on or demo & commentaries: When it seemed all lost one, Hideo Kojima rose the scene of the PlayStation Premiere. Sixaxis in hand, began to play first demo of Metal Gear Solid 4. We narrated to you of what it consisted and we discovered the reasons to you for which as much east title is yearned for.
The PlayStation Premiere was divided in two acts, being the second of them the one that was going to be dedicated completely to happens of promotional videos. After concluding first and verifying overwhelmed as Hideo Kojima had not appeared, the worse omens seized of the presents. The father of Snake has predicted to celebrate the week that comes the celebration from the twentieth anniversary of the saga Gear Metal, with which until certain point was comprehensible that reserved first demo juiceable of MGS4 to reveal it in primicia in its private event.
Suddenly, the lights are extinguished again and appears the logo of Konami printed in the imposing screen of the room of cinema. For our astonishment, appears Kojima radiating smile of satisfaction, that remains ridiculous in comparison with which it outlines the press nothing else congregated there to see that what the genius sotiene in its hands is, indeed, a SixAxis. Kojima is going to play more for the first time in public to the waited for title of PlayStation 3, Metal Gear Solid 4.
Demo starts up with Snake of foot, in the cornice of an average building in ruins, dominating the impressive views of a city knocked down by the war. The frame is perfect so that Kojima shows to the scale and the level of depth that the vision of Snake reaches in the game. The remodelado equipment with which counts Snake includes a viewfinder?solid eye, that it allows him to observe with detail white that at first sight is not distinguished. Next, Snake jumps until arriving at the ground floor of the building, that is watched over several guards who follow different routes from monitoring which they converge in a statue. Kojima shows, in direct, which already we intuited by the trailers: the effectiveness of?Statuecam, that it allows us to happen unnoticed when being near an urban adornment of this type, integrating to us in his composition. With the horizon already it frees of soldiers, the following thing is to infiltrate in the battlefield.
It gives the sensation of which this enormous dusty surface will be the main scene of the game. The whistles that produce the bullets when happening near Snake happen continuously, and we did not let listen to deafening explosions everywhere. The sensation to be surrounded in a conflict is similar to we can perceive it when playing shooter, since in MGS4, even when acceding to interiors, we did not let break away from enemy with the fierce reality that surrounds to us. In addition, when being the half-ruined buildings, we are exposed at any moment to attacks from the outside, or from sunk ceilings or cracks in the walls.
This it seems to be the first radical change in the series, summarized with the famous motto?No pleases to hide. Although it is certain that Snake I could be hidden between the shades that project the buildings or using some elements that stand out by the scenes (like cans or containers, of that we will speak ahead the more), the neglect sensation and oppression that is perceived is perpetual. Kojima discovers a sniper at the top of a building and the Father. Immediately afterwards, it tries to put itself under cover, behind a left tank, of an aerial attack that sends a pair of helicopters that roam the zone
The action continues, and safe from Snake bombings it already thunders against with grenades several soldiers who intrenched to an opposed side of the way. The scene that is developed in screen next, with allied soldiers being thankful to Snake that has annulled the resistance, power more if it fits ours first reactions.
As much by the scene chosen as by the attacks and distribution of our rivals, it gives the impression us to be contemplating a game shooter. Kojima therefore corroborates it when it changes to a vision in first person: ?puedes to play all the short while using this perspective (with the weapon of Snake in screen) if you prefer the style of the FPS. In fact, it will be in this way in where starting off for the SixAxis removes to him more since when recognizing the control the axes of movement of the pistol will be able to be played of more intuitive form if it fits. For that they prefer it, there is available also a way of Vista over the shoulder, heir of Resident Evil 4.
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But that does not spread the panic. Gear metal continues being Gear Metal, a game in where the infiltration is the key of the victory. Kojima does not take in calming the spirits of the presents showing the true talent of Snake. The hero of Shadow Moses advances sigilosamente to gain the back of a guard and he leaves it unconscious drowning to him with his own pistol. The typical estrellitas, signal that the rival is stunned, appear on the head of the watchman. It is the turn to conduct the own battles of Snake before rivals in so lamentable state, as to drag or to shake the body of the victim. If we chose by planting expensive the enemy to him, nothing better than to remove started off to him for the techniques CQC that made debut in the previous delivery. Kojima makes a series of movements that put to Snake to the height of a teacher of judo. Of course, Snake can also choose to aim at the rival and to amenzar with shooting to him. At this moment we come to frisk to him and we even can rob its weapon to him. The reaction of the enemy guards to the treatment of Snake continues being mark of the house, since once again they shake and they suplican of a as ridiculous way as graceful.
