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No Man's Sky Spoiler Thread

For those asking about and discussing multiplayer, if I said there is multiplayer and when you got the game you never ever met anyone, would you be disappointed? If no then yes it has something similar to Journey, if yes then no, it's a singleplayer game. Be disappointed if you wish but do not complain about it in NMS threads.
 
The chances that you would ever, in 100 lifetimes, meet up with your friend are so small, so (almost) infinitely minute, that saying co-op is possible is flat out misinformation because it's never going to happen. Ever. And I'll bet a "just call me jackass" forum tag on that. But I'm done with this because you're going to continue trying to talk semantics rather than the reality of what this game is and is not. And it most certainly is not co-op.

are you unable to read?

because that's exactly what i said

"possible but chances of happening are so small"

i also NEVER said the game was co-op i just said its possible.

its almost like your ignoring the first few posts on it and jumped in halfway through.

so the original question that started this shit shown off was
"is it possible to meet up with a mate and co-op"

you even just answered it for me with my answer you just explained it a bit more.

SMH
 
The chances that you would ever, in 100 lifetimes, meet up with your friend are so small, so (almost) infinitely minute, that saying co-op is possible is flat out misinformation because it's never going to happen. Ever. And I'll bet a "just call me jackass" forum tag on that. But I'm done with this because you're going to continue trying to talk semantics rather than the reality of what this game is and is not. And it most certainly is not co-op.

Well you're completely wrong on that. It would take a lot of dedication and time, but from the information we have, it is completely 100% possible to meet up with a friend. The bolded is extreme hyperbole.
 
For those asking about and discussing multiplayer, if I said there is multiplayer and when you got the game you never ever met anyone, would you be disappointed? If no then yes it has something similar to Journey, if yes then no, it's a singleplayer game. Be disappointed if you wish but do not complain about it in NMS threads.

how did Journey work? all i know it was something at the end where you found out it was MP ?? i dunno never played it.
 
how did Journey work? all i know it was something at the end where you found out it was MP ?? i dunno never played it.

There was another player sometimes but you couldn't see who it was and you couldn't communicate directly. You could however guide each other to secrets or help solve a puzzle (which isn't in No Man's Sky).

The point is, if people want the answer to 'is there multiplayer' to be yes then they better not then come into NMS threads and complain they've been playing for weeks and not found anyone. I think that's the problem people have with the conversation. Sean has clearly tried to veer away from directly saying it has. It's just the sense that it's 'possible' he wants. It just makes you feel as if that character or ship you see 'could' be another player. He doesn't really want us to meet up and play, he wants us to play it as a singleplayer game but with that 'chance' still there.

As soon as people say it has multiplayer, it completely leads them to look at it in the wrong way. They imagine Destiny or COD or WoW. The distinction is so vast between those games and this that it's better to enjoy the game as a singleplayer game and not even consider the possibility of meeting up with your friends. Anyone who thinks they will is likely to sell the game as soon as they realise they can't because their mindset has been misdirected.
 
Well you're completely wrong on that. It would take a lot of dedication and time, but from the information we have, it is completely 100% possible to meet up with a friend. The bolded is extreme hyperbole.

Of course it was hyperbole, but I'll be laughing at the salt when people realize they CANT intentionally meet up with a friend. You guys are deluding yourselves if you think that's gonna happen in NMS.
 
Well you're completely wrong on that. It would take a lot of dedication and time, but from the information we have, it is completely 100% possible to meet up with a friend. The bolded is extreme hyperbole.
I suppose the process by which two player could arrange a meeting must be explained again.

-Players select for a common destination a discrete region located halfway between their starting points.
-Eventually players reach this region and narrow down their meeting point to a star system.
-Players meet in the small landing area of that system's space station.

And I'd really like some evidence relating to possible instancing problems.
 
There was another player sometimes but you couldn't see who it was and you couldn't communicate directly. You could however guide each other to secrets or help solve a puzzle (which isn't in No Man's Sky).

The point is, if people want the answer to 'is there multiplayer' to be yes then they better not then come into NMS threads and complain they've been playing for weeks and not found anyone. I think that's the problem people have with the conversation. Sean has clearly tried to veer away from directly saying it has. It's just the sense that it's 'possible' he wants. It just makes you feel as if that character or ship you see 'could' be another player. He doesn't really want us to meet up and play, he wants us to play it as a singleplayer game but with that 'chance' still there.

ohh ok thats pretty cool.

il be playing it SP i have never really been into MP i dnt even like co-op that much.
i expect when first contact is made there will be alot of press about it and i bet that the players involved wont know they only way we will find out is from hello themselves.
 
