EmCeeGramr said:
MadWorld had much better and more enjoyable combat mechanics (especially once you knew the stage layouts by heart, which was vital for getting massive combos flowing like water), but it was so freaking short. It felt like a piece of a game.
I actually didn't think the length was a bad thing. I mean, the genre is basically all about replayability. Every single Beat 'em up that ever came out was extremely short that I can think of. Battletoads, Streets of Rage, even the few that showed up on PSOne... at best, 3 or 4 hours long.
If anything, Mad World's problem was it didn't integrate multiplayer the way it should have. Beat 'em ups are the best when you fuck shit up with a friend. And the fact that this was Wii should have really encouraged that simple basic fact. The lame bloothbath challenge multiplayer was a big let down.
But with that said, it is still better than No More Heroes. The mechanics are better, the visuals are better, the framerate is so much better, there is none of that terrible filler or hub world or the other nine thousand things that were terrible about NMH.
If Mad World 2 came out (lol), and they added a true co-op mode (online too assholes), then I think very few people would be complaining.
Mad World had infinitely superior level design to NMH, a far superior foundation for its gameplay, and its story trappings weren't as fucking retarded either. It is in most every way better.
Oh and the announcers were a neat idea, but they became repetitive too fast. Probably should work on fixing that or just not go the announcer route at all.