The system of menus has not undergone changes either, because it continues with the tradition imposed in the original delivery. Kojima little taught of the arsenal of Snake, as soon as a missile launcher, grenades and metralleta, plus one of the most emblematic objects of the one than Snake, nor with the years, is able to undo: the masculine magazine. Kojima showed a very peculiar scene in which Snake eases up bocabajo and begins to stare at it. The content already you you can imagine, everything a catalogue of light girls of clothes to a worthy resolution of PS3. They?fan service? an essential one in the saga is already everything.
Shipment: Seg Jul 23, 2007 1:17 p.m. On metal to gear to powerful franquia of hideo kojima chamada metal to gear this Hindu for sua completes verssao sendo chamada of "metal to gear 4 guns of the patriots" during muito tempo ouve uma repercuçao on 360 goal to gear xbox na nossa does not complete e3 hideo kojima subiu ao theater box na conference gives to Sony affirming that metal to gear exclusive era sim and that or demo serious apresentado 17 day of julho na playstation to premier... pois bem lhe apresento metal to gear 4 on or demo & commentaries: When it seemed all lost one, Hideo Kojima rose the scene of the PlayStation Premiere. Sixaxis in hand, began to play first demo of Metal Gear Solid 4. We narrated to you of what it consisted and we discovered the reasons to you for which as much east title is yearned for. The PlayStation Premiere was divided in two acts, being the second of them the one that was going to be dedicated completely to happens of promotional videos. After concluding first and verifying overwhelmed as Hideo Kojima had not appeared, the worse omens seized of the presents. The father of Snake has predicted to celebrate the week that comes the celebration from the twentieth anniversary of the saga Gear Metal, with which until certain point was comprehensible that reserved first demo juiceable of MGS4 to reveal it in primicia in its private event. Suddenly, the lights are extinguished again and appears the logo of Konami printed in the imposing screen of the room of cinema. For our astonishment, appears Kojima radiating smile of satisfaction, that remains ridiculous in comparison with which it outlines the press nothing else congregated there to see that what the genius sotiene in its hands is, indeed, a SixAxis. Kojima is going to play more for the first time in public to the waited for title of PlayStation 3, Metal Gear Solid 4. Demo starts up with Snake of foot, in the cornice of an average building in ruins, dominating the impressive views of a city knocked down by the war. The frame is perfect so that Kojima shows to the scale and the level of depth that the vision of Snake reaches in the game. The remodelado equipment with which counts Snake includes a viewfinder?solid eye, that it allows him to observe with detail white that at first sight is not distinguished. Next, Snake jumps until arriving at the ground floor of the building, that is watched over several guards who follow different routes from monitoring which they converge in a statue. Kojima shows, in direct, which already we intuited by the trailers: the effectiveness of?Statuecam, that it allows us to happen unnoticed when being near an urban adornment of this type, integrating to us in his composition. With the horizon already it frees of soldiers, the following thing is to infiltrate in the battlefield. It gives the sensation of which this enormous dusty surface will be the main scene of the game. The whistles that produce the bullets when happening near Snake happen continuously, and we did not let listen to deafening explosions everywhere. The sensation to be surrounded in a conflict is similar to we can perceive it when playing shooter, since in MGS4, even when acceding to interiors, we did not let break away from enemy with the fierce reality that surrounds to us. In addition, when being the half-ruined buildings, we are exposed at any moment to attacks from the outside, or from sunk ceilings or cracks in the walls. This it seems to be the first radical change in the series, summarized with the famous motto?No pleases to hide. Although it is certain that Snake I could be hidden between the shades that project the buildings or using some elements that stand out by the scenes (like cans or containers, of that we will speak ahead the more), the neglect sensation and oppression that is perceived is perpetual. Kojima discovers a sniper at the top of a building and the Father. Immediately afterwards, it tries to put itself under cover, behind a left tank, of an aerial attack that sends a pair of helicopters that roam the zone. The action continues, and safe from Snake bombings it already thunders against with grenades several soldiers who intrenched to an opposed side of the way. The scene that is developed in screen next, with allied soldiers being thankful to Snake that has annulled the resistance, power more if it fits ours first reactions. As much by the scene chosen as by the attacks and distribution of our rivals, it gives the impression us to be contemplating a game shooter. Kojima therefore corroborates it when it changes to a vision in first person: ?puedes to play all the