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Official Virtua Fighter 5 Battle Arena Version C Thread

I want to buy this so bad, but refuse to do so w/ out a decent pad. I'm all for sticks, but busting one just to play this game is a chore. Are there no good 3rd party pads for the 360?
 
DaCocoBrova said:
I want to buy this so bad, but refuse to do so w/ out a decent pad. I'm all for sticks, but busting one just to play this game is a chore. Are there no good 3rd party pads for the 360?
I've said this before, but at least try out the analog stick if you get the chance. A lot of people inexplicably seem to ignore it with just about everything and it isn't bad. May take a little getting used to though.
 
Trojan X said:
Gosh.

Ok, here's a question for everyone:

What is the general feedback for VF5 so far in your area? Do you know if anyone else has purchased this game or do you feel you're the only kid on the block that is interested in the title until you come onto this thread, fight online or go play it in the arcades? Is this title selling in your local stores?

Let me know what your perception of how successful/unsuccessful this title is so far. Let the truth be told.

More people are picking it up around here, some guys who are into 2d fighters and getting into it, a couple tekken heads have shown interest among other people. I have to wonder how many people will stick it out though.
 
DaCocoBrova said:
I want to buy this so bad, but refuse to do so w/ out a decent pad. I'm all for sticks, but busting one just to play this game is a chore. Are there no good 3rd party pads for the 360?

I've heard good things about the Hori Pad EX Turbo controller (specifically its d-pad):

31bl81MwLCL._AA280_.jpg




Here's a good comparison between the Hori controller and the normal 360 controller:
http://www.cheapassgamer.com/forums/showthread.php?t=103629


D-PAD
WINNER: HORIPAD EX TURBO: A
Runner up: MICROSOFT CONTROLLER: C
The HORIPAD truly delivers in the D-PAD category completely wasting the Microsoft controller. The pad feels much like the one featured on the SNES controller, which is a very big compliment to Hori; like the SNES controller, the pad is a straight-up cross design and is very responsive. The only thing that could have made this D-PAD better would have been placing it in the same horizontal line as the face buttons; doing this, however, would no longer be in the reference XBOX360 design and probably isn't even legally permitted at this stage in the game. In other words, the DPAD is just a notch away from perfect; now I know when I miss a Dragon Punch in SFII Hyper Fighting its because of my timing instead of a poorly constructed dpad! I can also say that Frogger works much better now with the new controller, greatly reducing the unexpected jumps in the wrong direction.
 
bob_arctor said:
Anyone have links to good Vanessa matches? I started using her last night--she's brutal as hell. Just vicious strikes and throws. Good stuff.
I love vanessa, she is damn brutal.

DaCocoBrova said:
I want to buy this so bad, but refuse to do so w/ out a decent pad. I'm all for sticks, but busting one just to play this game is a chore. Are there no good 3rd party pads for the 360?
the 360 stick is actually pretty small, and I don't understand how its more of a chore than turning on your 360?
 
Jirotrom said:
I love vanessa, she is damn brutal.

Pretty much. I saw a clip of one of her low throws--the one where she just knees the shit outta you while kinda rolling on the floor. I was in love.
 
A late reply to a Aoi question: no, you can't use the ground reversal to counter pounce attacks. It's only for the close 3P/3K attacks which limits its use severely. Also, you have to make the choice to stay down since it can't be used since she has actually recovered and is ready to stand up.

Aoi can counter everything except double limb attacks and jump attacks.
 
DaCocoBrova said:
I want to buy this so bad, but refuse to do so w/ out a decent pad. I'm all for sticks, but busting one just to play this game is a chore. Are there no good 3rd party pads for the 360?

I've done the D-pad modification on my controller awhile ago to play Winning Eleven, and since then it's been great. It's not really that hard, and the results are great. It works really well for me with VF5.
 
rocK` said:
I need to drop jacky, he just doesn't cut it for me.


I'm in the search for a new favorite character :-D
Jacky was so awesome In VF4evo, they've changed him a lot. He used to be my main.
 
