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No Man's Sky Spoiler Thread

Ok, I watched the video. Looks amazing, but jeez is that voice annoying.
Basically we now know:
- Life support has to be replenished on every single planet no matter the atmospherical condition, and it won't automatically replenish if we get into our ship (could be upgraded?). It also goes down pretty fast;
- Thermal protection needs minerals, goes down a lot quicker than life support but it gets restored by entering ships or buildings or caves;
- Launch thrusters need fuel, too (also Pulse Jumps use fuel), so basically just taking off needs resources;
- The Scanner and our Stamina have a cool-down period;
- We can create repair parts for our suit;
- we can feed animals, and they'll look for resources and warn us. And they'll follow us;
- Hyperdrive is powered by Warp Cells, crafted using Antimattar. But Antimatter has to be created using the Electron vapor (which has to be crafted using some strange stuff) plus some material we don't know anything about. Yeah, you must find minerals and craft an object in order to create the material necessary to craft an object that supplies energy to the warp drives.... Basically, FTL travel is not going to be an easy process.

I love this.

good observations but am i not correct in saying that in 1 of the IGN preview months they did Murray said the ship will replenish health and armour ???

i also thought he said that some planets aren't hostile at all.
 
good observations but am i not correct in saying that in 1 of the IGN preview months they did Murray said the ship will replenish health and armour ???

i also thought he said that some planets aren't hostile at all.

Yes, some planets aren't hostile at all. This guy just happened to be put on a hostile planet and now some people think this is how the entire game is. They seem to have forgotten we've seen planets that are the complete opposite. You might start on a planet pull of palm trees and bearable whether, I might be put on a water world planet with small islands, and some may end up on a dark planet filled with predators.
 
- Life support has to be replenished on every single planet no matter the atmospherical condition, and it won't automatically replenish if we get into our ship (could be upgraded?). It also goes down pretty fast;

We've seen a planet with 700+ degrees celsius that you must be able to survive with suitable upgrades to your suit.

Rtxk2PW.png


The 70 degrees in the video will be a walk in the park when you have the good suit.
 
from Murray
"Is No Man's Sky a single-player or multiplayer game?

This isn't that simple to answer completely,....

What I don't get is why even have multiplayer in the game?

A few things that have been mentioned:

-so rare you probably won't see anyone.
-if you did, you might not be able to see them because of server instancing or whatever
-even if you could see them, you probably won't recognise them as a human player

So why even have it in the game? Why not single player, offline only?
 
Yes, some planets aren't hostile at all. This guy just happened to be put on a hostile planet and now some people think this is how the entire game is. They seem to have forgotten we've seen planets that are the complete opposite.

Dunno why but i had a brain fart and convinced myself that yeah all planets want you dead lol.

i cant wait to either walk off a cliff i dnt see or get eaten by a plant.
No planet will kill me .... my own stupidity will do that with far more style .
 
For me this game is just like Minecraft but with the ability to jump off to other planets in my spaceship and also discover new species and races along the way and trade what you mine. All this with the added ability of being able to go to space.

Seems an awesome way to spend the hours just plodding along doing my own thing at my own pace.

I spent hours doing just that in MC, I can see me spending many more hours here.
 
What I don't get is why even have multiplayer in the game?

A few things that have been mentioned:

-so rare you probably won't see anyone.
-if you did, you might not be able to see them because of server instancing or whatever
-even if you could see them, you probably won't recognise them as a human player

So why even have it in the game? Why not single player, offline only?

because there's a 'chance'. If you saw a ship acting strangely you may think it could be a player and so follow it. If there was absolutely no chance of meeting anyone you would just ignore it. It's that 'what if' Sean wants. To feel alone but think perhaps you may come across Man Friday. The concept is the important thing not the actuality of it.
 
What I don't get is why even have multiplayer in the game?

A few things that have been mentioned:

-so rare you probably won't see anyone.
-if you did, you might not be able to see them because of server instancing or whatever
-even if you could see them, you probably won't recognise them as a human player

So why even have it in the game? Why not single player, offline only?

without getting into it again atm it just seems like a placeholder until they make a proper system.
 
