21:9 UI is still stretched.Have they fixed the HUD on PC for multi-screen display?
If not, I shall wait.
The ๖ۜBronx;246635994 said:To be fair you have Normal or Creative if you want to be able to have more freedom of exploration on planets. Nice shots though, I'm also appreciating the upgraded grass, looks so nice.
Man, HG really upped their grass game didn't they?
If only they'd let us enjoy it more on survival/permadeath.....
Fair point. For some reason I thought they'd changed that in 1.3, I haven't had started a new save in Perma yet.Yeah, but give us a chance of finding a lush planet without extreme sentinels. Like a 1/100 chance or something. Throw us a bone here, HG.
The 3D objects within menus (like the exosuit, ship and freighter models) have always been blurry like that, I'm guessing they're just rendered at a lower resolution (as in, they're blurry on 1080p as well), but everything else should be at your correct resolution (don't know about 1440p text though since I've never played the game at resolutions higher than 1080p).
Yeah, but give us a chance of finding a lush planet without extreme sentinels. Like a 1/100 chance or something. Throw us a bone here, HG.
As far as the full foliage grass goes I have not seen any rotating grass. Leaves and sprouts and cave moss are still billboard sprites, but they listened and none of the full-fledged grass rotates. Put another 40+ hurts in and I have yet to see it.
Kudos Hello Games.
Rage quit and deleted my save file a few nights ago because of all the game breaking bugs. Have since restarted (1.33 experimental branch) and now have a 45 slot ship hauler(after randomly stumbling on a crashed ship) worth 18 million, a 20 slot multi tool and found the perfect 'holiday destination' style home planet all within the first 5 hours, which is more than I accomplished in my previous 40 hours of playtime. RNG gods, thank you.
As far as the full foliage grass goes I have not seen any rotating grass. Leaves and sprouts and cave moss are still billboard sprites, but they listened and none of the full-fledged grass rotates. Put another 40+ hours in and I have yet to see it.
Kudos Hello Games.
Definitely new to this update. Previously there were some grass that rotated and some that were static yard cross-hatched.Hah that's right, I forgot about the rotating grass sprites. Did that go away in an earlier update, or 1.3? It's amazing how much work they've done to improve the visuals since launch.
I think the rotating sprite grass was from using a 3rd party library? I wonder if they've ditched that and written their own in-engine grass renderer. It looks fantastic now, especially the way the sunlight reflects on certain blades.
Full fledged grass has always been still. It ws just this kind of things that rotated (they still do)As far as the full foliage grass goes I have not seen any rotating grass. Leaves and sprouts and cave moss are still billboard sprites, but they listened and none of the full-fledged grass rotates. Put another 40+ hours in and I have yet to see it.
Kudos Hello Games.
Nah, there was the full grass textures that would rotate. Again, only certain kinds on some planets. Was inconsistent so some players didn't see or didn't notice when it did and did not rotate. And yeah, those sprouts still and always have rotated.Full fledged grass has always been still. It ws just this kind of things that rotated (they still do)
I agree with sound and controls. I play mostly muted and controls feel like pulling through molasses. Animal sounds have been improved. Initially they were all high-pitched screeching terrors.Almost everything about this game sounds like grating, harsh, annoying, buzzy, hummy, droning, shrill, warbly garbage. At least the music you can mute and replace with whatever you want on Spotify. Helps a lot. But you can't replace the sound effects.
The game sounds like the opposite of what I expect and want from a space explorationy thing. It annoys and agitates me. Worst sounding game I've ever experienced. It's so bad. Think I might mute it all. And it's not just me. The warp drive sound made my cat want to go hide under the couch.
Then there's the awful performance on PS4 Pro (which forces one to change to 1080p on a system level) and the ridiculous input lag. Another worst I've ever experienced. Feels and looks like 500ms. Every time I start the game up I have to wiggle the stick around a bit as I marvel in disgust. The second it seems like combat is necessary, I'm out. Unless it's a giant asteroid or stationary resource deposit, I ain't hitting shit in this game.
But aside from it being kind of a miserable experience it's alright I guess.
Can't imagine what it was like before this new patch that fixed the game.
Almost everything about this game sounds like grating, harsh, annoying, buzzy, hummy, droning, shrill, warbly garbage. At least the music you can mute and replace with whatever you want on Spotify. Helps a lot. But you can't replace the sound effects.
The game sounds like the opposite of what I expect and want from a space explorationy thing. It annoys and agitates me. Worst sounding game I've ever experienced. It's so bad. Think I might mute it all. And it's not just me. The warp drive sound made my cat want to go hide under the couch.
Then there's the awful performance on PS4 Pro (which forces one to change to 1080p on a system level) and the ridiculous input lag. Another worst I've ever experienced. Feels and looks like 500ms. Every time I start the game up I have to wiggle the stick around a bit as I marvel in disgust. The second it seems like combat is necessary, I'm out. Unless it's a giant asteroid or stationary resource deposit, I ain't hitting shit in this game.
But aside from it being kind of a miserable experience it's alright I guess.
Can't imagine what it was like before this new patch that fixed the game.
Rotating grass is definitely still a thing, not sure how you haven't seen any.As far as the full foliage grass goes I have not seen any rotating grass. Leaves and sprouts and cave moss are still billboard sprites, but they listened and none of the full-fledged grass rotates. Put another 40+ hours in and I have yet to see it.
Kudos Hello Games.
