• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Official Metroid Prime 3 Corruption Hands-on Thread - ALL Previews here

Sounds like I might actually like this Metroid b/c of the linear levels :) Backtracking killed the previous 2 for me.... even though I love Super Metroid.
 
Some of you people worry too much.

mentalfloss said:
Lock-on free-aim is revolutionary beyond console fps. You can't really do that on PC.

And you're definitely smoking something. Probably the same stuff the as the guy who made the MGS4 conspiracy thread.
 
DayShallCome said:
Oh please, it's not like other Metroid games had actually connected worlds. The elevaters were just huge cop-outs. This is no different.
the elevators were loading screens, you still had multiple ways to access each area from the others by the end of the game. Especially in Prime 2 which had a really sweet overworld design, like a wheel with spokes, with tons of secret pockets and passages in both worlds. Plus they were never linear in the sense Halo is. Usually there's one way you have to go, but you still have to find it
 
I think it's completely ridiculous to try and judge the linearity of the game based of the E3 demo.

I mean, it's a demo that's going to try and take you through action packed areas. No one wants a demo where you have to backtrack, considering you only get to play for a limited amount of time.
 
not worried. of course an e3 demo for this game is going to focus on showing off the new combat controls and environmental interactions. retro has stated ad nauseum that they've got the adventure elements under control, and that it's not a shooter.
 
The linear design doesn't even seem to be the main issue so much as the repeating level chunks. It worked well enough for Halo simply because Halo was focused on combat scenarios rather than scenery (though it still provided some great scenery). Prime was always about exploring beautiful worlds with even the smallest of rooms appearing unique. Repeating segments would be a travesty here.
 
yeah, well, i guess we have a month until we find out. i can't imagine retro making a misstep that huge in the final game.

i've been wrong before though
 
Metroid Prime 3 is sort of an enigma. We have previews raving about the controls, but does that sacrifice the traditional Metroid feeling of exploration for better combat? Nothing can every keep you people happy. People have been complaining about backtracking for years but now that 1up says that its gone we go into panic mode?

Plus, I dont see how 1up can call the game too linear when theyve played all of 7 minutes of it.

I myself have been a little reluctant of the title since its claim to fame as having great fps controls, but the point of the matter is that Retro is awesome and there is no reason for us to doubt them. Theyve been working on this series for years now, so I dont think on the final release theyre going to completely screw with the formula.
 
dark10x said:
The linear design doesn't even seem to be the main issue so much as the repeating level chunks. It worked well enough for Halo simply because Halo was focused on combat scenarios rather than scenery (though it still provided some great scenery). Prime was always about exploring beautiful worlds with even the smallest of rooms appearing unique. Repeating segments would be a travesty here.

yup, this is what gets me, too. repeating assets would kill Metroid. you need those unique environments as landmarks so you can find your way
 
dark10x said:
The linear design doesn't even seem to be the main issue so much as the repeating level chunks. It worked well enough for Halo simply because Halo was focused on combat scenarios rather than scenery (though it still provided some great scenery). Prime was always about exploring beautiful worlds with even the smallest of rooms appearing unique. Repeating segments would be a travesty here.
Jeremy Parish. He sees repeating in every game. Don't let him bother you.
 
Samus controls better in Prime 3 than she ever has before. In fact, the heroine's tight maneuverability and speed nurture a level of accuracy never before possible in a console-based first-person experience. Retro has included three different sensitivity levels for fans, so if you're the type who prefers a big bounding box and slower turns, you can do that. However, we highly recommend that all gamers play Prime 3 with advanced controls, which shrink the bounding box so that Samus turns quickly when your on-screen reticule begins to stray in any direction. Previously, Call of Duty 3 was the benchmark for accurate controls in a first-person game on Wii, but Prime 3 blows that title out of the water. If you've played any FPS-style game on Nintendo's system before, you will probably be running and gunning in Corruption and absolutely loving the freedom and speed of the controls in a matter of seconds, not minutes. It really is the new benchmark and simultaneously proof that smart studios can really utilize the Wii remote and nunchuk for some dazzling results.
Awesome. This looks so good in motion in these damn compressed videos, I can only imagine how this'll look and play on my own TV. :D
 
We have previews raving about the controls, but does that sacrifice the traditional Metroid feeling of exploration for better combat? Nothing can every keep you people happy. People have been complaining about backtracking for years but now that 1up says that its gone we go into panic mode?
The issue is...