The thing that confuses me with the multiplayer and it being extremely unlikely for you to run into other players is why would they even bother committing the development resources to implement it if it's something most players aren't going to experience, especially for a small team. I hope there is a little more too it than they have revealed
 
The thing that confuses me with the multiplayer and it being extremely unlikely for you to run into other players is why would they even bother committing the development resources to implement it if it's something most players aren't going to experience, especially for a small team. I hope there is a little more too it than they have revealed
My guess is that it either has something to do with the endgame where you finally meet another player. Or they have had plans to implement MP post launch since early on in development and have the basic aspects in place to make it easier to do so in the future.
 
2uPk2Sf.jpg

Well fuck, i love crytic shit like that in space exploration games.
 
The thing that confuses me with the multiplayer and it being extremely unlikely for you to run into other players is why would they even bother committing the development resources to implement it if it's something most players aren't going to experience, especially for a small team. I hope there is a little more too it than they have revealed

Sean said or rather said in a roundabout way that there is a more traditional MP planned or being planned.

i forget the exact wording but essentially there are definitely plans to have MP we all know
rather than the one we have now.
 
So on the 26 minute video

He discovers one species(The Ruggaite) around 12 minutes in, but he only gets a 'Discover a creature' when he scans the other guy(The one following him).

Hrm >_>;

Did he scan the first race? Could be he didn't actually scan until the second one
 
Rumor or is this backed up somewhere?

90% of planets are lifeless rocks

9% are habitable with some life

1% are paradises teeming with life

I'm not sure if that's a good thing or a bad thing. I suppose time will tell. Obviously it doesn't make sense for every planet to have animals but we'll see how it plays out.

A good thing. It's intentional. HG designed it so that when you finally find another paradise planet it's a really meaningful, special experience
 
I can't waiiiiit for a early streamer!!! Some of these guy are "pro" at this lol. I remember here i found early/leak stream for GTA, Bloodborne, Dark souls, MGS 5 etc etc.

I know Neogaf will deliver again! lol

+ this game will be very fun to see/player on a early stream. Because the info are too low about the game. And due to the "all things are unique" people will go crazy when the streamer will discover new things lol.

I'm still not sure about the game, too low info. I dont even get the "spoilery" things. Like is there a story? I saw a NPC, but it look more like a quest giver for more items, to upgrade more.

The upgrade are the spoily things? Anyways, i will come here often to see and hope for a streamer on a russian website so it dont get take down xD.
 
Is that 26 minute video the only video we have of the guy right now?

Because man that was not a positive showing.
 
Is that 26 minute video the only video we have of the guy right now?

Because man that was not a positive showing.

yeah i think so. i haven't been able to find anymore.

see i think that 26min vid looked better than all the trailers and stuff we saw.
Purely because it was natural gameplay .. if you get my meaning.
 
There's a center of universe in No Man's Sky? Because in reality the center of the universe is wherever you currently observe it from.
In reality, we dont have floating mountains either. :p

I think there is a center of the universe but the word galaxy is being used more and more now.

Everyone starts in the same galaxy with the goal of reaching the center.
 
Is that 26 minute video the only video we have of the guy right now?

Because man that was not a positive showing.

I thought it looked quite good!

The whole process of being stuck on your first planet, being forced to fend off enemies, and grind for different items to be able to continue your journey was very interesting.

Seems very addicting. I just hope there is something to spice it up a little, the space exploration I hope is fletched out, not just being for travel and such.

I can imagine maybe it being repetitive in the long run if there isn't something in between the grinding that spices it up a bit.

Story/lore bits, NPC's, trading might be that, but we haven't seen how that works in the natural gameplay flow just yet.

All in all I am excited. No where near total hype levels as some in this thread, but neither totally pessimistic. I will wait for reviews as I always do and keep expectations in check.

(OST is great. Adds a lot to the atmosphere of the game, which is very important to me.)
 
I can imagine maybe it being repetitive in the long run if there isn't something in between the grinding that spices it up a bit.

This is going to be the main critique going forward, and it's just moving goalposts as usual (nothing against you, Amjad, just using your perfectly fair argument as an example).

"It's good but it lacks *feature* to make it interesting for *user*".
 
The thing that confuses me with the multiplayer and it being extremely unlikely for you to run into other players is why would they even bother committing the development resources to implement it if it's something most players aren't going to experience, especially for a small team. I hope there is a little more too it than they have revealed

An important part of No Man's Sky is capturing the mystery and magic of adventure. Putting some development resources towards creating magical moments, like realising that figure over there is a person - and going on a short adventure with them - would be something well worth implementing.

It was perfect in Journey and that's the inspiration here.
 
An important part of No Man's Sky is capturing the mystery and magic of adventure. Putting some development resources towards creating magical moments, like realising that figure over there is a person - and going on a short adventure with them - would be something well worth implementing.

