It comes off as company bullshit, covering their basses, but none-the-less, thanks for posting the link and snippet.
There are many games out there that fulfill MY needs, and I have MANY varried RPG needs and tastes, as someone who has been playing and enjoying RPG's since the early 80's the development structure, choices and decisions that formed and created FF13 leave me scratching my head.
Case in point:
5) INTERNATIONAL PLAYER TESTS THAT CAME TOO LATE - Even before the current generation of consoles was introduced, it was obvious that the game market of the West was gaining momentum, and we couldn't ignore it. The sentiment that stood out the most to us at the time was the increasingly harsh criticism towards JRPGs, Linearity and command-based battles were tow of the features being perceived negatively. This was something that the team was very conscious about, and there were concerns about whether JRPGs would still be accepted in the West. Because Final Fantasy XIII's mission was to succeed worldwide, we could not ignore this issue, as we felt it could deeply affect the future of the franchise.
Around the same time, we were experimenting with Western development methods, and there were talks within the team of global focus groups, which we had rarely conducted with previous projects. At the same time, Square Enix set up international focus groups for certain titles, including Final Fantasy XIII. Unfortunately, we were already quite far along in development, and knew it would be too late to implement most of the feedback from the player test sessions.
<snip>
So they list linearity as a harsh criticism, yet, create a FF mainline game that is absurdely linear, arguably blowing the fine line the series has remarkably kept in-check right out of the water. Boggle.
Next. Westernisation. What worked in the 80's, 90's, and sparingly in the early 00's, are no longer valid business decisions? Fuck if I know, honestly, but I have always enjoyed it's non-Western themes, specifically, 75% Japan themes, 25% whatgaveyou themes. Equally important, not once did they bring up the possibility it's art direction, it's cast of characters, it's writing, it's intense, extreme focus on point A to point B as issues.
Or heck, toss some of that blame on themselves, as a company, for getting into bed with Sony and it's PS3 at such an early stage. For making the call that FF13 will be a PS3 (and later 360) game and not a PS2 game. Toss some of that blame towards Sony for fucking things up for countless devs with it's 599 price point, for making the system difficult to develop for and Sony's decision making that hurt the health of the video game industry for non-gaming benefits and profits.
Oh well.