I've always enjoyed the controls of Metroid Prime and am not looking forward to playing this on the Wii (I hate holding the pointer in a steady position for hours). I have no interest in additional combat as combat should never have been the focus AND I LOVE backtracking in the previous Prime games. I'm sure others would agree.

Many of the complaints leveled at the game were demanding that it should be something it was never meant to be. Look at the results...
 
dark10x said:
The issue is...

I've always enjoyed the controls of Metroid Prime and am not looking forward to playing this on the Wii (I hate holding the pointer in a steady position for hours). I have no interest in additional combat as combat should never have been the focus AND I LOVE backtracking in the previous Prime games. I'm sure others would agree.

Many of the complaints leveled at the game were demanding that it should be something it was never meant to be. Look at the results...

Exactly. I personally think the controls should be:
Nuchuck: forward, back and turn left and right. Hold one of the buttons (Z I guess) to look around
Wiimote: Use the point to lock on only. Point at an enemy push A or B to lock on then puch the other to shoot. down on the D pad can be for missiles that way it is easy to do a super missile. This way you don't have to be constantly pointing at the screen and it pretty much retains the original MP controls.
 
Point is, there are multiple planets. 1Up just saw one and not all of it. We know the ship acts as a hub that connects all the planets. I'm sure there is backtracking involved somewhere with returning to planets.
 
Backtracking gone, diminished? GOOD. The levels on MP1 were gorgeous and atmospheric, but I was more interested in advancing through the game than getting my ass handed to me again on areas I've already cleared.
 
Ye have little faith indeed. Prime 3 is going to own the world, stop being so pesimistic. Do you REALLY think Retro would turn Metroid into Halo? After all of the adventure talk, and gameplay? Stop crying about nothing.
 
I've totally given up on 1up.

First it was their totally unjustified review of ssx blur. Then they said re4 wii wasn't as good as the other versions (what were they smoking). Now they say there is no backtracking based on a 7 minute demo. wtf..

I'm never reading anything from 1up again.
 
dark10x said:
The issue is...

I've always enjoyed the controls of Metroid Prime and am not looking forward to playing this on the Wii (I hate holding the pointer in a steady position for hours). I have no interest in additional combat as combat should never have been the focus AND I LOVE backtracking in the previous Prime games. I'm sure others would agree.

Many of the complaints leveled at the game were demanding that it should be something it was never meant to be. Look at the results...

Yes, I agree completely.
 
dfi said:
I've totally given up on 1up.

First it was their totally unjustified review of ssx blur. Then they said re4 wii wasn't as good as the other versions (what were they smoking). Now they say there is no backtracking based on a 7 minute demo. wtf..

I'm never reading anything from 1up again.

:lol I am not a big fan of 1up/EGM reviews but their complaints were 100% accurate.
SSX the messed uber trick detection ruined the game
RE4 it is easier with the new controls.
 
jjasper said:
:lol I am not a big fan of 1up/EGM reviews but their complaints were 100% accurate.
SSX the messed uber trick detection ruined the game
RE4 it is easier with the new controls.

I totally disagree. The uber trick detection worked great, I was pulling off uber tricks left and right after 15min. If you read the review, the guy said he couldn't even do one. Obviously he didn't follow the instructions correctly.

I love the re4 wii controls. Its way better than using the analog stick. And the wii version is the best version.
 
dark10x said:
The issue is...