Couldn't disagree more, especially with regard to the music. Perhaps a handful of effects I dislike otherwise I like them for the most part and appreciate the minor sounds as well, from rain and wet footsteps to the soft howling around you on low atmosphere planets.Almost everything about this game sounds like grating, harsh, annoying, buzzy, hummy, droning, shrill, warbly garbage. At least the music you can mute and replace with whatever you want on Spotify. Helps a lot. But you can't replace the sound effects.
The ๖ۜBronx;246645348 said:Couldn't disagree more, especially with regard to the music. Perhaps a handful of effects I dislike otherwise I like them for the most part and appreciate the minor sounds as well, from rain and wet footsteps to the soft howling around you on low atmosphere planets.
Yes, the sound is very good and the music excellent. I would like to listen to Spotify when playing but I don't want to turn off the music, lol.
Am I missing something obvious? Is there no way to see if you've been to a system before on the galactic map?
Am I missing something obvious? Is there no way to see if you've been to a system before on the galactic map?
Are you talking about the last dialogue not triggering? Because I just had this happening to me and I'm sitting here googling a solution, lol.
I remember others having this problem but I didn't investigate further cause I didn't want to get spoiled. Is there a fix?
EDIT: apparently you just needed to go to the following Atlas station. Pretty unintuitive, but okay
I had it bug out while also doing the last section of the main story ever since I completed the main story, the Atlas interfaces have worked for me.
I'm wondering if there is some alternative dialogue that is supposed to trigger when you are on that questline, and the triggers are conflicting.
The music in the game is amazing on its own as well and I think is one of the main reasons this game stands out so much for me. Moody music plays at very specific time and typically perfectly lends itself to whatever situation you're in. The softer piano-centric songs are great and the 65dos songs are so good I listen to the soundtrack at work. Its perfect "focus" music.
The ๖ۜBronx;246648844 said:How do you guys approach naming stuff? Do you keep the defaults, or make up your own?
For me:
Systems - Name them - usually quite generic like "Equinox Cluster"
Planets - Name them, typically something that sounds like the vibe they give off
Waypoints - Name them, usually something like "Gwendolyn's Final Stand" or "Parting of the Nine" so it feels like there's some past story attached to the area.
Animals - Upload as-is
Plants - Upload as-is
Unique plants on cold planets. Looks for planets that list frost crystal as a resource.Where do you find ice crystals?
The ๖ۜBronx;246648844 said:How do you guys approach naming stuff? Do you keep the defaults, or make up your own?
For me:
Systems - Name them - usually quite generic like "Equinox Cluster"
Planets - Name them, typically something that sounds like the vibe they give off
Waypoints - Name them, usually something like "Gwendolyn's Final Stand" or "Parting of the Nine" so it feels like there's some past story attached to the area.
Animals - Upload as-is
Plants - Upload as-is
I sometimes interject some personal lore in there as well with planets like "ARK-003" if it's a desolate ice planet. I like to think that a civilization was once tried to find safety in the stars but ended up in desolate wastes. Yeh, there's kind of two lores running parallel for me in this game lol.
Unique plants on cold planets. Looks for planets that list frost crystal as a resource.
I'd like them to make it harder to fly out of the planet. The transition from land to space is way too short compared to entering it.
Systems: Typically either based somewhat on the circumstances of my arrival (systems along ordained Atlas paths are just "Atlas Waypoint Alpha" and so on, systems on the far end of a black hole I name "_____ Landing" with the blank whatever I named the black hole) or something based on the general color palette of the surroundings/nebula, or if I spend some time there before naming it, something that captures the overall vibe or value of the system to travelersThe ๖ۜBronx;246648844 said:How do you guys approach naming stuff? Do you keep the defaults, or make up your own?
For me:
Systems - Name them - usually quite generic like "Equinox Cluster"
Planets - Name them, typically something that sounds like the vibe they give off
Waypoints - Name them, usually something like "Gwendolyn's Final Stand" or "Parting of the Nine" so it feels like there's some past story attached to the area.
Animals - Upload as-is
Plants - Upload as-is
SameI sometimes interject some personal lore in there as well with planets like "ARK-003" if it's a desolate ice planet. I like to think that a civilization was once tried to find safety in the stars but ended up in desolate wastes. Yeh, there's kind of two lores running parallel for me in this game lol.
It depends on the planet. Some have large atmosphere and others have really thin or non-existant ones.
Sound design and 65days stuff are among the best aspects of the game and unreal for such a tiny studio.
The sound of a freighter fleet warping in unexpectedly nearby always gets me amped. I can hear it in my head right now.
Oh lol! I'm an example of my own follow up statement LOLRotating grass is definitely still a thing, not sure how you haven't seen any.
There is actually a 3d cross-shaped grass model (2 intersected planes) that rotates, which makes absolutely no sense lol.
the new grass models that don't rotate and aren't just a couple of flat planes intersected do look really good though
Ok thanksUnique plants on cold planets. Looks for planets that list frost crystal as a resource.
The ๖ۜBronx;246636284 said:21:9 UI is still stretched.
Only by going g to your discovery tab I believe. However it could also show you more info on the bottom left if you've been there before but not 100% sure.
I have a bit of a technical question.
I'm running the game on 1440p and have everything on it's highest settings but it seems the in-game resolution doesn't really chance for some reason, text is still blurry and objects in menu's when examining them, like the model of your ship, exosuit and crates and other objects you interact with are all a low resolution, un-antialiased edgy mess.
I hoped the new update would have corrected this but it still seems like the resolution option is an illusion.
Oh right, yes you do. Forgot about that.Ok thanks
And thanks to the guy underneath also
Do you need the hasmat gloves to collect them?
Because I'm still looking for a v'ekeen for my shelter