RBH said:
I've heard good things about the Hori Pad EX Turbo controller (specifically its d-pad):

31bl81MwLCL._AA280_.jpg




Here's a good comparison between the Hori controller and the normal 360 controller:
http://www.cheapassgamer.com/forums/showthread.php?t=103629


D-PAD
WINNER: HORIPAD EX TURBO: A
Runner up: MICROSOFT CONTROLLER: C
The HORIPAD truly delivers in the D-PAD category completely wasting the Microsoft controller. The pad feels much like the one featured on the SNES controller, which is a very big compliment to Hori; like the SNES controller, the pad is a straight-up cross design and is very responsive. The only thing that could have made this D-PAD better would have been placing it in the same horizontal line as the face buttons; doing this, however, would no longer be in the reference XBOX360 design and probably isn't even legally permitted at this stage in the game. In other words, the DPAD is just a notch away from perfect; now I know when I miss a Dragon Punch in SFII Hyper Fighting its because of my timing instead of a poorly constructed dpad! I can also say that Frogger works much better now with the new controller, greatly reducing the unexpected jumps in the wrong direction.

Thanks for that. I guess importing is the only way to get it...?

PowerSmell said:
I've done the D-pad modification on my controller awhile ago to play Winning Eleven, and since then it's been great. It's not really that hard, and the results are great. It works really well for me with VF5.

With the 'tap, tap' nature of VF...even a modded 360 OEM pad is a bit flawed as you have to press harder/deeper than I'd prefer.
 
Raging Spaniard said:
That has changed in the Home version for 360. I was 10th Dan and leveled like normal until I reached Kaiden (Master) By that I mean that I didn't even SEE anybody beyond 10th Dan until I became Master.

What hasn't changed though, is how you gain experience as Master, its exactly what you described.

I may have been wrong about the 10th dan to Master promotion though. I honestly can't remember if you can go up to Master via fighting 8th/9th Dans in the arcade. I'm guessing you can but I've never seen it. Whenever someone reaches 10th Dan they just go straight for the Kaiden players, like sharks to blood.:lol :lol

twinturbo2 said:
Thanks, I'm at 5th dan now, and I was wondering why I stopped leveling up so fast. Considering how easy Quest mode is on normal difficulty, beating five 10th Dan fighters in a row shouldn't be a problem. I believe the English ranking names are in the achievement descriptions. (You're right about that rank being Master, BTW...)
http://www.achieve360points.com/game/virtuafighter5/
How do you get the ones above the Defender/Hunter/Warrior rank anyways?

I forget which rank it starts at, but after a certain rank the ranks themselves branch off into three separate paths depending on your win ratio. IIRC this is what the percentages are for each rank path but I can't remember off the top of my head, and I can't remember from which rank it starts at. :lol :lol I wanna say it starts at Defender/Hunter/Warrior but *shrug*

Guardian, Slayer or Avenger: Lower than 70% (?)
Paladin, Berserker or Vanquisher: 70% - 79% (?)
Sentinel, Barbarian or Gladiator: 80% - 89% (?)
Liberator, Destroyer or Conqueror: 90% and over (?)
 
So...why can't I go up in rank?

I'm a 1st dan and every fight I win, my bar doesn't go up at all. This even happens when I fight people of the same rank as me. What's the deal?
 
I really really really wanted to buy a fighting game on 360, but after trying the demo and seeing videos of ''great players'', I'm simply not feeling the VF5 love. Just not my type of fighting game, I guess. Then again, I loved and mastered Tekken 3, so maybe something is wrong with me (I also had SoulCalibur moments). Guess SSF2HDR will be ''the savior''.
 
If you want a cheap soultion on the controller Madcatz makes a decent one. I bought it when MK2 came out and been using it ever since for fighting games.

madcatz-xbox-360-microcon-20060327044442220-000.jpg
 
I don't have any friends on Xbox Live. Please add me so we could have VF sex. D;

Sonic Q8

I lost my mic temporarily, but I should find it soon. I promise I play fair. :D
 
Reno said:
I forget which rank it starts at, but after a certain rank the ranks themselves branch off into three separate paths depending on your win ratio. IIRC this is what the percentages are for each rank path but I can't remember off the top of my head, and I can't remember from which rank it starts at. :lol :lol I wanna say it starts at Defender/Hunter/Warrior but *shrug*

Guardian, Slayer or Avenger: Lower than 70% (?)
Paladin, Berserker or Vanquisher: 70% - 79% (?)
Sentinel, Barbarian or Gladiator: 80% - 89% (?)
Liberator, Destroyer or Conqueror: 90% and over (?)
Thanks. :D
 
CurseoftheGods said:
I don't have any friends on Xbox Live. Please add me so we could have VF sex. D;

Sonic Q8

I lost my mic temporarily, but I should find it soon. I promise I play fair. :D


you add me...