I've always enjoyed the controls of Metroid Prime and am not looking forward to playing this on the Wii (I hate holding the pointer in a steady position for hours). I have no interest in additional combat as combat should never have been the focus AND I LOVE backtracking in the previous Prime games. I'm sure others would agree.

I'm with you. I've watched most of the new videos, and I still can't figure out what they've supposedly changed about the aiming to make it more like mouse + keyboard. To me, the controls look nearly identical to those in Red Steel.
 
Have you even played a wii game that uses the wi remote as a pointer?

All you do is rest your arm on your leg and its totally easy and comfortable to hold the pointer steady for hours.

And for the record, I didn't like the mp1/2 gcn analog controls and can't wait to play mp3 with the new controller scheme.

dark10x said:
The issue is...

I've always enjoyed the controls of Metroid Prime and am not looking forward to playing this on the Wii (I hate holding the pointer in a steady position for hours). I have no interest in additional combat as combat should never have been the focus AND I LOVE backtracking in the previous Prime games. I'm sure others would agree.

Many of the complaints leveled at the game were demanding that it should be something it was never meant to be. Look at the results...
 
dark10x said:
The issue is...

I've always enjoyed the controls of Metroid Prime and am not looking forward to playing this on the Wii (I hate holding the pointer in a steady position for hours). I have no interest in additional combat as combat should never have been the focus AND I LOVE backtracking in the previous Prime games. I'm sure others would agree.

Many of the complaints leveled at the game were demanding that it should be something it was never meant to be. Look at the results...
Completely agreed.
 
Zerodoppler said:
I'm with you. I've watched most of the new videos, and I still can't figure out what they've supposedly changed about the aiming to make it more like mouse + keyboard. To me, the controls look nearly identical to those in Red Steel.
I would suggest the changes they've made are not things that are obvious from watching a video.
 
Yes, because God knows, Nintendo building a demo at E3 to show off the controls, to show off the combat and aiming and stuff, is going to be indicative of how the entire game plays. Metroid Prime 3 am become Halo! Series am dead! Bitter fanboy tears am coming!

jman2050 said:
People calling Metroid linear because of a 7 minute E3 demo? What the hell is wrong with some of you?!?!

Not only a seven-minute demo, but a demo BUILT to showcase the new controls. I swear to ****ing Christ, people are just TOO ****ing stupid.
 
PkunkFury said:
yup, this is what gets me, too. repeating assets would kill Metroid. you need those unique environments as landmarks so you can find your way

They complained about it after seeing sky city. Do you see any repeating chunks in that developer walkthrough? I sure as hell don't.
 
Ristamar said:
Some of you people worry too much.



And you're definitely smoking something. Probably the same stuff the as the guy who made the MGS4 conspiracy thread.


Why am I smoking something? There haven't been any PC games that have implemented that kind of feature and it's definitely an advancement in first person control. If you're flanked by a lot of enemies coming directly in front, you lock on to your main competition, avoid his shots, pick off the other guys and then get back to him.

Not something I've ever really seen on PC. It's something that should be a used in any Wii fps from this point on. Great feature.
 
Man, the trolls are in total meltdown mode today.

Metroid Prime 3 is going to rock. You can't tell from a 10 minute (or less) demo whether or not a game is going to be repetitive or linear. The original Metroid Prime's E3 demo level was the platform stage...and that couldn't have been any more linear at all. To all you lamers pulling out the one or two "disappointing" quotes, it's pretty obvious what you're trying to do.

Retro is not going to screw this up. They are all huge Metroid fans and understand the series well.
 
Jeff-DSA said:
Man, the trolls are in total meltdown mode today.

Metroid Prime 3 is going to rock. You can't tell from a 10 minute (or less) demo whether or not a game is going to be repetitive or linear. The original Metroid Prime's E3 demo level was the platform stage...and that couldn't have been any more linear at all. To all you lamers pulling out the one or two "disappointing" quotes, it's pretty obvious what you're trying to do.

