Night_Trekker said:January is gonna be awesome.
Fixed.
Bayonetta, Mass Effect 2 and NMH2 in the same month. The wait is killing me.
Night_Trekker said:January is gonna be awesome.
Jocchan said:Very true. Motion controls are an integral part of this game, and this is one of the reasons why I consider it the best game, or one of the best games if that makes some people feel better, on the Wii: it nailed them perfectly.
Yes, and you can push forward - back - forward to make a single step forward in any platformer ever released, but this doesn't mean regular controls for platformers are broken because they work regardless of how you do it.Aeris130 said:Huh, you could just wave furiously as soon as the waggle-for-special-move arrows came up. It's just like Samba de Amigos poses, works every time regardless of how you do it. Might as well have put it on a button to save energy. Aiming high-low was, when it wasn't completely redundant, fairly unresponsive.
Mr. Sam said:Sounds more like a complaint that the motion controls were unresponsive and even unnecessary than a complaint in the vein of accidentally pulling off combos on a fighter to me.
Personally, I'd much rather have no motion controls. I still have nightmares about having to turn valves in Killzone 2.
Arpharmd B said:Games should be judged on the game itself, not the device used to control the character on screen.
Whether you slash someone with a sword using a right-trigger motion or a wave of your arm, does it really matter?
I agree that motion control is fun, but if the game works without it I don't see what the big deal is.
I often find this argument with fighting games, or Virtual On. Some people swear that if you are not suing an arcade stick or twin sticks in Virtual On's case, that it's not the same and a big part of the game is lost. I disagree in both cases.
Yes, with Virtual On the twin sticks are badass, but I've trained myself to pull off everything with a controller and now it makes little difference to me. I just care about what my robot is doing on screen more than what I'm controlling him with.
With fighting games, I can go both ways. I'm so involved mentally with the game itself that you don't even realize you are playing on a stick or control pad. It's not even in your mind. The device is just that, a device to get the desired action on screen. As someone who switch hits between both, it makes little difference so long as I can hit my combos.
My two cents.
Kos Luftar said:This game will flop in North America.
Arpharmd B said:Games should be judged on the game itself, not the device used to control the character on screen.
Whether you slash someone with a sword using a right-trigger motion or a wave of your arm, does it really matter?
I agree that motion control is fun, but if the game works without it I don't see what the big deal is.
I often find this argument with fighting games, or Virtual On. Some people swear that if you are not suing an arcade stick or twin sticks in Virtual On's case, that it's not the same and a big part of the game is lost. I disagree in both cases.
Yes, with Virtual On the twin sticks are badass, but I've trained myself to pull off everything with a controller and now it makes little difference to me. I just care about what my robot is doing on screen more than what I'm controlling him with.
With fighting games, same deal. I'm so involved mentally with the game itself that you don't even realize you are playing on a stick or control pad. It's not even in your mind. The device is just that, a device to get the desired action on screen. As someone who switch hits between both, it makes little difference so long as I can hit my combos.
My two cents.
Arpharmd B said:Games should be judged on the game itself, not the device used to control the character on screen.
Whether you slash someone with a sword using a right-trigger motion or a wave of your arm, does it really matter?
I agree that motion control is fun, but if the game works without it I don't see what the big deal is.
I often find this argument with fighting games, or Virtual On. Some people swear that if you are not suing an arcade stick or twin sticks in Virtual On's case, that it's not the same and a big part of the game is lost. I disagree in both cases.
Yes, with Virtual On the twin sticks are badass, but I've trained myself to pull off everything with a controller and now it makes little difference to me. I just care about what my robot is doing on screen more than what I'm controlling him with.
With fighting games, same deal. I'm so involved mentally with the game itself that you don't even realize you are playing on a stick or control pad. It's not even in your mind. The device is just that, a device to get the desired action on screen. As someone who switch hits between both, it makes little difference so long as I can hit my combos.
My two cents.
FlashbladeGAF said:I guess you havent heard about Wii sports and the millions of people who decided there was a difference between pressing a button to swing your racquet in a tennis game and swinging your arm as if you were in a tennis game
It doesnt really matter in terms of inputting the desired command and watching your character perform on screen, but it does raise the level of immersion and fun to be had(if you enjoy what your playing).
DeaconKnowledge said:Guitar Hero is totally awesome with a regular controller.
Ridley327 said:I dunno; despite Ubi Soft's best efforts, the Wii game managed to sell 150k, which was approximately 130k more than anyone could have ever expected. Then again, it did come a fairly convenient time when everyone was wrapping up Super Mario Galaxy and there wasn't a lot to look forward to until SSBB.
If it does come to NA in a timely manner, it could very well flop due to how many AAA titles are scheduled for that time frame.
Jocchan said:Yes, and you can push forward - back - forward to make a single step forward in any platformer ever released, but this doesn't mean regular controls for platformers are broken because they work regardless of how you do it.