GT:Team215

But I wont be on for a few days
 
I considered using Vanessa when I started out with VF5 but I just cannot stand how they changed her character design between 4 and 5. She was a serious badass in 5.

I'm doing pretty well with Goh though. Right now, I'm at 2nd Dan and something like 47-0. Granted, I've only played in the beginner and intermediate arcades but I think that's pretty good.

The DOA4 stick is working pretty well but I think I'll end up modding it with Sanwa parts in the future. Does anyone have any recommendations for online shops to buy said parts?
 
Minotauro said:
I considered using Vanessa when I started out with VF5 but I just cannot stand how they changed her character design between 4 and 5. She was a serious badass in 5.

I'm doing pretty well with Goh though. Right now, I'm at 2nd Dan and something like 47-0. Granted, I've only played in the beginner and intermediate arcades but I think that's pretty good.

The DOA4 stick is working pretty well but I think I'll end up modding it with Sanwa parts in the future. Does anyone have any recommendations for online shops to buy said parts?


What's your tag?
 
Making slow & steady progress with El Blaze. I absolutely adore this game when it feels all fluid but usually I mess up and get stuck standing there deciding what to do. This goes on to explain my 12-65 online record which has included more than one higher ranked #-dan opponent who just toyed with me. :lol
 
Reno said:
I forget which rank it starts at, but after a certain rank the ranks themselves branch off into three separate paths depending on your win ratio. IIRC this is what the percentages are for each rank path but I can't remember off the top of my head, and I can't remember from which rank it starts at. :lol :lol I wanna say it starts at Defender/Hunter/Warrior but *shrug*

Guardian, Slayer or Avenger: Lower than 70% (?)
Paladin, Berserker or Vanquisher: 70% - 79% (?)
Sentinel, Barbarian or Gladiator: 80% - 89% (?)
Liberator, Destroyer or Conqueror: 90% and over (?)
Ahhh thanks for this info. I was beginning to wonder, as I reached Conqueror level and had never seen half of the titles like Paladin and such. Was beginning to think that they were all supposed to be higher ranks than me.

So Conqueror is pretty much the top level then? Or does that level up to Destroyer/Liberator?
 
Trojan X said:
For everyone that loves that fine black girl, Vanessa, check out her seriously kick ass matches below:

http://www.youtube.com/watch?v=Gz5J9QFR660
http://www.youtube.com/watch?v=a4kg2hi8O8w
http://www.youtube.com/watch?v=eJTA6-orsYY

Granted, I may just not be good enough at this game to truly appreciate why these are great videos - I've had a very isolated VF experience until the online with 360 due to lack of local arcades, etc - but to me, these aren't really that amazing of techniques. Honestly, for the style of fighting they are using, I think there are far better characters to do this with.

The reason that I personally gravitated to Vanessa was because I think she's one of the best characters for playing defensively. If you keep your opponent at bay, it seems to me that she's got some of the best reaching tags in the game, with very low recovery times and minimal vulnerability, yet enough fluidity to land out a good string and apply some heavy pressure when the defense creates a good opening from frustrated failed attempts.

Jives well with my style, since I can't stand an opponent all up in my face trying to play "guess the right block direction"...but if you're going to work towards that situation regularly anyways, she's really not fast enough to compete with a Kage or whoever, and if you're going to just become a grappler once you get into range, why not just go with a Wolf and lap up the bonus damage?

Maybe I'm missing something.

Again, I'm really not that good and never pretend to be, so sorry if it doesn't make sense to the people who study this game like a religion or whatever. Just my two cents.
 
Hunahan said:
The reason that I personally gravitated to Vanessa was because I think she's one of the best characters for playing defensively. If you keep your opponent at bay, it seems to me that she's got some of the best reaching tags in the game, with very low recovery times and minimal vulnerability, yet enough fluidity to land out a good string and apply some heavy pressure when the defense creates a good opening from frustrated failed attempts.

