Pimpbaa
Member
Maybe a HOTAS set up will be possible.
That would be nice, especially since Thrustmaster re-released their T.Flight Hotas X for the PS4.
Maybe a HOTAS set up will be possible.
Can we get big space ships like the big ass ones in star wars? Lol the triangle shaped ones then you could take your smaller ship out for a ride to the planet?
According to the patch notes it's confirmed to be coming, but not in this update.
Yeah the rotation thing is the only real bummer for me leading up to launch. Especially when Sean Murray talked about it, as in this quote:
I want my own planet where i can conduct weird experiments. If someone discovers my planet one day they could find the weird shit i made
Kinda dumb how they had to downgrade the rotation for people who couldn't figure out was happening. Maybe they should add more markers onscreen?
These patch notes are REALLY making me want to grab this for PS4 instead of PC.
The very first note about unique paths with choices that impact what you experience drove me to pre-order it on PS4 as soon as I finished reading the notes.These patch notes are REALLY making me want to grab this for PS4 instead of PC.
I mean, you know all that stuff will be in the PC version on release in just a few days, right?These patch notes are REALLY making me want to grab this for PS4 instead of PC.
I mean, you know all that stuff will be in the PC version on release in just a few days, right?
Yeah, but his specific comment was about the patch notes making him want to pick up the PS4 version instead of PC.You know some people just like playing on consoles, right?
I presume, due to the streams I've seen, people were getting confused that the markers were moving away from them as they were flying.
These patch notes are REALLY making me want to grab this for PS4 instead of PC.
Sounds like rotation might have been too fast. I mean it's never in issue in Elite Dangerous and that game is modeled off our own galaxy with realistic orbits and rotations of planets. NMS ships appear to have much faster acceleration as well, so the planets must have been spinning way way too fast.
Probably to play earlier.Yeah, but his specific comment was about the patch notes making him want to pick up the PS4 version instead of PC.
Yeah the rotation thing is the only real bummer for me leading up to launch. Especially when Sean Murray talked about it, as in this quote:
For a game like this it makes alot of sense.Can't be bothered with base building shit. Why does every game have to have that now?
Can't be bothered with base building shit. Why does every game have to have that now?
I'm shaking my head here.
It's never bad to have extra options.
Especially when one of the most prevalent questions that comes up about this game is "what do you do?".
Right? They were so good about not talking about features before they were sure they'd be in the game, NPCs for example. To me, having realistic rotation and a day/night cycle based on that rotation is a huge feature and would really add to the immersion. I hope the reason it was axed is explained at some point.
Sounds like the kinda game you pick up 6 months after its out.
It hasn't been removed, it's been reduced. Sounds like the planets were spinning too fast, now they're rotating slower.
Can't be bothered with base building shit. Why does every game have to have that now?
Why?
It's never bad to have extra options.
To me, having realistic rotation and a day/night cycle based on that rotation is a huge feature and would really add to the immersion. I hope the reason it was axed is explained at some point.
Because like a lot of games it'll be more stable and polished.
Holy shit this is a huge patch. It basically fixes all the complaints the early players had and then some. What are the negatives that this game still holds after this patch?
Planet Hoo-doo coming right up to your left.
Because like a lot of games it'll be more stable and polished.
This patch meant to stabilize and polish the game is a Day 1 patch. This isn't six months out.
Because like a lot of games it'll be more stable and polished.
Time to truly go dark now, I think.
Yet in the patch notes it says that they will look at balancing issues and other graphical updates are on the way.
Still not sure yet if I will actually wait
Yeah the rotation thing is the only real bummer for me leading up to launch. Especially when Sean Murray talked about it, as in this quote:
I wonder will we be able to build those upcoming bases inside massive caves.
You know what's great?
These patch details look like a NMS COMMUNITY WISHLIST.
How many patches/updates how you seen for games since - ever, have had a list of almost everything the community has been hoping for in it, with additional stuff for a future update for stuff we didn't even think they'd consider but are adding anyway?!?!?!?!!
They are literally giving us everything we asked for or were concerned about that should be included or fixed.
I think so. I was ok with the early leaked stuff, because there wasn't really anything major to spoil, but now there's a whole host of features and mechanics that I think I'm going to enjoy letting the intended version of the game wash over me on Tuesday. The temptation to buy the digital version so I can play it tomorrow at 9 is great, but I'm a patient guy. I think I'm going to bow out of No Man's Sky threads tomorrow (with the exception of the photo sharing thread I'm creating so people can share their discoveries)
Wondering what base building will add to the game. I'm all for base building. Love that aspect in games, but I'm anxious to see what the benefit is in this game. You are supposed to explore and keep moving in this game. Not build a house and stay on one planet.
Possible fast travel to planets you have visited? So you could build a house on a planet, make some chests to keep things in and fast travel to it? Doesn't matter, excited.