If you do them right and they work how you expect (they always did for me in NMH) then I don't see the point of complaining because "well you can just waggle and they work anyway". It would be like complaining because you can mash random buttons in a fighting game, executing special moves by accident, and suggesting to put them on a button to save energy. We'll both agree it makes no sense, I think.
The two different stances were awesome, by the way. I never had any problem with them.
AceBandage said:I think the big question is, will Ubisoft even see bringing a 2 year old Wii port over for the PS3/360 as a worthwhile endeavor? I mean, they've already been burned on Wii->360 ports before (Rabbids comes to mind).
Ridley327 said:They're certainly interested in the franchise since they picked up NHM2 soon after it was announced. Also, remember that they thought it was an amazing idea to price Senko no Ronde at $60, so bringing over these ports would hardly be the dumbest thing they've ever done with a Japanese title.
Arpharmd B said:Again, understand my point here. NMH is not Wii Sports or Guitar Hero. With those games the controller is the whole point. With NMH it's a more traditional hack and slash game, a genre we've seen on PS2,1,Gamecube, etc. etc.. I'm not saying the motion controls don't add to it, I'm saying if it plays nicely with a regular controller I don't see the issue.
Truant said:I know nothing about this game. Should I? The whole art style looks pretty fresh. Action/anime stuff?
the game will try to make you hate it.Truant said:I know nothing about this game. Should I? The whole art style looks pretty fresh. Action/anime stuff?
Truant said:I know nothing about this game. Should I? The whole art style looks pretty fresh. Action/anime stuff?
Truant said:I know nothing about this game. Should I? The whole art style looks pretty fresh. Action/anime stuff?
That's a pretty bloody good way of describing why No More Heroes is so damn appealing.Rez said:the game will try to make you hate it.
and that's when it gets good.
First, sorry for the two silly examples I made (the fighting games one was a bit less apt, so let me concentrate on the platformers one).Aeris130 said:Flawed analogies ahoy.
I'm not even sure where you're going with this, pushing forward once is already the standard for forward movement in platformers. If pressing forward - back - forward was the default input for movement, I would indeed say that the game is poorly designed in that area, and that a single-tap forward should be all it takes. In fact, I'd say that forward - back - forward is so stupid (which it is) that it needs to go altogether. Heck, keep forward - back - forward. Just give me the options to do it with a sngle press forward.
In a way, this ties into my argument even more than if you used motion controls to move (at least that can be made to have some merit). Pressing forward is easier (in every single imaginable way) than forward - back - forward. There's no reason whatsoever to even begin arguing why anyone should do forward - back - forward.
I agree the Wii remote's capabilities are really limited. You can fool the thing in countless ways, and waggle is the easiest and most common one. But newer devices will eventually be more sophisticated, and hopefully this problem will be gone.Aeris130 said:Now, don't think I'm slamming motion controls in NMH, only the design around it. If using different moves made the character perform different combos (or something), that they would indeed have merit (even if the implementation was so shoddy that you could never pull off the move you wanted). That's something that couldn't easily be replicated using buttons, and even if you could, motions might prove being more intuitive, or at least user friendy for beginners.
But that's not how it is right now, the motion detecting is so shitty that it's basically:
any move -> everything
This can easily be replicated using buttons (a button, more precisely). On top of that, the game never utilizes a design where different motions is ever useful in the first place. There's never more than one move available at the same time, so motion control loses its strength. People mock some titles for simply "replacing buttons with waggle", but this is pretty much the definition of it.
I'm arguing for the ease-of-use aspect here. Keep motion controls by all means, but most controls have at least one button, so if the motion controls and design around them are so shitty that a single buttonpress can emulate it perfectly, that button needs to be available for the users. Seriously.
As for the fighting game anology, apart from difficulty in performing a certain move (most developers makes it hard on purpose for some godforsaken reason), and the fact that a game may have more moves than buttons available at all time, then yes: Every combo should have its own button if that made it easier to perform them.
But you said that mashing random buttons for a combo meant that the combosystem was broken. That's not what I'm saying.
Instead, imagine if every combo-move in the game resulted in the same move (much like any motion in NMH results in whatever special move the game wants you to do). Wouldn't you agree that simply taking out the redundant combos would be a smart thing to do, to make it less confusing? And since we now only have one move left in the game (just like NMH only lets you do one combo at the time, instead of choosing), there's no reason to do combos any longer. Just put the one combo we have on a button.
Yeah, the phone calls were also a small but awesome touch, despite Sylvia's aweful (portmanteau of awesome and awful) voice actress.VistraNorrez said:Not to mention the Wii remote was like holding Travis' swords, and it also doubled as the cellphone, which was pretty cool.
Jocchan said:Yeah, the phone calls were also a small but awesome touch, despite Sylvia's aweful (portmanteau of awesome and awful) voice actress.
Ridley327 said:I dunno; despite Ubi Soft's best efforts, the Wii game managed to sell 150k, which was approximately 130k more than anyone could have ever expected. Then again, it did come a fairly convenient time when everyone was wrapping up Super Mario Galaxy and there wasn't a lot to look forward to until SSBB.
