YESSS!
Picked it up early from a 24 Hour ASDA on friday morning around about 2am. ADDICT! xD I couldn't sleep as I ain't been this pumped about a release FOR AGES. Good thing I took the day off, I would have been a shivering wreck at work after the all nighter I pulled on this.
Turns out Friday was also the release of Pro Evo 2008, which they tried to sell me, but I 1 frame knee'd the shop clerk into the back of the shop and left with a copy of VF5.
General Impressions and stuff
BUY A STICK FIRST. Play later.
I'm pretty new to VF, as it's a hard game to get into if you aint got people around you to test out your skills and generally have a laugh on. Hard enough for my mates to play SF, never mind VF. Wanted to get into VF4 Evo but it would have been pointless.
Spent the early hours of Friday morning going through the Dojo, which is set up exactly like the PS3 version, meaning there is no Tutorial and situation training for each of the characters. Shame, but it's still good though, I think this is new to the 360 version as they have now included a Time Attack with online leaderboards.
Found this quite usefull as it made me concentrate more on getting the moves out quicker and more accurately, and has really improved my execution on using an arcade stick. WIN. For example, it took me 61 minutes to get through Akira's move list first. xD The "PROPER" Dragon Lance was a KILLER, but I can do it now, as well as his db P+K+G, K, P+G sweep to grab move. Ended up getting it down to 10 minutes on my next go, so it deffo works!
The only problem I've come across is that it's not as detailed as it should be, some of the moves which really should require a "demonstration" don't have one, and in some cases it's wrong. Usually if you have to hold the direction down, the arrow is coloured black and if you have to tap it's white. But if you go to characters like Shun, Vannessa and a few others, multi part moves where you are supposed to hold the direction while pressing the buttons become a nightmare as you have no idea unless you either whack it out by accident or try every single combination possible.
Worst one for this is Goh, as for his choke hold move where you can move the other player by the neck across the ring has, the inputs for UP\DOWN LEFT\RIGHT are all listed. So it makes it confusing to know what it's asking you exactly to do unless you do all the possible combinations. It had (Front)\(BACK) listed next to the name, but this did not help at all and made things even more confusing when you had to link 2 or 3 movements togeather and going through each one was a pain. Minors though.
Kage is doing my nut in though, Im failing at the exact same move as on the PS3 version. lol. Zenton\Kouten (HCF\B) + P, F,D,DF P+K. Can't nail the damn move yet. >_<;
Quest Mode
Reading about and talking to a few peeps, Quest Mode on the 360 version has better AI then the PS3 version. I wouldn't know as I did not play Quest Mode extensivly prior to the release on 360.
I thought things were a bit easy when I started playing, but when you head down to
Club Sega North and
Club Sega South and play the Master and 7-10th Dan opponents, get ready to be hurting! >_< I also just realised you can ramp the difficulty of Quest Mode in the options by flicking it from Normal to Expert. One for the nutters really.
Theres this one Vannessa player in Club Sega South which kicks my ass every time. Forgot her name, but it's a red clothed Vannessa with a night stick, blonde pig tails. Not beat her yet but I will do. >_<
It's really well done. I've learnt to play the game alot quicker by playing Quest Mode against decent AI opponents after a quick dabble with the command list, and have much more understanding of how the game plays in regards to combos, juggles, staggers and just generally what I can and cannot punish. Either through copying things I see the CPU characters do and just through general trial and error.
Just been playing this all weekend really. Online and Offline and really enjoying it. I can see Quest Mode lasting MONTHS, and that's just for one character! Scrolling down the Rival List was a bad thing though...I wanna beat every fucker in all the arcades!

I think there is like 100-150 Rivals in each arcade. When you beat them, you will see a star by their name so it's a good indicator of who you have to still beat when you enter an arcade.
Just lost a Club Sega North Tourney though, first prize was 30,000 GOLD. So gutted, I wanted to buy my Akira a yellow tracksuit! *cries* Item Matches come up quite frequently which is a good thing, and when you hunt down the stronger opponents you can rank up pretty quickly as well. Setting Quest Mode to the hardest difficulty also boosts the speed in which you rank up as well, but obv, it's much more harder to win.
Online
Got lots of games this weekend and I am nothing short of stunned to see that this game does actually work quite well online. The reviewer guys are not bs'ing about this. I've played around about 60 matches online and only a handful of those have been unplayable. Ofcourse it will depend on person to person, people that I'm playing against the UK would have better connections then people from Germany or in the States when it's released.
The vast majority of the time playing tonight I had little to no lag affecting both my and my friend's game. Everything I wanted to do was coming out when and when I intended.
That's not to say I have not had the odd stutter, but it's no way destroyed my game or forced me to play online any different to how I am playing offline.
Moves are coming out when and when I want them, side steps, 1 frame Akira Knees, Dragon Lances and SPODS have been coming out effortlessly for me which makes me very happy as I've only really started to learn this game properly since the demo came out. I was even punishing and getting punished by people spamming low jab if that's a good enough indication for some peeps.
Really shocked at how good the net code is at the moment, much more stable then say Capcon vs. SNK 2 and 3rd Strike and even those games were great at the best of times. It's dependant on who you play, as theres some people out there who insist on having their downloads still running as they play. So when it's bad, it is really bad as with every other game, but the connections I've been getting with people on my list from the UK has been nothing short of greatness.
mr stroke said:
good point, But they should have at least given us the option to "quick match" or "lobby match"
You can.
You select your fighter upon entering the match finder and match hosting screen, and if you want to change characters you have to exit out through the menu and select another character. It does not really take that long, but it was probably done this way to cut down on the loading times and stop people wasting time on the character select screen. You find a match, you select the player you want to fight and it's onto the fight. No messing about.
Game options wise, its pretty bare bones. But it has got a good system of casual games and ranked games. If you go into player match, you have no worries of losing rank or getting losses on your record. It's purely for fun and practice. You can win and lose as much as you want and it won't matter. This was a very much needed option in fighting games today as previous Capcom fighters were ALWAYS ranked and there are a lot of people out there that loved to drop to deny a win to their opponent. This way it's really not an issue as there is nothing to lose or gain.
You can change the following
Arena: No Wall, Low Wall, High Wall
Time: 30-60 secs
Rounds: 2-5
Oh and the VS Menu Music is AMAZING. I love it!
Theres
no spectator mode, you
can't view your opponents offline character
name and sig either and you
can't save online match replays. When playing against random players, the games are limited to just 1 match and then you are put back into the Quick Match\Create Match screen which is also how it works in ranked games to stop "win farming".
Ranked Matches are scored across all characters and are not character specific. So if you are an Akira player, you won't have a seperate record from that of your Kage profile, all the wins\losses are as one.
You can however see there pimped out fighter in their custom duds though! Against friends in private matches you can play each other all day using the retry option.