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Just to add to the confusion the cover of EDGE magazine really wants to fuck with us too.
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All of this sounds very promising, good (confusing?) times ahead.
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Just to add to the confusion the cover of EDGE magazine really wants to fuck with us too.
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You did see this, right?
http://www.youtube.com/watch?v=UYgLFt5wfP4
Oh and you should see me in person! Almost lifelike.
You can see individual strands of hair popping out of the bandages when he moves his head down.
No way this is CG... yall are delusional
Circumstantial evidence is circumstantial, but it does pile up rather quickly:
a) multiple examples in this thread of incredible real-time face rendering
b) kojima's recent push to show the photorealism of the fox engine, including facial rendering
c) as I mentioned above, the dark, empty background and bandages would reduce the processing power needed to render such detail in the few exposed facial parts
d) keighley and mogren never in the same frame
e) the obvious mystery / fakery around mogren
f) Kojima
I'm enough of a lurker that no one will probably care if I stake a claim here, but I feel confident that this is not only a demo of Fox Engine, but that the whole "what is real/generated" thing will tie into MGS5 as a theme much like gene/meme/scene in the previous games.
While not strictly CG related, this is a theme that's been going around a lot in film lately. See Joaquin Phoenix's I'm Still Here, Exit Through the Gift Shop, and Certified Copy. I wouldn't be surprised to see Kojima exploring this theme while promoting the technological leap of his new engine.
People who think that the actor playing Joakim was CG need to get their eyes checked. The one prime reason why some may feel that he is a CG character may have to do with the black t-shirt he was wearing, essentially making him look a floating head from time to time.
One can tell that it isn't CG by seeing that numerous little random twitches and movements on his face and of his head respectively. To this day, even in movie CGs, this constant twitches/little jerks that encompasses all primary movements have not been properly replicated.
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This doesn't look like real hair to me.
Even when he's handing him the ipad? It's extremely awkward, you can't even tell who is holding it.People need to stop mentioning Mogren and Keighley never being in the same frame as evidence, it's a pretty common practice.
The thing with hair, is it's hard to animate realistically. However, his hair never moves, it's completely still. Even that one strand, from what I can tell.?? how does that not look like real hair.
Hair is the hardest thing to do. NO game gets hair to look good. We know kojima has good face tech, but we haven't heard anything about hairtech.
Even tressfx looks terribly unreal.
That is clearly real hair. Why would they bother to animate a single strand?
I think Geoff is CG.
Anyways in all seriousness the part where hes showing stuff on the Ipad. His hand is clearly not CG. I think the guy just has weird facial skin and acts awkward.
Circumstantial evidence is circumstantial, but it does pile up rather quickly:
a) multiple examples in this thread of incredible real-time face rendering
b) kojima's recent push to show the photorealism of the fox engine, including facial rendering
c) as I mentioned above, the dark, empty background and bandages would reduce the processing power needed to render such detail in the few exposed facial parts
d) keighley and mogren never in the same frame
e) the obvious mystery / fakery around mogren
f) Kojima
I'm enough of a lurker that no one will probably care if I stake a claim here, but I would not be surprised if this is not only a demo of Fox Engine, and that the whole "what is real/generated" thing will tie into MGS5 as a theme much like gene/meme/scene in the previous games.
While not strictly CG related, this is a theme that's been going around a lot in film lately. See Joaquin Phoenix's I'm Still Here, Exit Through the Gift Shop, and Certified Copy. I wouldn't be surprised to see Kojima exploring this theme while promoting the technological leap of his new engine.
But then again, why would a modeller miss such an obvious detail and at the same time design everything else so incredibly life-like?not saying its cg, but i have never seen eyes that pure white, with no red in the corners.
I'm just saying I believe it to be equally likely.Guys, you can't be serious in believing this is CG.
?? how does that not look like real hair.
Hair is the hardest thing to do. NO game gets hair to look good. We know kojima has good face tech, but we haven't heard anything about hairtech.
Even tressfx looks terribly unreal.
That is clearly real hair. Why would they bother to animate a single strand?
Guys, you can't be serious in believing this is CG.
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The way his eye bulge does not look natural. The way the skin conforms around the eyes when he makes that expression makes me think there's something to this all.
not saying its cg, but i have never seen eyes that pure white, with no red in the corners.
I'm just saying I believe it to be equally likely.
Guys, you can't be serious in believing this is CG.
Kojima likes to mislead people Why would they show a bunch of hair? makes no sense or do you think the guys who bandaged him got lazy? I'm really not sure dude.
The problem is that this video seems so pointless, that the ultimate conclusion is that it must have some greater purpose. Something like what's being speculated is a perfect Kojima-like troll. Epic.
We already know both are CG. Geoffs eyes are even more white!
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It doesn't need to be real time, and I wouldn't believe for a second that it was. But it could be prerendered.No chance. No consumer level hardware has the juice to power something like that in real-time.
Given that the camera doesn't pan but rather cuts away to the iPad, the hand not being CG is irrelevant.
That's the same eye.
OMG Geoff was interviewing HIMSELF confirmed.
We already know both are CG. Geoffs eyes are even more white!
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The problem is that this video seems so pointless, that the ultimate conclusion is that it must have some greater purpose. Something like what's being speculated is a perfect Kojima-like troll. Epic.
If thats the case then its cheap, just show off the face but then clearly give away the fact they cant make good looking CG hands. Cover that up by jumping to a shot of real hands? Meh not buying it.
In the trailer, the snake lookalike's hair is sticking out in almost exactly the same places.because the guy bandaged his head, knowing his face was facing the camera, maybe didn't realize you could see his hair sticking out. Maybe it was a quickly put together PR stunt.
Why would an animater animate hair? Why not just make the bandages go around the whole head perfectly? would be a whole lot easier.
I think one of those options sounds much more likely.
hype is never pointless
That's just desperation from the Half-Life fanbase, and given how obtuse Valve ARGs get trying to draw blood from a stone seems normal.
No one said that it's necessarily real-time or part of a game. It might just show the rendering capabilities of the engine.No chance. No consumer level hardware has the juice to power something like that in real-time.