If it does come to NA in a timely manner, it could very well flop due to how many AAA titles are scheduled for that time frame.
EXGN said:I mentioned this in the Famitsu thread - anyone that expects the PS360 version to outsell the Wii version is bat shit crazy. The historical trend is strongly indicates that the original game will ALWAYS be the best selling one, even if it's a console with a smaller userbase. The only exception I can think of is Resident Evil 4.
I love the Stylus control for it on DS, never got around to the Wii. But I don't think I would like it too much...My hands aren't very steady :lolJocchan said:I'm even more shocked to see someone suggesting a mouse-controlled Trauma Center.
It's not what I meant, a mouse is much less precise than both IR and stylus for the quick movements required by a game like Trauma Center. It would be downright unplayable, unless they slow it down consistently.shintoki said:I love the Stylus control for it on DS, never got around to the Wii. But I don't think I would like it too much...My hands aren't very steady :lol
But I have to agree with that. What type of surgeon saving the world against an foreign parasites want to use a mouse to do it! Need more hand action. It seems like it would take out allot of the fun then.
HyperZone<3 said:Anybody who does bring it out to the West would have to do so at a budget price, as the market for a full priced, years old port of a Wii game is practically nil.
I don't know for certain that it will be fully published outside of Japan. Its a bit chancy, and I don't know if Marvelous is willing to downscale their fee for it. Review scores probably won't be entirely charitable either so there's that working against it too.
For anybody rapturously awaiting an American release, I'd tell you to keep your expectations in check.
Don't kid yourself. This is coming over. Plenty of no-name Japanese RPGs are localized, yet you don't think a game in a franchise that's already proven popular will make it over? Impossible. This title is already localized. The work is practically done as soon as Marvelous finishes the port.HyperZone<3 said:Anybody who does bring it out to the West would have to do so at a budget price, as the market for a full priced, years old port of a Wii game is practically nil.
I don't know for certain that it will be fully published outside of Japan. Its a bit chancy, and I don't know if Marvelous is willing to downscale their fee for it. Review scores probably won't be entirely charitable either so there's that working against it too.
For anybody rapturously awaiting an American release, I'd tell you to keep your expectations in check.
Ubisoft will not allow this game to interfere in any way with NMH2. They are certainly not going to let any other publisher ride their coattails or undercut their sales. Right now, Ubisoft claims no interest in publishing this in the US... that will probably change once NMH2 has had its run. Any hope of Atlus, Marvelous, or Xseed publishing this game needs to be abandoned.Chemo said:Don't kid yourself. This is coming over. Plenty of no-name Japanese RPGs are localized, yet you don't think a game in a franchise that's already proven popular will make it over? Impossible. This title is already localized. The work is practically done as soon as Marvelous finishes the port.
The only question is who will bring it over. I hope Atlus, so we can get some decent cover art.
JJConrad said:Ubisoft will not allow this game to interfere in any way with NMH2. They are certainly not going to let any other publisher ride their coattails or undercut their sales. Right now, Ubisoft claims no interest in publishing this in the US... that will probably change once NMH2 has had its run. Any hope of Atlus, Marvelous, or Xseed publishing this game needs to be abandoned.
I'm sorry, it seems that you assumed I thought it was going to be released here in North America before No More Heroes Desperate Struggle. Like most assumptions in this thread, and the other two NMHHP threads, it's also wrong.JJConrad said:Ubisoft will not allow this game to interfere in any way with NMH2. They are certainly not going to let any other publisher ride their coattails or undercut their sales. Right now, Ubisoft claims no interest in publishing this in the US... that will probably change once NMH2 has had its run. Any hope of Atlus, Marvelous, or Xseed publishing this game needs to be abandoned.
The japanese release is for February. There have been several people making statements on how the translation is already done... but they shouldn't expect it anytime soon.What, were you thinking this was coming out in a month or something? This thing will be ready for release only AFTER NMH2 has had its run.
No one but Ubisoft will publish this game. This isn't like most other JRPG where no one else has any invested interest in the property.Chemo said:I'm sorry, it seems that you assumed I thought it was going to be released here in North America before No More Heroes Desperate Struggle. Like most assumptions in this thread, and the other two NMHHP threads, it's also wrong.
Ubisoft apparently has no plans to publish this title. Sometime next year, they will either change their mind, or someone else will publish it. This game WILL come out in North America.
Chemo said:I'm sorry, it seems that you assumed I thought it was going to be released here in North America before No More Heroes Desperate Struggle. Like most assumptions in this thread, and the other two NMHHP threads, it's also wrong.
Ubisoft apparently has no plans to publish this title. Sometime next year, they will either change their mind, or someone else will publish it. This game WILL come out in North America.
JJConrad said:Ubisoft will not allow this game to interfere in any way with NMH2. They are certainly not going to let any other publisher ride their coattails or undercut their sales. Right now, Ubisoft claims no interest in publishing this in the US... that will probably change once NMH2 has had its run. Any hope of Atlus, Marvelous, or Xseed publishing this game needs to be abandoned.