The beauty of VF is that you'll see very different gameplay styles between players, even though they are using the same character.

This was more apparent in Vf4, but in Vf5 there are some more "winning" strategies that you can take with certain characters. However Vanessa lends herself to offensive or defensive play.
 
RBH said:
I've heard good things about the Hori Pad EX Turbo controller (specifically its d-pad):

31bl81MwLCL._AA280_.jpg




Here's a good comparison between the Hori controller and the normal 360 controller:
http://www.cheapassgamer.com/forums/showthread.php?t=103629


D-PAD
WINNER: HORIPAD EX TURBO: A
Runner up: MICROSOFT CONTROLLER: C
The HORIPAD truly delivers in the D-PAD category completely wasting the Microsoft controller. The pad feels much like the one featured on the SNES controller, which is a very big compliment to Hori; like the SNES controller, the pad is a straight-up cross design and is very responsive. The only thing that could have made this D-PAD better would have been placing it in the same horizontal line as the face buttons; doing this, however, would no longer be in the reference XBOX360 design and probably isn't even legally permitted at this stage in the game. In other words, the DPAD is just a notch away from perfect; now I know when I miss a Dragon Punch in SFII Hyper Fighting its because of my timing instead of a poorly constructed dpad! I can also say that Frogger works much better now with the new controller, greatly reducing the unexpected jumps in the wrong direction.

Maybe I'll looking into ordering one of those.

Thanks for the info.
 
Hunahan said:
Granted, I may just not be good enough at this game to truly appreciate why these are great videos - I've had a very isolated VF experience until the online with 360 due to lack of local arcades, etc - but to me, these aren't really that amazing of techniques. Honestly, for the style of fighting they are using, I think there are far better characters to do this with.

The reason that I personally gravitated to Vanessa was because I think she's one of the best characters for playing defensively. If you keep your opponent at bay, it seems to me that she's got some of the best reaching tags in the game, with very low recovery times and minimal vulnerability, yet enough fluidity to land out a good string and apply some heavy pressure when the defense creates a good opening from frustrated failed attempts.

Jives well with my style, since I can't stand an opponent all up in my face trying to play "guess the right block direction"...but if you're going to work towards that situation regularly anyways, she's really not fast enough to compete with a Kage or whoever, and if you're going to just become a grappler once you get into range, why not just go with a Wolf and lap up the bonus damage?

Maybe I'm missing something.

Again, I'm really not that good and never pretend to be, so sorry if it doesn't make sense to the people who study this game like a religion or whatever. Just my two cents.


Everyone is entitled to their opinion and you are no exception.

You have to simply understand one thing, Virtua Fighter is a game that allows the player to have many gameplay styles for a single character. Some of the typical styles are:

Defensive style
Offensive style
Strike & Pause style
Low rising style
Pressure-play style
Traction style



Even though that you feel that a character like Vanessa should be played in a defensive fashion, it doesn't mean that this is the correct form to use her. Granted that due to the fighting form of the character some styles would be more suited to a character than others. However, this ultimately depends on your understanding of the techniques you have at your arsenal together with speed, timing, reaction, recognising your stepping (foot positioning and your surrounding) and your ability to apply on a given situation. The videos shows all this and more which is why many people appreciates them; it’s not a dial-a-combo and it’s certain not “you do one move now I easily do another”. All the videos show nothing but strategy of a real fight and people that actually practise (or use to practise) martial arts would appreciate this more – much like a game of Chess.

I hope this makes sense?
 
Trojan X said:
Everyone is entitled to their opinion and you are no exception.

You have to simply understand one thing, Virtua Fighter is a game that allows the player to have many gameplay styles for a single character. Some of the typical styles are:

Defensive style
Offensive style
Strike & Pause style
Low rising style
Pressure-play style
Traction style



Even though that you feel that a character like Vanessa should be played in a defensive fashion, it doesn't mean that this is the correct form to use her. Granted that due to the fighting form of the character some styles would be more suited to a character than others. However, this ultimately depends on your understanding of the techniques you have at your arsenal together with speed, timing, reaction, recognising your stepping (foot positioning and your surrounding) and your ability to apply on a given situation. The videos shows all this and more which is why many people appreciates them; it’s not a dial-a-combo and it’s certain not “you do one move now I easily do another”. All the videos show nothing but strategy of a real fight and people that actually practise (or use to practise) martial arts would appreciate this more – much like a game of Chess.