It was perfect in Journey and that's the inspiration here.

On my part, i think it's Asynchro MP.

When you discover things, it goes to the servers and someone it load your "planet" into other players galaxy for them to see.

Maybe 1 moment, like the center is MP and you can see 30+ other players. Or other event like that ( if there is a story ).

But otherwise, they said too much often : You can't meet up with your friend, because the universe is too big.

I dont buy that, i think it's just not in-game. Because with crowd-sourcing people online would start to "map" the game and make some planet or spot a "meet-up" place. For people to gather there and start co-oping.

I dont even think it's like Journey, because MP was pretty often. But they could ( and should,) but maybe the tech is not there
 
Well I didn't see him building anything. So...

The video was just gathering resources to repair the spaceship. Looking at a piece of ground and blasting it until it shatters in an ugly way is pretty Minecrafty. I'm not sure how the lack of building being shown is an argument in the game's favour.
 

The two planets we've seen from him are already a lot more interesting looking than most of the ones we've seen in the trailers and this is still just stuff from far away from the center..

Have you guys decided how you're going to play? You going for trader, explorer, pilot etc?

Hard to say before actually playing the game.. but I"m definitely going to focus on getting a fast ship and upgrading my scanners first, so explorer I guess.
 
whe you reach the center of universe, a small big bang happens inside your ps4, making it explodes in millions small pieces called picostars
 
There's definitely some influence from MGSV. The interaction-progress circle UI element and the binoculars especially. No complaints from me.

re: the menu UI, yeah, in one of the trailers there was a ship purchase screen and all the ship features were still laid out in that square grid. And I don't like how most of the item text has to scroll because of the small horizontal space in each box. It feels like the Art Director just sold himself on that style early on and wanted to do everything in that interface. But it doesn't scale very well and doesn't suit every kind of info display.

Couple other random observations:
– The day/night cycle is really fast; the planet goes from day to night in about 15 minutes. It looks like the time in the bottom-left UI is a 24-hour clock, but those 24-hours are scaled to fit whatever the rotation rate of the planet you're on is. This planet's day/night cycle certainly seems faster than anything we've seen before, but it's hard to tell because Hello turned off that UI in their previous "long" demos with IGN. I hope that there are planets with true Earth-paced day/night cycles.

– Things like the pulsating plants and large geologic structures are far more alien than what I expected for the edge of the galaxy. Honestly some of the most impressive landscapes I've seen in this game in terms of "wow" value. But makes me really wonder what kind of crazy things are in store for us as we get towards the center.

I think Destiny also has the rotating circle as a progress bar for some stuff, but I haven't really played it so don't know. But yeah, I've got no problem with some MGSV stuff in there, although I'm now getting flashbacks of endless menu tinkering in MGSV. *shudders* :)

The scrolling text is annoying to a PC user like myself, but you have to keep the font size bigger for couch gaming so they've made compromises I suppose.

Yeah, I hope there are varying and longer day/night cycles, but it's possible they've made also made a compromise between realism/logic and gameplay purposes, since nigh time directly influences gameplay (temperature, animal behavior, maybe even stuff we don't know about yet), so it's kind of a shame, but also speeds things up and increases chances of encountering different gameplay situations.

As for the weird stuff, it's possible that Sean's been mostly talking about it in technical, developer terms. As in, yeah, we might see less quadruped creatures and more tentacled floating monstrosities with cow heads, but we might just start seeing more extreme versions of the same things happening more often, increased difficulty etc. But yeah, looking at the 26 min video, I'm actually feeling like there are some surprises in store for us, which is great.

Anyway, has anyone talked about the galaxy info on the very start of the video?

Pretty much confirms multiple galaxies (we knew that, but still, it's official), but it's kinda interesting to me that the game even mentions the name of the galaxy right off the bat, right there next to the name of the planet. Maybe it only appears on the starter planet, because it feels kinda weird (and possibly eventually annoying) if each and every discovered planet has the galaxy name next to it. I think it will make a lot more sense once you reach the galactic center and start hopping to other galaxies in much greater frequency.
 
I just wish later down the line they embrace the multiplayer aspect a little bit more, it can only add to the longevity of the game, which could becoming a bit boring after a while just playing solo, despite the huge size of the game.

Regardless, i haven't been following this game for a while and after seeing the video i just realized how much i want this game, will definitely buy it.
 
So, how many galaxies are there? Or, how do the galaxies work, and how are they set up?

They've often talked about the number of planets, but only in the sense of the amount it should be as a result of the amount of "possible" planets.

For us we choose a big number. We’re working to a 64-bit system, which is 2 to the power of 64… or 18,446,744,073,709,551,616 possible planets.

https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/

Have they elaborated on this? Like, how many galaxies, how many planets per galaxy if they are spread on an average, and if not, how many planets in the largest and smallest galaxies, and so forth.