For me this game is just like Minecraft but with the ability to jump off to other planets in my spaceship and also discover new species and races along the way and trade what you mine. All this with the added ability of being able to go to space.

Seems an awesome way to spend the hours just plodding along doing my own thing at my own pace.

I spent hours doing just that in MC, I can see me spending many more hours here.

yeah this ^

i can honestly see myself just flying round a solar system for hours.
 
What I don't get is why even have multiplayer in the game?

A few things that have been mentioned:

-so rare you probably won't see anyone.
-if you did, you might not be able to see them because of server instancing or whatever
-even if you could see them, you probably won't recognise them as a human player

So why even have it in the game? Why not single player, offline only?

There's probably a mp mechanic that opens up once you hit the center. Even something simple life putting all our finds in a big data pool.
 
What I don't get is why even have multiplayer in the game?

A few things that have been mentioned:

-so rare you probably won't see anyone.
-if you did, you might not be able to see them because of server instancing or whatever
-even if you could see them, you probably won't recognise them as a human player

So why even have it in the game? Why not single player, offline only?

It adds to the mystery of the game. No one knows what others players looks like and you don't even know what you look like. It's supposed to be a very special and incredibly rare moment.
 
Want to see the video again. Any links ?


What I don't get is why even have multiplayer in the game?

A few things that have been mentioned:

-so rare you probably won't see anyone.
-if you did, you might not be able to see them because of server instancing or whatever
-even if you could see them, you probably won't recognise them as a human player

So why even have it in the game? Why not single player, offline only?

Because you also have the naming mechanic. Those are uploaded to the servers. I guess that's another reason.

The mystery of not knowing if that ship over you is a player or an NPC can also be kind off interesting.
 
good observations but am i not correct in saying that in 1 of the IGN preview months they did Murray said the ship will replenish health and armour ???

i also thought he said that some planets aren't hostile at all.

Yeah, I didn't notice about Health, but once he gets inside a building or his ship only the thermal protection replenishes, and the life support seems to stop dropping, but doesn't go up either.
I think it may indicate that he is on a planet with no breathable air. The thermal/hostile conditions protection is for other elements such as cold, hot, toxic or acid atmosphere and radiations.
 
what about gravity?? i never saw a video with a low gravity planet... does that mean that every planet have the gravity = 1 just like earth?
 
what about gravity?? i never saw a video with a low gravity planet... does that mean that every planet have the gravity = 1 just like earth?

yeah i don't think it would be stupid to assume for now that all planets have the same gravity .. at least from what's been seen.

Are there different time cycles like x amount of hours per day? Rather than Earth's 24 hours.

i think so yeah but i can't remember what video he talks about it in , but yeah i think planets do have variations or day/night cycles.

don't quote me tho :)
 
what about gravity?? i never saw a video with a low gravity planet... does that mean that every planet have the gravity = 1 just like earth?

They've said something to the effect of "your suit compensates" for the difference in gravity, but basically all planets will have the same gravity.
 
Those people going back and forth on the is there or is there not multiplayer.... ask the guy on Reddit if he can show the back of the box. Doesn't there have to be a notice on the box of the game if there are online interactions? Every online multiplayer game I've ever played has some sort of warning / notice about it and how it might be a different experience for the user than the singleplayer experience talked about in the basic description.

Was there one of these notices on Journey?
 
So, how many galaxies are there? Or, how do the galaxies work, and how are they set up?

They've often talked about the number of planets, but only in the sense of the amount it should be as a result of the amount of "possible" planets.



https://blog.eu.playstation.com/2014/08/26/exploring-18446744073709551616-planets-mans-sky/

Have they elaborated on this? Like, how many galaxies, how many planets per galaxy if they are spread on an average, and if not, how many planets in the largest and smallest galaxies, and so forth.

And what about stars? Do those fall under "planets"?

Does it really matter if we know the exact number? That number is already huge enough even if they count stars and moons or not. We won't be able to explore them all.
 
Of course it was hyperbole, but I'll be laughing at the salt when people realize they CANT intentionally meet up with a friend. You guys are deluding yourselves if you think that's gonna happen in NMS.

