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Official Virtua Fighter 5 Battle Arena Version C Thread

Anyone else in Europe who wants a couple of friendly matches? Gamertag is Telperiel, I could turn the thing on and see if anyone invites me.
 
I've been doing player matches all day and have lost probably around 95% of them. Wolf is the only character that's been fun to play for me so far, but I have so much trouble against players who like to get in close with fast moves...which is pretty much everyone. I'm thinking of switching to Goh.
 
Heh, after I played you, I played another gaffer, beat him, and then after that, ran into MacVlad's Goh and got thoroughly pwned.

Good games all around.
 
Its amazing to me how much room for individual style there is. Im not sure if its the same at super high level play but at my level 4 people can use the same character in completely different ways and be just as effective.
 
can someone answer this: do the arcades in quest mode ever end? for example, i keep playing all the challengers but i never seem to "beat" any of the arcades; the fighters just keep coming and coming. am i wrong to presume they actually end at some point?
 
Barkley's Justice said:
can someone answer this: do the arcades in quest mode ever end? for example, i keep playing all the challengers but i never seem to "beat" any of the arcades; the fighters just keep coming and coming. am i wrong to presume they actually end at some point?

I'm pretty sure you'll just keep playing the same people. The same "people" tend to frequent each, so I can only imagine it keeps going. I doubt sega programmed the people you play to die from old age or anytihng :)
 
I actually have a question about the arcade stick. How is the stiffness of the stick itself? I have bad memories of the official dreamcast stick being fairly slow to snap back, and I ended up having to go in and construct some semi-effective stick stiffening measures (ie:strategically placed rubber bands) in order to get it to be reasonable. Is the Hori stick snappy and quick? Or does it feel mushy and slow?
 
WHOAguitarninja said:
I actually have a question about the arcade stick. How is the stiffness of the stick itself? I have bad memories of the official dreamcast stick being fairly slow to snap back, and I ended up having to go in and construct some semi-effective stick stiffening measures (ie:strategically placed rubber bands) in order to get it to be reasonable. Is the Hori stick snappy and quick? Or does it feel mushy and slow?

It feels snappy and quick to me.
 
U K Narayan said:
Check out the top Sarah player. That player uses this badass combo that has a damage range of 93-98, depending on what finishing move you use! It's FUCKING INSANE! I used it on a bunch of people, tonight - and they DID NOT like it. :lol

Does anyone have a Youtube link or anything to this? I'm a Sarah player, and I'm still a pretty big newbie. That being said, online has really surprised me. I really really enjoy it. I haven't encountered an ounce of lag. It's really amazing. Anyone have any tips for a Sarah player?
 
Dai Kaiju said:
I've been doing player matches all day and have lost probably around 95% of them. Wolf is the only character that's been fun to play for me so far, but I have so much trouble against players who like to get in close with fast moves...which is pretty much everyone. I'm thinking of switching to Goh.
Goh ain't gonna be any easier than Wolf to defend against those with fast moves. :p

chespace said:
Heh, after I played you, I played another gaffer, beat him, and then after that, ran into MacVlad's Goh and got thoroughly pwned.

Good games all around.
Your headset had some echo by the way.
 
Dai Kaiju said:
I've been doing player matches all day and have lost probably around 95% of them. Wolf is the only character that's been fun to play for me so far, but I have so much trouble against players who like to get in close with fast moves...which is pretty much everyone. I'm thinking of switching to Goh.

low punch is gonna be your friend with Wolf if you need to defend against faster characters. That's one of the few dependable weapons Wolf has in this game. A common flowchart to follow is low punch into Screwhook (hcb+P, P). It's a simple thing to do but you need to confirm that the low punch hits on a counterhit before going into the Screwhook. Odds are even though the low punch hits, the opponent will try to counter with a low punch of their own or with another attack, in which case the Screwhook is gonna kill them and knock them down. But if the low punch is blocked or is just a normal hit and you still go for the screwhook then they can easily sidestep it and you'll get screwed.

Check out one of my matches as a reference... first round about 20 seconds in. Also, 50 seconds in you can see what happens if you don't hit confirm the first Screwhook hit. :P People can duck the second hit even if it's on a normal hit, so you have to make sure this goes into a counterhit if you want the knockdown.
http://www.youtube.com/watch?v=qFrwwDEObew

Here's another thing that works really well against faster characters (aka everyone except Jeffry :lol). I tend to use this a little too much against opponents so it can get pretty predictable but against new players this should be golden. Use his f+P, P attack, and if it's blocked, backdash and use b+K (his straight kick). Even if the second P is blocked it pushes people back enough that if they just throw out something as a counter the b+K is gonna hit. Obviously there are exceptions to this but Wolf's b+K is fast enough to snuff out a lot of counterattacks.

