Vane_MagicCity
Banned
Not sure about the percentage, but you can get a lot of great deals on day one from e.g. greenmangaming
I don't consider sale prices to be "default" prices.
Not sure about the percentage, but you can get a lot of great deals on day one from e.g. greenmangaming
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If you're used to Steam, you know that there is a better model than buy a $60 game, and then sell it back to Gamestop for $15, who in turn sells it used for $56. There is a natural pricing model for games based on elastic demand: There are x users who will buy it for $60, y for $50 a month later, z for $30 6 months later, and so on. Used games is not the only model that leads to cheaper games, it just means more money going to developers and platform holders vs Gamestop / other used marketplaces. I'm not saying its great to not have more choices, but it's not the end of the world either.
See above. If I can't trade towards NEW games, publishers get less money from me.
Can you resale any of your App Store software? Can you loan out enterprise versions of Microsoft Office? Answers are no and no. You can't exactly compare software to everything else just because it's presented on physical media. Movies aren't software. Furniture that a cat has pissed on isn't software either. I think some people are missing that point and going straight to straw man.
PC also has cheaper games for the most part.Although tbh, we've pretty much had no used PC games for a decade
PC also has cheaper games for the most part.
It's rare that every single new release is $59.99 as where that is always the price, in some cases it takes 3-4 months to dip below $39.99-49.99 where as i have gotten every new release same month for $39.99 or below on PC. That almost never happens on consoles.
I almost always buy used on console games, i like to trade games with other people and if i can't do that on consoles i have no reason to own a console. If i want to buy and keep games i will do that on my PC. My consoles are for trading games, renting games, buying super cheap at flea markets, pawn shops etc. That is the major appeal of console gaming to me and to a lot of other people and to people saying no used games isn't going to be a big deal you are out of your fucking mind. There is a reason gamestop is as big as it is. People like to try out used games, sell games, trade them, rent them from redbox/gamefly and if they can't do that they simply won't buy. Will it bankrupt microsoft or sony? No, but it's going to put publishers or developers out of business.
Or maybe so that the cycle of acceptance can begin
if it weren't for used games most of GAF wouldn't have Xenoblade Chronicles.
And guess what, consoles are sold at a loss and those losses are made up from licensing fees for each new game sold. You and those like you, from a publisher and console manufacturers point of view, are leeches who purchase a console and bring the pubs/console manufacturers nothing but losses. You are a perfect example of why they want to implement this system in the first place and I can't blame them.
Indeed. Or they leaked such a ridiculous rumor to create a huge uproar, so that they can come out and get something slightly less ridiculous accepted by the people because it's not as bad as the other thing.
And/Or it will be explained in a way that makes it seem less bad, and isn't as direct in practice, but still as bad basically. They've gotten away with subscriptions, DLC, holding out on content, etc. so..
And guess what, consoles are sold at a loss and those losses are made up from licensing fees for each new game sold. You and those like you, from a publisher and console manufacturers point of view, are leeches who purchase a console and bring the pubs/console manufacturers nothing but losses. You are a perfect example of why they want to implement this system in the first place and I can't blame them. The idea that publishers will go out of business without this type of customer couldn't be further from the truth. They will be more profitable if they either weed you out or are able to monetize your kind through online passes and the like.
It's somehow customers' fault that a pricing system decided upon unilaterally by publishers isn't working to the publishers' advantage 100% of the time?
No, it's not the consumers fault at all. But by the same token you can't expect publishers to not try and close up a hole in their business model.
No, it's not the consumers fault at all. But by the same token you can't expect publishers to not try and close up a hole in their business model.
They sell consoles at a loss because they don't design them within the proper price range. They are considering this plan because they see it working on Steam. Publishers also need to learn to lower their budgets, having to sell 5 Million to break even is just irresponsible. Blaming consumers for decision they have no part in is just nonsense.
No, it's not the consumers fault at all. But by the same token you can't expect publishers to not try and close up a hole in their business model.
