I think this guy deserves a chance in the spotlight, great video analysis.
https://www.youtube.com/watch?v=Xdji6gQHp4I
A few bullet points from the analysis.
. PlayStation 4 version had an unlocked framerate pre-patch, reaching 45fps in certain areas.
. Both versions dropped to <20fps during crowd scenes, Xbox One version was more stable in crowds and during combat pre-patch.
. Cut scenes performed better on PlayStation 4.
. Post-patch both versions have been framerate locked to 30fps, consistently running at "max" frames along rooftops.
. Both versions drop to 24-25fps in crowded areas, however its the PlayStation 4 version that performs better.
.Cutscenes still stutter but generally are locked at 30fps on both consoles with Xbox One receiving the biggest performance increase.
THE VERDICT:
Parity has been achieved regarding framerate sitting at an average of 28fps on both Playstation 4 and Xbox One but the game is "still in alpha stage".
I suppose a little competition is needed for Digital Foundry.
https://www.youtube.com/watch?v=Xdji6gQHp4I
A few bullet points from the analysis.
. PlayStation 4 version had an unlocked framerate pre-patch, reaching 45fps in certain areas.
. Both versions dropped to <20fps during crowd scenes, Xbox One version was more stable in crowds and during combat pre-patch.
. Cut scenes performed better on PlayStation 4.
. Post-patch both versions have been framerate locked to 30fps, consistently running at "max" frames along rooftops.
. Both versions drop to 24-25fps in crowded areas, however its the PlayStation 4 version that performs better.
.Cutscenes still stutter but generally are locked at 30fps on both consoles with Xbox One receiving the biggest performance increase.
THE VERDICT:
Parity has been achieved regarding framerate sitting at an average of 28fps on both Playstation 4 and Xbox One but the game is "still in alpha stage".
I suppose a little competition is needed for Digital Foundry.