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No More Heroes coming to PS360 (confirmed)

TheGreatDave said:
I wonder if they'll manage to make the overworld bareable this time around :o

I loved Killer7 and really wanted to love NMH, so I'm so excited for this. The game's performance on Wii, especially outside the main levels, was just so offputting for me.


Bearable in what sense?
I mean, I doubt an outside dev is going to spend any time to add content to the overworld for a 2 year old Wii port.
 
EmCeeGramr said:
Well, you could look at the screenshots in this thread.

Hint: the lighting and textures are much improved.

Too much improved, if you ask me. Tear it down and start again- but this time devs, don't embarrass yourselves.
 
AceBandage said:
Bearable in what sense?
I mean, I doubt an outside dev is going to spend any time to add content to the overworld for a 2 year old Wii port.
I'd like it to not look and perform like an N64 game, ideally. Most the game outside of it I was fine with, but that stuff was inexcusable.
 
YES!!!....I actually have been on the fence about getting a wii just for this game and Mad world or whatever its called...but been hesitant cause I really dont want all 3 systems...just too much crap in front of the TV. but now its coming to ps3 and 360?!? SWEET
 
Fixed2BeBroken said:
YES!!!....I actually have been on the fence about getting a wii just for this game and Mad world or whatever its called...but been hesitant cause I really dont want all 3 systems...just too much crap in front of the TV. but now its coming to ps3 and 360?!? SWEET
MadWorld's a better game than NMH. It's shorter overall, but that's because NMH is ridiculously padded with crap. I still can't believe NMH was reviewed on average so high. Man.
 
AniHawk said:
MadWorld's a better game than NMH. It's shorter overall, but that's because NMH is ridiculously padded with crap. I still can't believe NMH was reviewed on average so high. Man.

NMH is better than mad world. The length of the games doesn't really have anything to do with it.
 
AceBandage said:
Indeed, so glad they removed the most interesting part about the battle system...

Man, we'll have to return to "joystick swings". That's really bad, I won't be able to miss my moves anymore because of the precision :(

.
 
Ranger X said:
Man, we'll have to return to "joystick swings". That's really bad, I won't be able to miss my moves anymore because of the precision :(

.


Miss your moves?
How badly are you doing the motions if they're missing?
 
akachan ningen said:
NMH is better than mad world. The length of the games doesn't really have anything to do with it.

MadWorld's playground action segments were pretty well thought-out, compared to NMH's linear button-mashing kill zones. There also wasn't a lot of crap between action segments in MadWorld. Just one or two motorcycle segments. The motion controls were better thought out than in NMH too.

I did actually enjoy NMH for having a totally stupid story. What makes it great is that even when it's taking itself seriously, it's still not taking itself seriously. The boss fights were really good, and despite being basically button-mashing kill zones, the action segments were fun to go through at least once. It's just that its pacing is so so bad.
 
AniHawk said:
MadWorld's playground action segments were pretty well thought-out, compared to NMH's linear button-mashing kill zones. There also wasn't a lot of crap between action segments in MadWorld. Just one or two motorcycle segments. The motion controls were better thought out than in NMH too.

I did actually enjoy NMH for having a totally stupid story. What makes it great is that even when it's taking itself seriously, it's still not taking itself seriously. The boss fights were really good, and despite being basically button-mashing kill zones, the action segments were fun to go through at least once. It's just that its pacing is so so bad.

When you start breaking it down like that, it does sound like MW is better. All I know is that I had way more fun playing through NMH.
 
MadWorld had much better and more enjoyable combat mechanics (especially once you knew the stage layouts by heart, which was vital for getting massive combos flowing like water), but it was so freaking short. It felt like a piece of a game.
 
My the cents on the whole NMH vs Madworld debate: I preferred NMH. Whilst the hub world was a bit bland, all the boss levels sported as nice bit of variety. The combat mechanics were the same but the level design was totally different level to level, kept the game feeling fresh for the 10 hours or so it took for me to complete.

MadWorld on the other hand was very repetitive and I had to push myself a bit to get through the 3 hours it took me. The only time I felt like something new was done to freshen the experience was
the turquoise blood the aliens spurted
but that was short lived.
 
Looks really nice, although a little more focus on actual action scenes would have been neat. Still think the shadows need to be darker/harsher. The clothes have this weird glossy look to them.
 
flipping_heck said:
Looks great, however, normally i would love Japanese dubbing but the English VA sounded so much better.

The only that sounds bad in that trailer is Sylvia. It doesn't even let you hear the voices for most of the characters, so who knows. Destroyman sounds like Zoro from OP. I wonder if that's him.
 