And guess what, consoles are sold at a loss and those losses are made up from licensing fees for each new game sold. You and those like you, from a publisher and console manufacturers point of view, are leeches who purchase a console and bring the pubs/console manufacturers nothing but losses. You are a perfect example of why they want to implement this system in the first place and I can't blame them. The idea that publishers will go out of business without this type of customer couldn't be further from the truth. They will be more profitable if they either weed you out or are able to monetize your kind through online passes and the like.
There are a few people saying "they better give us a way to play used games or I won't buy" when they should be saying "if they restrict used games in any way, I won't buy".
if it weren't for used games most of GAF wouldn't have Xenoblade Chronicles.
Lets pretend that all consoles are sold at a profit, publishers and console manufacturers would still want to eliminate these types of consumers who bring nothing to the ecosystem.
I will agree that there are more problems outside of used games in the industry but the problem you are talking about (budgets being too high) isn't the issue we are discussing here. Like I have said many times, a capitalistic company will always try and extract the most profit out of a product as possible as long as their tactics fall within the bounds of the law. Ideally they would like to lower budgets AND increase sales numbers, meeting one of these conditions doesn't negate the need for the other.
It is your opinion that used games bring nothing to the ecosystem. It has been pointed out many times that this is just not true. People trade in old games to buy new ones. People buy older, out of print games for cheap and become customers for future games in a franchise. People rent game to determine if the game is worth a new purchase, etc...
Take away used games and you will see a huge drop in new game sales. We can't all spend $60 everytime a new game comes out, we need to offset that cost by trading in new games.
Why are console developers looking to the PC model to get more sales?
No more used games will also hurt grassroots videogame communities. Imagine trying to run a Street Fighter tournament with this no used policy. Even a small local which has maybe around a dozen people would be hurt by it because it's a community effort to bring the required equipment to get things running.
They do, and most of them arent playing on PC.Because they look at sales of $60 PC single player games that require a constant online connection like Diablo3 and think it will work for consoles. Gamers speak the loudest with their wallets.
I hope they announce no more used games. I don't like gamestop and I never buy used games anyways.
Stop being babies and get over it.
Frankly, the legality of a console maker completely blocking the buying and selling of used video games distributed on physical media (or even mandating an unlock code for single player games) is questionable at best in the United States and certainly illegal in Europe. I am going to wait to hear more information but most of the proposals I have seen would heavily infringe on consumer rights and certainly need to have their legality ultimately determined in a court of law.
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I was referring to the user who posted he and a large majority of people buy exclusively used games. These people bring nothing to the ecosystem.
Couldn't people just bring a copy of their game AND their console?
I would think there would be ways around this. Call it an activation fee and you can probably get around it. It just so happens that when you are buying new you are buying a $50 license with a $10 activation instead of a $60 license. You are still free to resell your license, but the new purchaser must pay $10 for activation on their device.
Would you buy a new car if you didnt have the option of selling or trading in your present car?I was referring to the user who posted he and a large majority of people buy exclusively used games. These people bring nothing to the ecosystem.
The main problem is something like this.
In 20 years, you will go to a flea market and see this old classic game called Call of Duty 5 : Operation Black
You will buy it for 1$ and then go home and dust off your old 720.
You will try to boot it and NOPE. Cant play it. Microsoft servers are down since they went out of business and so YOU CANNOT play the game. The game will be forever stuck on the disk. You will have to go find a way to pirate your 720 to play games you OWN because you cannot play them without registering them.
Imagine if the NES had something like that?
Yes they do.
You see - someone buys a game new for 60$. Sells it later for 40 or 50$. To whom? Those people. If you remove those, people will just buy less new games as well. And may wait even longer for price drops/sales and will also don't do blind buys anymore. Blocking used games will bite publishers in the ass.
Would you buy a new car if you didnt have the option of selling or trading in your present car?
I was referring to the user who posted he and a large majority of people buy exclusively used games. These people bring nothing to the ecosystem.