short while using this perspective (with the weapon of Snake in screen) if you prefer the style of the FPS. In fact, it will be in this way in where starting off for the SixAxis removes to him more since when recognizing the control the axes of movement of the pistol will be able to be played of more intuitive form if it fits. For that they prefer it, there is available also a way of Vista over the shoulder, heir of Resident Evil 4. But that does not spread the panic. Gear metal continues being Gear Metal, a game in where the infiltration is the key of the victory. Kojima does not take in calming the spirits of the presents showing the true talent of Snake. The hero of Shadow Moses advances sigilosamente to gain the back of a guard and he leaves it unconscious drowning to him with his own pistol. The typical estrellitas, signal that the rival is stunned, appear on the head of the watchman. It is the turn to conduct the own battles of Snake before rivals in so lamentable state, as to drag or to shake the body of the victim. If we chose by planting expensive the enemy to him, nothing better than to remove started off to him for the techniques CQC that made debut in the previous delivery. Kojima makes a series of movements that put to Snake to the height of a teacher of judo. Of course, Snake can also choose to aim at the rival and to amenzar with shooting to him. At this moment we come to frisk to him and we even can rob its weapon to him. The reaction of the enemy guards to the treatment of Snake continues being mark of the house, since once again they shake and they suplican of a as ridiculous way as graceful. The system of menus has not undergone changes either, because it continues with the tradition imposed in the original delivery. Kojima little taught of the arsenal of Snake, as soon as a missile launcher, grenades and metralleta, plus one of the most emblematic objects of the one than Snake, nor with the years, is able to undo: the masculine magazine. Kojima showed a very peculiar scene in which Snake eases up bocabajo and begins to stare at it. The content already you you can imagine, everything a catalogue of light girls of clothes to a worthy resolution of PS3. They?fan service? an essential one in the saga is already everything. Returning to the subject of the camouflage, Snake returns to make use of?octocam? in order to emulate an enormous amount of textures, like floor tiles, earth, and practically any type of surface. Kojima showed like once with the equipped camouflage, Snake was able to give esquinazo to the enemies with being only made the dead. In case we need to take off the camouflage of the possible fastest way, it is enough with shaking the SixAxis.
Those that prefers a way to always happen unnoticed more traditional can choose to hide in dustbins (without remaining long time in its interior, since the stench adheres to the body of Snake and can expose our presence to enemies) or can, that in addition can be rotated, once On guard horizontal, to coil the guards whom there are in his way. Kojima teaches to us like doing it. When leaving the Snake can one staggers... and finally it vomits. ?Esto is something that we see newspaper in the Yamanote line, eh, Kojima jokes. Chistosos commentaries aside, will reappear the cardboard box, by uncertain that is, in this new delivery?
With which yes that will count Snake is with deafening (or to taser) with which to leave electrocutados front to the rivals by the back... or, in case they discover to us. Another one of the new features as far as equipación for the Snake, perhaps most outstanding, is the support camera that offers Metal us Gear Mark II. This small wick will be an indispensable ally of Snake, because it will allow us to spy on moved away zones of our present position. When using optical camouflage, this small Gear Metal will be very difficult to discover on the part of the enemies. In addition, it will also make the functions of communication channel with Otacon. In order to control it, Snake will use in the game an retort of the control of PlayStation 3. Perhaps this one is the definitive test of the exclusive feature of MGS4 for this console. Before concluding demo, Kojima shows Snake rolling by the ground and betting themselves in the corner of a trench. Watching upwards, without occurring the return, it begins to send grenades to his backs to clear the way to the allied squad. Of bottom, he continues to rugir of the explosions, the death shouts of the soldiers and the paving stone decline. Kojima gives by finalized the session. To no of the presents it has left the smaller doubt. Snake has returned to face the most difficult mission of all: to infiltrate in very same hell. Portable ops extra: Big Boss not yet has said its last Kojima word took advantage of the conjuncture to show, immediately afterwards, the perfect edition of its Portable Ops for PSP. This one will include new personages, phases and content focused to nascent, as well as a new way for an only player baptized like?Infinity mission. What it surprised more of the shown trailer is the presence of Raiden and Snake, in the same physical training conditionses with which the Patriots will appear in Guns of.
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