Retro is not going to screw this up. They are all huge Metroid fans and understand the series well.

How am I a troll? Because I don't like the direction the game is taking?
 
jjasper said:
How am I a troll? Because I don't like the direction the game is taking?

How can you tell? It's a demo. They are focusing on the gameplay mechanics used in battle and interaction. How can you apply that small section of game to the whole experience? Everybody knows that Metroid Prime is about exploration, so it's probably safer to assume that's still the focus rather than to assume it's not. Like I said before, the platform section of Prime 1 was the demo at E3...were we calling it linear then?

Until Retro comes out and says that they're providing some sort of run and gun experience, I don't expect anything but a game based around exploration with fantastic action elements.

You're a troll if you voice a negative opinion about an upcoming big-name game, apparently.

Childish and tired defense there...

It's more about ignoring the overwhelming positives to focus on the itsy bitsy piece of concern.
 
Antagon said:
They complained about it after seeing sky city. Do you see any repeating chunks in that developer walkthrough? I sure as hell don't.

I haven't seen the walkthroughs, and i never will cause walkthroughs ruin games for me. But it is good to here that 1up's impressions are skewed. Faith revived for now
 
Jeff-DSA said:
How can you tell? It's a demo. They are focusing on the gameplay mechanics used in battle and interaction. How can you apply that small section of game to the whole experience? Everybody knows that Metroid Prime is about exploration, so it's probably safer to assume that's still the focus rather than to assume it's not. Like I said before, the platform section of Prime 1 was the demo at E3...were we calling it linear then?

Until Retro comes out and says that they're providing some sort of run and gun experience, I don't expect anything but a game based around exploration with fantastic action elements.

This goes beyond the demo. I am negative because of what they have said about the game and what I have seen in screens.
 
Mato said:
I'm disgusted with the way the prime series has gone. The first one was a work of art about isolation and exploration, but the second and now the third are filthy halo clones filled with stupid music and sci-fi gimmicks. Retro guys if any of you read this... well you suck. And if nintendo forced you to do this, then they suck.
I feel the same way.... but I'll wait on MP3 before passing judgment on the whole series.
 
jjasper said:
This goes beyond the demo. I am negative because of what they have said about the game and what I have seen in screens.
How can their impressions go beyond the demos? Did they use a time machine and play the full game already?

And how in the **** can you tell how linear a game is from screenshots? What?
 
jj984jj said:
How does their impressions go beyond the demos? Did they use a time machine and play the full game already?

And how in the **** can you tell how linear a game is from screenshots? What?

No. I am talking about things Retro has said like cutting some of the backtracking. I like it in Prime 1 and 2 (outside the final collectaton)so I don't want it to be diminished

Edit: I should have said something more clear the first time, my bad.
 
I don't mind backtracking but those lengthy walks ranging from over 10 minutes can go to hell..

I mean a solution that'll benefit both sides would be to put in some teleporting devices to lessen the backtracking for the less patient and for those who want to walk from one end of the map to the other end can do so too
 
One thing that I haven't liked (from what I've seen) is that it seems the game isn't making any attempt to have organic scenary. Seems way too much like Echoes.
 
jjasper said:
No. I am talking about things Retro has said like cutting some of the backtracking. I like it in Prime 1 and 2 (outside the final collectaton)so I don't want it to be diminished

Edit: I should have said something more clear the first time, my bad.
I hated that crap in both prime games...too much back tracking for a 3-d world in that vain. That crap got annoying, i'm all for not having it crazy linear but I'm damn glad they are reducing it.

Now...for an E3 demo, why in they well would they want you exploring and back tracking when they are trying to show you how well the shooting mechanics and control work. They don't want the demo to be boring, and backtracking is boring.
 
Dez said:
Comparing Halo's Library to Skytown is a joke.. I don't know what Parish is smoking.
Yeah, I just saw the walkthrough myself and I don't understand his comments. I'm quite relieved to see just how good it is looking.
 
Top Bottom