See round 2 here... Jacky tries to use f+P to counter but it doesn't have enough range to catch the backdash so Wolf's b+K hits him to end the round. In round 5 I tried the same flowchart again but the Jacky player was smart enough to remember what happened the last time I used it so even though I still hit him with b+K because he tried to move in, he adapted really quickly to this series of moves. You can also see in round 3 how I use K+G to cover Jacky's evade attempts, which was kind of a weakpoint of Wolf's in VF4.
http://www.youtube.com/watch?v=Hx-tGLGMqys

If you got any other questions about Wolf just post up and I'll give you some more stuff. Wolf, Goh and Lion are the characters I play so I know quite a bit about them.
 
Reno said:
low punch is gonna be your friend with Wolf if you need to defend against faster characters. That's one of the few dependable weapons Wolf has in this game. A common flowchart to follow is low punch into Screwhook (hcb+P, P). It's a simple thing to do but you need to confirm that the low punch hits on a counterhit before going into the Screwhook. Odds are even though the low punch hits, the opponent will try to counter with a low punch of their own or with another attack, in which case the Screwhook is gonna kill them and knock them down. But if the low punch is blocked or is just a normal hit and you still go for the screwhook then they can easily sidestep it and you'll get screwed.

Check out one of my matches as a reference... first round about 20 seconds in. Also, 50 seconds in you can see what happens if you don't hit confirm the first Screwhook hit. :P People can duck the second hit even if it's on a normal hit, so you have to make sure this goes into a counterhit if you want the knockdown.
http://www.youtube.com/watch?v=qFrwwDEObew

Here's another thing that works really well against faster characters (aka everyone except Jeffry :lol). I tend to use this a little too much against opponents so it can get pretty predictable but against new players this should be golden. Use his f+P, P attack, and if it's blocked, backdash and use b+K (his straight kick). Even if the second P is blocked it pushes people back enough that if they just throw out something as a counter the b+K is gonna hit. Obviously there are exceptions to this but Wolf's b+K is fast enough to snuff out a lot of counterattacks.

See round 2 here... Jacky tries to use f+P to counter but it doesn't have enough range to catch the backdash so Wolf's b+K hits him to end the round. In round 5 I tried the same flowchart again but the Jacky player was smart enough to remember what happened the last time I used it so even though I still hit him with b+K because he tried to move in, he adapted really quickly to this series of moves. You can also see in round 3 how I use K+G to cover Jacky's evade attempts, which was kind of a weakpoint of Wolf's in VF4.
http://www.youtube.com/watch?v=Hx-tGLGMqys

If you got any other questions about Wolf just post up and I'll give you some more stuff. Wolf, Goh and Lion are the characters I play so I know quite a bit about them.

Reno, do the rumours about VF5 getting an VF4:Evo-type upgrade with new characters have any truth to them?
 
I just got this Saturday from CC.

My big question is and I don't know if it's been answered, but where does the data from the quest mode opponents come from? I mean the player's name and the little messages.

Is that stuff taken from the servers or just randomly generated? Because I just played an CPU opponent with a GAF user name.

If you play quest mode and run into a player named jobber, let me know!

I use Vanessa who I transformed into Beyonce.
 
Has anyone else encountered problems when fighting online? Lately I've been having a problem where my character just stands there and blocks, and I can't get her to do anything else. This is even made worse when your character just winds up lying on the floor, and the person who is playing you just spams the up + a. UGH.
 
·feist· said:
I've always assumed an online multiplat VF5 Evo would happen, but where are you guys hearing this from?


Sorry, let me elaborate. For now, this will be for the Arcades and not the home consoles.
 
jobber said:
I just got this Saturday from CC.

My big question is and I don't know if it's been answered, but where does the data from the quest mode opponents come from? I mean the player's name and the little messages.

Is that stuff taken from the servers or just randomly generated? Because I just played an CPU opponent with a GAF user name.
Most of them are made up by SEGA, and other were included because of a contest among the press (see one of MarkMan's post in the previous page).

Dartastic said:
Has anyone else encountered problems when fighting online? Lately I've been having a problem where my character just stands there and blocks, and I can't get her to do anything else. This is even made worse when your character just winds up lying on the floor, and the person who is playing you just spams the up + a. UGH.
Lag, or is there something wrong with your controller?
 
I bought the game. I'll get a chance to play it when I get home tomorrow.

Any advice on starting out? I mean what's the best character to begin with, what's the best way to get half-decent at the game? Tips, ideas, thoughts etc?
 
xabre said:
I bought the game. I'll get a chance to play it when I get home tomorrow.