"Of course it's hyperbole" aka "of course I'm wrong"

For some reason you're ignoring that you can see your friend on the galactic map, and that a space station would be a easy meet up point once you do make it to the same star system with a friend. The only one deluding himself is you.
 
Yeah. I'm pretty used to that stuff on console. Hoping to hear about the PC version soon. They're oddly quiet on it.
It looks even more squashed than Destiny or Overwatch though, I got dizzy just watching the video :(

I mean the game could be the coolest thing in the world and I couldn't play it because of the FOV.. So bummed right now.
 
It looks even more squashed than Destiny or Overwatch though, I got dizzy just watching the video :(

I mean the game could be the coolest thing in the world and I couldn't play it because of the FOV.. So bummed right now.

if there isnt a slider on ps4 then i would assume if enough ppl speak up they would add it in.
and you have to assume there is a slider on PC.
 
if there isnt a slider on ps4 then i would assume if enough ppl speak up they would add it in.
and you have to assume there is a slider on PC.

maybe not if it's there to help achieve 60fps on ps4. it should be in there for PC since there will be systems capable of playing it at 1440p 144fps or at 4K 60fps. even if it's not included i'm sure someone will be able to fix it through a mod or something.
 
I wouldn't be surprised if the FOV is at least somewhat tied to the procedural generation system, since a narrower FOV shows less screen space, and a smaller area needing to be rendered and generated on the fly. A higher FOV might cause more visible pop in on the fringes of the screen.

But yeah, I really, really hope there'll be an FOV setting on PC. I've usually not had problems with that in the past, but there have been a few games where the low FOV made me a bit queasy after a while.
 
maybe not if it's there to help achieve 60fps on ps4. it should be in there for PC since there will be systems capable of playing it at 1440p 144fps or at 4K 60fps.

ahh right i didn't even consider that i hope that's not the case tho cus if the FOV makes ppl sick and unable to play it that would suck so hard.
 
Can I also add that the FOV is making me feel sick, the game looks great but that FOV is horrendous, I hope the PC version has an FOV slider because I cannot deal with squished up FOV like that, makes me want to vom.

Aside from that though the game looks amazing.

Console master race - never feel sick playing anything.
 
Hopefully on pc it can be fixed.

Even just allowing 21:9 resolutions might do the trick (some games don't let you touch the FOV but allow for 21:9; set a custom res on a 16:9 screen, you get black bars but an increased FOV too).
 
Console master race - never feel sick playing anything.

lol master race.. i remember the only game to ever make me feel sick not sure what caused it but needless to say i never played sonic 3d again.

as a side note tho some console games need some of the extra settings PC's get.
I felt like the Division benefited from some of the extra settings.
 
I was watching the video again, and I started thinking: what if I waste all of the multitool energy and I don't have materials to replenish its charge? Would that be the equivalent of breaking the game, at least on the initial planet where there's no economy?
 
I was watching the video again, and I started thinking: what if I waste all of the multitool energy and I don't have materials to replenish its charge? Would that be the equivalent of breaking the game, at least on the initial planet where there's no economy?

Probably recharges super slowly or can be charged without resources in your ship/a station
 
I was watching the video again, and I started thinking: what if I waste all of the multitool energy and I don't have materials to replenish its charge? Would that be the equivalent of breaking the game, at least on the initial planet where there's no economy?

I don't think it completely break it, I think it just makes it ineffective, so you'll still be able to mine resources.
 
I was watching the video again, and I started thinking: what if I waste all of the multitool energy and I don't have materials to replenish its charge? Would that be the equivalent of breaking the game, at least on the initial planet where there's no economy?

you can gather resources without destroy them

you can see it in the video
 
"Of course it's hyperbole" aka "of course I'm wrong"

For some reason you're ignoring that you can see your friend on the galactic map, and that a space station would be a easy meet up point once you do make it to the same star system with a friend. The only one deluding himself is you.

I was under the impression that, even if you and a friend attempted to meet and you gave specific coordinates to follow, there's no guarantee you'd be on the same server, even if it worked by proximity.