Amir0x said:
Wii fans, it's bad enough you guys supported this crap game enough for them to think porting this shit to PS360 is a good idea.

It's bad enough you supported the crap game enough for them to make a Wii sequel, which whether exclusive or not might as well be with the window it's going to have to itself on the platform.

The game doesn't need wii remote controls, which were lame and frequently fell into the "isn't reliable and doesn't always work as it properly should" category. It needs quality game design! A non-repetitive battle system! A story that isn't masturbatory otaku fodder! Removal of the completely bullshit overworld! Fixing the framerate! Complete destruction of all the abysmal mini-games! Something resembling decent level designs! Is it going to get that on the PS360 version? Answer: No. Don't buy into the hype, avoid it!

If people buy this on PS360 and we get NMH2 ported, I am going to write a sternly worded letter to all of you! Get better taste!

I'm gonna have to agree with this post.

Unless you're a japanophile (which in GAFs case is mostly everyone) you won't enjoy this game. I bought it based on GAFs impressions and it absolutely sucks.
 
EmCeeGramr said:
MadWorld had much better and more enjoyable combat mechanics (especially once you knew the stage layouts by heart, which was vital for getting massive combos flowing like water), but it was so freaking short. It felt like a piece of a game.

I actually didn't think the length was a bad thing. I mean, the genre is basically all about replayability. Every single Beat 'em up that ever came out was extremely short that I can think of. Battletoads, Streets of Rage, even the few that showed up on PSOne... at best, 3 or 4 hours long.

If anything, Mad World's problem was it didn't integrate multiplayer the way it should have. Beat 'em ups are the best when you fuck shit up with a friend. And the fact that this was Wii should have really encouraged that simple basic fact. The lame bloothbath challenge multiplayer was a big let down.



But with that said, it is still better than No More Heroes. The mechanics are better, the visuals are better, the framerate is so much better, there is none of that terrible filler or hub world or the other nine thousand things that were terrible about NMH.


If Mad World 2 came out (lol), and they added a true co-op mode (online too assholes), then I think very few people would be complaining.

Mad World had infinitely superior level design to NMH, a far superior foundation for its gameplay, and its story trappings weren't as fucking retarded either. It is in most every way better.

Oh and the announcers were a neat idea, but they became repetitive too fast. Probably should work on fixing that or just not go the announcer route at all.
 
I agree with you on most of that, but I thought some of the fun of NMH was that it knew it was telling a totally stupid and crazy story. It's almost like it's making fun of MadWorld in a way.

But yeah, I liked MadWorld more. The designers put a lot more thought into the overall design of the game, which is all that really matters. But when it did come down to the story, there was a lot of good voice acting to carry it.

EDIT: I just realized it but man, there are gonna be a ton of action games next year. Metroid, Bayonetta, GoWIII, Castlevania, Dante's Inferno, Darksiders, NMH HP, and NMH2. Okay, that's eight, but it's still more than we usually see.
 
I mean despite my seething hatred over how much NMH's did wrong, it did have some fairly interesting and engaging boss battles, which by themselves are neat.

They were polluted by everything else terrible about the game. Which was a LOT. A jesus christ fucking lot.

If NMH's 2 was just a series of boss fights with nothing in between, I might even be somewhat interested.
 
I am not even remotely sure how to make sense of that, zoukka.

Do you mean its challenge levels was supposed to be high? I didn't find it challenging at all.

Do you mean it is some unusually hard-boiled action game, which offends wussies only? I am more offended by the otaku jerk-off the game was.

Explain zoukka.
 
The insanely crappy overworld was there to comment on sandbox games.
The incredibly horrible jobs were there to comment of the quality of extra content on games.
The forced waggle was there to piss on Wii.

Then again the dev team might just be the worst out there, but that's how I saw it and I enjoyed it. I just love if developers have balls to make a statement.
 
Right the terrible gameplay was there to make some post modern commentary on gaming or some shit

right.

That's why the hub world was as atrocious as it was. Or the mini-games were as unfun. Or the repetitious regular battles were so boring.

That's why.

You know there's a key thing unifying all that. NOT BEING FUN TO PLAY. At least some of the opposition has come to admitting the game design sucks, and have fallen back to "it's all intentional, dude!"
 
Well I wouldn't presume anything like that if it wasn't a game by Suda.

Loved killing those anime lolis in Killer7 btw.
 
Amir0x said:
Right the terrible gameplay was there to make some post modern commentary on gaming or some shit

right.