Any advice on starting out? I mean what's the best character to begin with, what's the best way to get half-decent at the game? Tips, ideas, thoughts etc?
Just pick a character you like best (by appearance or by moves, whatever), and start with the Dojo Mode. Then play the Quest Mode so you can practice how to execute your moves in an actual battle before you go online.
 
xabre said:
How balanced is the game BTW? Are there any obvious upper and lower tier characters?

Probably the most balanced fighter on the market. Tiers really don't mean much, it's really more about how well you know any given character. The huge number of moves means you're always outfitted with more than a few responses to any situation. Just pick a character that appeals to you, run through their move list and find good applications for a base set of techniques to try out on the quest mode. The AI from about 7th or 8th Dan onwards will start to punish the same kind of techniques that will get you punished in online play, so by that point you'll be able to pretty confidently hop into online play against other new players. Well, I assume so anyway, its quite hard for me to talk about the learning curve seeing as I've been playing Virtua Figher for nearly 13 years.
 
It is balanced enough to an extent. At the highest levels of play Arcadia mentions that any character can compete and win at the tournament level.

Btw this is the latest tier list out of Japan:

MarkMan said:
Virtua Fighter 5 Ver. C
Character Ranking
Arcadia Magazine - Dec. 2007
Thanks to Reno for helping translate!

S+ - Lei Fei, Kage, Vanessa, Eileen

A - Lau, Shun, Pai, Wolf, Brad, Akira

B - Goh, Aoi, Jeff, Jacky, Blaze

C - Lion, Sarah


Credit for scan = SDTEKKEN.... YES TEKKEN... We don't hate... ^_^

http://farm3.static.flickr.com/2097/1854696604_cc70f90936_o.jpg
 
Just tried this for the first time. Quick question, sorry if it's already been addressed. I have the Hori stick, and customized the controls so that I have A-guard, B-punch, X-kick. Worked perfectly in dojo and arcade. I went online and tried three unranked player matches, and in each of the three my controls were all fucked up. I didn't, for example, appear to have a kick button. Went offline and everything was fine again. Any ideas? My opponents didn't seem to have any issues.
 
Make sure you set up the controls for you stick on both player 1 and player 2 side in the controller options.
 
Had a few good matches with MicVlad last night. His Goh is a killer. I ate a ton of 50% damage grabs.

Oh and I unlocked some kickass stuff for Eileen. Blue hair(omg! ^_^ I'm a tard), a monkey tail, and a monkey staff. Also cleaned out the second arcade finally(It took forever getting that last guy to show up) picked up Conquerer rank(yes I'm playing normal difficulty, I'm a ponce), and did some other stuff.
 
Reno said:
low punch is gonna be your friend with Wolf if you need to defend against faster characters. That's one of the few dependable weapons Wolf has in this game. A common flowchart to follow is low punch into Screwhook (hcb+P, P). It's a simple thing to do but you need to confirm that the low punch hits on a counterhit before going into the Screwhook. Odds are even though the low punch hits, the opponent will try to counter with a low punch of their own or with another attack, in which case the Screwhook is gonna kill them and knock them down. But if the low punch is blocked or is just a normal hit and you still go for the screwhook then they can easily sidestep it and you'll get screwed.

Check out one of my matches as a reference... first round about 20 seconds in. Also, 50 seconds in you can see what happens if you don't hit confirm the first Screwhook hit. :P People can duck the second hit even if it's on a normal hit, so you have to make sure this goes into a counterhit if you want the knockdown.
http://www.youtube.com/watch?v=qFrwwDEObew

Here's another thing that works really well against faster characters (aka everyone except Jeffry :lol). I tend to use this a little too much against opponents so it can get pretty predictable but against new players this should be golden. Use his f+P, P attack, and if it's blocked, backdash and use b+K (his straight kick). Even if the second P is blocked it pushes people back enough that if they just throw out something as a counter the b+K is gonna hit. Obviously there are exceptions to this but Wolf's b+K is fast enough to snuff out a lot of counterattacks.

See round 2 here... Jacky tries to use f+P to counter but it doesn't have enough range to catch the backdash so Wolf's b+K hits him to end the round. In round 5 I tried the same flowchart again but the Jacky player was smart enough to remember what happened the last time I used it so even though I still hit him with b+K because he tried to move in, he adapted really quickly to this series of moves. You can also see in round 3 how I use K+G to cover Jacky's evade attempts, which was kind of a weakpoint of Wolf's in VF4.
http://www.youtube.com/watch?v=Hx-tGLGMqys

If you got any other questions about Wolf just post up and I'll give you some more stuff. Wolf, Goh and Lion are the characters I play so I know quite a bit about them.