I hope this makes sense?

Um, you know, instead of posting videos, you could actually post one video and then explain what's going on in it instead of posting a bunch and leaving it as is. I think that's why Hunahan is having problems 'appreciating' the video; because you're not explaining why it's good. :p
 
Reno said:
Um, you know, instead of posting videos, you could actually post one video and then explain what's going on in it instead of posting a bunch and leaving it as is. I think that's why Hunahan is having problems 'appreciating' the video; because you're not explaining why it's good. :p


You're being a little unfair. Those bunch of videos were not in answer to his statement as his statement came afterwards. Naughty you.

I'll explain a video as example if he ask for it.
 
Trojan X said:
You're being a little unfair. Those bunch of videos were not in answer to his statement as his statement came afterwards. Naughty you.

I'll explain a video as example if he ask for it.

Yes, and you forget we're not on VFDC where everyone has an idea of what's going on. So basically, despite my apparent poor choice of words, I'm replying to YOUR reply to HIS reply, where you basically didn't explain why your videos were good (which they are) and instead posted a lot of fluff that sounds like it came from an IGN review. :p
 
Reno said:
Yes, and you forget we're not on VFDC where everyone has an idea of what's going on. So basically, despite my apparent poor choice of words, I'm replying to YOUR reply to HIS reply, where you basically didn't explain why your videos were good (which they are) and instead posted a lot of fluff that sounds like it came from an IGN review. :p


You could be right about the VFDC part but let it all tie in together appropriately if he ask for an example.
 
Whoa, guys I just had the greatest idea: Virtua Fighter LARPERS.

"No way dude my mid kick is only 18 frames I totally would have caught you in a stagger" "In this stance i can totally sabaki half-circular mid attacks, DUMBASS"
 
wow finally played this, rented the game and borrowed my brother's 360.

online is as fun as cocaine, even with the inadequate 360 controller

i was up till 1am playing this. need to play this with a stick
 
Narag said:
Making slow & steady progress with El Blaze. I absolutely adore this game when it feels all fluid but usually I mess up and get stuck standing there deciding what to do. This goes on to explain my 12-65 online record which has included more than one higher ranked #-dan opponent who just toyed with me. :lol

I'm coping with a conversion to El Blaze and going online too. Want to do some vs. practice?
 
RBH said:
I've heard good things about the Hori Pad EX Turbo controller (specifically its d-pad):

31bl81MwLCL._AA280_.jpg




Here's a good comparison between the Hori controller and the normal 360 controller:
http://www.cheapassgamer.com/forums/showthread.php?t=103629


D-PAD
WINNER: HORIPAD EX TURBO: A
Runner up: MICROSOFT CONTROLLER: C
The HORIPAD truly delivers in the D-PAD category completely wasting the Microsoft controller. The pad feels much like the one featured on the SNES controller, which is a very big compliment to Hori; like the SNES controller, the pad is a straight-up cross design and is very responsive. The only thing that could have made this D-PAD better would have been placing it in the same horizontal line as the face buttons; doing this, however, would no longer be in the reference XBOX360 design and probably isn't even legally permitted at this stage in the game. In other words, the DPAD is just a notch away from perfect; now I know when I miss a Dragon Punch in SFII Hyper Fighting its because of my timing instead of a poorly constructed dpad! I can also say that Frogger works much better now with the new controller, greatly reducing the unexpected jumps in the wrong direction.


Thanks for the info on that.....


Trojan X said:
For everyone that loves that fine black girl, Vanessa, check out her seriously kick ass matches below:

VF5_vanessa_VF5_2.jpg

http://www.youtube.com/watch?v=Gz5J9QFR660
http://www.youtube.com/watch?v=a4kg2hi8O8w
http://www.youtube.com/watch?v=eJTA6-orsYY


DAMN STRAIGHT!! I just started playing with her, and she's awesome!!
 
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