And what about stars? Do those fall under "planets"?
 
I just wish later down the line they embrace the multiplayer aspect a little bit more, it can only add to the longevity of the game, which could becoming a bit boring after a while just playing solo, despite the huge size of the game.

Regardless, i haven't been following this game for a while and after seeing the video i just realized how much i want this game, will definitely buy it.

Absolutely agree. I'm in no way a MP gamer, but a friend of mine is also super excited about this game and we would've loved to experience this "together" as in a more co-op oriented experience. I get that this is not what the game is about, but a man can dream :D Still buying it, though. Hyped.
 
Absolutely agree. I'm in no way a MP gamer, but a friend of mine is also super excited about this game and we would've loved to experience this "together" as in a more co-op oriented experience. I get that this is not what the game is about, but a man can dream :D Still buying it, though. Hyped.

well Sean is on record saying that he wants to expand the game by adding in new features rather than DLC ?
he already said about bringing in a real MP system there was a few other things he sorta glossed over very quickly but i cant remember what they were il have a quick look for it.

Nice to hear they pretty much dnt want to do DLC tho.
 
So, how many galaxies are there? Or, how do the galaxies work, and how are they set up?

They've often talked about the number of planets, but only in the sense of the amount it should be as a result of the amount of "possible" planets.



https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/

Have they elaborated on this? Like, how many galaxies, how many planets per galaxy if they are spread on an average, and if not, how many planets in the largest and smallest galaxies, and so forth.

And what about stars? Do those fall under "planets"?

There's been a mention of 5-12 planets per star system (check the reddit wiki archive) but we don't really know.

I'd guess that what they meant with the "18 quintillion" quote is a number of larger celestial bodies (as in, including stars and planets, and excluding individual asteroids and smaller objects), but again, we don't know for certain.

As for the number of galaxies, it's still pure speculation, but if an average NMS galaxy has a few hundred billion planets (including stars), you'd still probably have like millions of galaxies in there.

In any case, they haven't elaborated on any of this and clearly wish to keep it a secret for us to find out.
 
I'd like to see more footage to see what else you do. l guess I'm more interested in the procedural aspects to see how varied things are.

Strange seeing bits of rock? floating in the middle of the screen when it was being blasted to little pieces.
 
It's incredible how NMS gets defined by the latest gameplay vid. Each one has suddenly become 'all you do' as if the idea of 18 quintillion planets and a variety of choices on how to play isn't enough to define what 'could be done'.

I think there are two main mindsets when we discuss this game, one that is entirely dependent upon someone else's definition of what you do and the other independent and an amalgamation of the many options available to 'imagine' the possibilities.

No Man's Sky will definitely be loved by anyone capable of thinking outside of the portrayed narratives and hopefully there's enough in this game for those who need to have everything laid out.

It could be ironic actually because those people who still can't grasp this game is not following the strict narratives set out in each consecutive gameplay vid, could in fact end up more excited when suddenly what they had had defined by the latest narrative is in fact proven wrong. The only problem here is it's going to be defined by how they play and so if, for instance, they end up on a planet that verifies the narrative of this latest leaked footage, they may give up because they're convinced this is the sort of game it is.

Others like myself, who understand the concept and haven't defined the game entirely on the latest video, will be strolling somewhere on an idyllic planet seeking out lore and investigating cave systems, underwater mysteries and ruins. We will have put survival behind us for a while and will be writing our Eden narrative.

And remember, this is the planet this guy was put on, YOU will be on a completely different planet where survival might not even come into it. Don't judge the game by one vid, take everything Sean has said and every vid you've seen and imagine your own story.
 
Ok, I watched the video. Looks amazing, but jeez is that voice annoying.
Basically we now know:
- Life support has to be replenished on every single planet no matter the atmospherical condition, and it won't automatically replenish if we get into our ship (could be upgraded?). It also goes down pretty fast;
- Thermal protection needs minerals, goes down a lot quicker than life support but it gets restored by entering ships or buildings or caves;
- Launch thrusters need fuel, too (also Pulse Jumps use fuel), so basically just taking off needs resources;
- The Scanner and our Stamina have a cool-down period;
- We can create repair parts for our suit;
- we can feed animals, and they'll look for resources and warn us. And they'll follow us;
- Hyperdrive is powered by Warp Cells, crafted using Antimattar. But Antimatter has to be created using the Electron vapor (which has to be crafted using some strange stuff) plus some material we don't know anything about. Yeah, you must find minerals and craft an object in order to create the material necessary to craft an object that supplies energy to the warp drives.... Basically, FTL travel is not going to be an easy process.

I love this.
 
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