Thank you muchly! I'm gonna give those strats a try. I'm having a lot of fun playing Goh, so i'll probably have plenty of questions once I feel confident enough to take him online.
 
do characters have more to unlock other then what is initially in the shop? Ex. do more items become available to buy other then the ones you can see in the beginning?
 
MicVlaD said:
Lag, or is there something wrong with your controller?

I don't know exactly what the deal is. I think it may be my controller, actually. Maybe lag? Maybe both? Regardless, it's cost me a couple matches so far and it's really, really frustrating.
 
Kingpen said:
do characters have more to unlock other then what is initially in the shop? Ex. do more items become available to buy other then the ones you can see in the beginning?

Nope, however you get a ton of items through regular matches/some tournaments.
 
Barkley's Justice said:
can someone answer this: do the arcades in quest mode ever end? for example, i keep playing all the challengers but i never seem to "beat" any of the arcades; the fighters just keep coming and coming. am i wrong to presume they actually end at some point?
You can play in the same arcade endlessly, as the same fighters will keep showing up. It is possible to 'clear' an arcade, that is, beat every player that frequents that arcade. In the match-up screen, the little yellow star next to the challenger's name indicates that you have beaten them.

Don't expect to clear an arcade until you pass the Dan levels (the Champions, Warriors, and such won't come out until them).
 
Has anyone cleared an arcade?

I'm trying to just clear the beginner's arcade but there's a neverending stream of non-starred players and I'm like 80 fights in.
 
Grifter said:
Has anyone cleared an arcade?

I'm trying to just clear the beginner's arcade but there's a neverending stream of non-starred players and I'm like 80 fights in.

Go to the world map view, press start, then select the "status" option. From there, you can get a list of every rival sorted by arcade, along with a percentage completion for that arcade. You can therefore see exactly how many fighters you have left to defeat in each arcade. Handy when you're going after the achievements for clearing the arcades. Also, if you enter an arcade screen and your choice of 3 matchups all have a star beside them, you can exit and then enter the arcade again to get another 3 random matchups that may have an unstarred fighter among them. I just finished off the beginner's arcade today, still have a shit-ton of work to do and I have no idea where I stand in terms of items.

Is there a site that lists all of the items you can win?
Seconding this request!
 
Maztorre said:
Go to the world map view, press start, then select the "status" option. From there, you can get a list of every rival sorted by arcade, along with a percentage completion for that arcade. You can therefore see exactly how many fighters you have left to defeat in each arcade. Handy when you're going after the achievements for clearing the arcades. Also, if you enter an arcade screen and your choice of 3 matchups all have a star beside them, you can exit and then enter the arcade again to get another 3 random matchups that may have an unstarred fighter among them. I just finished off the beginner's arcade today, still have a shit-ton of work to do and I have no idea where I stand in terms of items.


Seconding this request!
So i am looking for un-starred names? I played in an arcade last night for 60+ wins thinking maybe the next guy will be the last :lol
 
twinturbo2 said:
More like some controllers got broken, amirite???

No because those are arcade matches. :P You won't find a lot of those character items in the 360 version since they were recently added to the arcade rev...
 
Reno said:
No because those are arcade matches. :P
Someone can snap a joystick in frustration, right?
You won't find a lot of those character items in the 360 version since they were recently added to the arcade rev...
Well, Sega did kinda promise DLC eventually, I think...
 
Those custom intros are effin awesome. I love intros and victory poses! People always skip them.

Sega is so stupid btw.
 
Just curious if anyone here added me on Live... I've got a FR from a tag I don't think I've seen before. Just thought it was sort of odd and random.. said person was playing VF5, so I thought it might have been someone I'd matched up with, but I checked my recent game list and didn't see that person.
 
twinturbo2 said:
Someone can snap a joystick in frustration, right?

Well, Sega did kinda promise DLC eventually, I think...

Actually, the DLC is up now. 3 new items per character..... 300points.

Not to be a bitch, but any time new items are available in the arcades..... they're free. :p
 
Reno said:
Actually, the DLC is up now. 3 new items per character..... 300points.

Not to be a bitch, but any time new items are available..... they're free. :p
Okay, taking a look now. I'll probably skip those if they're not needed for the "collect all items for one character" achievement. Getting the orbs and items are a little easier than I thought, since item battles happen pretty often for me.
 
twinturbo2 said:
Okay, taking a look now. I'll probably skip those if they're not needed for the "collect all items for one character" achievement. Getting the orbs and items are a little easier than I thought, since item battles happen pretty often for me.
He was joking. ;p

EDIT: oh wait, so the packs do exist?
 
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