you the game I originally promised a year later.Hyperbole at its finest.
I can only think of one thing missing... sandworms. That's it. Do you have a more comprehensive list that the rest of us don't know about?
Survival is the same as Normal, just with tweaked values. Life support runs down faster, hazard protection as well, it cost more to launch your ship, etc. Also some differences such as your ship crashing on the planet if you get killed in a space battle.Ah, here we go. Normal is... normal, and includes all this new story stuff I'm guessing? Creative is just a sandbox for you to build shit in with unlimited resources? No story and stuff? Survival is Normal but harder? Permadeath is Survival but with permadeath?
Is this correct?
Almost 8 GBHow big is the update on the PS4? Apologies if this has already been asked.
How big is the update on the PS4? Apologies if this has already been asked.
The new story stuff pops up when you load in, you dont have to start a new game. In fact, its better not to imo as you now have to repair a lot of the stuff you come across before you can access it (Beacons/Salvage etc) and that takes a lot of resources.
Yeah, I think I'll do Survival then. That's basically what I was originally hoping the game would be, but it was very unpunishing. It's the same as Normal other than that, or...?
I'm happy to see the support this game is getting! Sounds like the devs are putting in work to deliver even a year later, have to respect that.
That being said, I'm curious - has Sean Murray resurfaced at all lately? I looked a couple months back and still hadn't seen anything new from him.
He's likely on "No Man's Island" somewhere in the South Pacific on an extended vacation.
No he said you could spend all of your time in space if you wanted to, but he wasn't sure why you would. The thing you're thinking of is travelling between stars purely by travelling through space, which isn't possible but may very well have been a gameplay choice in development.Anyway to answer your question, didn't Sean once say the game can be completed entirely from space, without ever setting foot on a planet? Is that possible within the game?
- Improved scan ranges for resources on planets
- Added freighter classes
- Added ability to warp in your freighter
- Added ability to summon your ship from the quick menu
- Allowed player to remain in ship cockpit after landing
- Improved Pirate systems including the ability to negotiate or call in support
- Replaced all terrain textures with higher detail and quality variants
- Playstation 4 players can now adjust their field of view via the options menu
Same as normal. The key difference is survival adds a bunch of modifiers to damage, health, resource scarcity, environmental conditions that require you to play more thoughtfully. You won't be able to land on and freely explore just any planet if it's weather conditions are harsh and you don't have the resources to keep up with it. On normal, the weather is pretty much a non-factor most of the time.
Good luck, it's pretty tough starting out.Cool, that sounds like what I want. Dangerous planets and shit, having to actually fight for survival out in the cold, dark galaxy.
Cool, that sounds like what I want. Dangerous planets and shit, having to actually fight for survival out in the cold, dark galaxy.
The ๖ۜBronx;245905808 said:Good luck, it's pretty tough starting out.
I've mostly just been flying around on a planet, taking in the new feel of the flight controls. Feels a lot better and less restrictive.
God damn. No joke, this is by far the most important thing to me. No Man's Sky is probably the only game I've played where the FOV annoyed me.The most important thingP) is FOV can now be adjusted on Playstation.
I must be misremembering then. I could have sworn that was a topic of discussion in the threads leading up to launch but will take your word on it.The ๖ۜBronx;245905678 said:No he said you could spend all of your time in space if you wanted to, but he wasn't sure why you would. The thing you're thinking of is travelling between stars purely by travelling through space, which isn't possible but may very well have been a gameplay choice in development.
All in all the game as it stands seems to be the base they were trying to achieve for launch. Not to say you shouldn't feel burned, just that they aren't far from what they showed. It's been long apparent that the crux of the issue was being far too open and hopeful publicly during development.
The ๖ۜBronx;245905808 said:Good luck, it's pretty tough starting out.
You can even fly under things now.Can you fly your ship into the planet now? Or can you just get closer? The way it would push you away from the terrain never felt good.
You can even fly under things now.
Not sure if you can fly into caves though![]()
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Putting Stargates into the game is one surefire way to get me to play again.