That's why the hub world was as atrocious as it was. Or the mini-games were as unfun. Or the repetitious regular battles were so boring.

That's why.

You know there's a key thing unifying all that. NOT BEING FUN TO PLAY. At least some of the opposition has come to admitting the game design sucks, and have fallen back to "it's all intentional, dude!"
The minigames were fun and the gameplay worked fine. Sure the overworld was barren, which I do think was a statement but who gives a shit when the levels worked fine on their own?

What parts of the gameplay did you find to be "terrible"?

As for your comment about the otaku fest the game was;
A) iirc the game was mostly making fun of otaku gamers
B) who the hell plays games for the story anyways?
 
Amir0x said:
Right the terrible gameplay was there to make some post modern commentary on gaming or some shit

right.

That's why the hub world was as atrocious as it was. Or the mini-games were as unfun. Or the repetitious regular battles were so boring.

That's why.

You know there's a key thing unifying all that. NOT BEING FUN TO PLAY. At least some of the opposition has come to admitting the game design sucks, and have fallen back to "it's all intentional, dude!"
Kinda like Demon's Souls!

I kid. But well, the boring (unfun) jobs in NMH actually were intentional, Suda said as much. They were boring and unfun so Travis (and the player) would look forward to the cool boss battles, you know, fitting with the whole escaping that boring, everyday life premise the game had (claimed by Suda, I always thought Travis looked badass, MOE posters in his shitty apartment or not >_<).


edit: You know, It really is kinda the same feeling. Like when you get fucked by an invading phantom and shit on by the lousy hit/collision detection and fucking hate the game, but then you just appreciate the instances where you defeat demons in a coordinated co-op runthrough of a difficult level so much more.


Both have instances where the player needs to be masochistic to get through and continue, imo. Whether that's caused by accidentally or intentionally shitty game design doesn't really matter if you approach this just as a gamer.
 
dalyr95 said:
WHY GOD WHYYYY???

I would guess that it is because of there not being region-locking on the PS3, so that the uncensored game would likely get banned somewhere.

It will be interesting to see if the blood-strewn 360 version is NA only.
 
zoukka said:
The insanely crappy overworld was there to comment on sandbox games.
The incredibly horrible jobs were there to comment of the quality of extra content on games.
The forced waggle was there to piss on Wii.

Then again the dev team might just be the worst out there, but that's how I saw it and I enjoyed it. I just love if developers have balls to make a statement.
But when the game falls into the exact same pratfalls itself isn't making much of a comment about anything.

I got about an hour into No More Heroes and just put it away forever because it came off as one of the worst games I have ever played. Literally.
 
NMH was a fun game. One of the rare (three, four) wii games that made me think "I want to go back into it" just after switching off the console.

AND

It's design is just brilliant. Flaws are apparent ? Every game is flawed, and this is one of the very few that manages to put sense into its flaws. AND that manages to mean something.

Didn't like ?

Fine, I'm pretty sure I don't like some games that are considered great aswell.

Bad game ?

Fuck off. And ask yourself why it's getting so much praise.
 
G.O.O. said:
Bad game ?

Fuck off. And ask yourself why it's getting so much praise.
Wii exclusive.
Anime fanbase.

Two groups known for their distinguished tastes.
 
zoukka said:
The insanely crappy overworld was there to comment on sandbox games.
The incredibly horrible jobs were there to comment of the quality of extra content on games.
The forced waggle was there to piss on Wii.
>>Exactly<<! The ending made that pretty obvious imho.
 
AceBandage said:
PS3 version is the censored Wii version.
360 version is the American Wii version.

Isn't that a little bit unnecessary? Why go out of the way to neuter one version but preserve the other?
 
Dance In My Blood said:
Wii exclusive.
Anime fanbase.

Two groups known for their distinguished tastes.

Meh...I loved it (think I put it #1 as my GOTY), and I've never watched a whole anime.

Although, that doesn't rule out the possibility that I would like anime, were I to find something similar in tone/writing to NMH.

I only ever had to do the jobs once. I enjoyed the combat enough to farm money in certain combat missions, so that I could essentially play the game straight through.

I also, admittedly, am as low on the "graphics whore/frame rate whore scale as you can possibly be. I would guess that has a large deal to do with why I loved it, while others hated it.

The gameplay, and story, were more than enough to keep me playing. In fact, I think I played through it 6 times, immediately, back to back...and a couple of times since then. But to be honest, I can't really explain exactly what it was that hooked me, outside of saying I really enjoyed the combat, and the story.
 
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