The chances that you would ever, in 100 lifetimes, meet up with your friend are so small, so (almost) infinitely minute, that saying co-op is possible is flat out misinformation because it's never going to happen. Ever. And I'll bet a "just call me jackass" forum tag on that. But I'm done with this because you're going to continue trying to talk semantics rather than the reality of what this game is and is not. And it most certainly is not co-op.
The chances that you would ever, in 100 lifetimes, meet up with your friend are so small, so (almost) infinitely minute, that saying co-op is possible is flat out misinformation because it's never going to happen. Ever. And I'll bet a "just call me jackass" forum tag on that. But I'm done with this because you're going to continue trying to talk semantics rather than the reality of what this game is and is not. And it most certainly is not co-op.
For those asking about and discussing multiplayer, if I said there is multiplayer and when you got the game you never ever met anyone, would you be disappointed? If no then yes it has something similar to Journey, if yes then no, it's a singleplayer game. Be disappointed if you wish but do not complain about it in NMS threads.
how did Journey work? all i know it was something at the end where you found out it was MP ?? i dunno never played it.
Well you're completely wrong on that. It would take a lot of dedication and time, but from the information we have, it is completely 100% possible to meet up with a friend. The bolded is extreme hyperbole.
I suppose the process by which two player could arrange a meeting must be explained again.Well you're completely wrong on that. It would take a lot of dedication and time, but from the information we have, it is completely 100% possible to meet up with a friend. The bolded is extreme hyperbole.
There was another player sometimes but you couldn't see who it was and you couldn't communicate directly. You could however guide each other to secrets or help solve a puzzle (which isn't in No Man's Sky).
The point is, if people want the answer to 'is there multiplayer' to be yes then they better not then come into NMS threads and complain they've been playing for weeks and not found anyone. I think that's the problem people have with the conversation. Sean has clearly tried to veer away from directly saying it has. It's just the sense that it's 'possible' he wants. It just makes you feel as if that character or ship you see 'could' be another player. He doesn't really want us to meet up and play, he wants us to play it as a singleplayer game but with that 'chance' still there.
the fov looks so small in that video. i hope we can change it on PC.
My guess is that it either has something to do with the endgame where you finally meet another player. Or they have had plans to implement MP post launch since early on in development and have the basic aspects in place to make it easier to do so in the future.The thing that confuses me with the multiplayer and it being extremely unlikely for you to run into other players is why would they even bother committing the development resources to implement it if it's something most players aren't going to experience, especially for a small team. I hope there is a little more too it than they have revealed
The thing that confuses me with the multiplayer and it being extremely unlikely for you to run into other players is why would they even bother committing the development resources to implement it if it's something most players aren't going to experience, especially for a small team. I hope there is a little more too it than they have revealed
So on the 26 minute video
He discovers one species(The Ruggaite) around 12 minutes in, but he only gets a 'Discover a creature' when he scans the other guy(The one following him).
Hrm >_>;
Rumor or is this backed up somewhere?
I'm not sure if that's a good thing or a bad thing. I suppose time will tell. Obviously it doesn't make sense for every planet to have animals but we'll see how it plays out.
Is that 26 minute video the only video we have of the guy right now?
Because man that was not a positive showing.
Is that 26 minute video the only video we have of the guy right now?
Because man that was not a positive showing.
In reality, we dont have floating mountains either.There's a center of universe in No Man's Sky? Because in reality the center of the universe is wherever you currently observe it from.
Is that 26 minute video the only video we have of the guy right now?
Because man that was not a positive showing.
I can imagine maybe it being repetitive in the long run if there isn't something in between the grinding that spices it up a bit.
The thing that confuses me with the multiplayer and it being extremely unlikely for you to run into other players is why would they even bother committing the development resources to implement it if it's something most players aren't going to experience, especially for a small team. I hope there is a little more too it than they have revealed
An important part of No Man's Sky is capturing the mystery and magic of adventure. Putting some development resources towards creating magical moments, like realising that figure over there is a person - and going on a short adventure with them - would be something well worth implementing.
It was perfect in Journey and that's the inspiration here.
Well I didn't see him building anything. So...
Have you guys decided how you're going to play? You going for trader, explorer, pilot etc?
Have you guys decided how you're going to play? You going for trader, explorer, pilot etc?
Have you guys decided how you're going to play? You going for trader, explorer, pilot etc?
Pirate
Have you guys decided how you're going to play? You going for trader, explorer, pilot etc?
LonerHave you guys decided how you're going to play? You going for trader, explorer, pilot etc?
Have you guys decided how you're going to play? You going for trader, explorer, pilot etc?
There's definitely some influence from MGSV. The interaction-progress circle UI element and the binoculars especially. No complaints from me.
re: the menu UI, yeah, in one of the trailers there was a ship purchase screen and all the ship features were still laid out in that square grid. And I don't like how most of the item text has to scroll because of the small horizontal space in each box. It feels like the Art Director just sold himself on that style early on and wanted to do everything in that interface. But it doesn't scale very well and doesn't suit every kind of info display.
Couple other random observations:
– The day/night cycle is really fast; the planet goes from day to night in about 15 minutes. It looks like the time in the bottom-left UI is a 24-hour clock, but those 24-hours are scaled to fit whatever the rotation rate of the planet you're on is. This planet's day/night cycle certainly seems faster than anything we've seen before, but it's hard to tell because Hello turned off that UI in their previous "long" demos with IGN. I hope that there are planets with true Earth-paced day/night cycles.
– Things like the pulsating plants and large geologic structures are far more alien than what I expected for the edge of the galaxy. Honestly some of the most impressive landscapes I've seen in this game in terms of "wow" value. But makes me really wonder what kind of crazy things are in store for us as we get towards the center.
For us we choose a big number. Were working to a 64-bit system, which is 2 to the power of 64 or 18,446,744,073,709,551,616 possible planets.
I just wish later down the line they embrace the multiplayer aspect a little bit more, it can only add to the longevity of the game, which could becoming a bit boring after a while just playing solo, despite the huge size of the game.
Regardless, i haven't been following this game for a while and after seeing the video i just realized how much i want this game, will definitely buy it.
Absolutely agree. I'm in no way a MP gamer, but a friend of mine is also super excited about this game and we would've loved to experience this "together" as in a more co-op oriented experience. I get that this is not what the game is about, but a man can dreamStill buying it, though. Hyped.
So, how many galaxies are there? Or, how do the galaxies work, and how are they set up?
They've often talked about the number of planets, but only in the sense of the amount it should be as a result of the amount of "possible" planets.
https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/
Have they elaborated on this? Like, how many galaxies, how many planets per galaxy if they are spread on an average, and if not, how many planets in the largest and smallest galaxies, and so forth.
And what about stars? Do those fall under "planets"?
Is that 26 minute video the only video we have of the guy right now?
Because man that was not a positive showing.
Must be something cuz...
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