The sheer size of the universe effectively kills any real chance to meet up, but even if you had the resources to reach a friend across multiple galaxies, we have no reason to expect the game to allow us to join one another and cooperate, at least going by Sean's deliberately cagey responses. This kind of expectation is 100% derived from speculative fans, at least as far as how comprehensive/involved multiplayer is.

Of course, all that aside, we also know we won't be able to identify other players by PSN ID or by their characters' look or anything like that, and reasonable expectations would lead one to believe that the concept Sean has in mind for multiplayer is Journey-like, not Left 4 Dead or Destiny or whatever. We are meant to be intrigued by this possibility, not disappointed that there's no direct multiplayer.

I couldn't be any less speculative about all this, of course, but to expect something traditional out of it seems foolish to me.
 
I was under the impression that, even if you and a friend attempted to meet and you gave specific coordinates to follow, there's no guarantee you'd be on the same server, even if it worked by proximity.

The sheer size of the universe effectively kills any real chance to meet up, but even if you had the resources to reach a friend across multiple galaxies, we have no reason to expect the game to allow us to join one another and cooperate, at least going by Sean's deliberately cagey responses. This kind of expectation is 100% derived from speculative fans, at least as far as how comprehensive/involved multiplayer is.

Of course, all that aside, we also know we won't be able to identify other players by PSN ID or by their characters' look or anything like that, and reasonable expectations would lead one to believe that the concept Sean has in mind for multiplayer is Journey-like, not Left 4 Dead or Destiny or whatever. We are meant to be intrigued by this possibility, not disappointed that there's no direct multiplayer.

I couldn't be any less speculative about all this, of course, but to expect something traditional out of it seems foolish to me.

When Sean talked about the lobby system, he explained how there was a limit to how many people you can see at once. So from the info we have, the only way we might not see a particular friend if they meet up in the same place is if 5 people are in the same place at once when the lobby limit is 4 or something.

I never alluded towards expecting anything traditional, unless you consider that traditional. Anyway, that's ultimately besides the point. I just expect what's been given to us info wise.
 
When Sean talked about the lobby system, he explained how there was a limit to how many people you can see at once. So from the info we have, the only way we might not see a particular friend if they meet up in the same place is if 5 people are in the same place at once when the lobby limit is 4 or something.

Wasn't it confirmed that you can see friends on your map? I wouldn't be surprised if matchmaking added a higher priority to friends joining your game. I mean I'd be incredibly pissed if some random XYZ guy took the last spot in my lobby after having traveled for hours/days/weeks just to meet up with a friend of mine.
 
Wasn't it confirmed that you can see friends on your map? I wouldn't be surprised if matchmaking added a higher priority to friends joining your game. I mean I'd be incredibly pissed if some random XYZ guy took the last spot in my lobby after having traveled for hours/days/weeks just to meet up with a friend of mine.

Yes.

That shouldn't really be a concern. The chances of THAT happening is practically impossible.
 
I was under the impression that, even if you and a friend attempted to meet and you gave specific coordinates to follow, there's no guarantee you'd be on the same server, even if it worked by proximity.

The sheer size of the universe effectively kills any real chance to meet up, but even if you had the resources to reach a friend across multiple galaxies, we have no reason to expect the game to allow us to join one another and cooperate, at least going by Sean's deliberately cagey responses. This kind of expectation is 100% derived from speculative fans, at least as far as how comprehensive/involved multiplayer is.

Of course, all that aside, we also know we won't be able to identify other players by PSN ID or by their characters' look or anything like that, and reasonable expectations would lead one to believe that the concept Sean has in mind for multiplayer is Journey-like, not Left 4 Dead or Destiny or whatever. We are meant to be intrigued by this possibility, not disappointed that there's no direct multiplayer.

I couldn't be any less speculative about all this, of course, but to expect something traditional out of it seems foolish to me.

This "debate" was started from me answering a question which was
"is it POSSIBLE to meet up and co-op with a friend"
to which i said yes because it is possible the other 2 ppl arguing with me and a few other were just flat out saying no you cant .

and yeah i agree the chances of it happening are so small its stupid.
 
The only thing that's has a stupidly small chance of happening (based on what we know) is randomly comming across someone. Coordinating with a friend to meet should be as possible as possible is, it would just take time and dedication.
 
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