- May 25, 2007
Beat the game. Seems like plenty of more stuff to go back for. Working my way through missions now. Mission 8 on Normal is kicking my ass.
And since "お姉ちゃん", or "Onee-chan" is part of a part of speech that we don't really even have (it's sort of an honorific, although I'm not sure if it applies when it's clustered in such a way,) even the literal translation of "little sister" doesn't really work.
Plus "Sword-Fighting Little Sister" would probably raise more eyebrows than what they ended up putting on the box. A Japanese name keeps the series under the radar without too many people getting squicked by there being a game about half-naked girls slicing zombies up with swords.
If you're having trouble, farm mission 7 (kill 6 Ogres).
Actually, "onee-chan" is BIG sister, not little sister. Little sister is "imouto" or "imouto-chan."
So it would be a wee bit less squicky in that sense, at least.
And "chan" isn't really honorific, it's... friendly and personal. It's a name ending you use to address someone who's younger than you, someone you think is cute, or (if you're a girl) a BFF or actual sister (which is, I think, what they were going for).
"chan" is rarely used on men, and is rarely said by men except to their own family members or, like, MAYBE their girlfriends. If they have a really lovey-dovey relationship.
...The More You Know!
Some people use the "kun" suffix/attachment similarly to "chan" and both are interchangeable for most but not all situations. Really depends on the context of the people involved in the exchange.
"kun" has a similar feel to it, but it's a bit more masculine -- you generally use it only to refer to young boys, or to tomboyish girls. You can almost think of "chan" and "kun" as the female and male equivalents of one another, though a Japanese woman will typically be happier to be called "chan" than a Japanese man will be to be called "kun," since girlish cuteness is considered a desirable trait for Japanese women but... not so much boyish cuteness for Japanese men.
Foreign culture gender roles, and the way language was built around them, can be a rather interesting subject!
"kun" doesn't necessarily apply to "tomboyish" girls.
If you're having trouble, farm mission 7 (kill 6 Ogres).
Leave 1 or 2 ogres alive and kill the rest of the enemies. With a little practice, you can get 20/25k every 5 minutes.
Upgrade your weapons and become unstoppable.
Aya's last extacy art is summoning swords like Vergils. She also can chuck them as well. The game has hidden shit. I was trying to show ya in party chat.
I'm not even talking about an Ecstasy move - haven't yet bought any of those; been focusing on rings and weapons. Might be a skill you need to buy. But just hold down the circle button. Instead of throwing her knives out rapidly, she summons a vast glowing flock of them that appear in formation around her, then you fire them all at once.
Do you know what DLC the Japanese release got? I'm assuming the costumes that are labelled DLC in the artbook - was there anything else?
Damn. some of those outfits are niceCheck out for yourself. I would recommend you open in an incognito browser window in chrome otherwise it'll prob just redirect you to the english store instead of the JP one. https://store.playstation.com/#!/ja-jp/%e3%82%b2%e3%83%bc%e3%83%a0/%e3%81%8a%e5%a7%89%e3%83%81%e3%83%a3%e3%83%b3%e3%83%90%e3%83%a9z2-%ef%bd%9e%e3%82%ab%e3%82%aa%e3%82%b9%ef%bd%9e/cid=JP0367-CUSA00889_00-ANEZ2GAME0000000%3AADD-ONS?EMCID=jGMstrosusume_cpn_42096150402SRWZ3
I'm really on the fence with this game. I'll assume it's at least as good as The Oneechanpon: The Oneechan 2 Special Edition for the PS2? To date it's the only one worth a damn in my opinion, but it sounds like this newish version is as good or better.
I just don't know what to do, wait for the retail banana edition price to drop, or just get the downloadable edition now (I've got around $20 on my account). I'm just worried the new retail versions might get hard to come by. Not that I really need the physical extras but for $10 more why not? Then I'm also wondering if I should do the best buy gamers club thing, but I really don't buy new games that often.
Damn. some of those outfits are nicelewd
Perhaps I should just get the digital version and use the money I save to get DLC later on, assuming they release some stuff I might like.
It's damn awesome, been playing the shit out of it since getting it, it's mega fun the controls is top notch. Graphically it's not amazing but it's sharp and the characters look great and yes plenty of nice outfits. I'd get the retail release the art book that comes with it is thick and fantastic, and the album supposedly has all the music from all the previous games too.
How would you guys say the "feel" of this game is?
By that I mean, "warriors-style" games seem to play really differently depending on how much weight both your attacks and the enemies themselves are conveyed with. Love Hyrule Warriors as there was just enough weight to it all but couldn't get into Warriors Orochi 3 as everything felt to light and paper thin.
Hope that makes sense.
You played the entire thing without using refresh? Haha, that must've been frustrating.
Yeah, I gave Saaya the "Blood Repelent Ring" to slow down the blood on the chainsaw. Though, I don't use Saaya at all at this point. She feels like the weakest character of the game for me.Yeah, I figured it was a gimmick to encourage switching characters, though some weapons (chainsaw) got inappropriately damaged quickly...this makes much more sense.
I think you are using those two wrong. They are not Kagura, no Kagura is the Dante/Vergil of this game far too much mechanics, so much tools fastest and hardest hitting character in the game, but when you get down cool combos and the tag cancels, the speed of the other two's attacks mean nothing, you nail the cancel they come out quicker and let a rip. Also use Saya's sub weapon as well as the chainsaw and the fists. The Fists are very good on certain enemies, don't discount them. As for Saki, unless you are parrying mid combo you don't see the complete nuttiness of that girl as well as her finishers, they are fast and great for crowd clearing and dismemberment. Also her Ecstasy arts are some of the best in the game for damage.Saaya and Saki are the worst characters IMO, chainsaw is soooo sloowww and the fists are just terrible in most situations compared to the wide area slashes of Aya and Kagura.
Also I remember finding it bad, but starting again on Hard reminded me just how terrible the game starts off. Especially the Saaya/Saki section. Takes FOREVER, very few enemies, extremely spread apart, the exact opposite of what makes the game fun. I don't know what they were thinking. I imagine a lot of people are going to quit/trade in after less than an hour that would have enjoyed it after say chapter 4. Just remove the entire section of the game before the "select a stage" thing and the game is better IMO. Alternately, tighten up the barrier walls in the "sea of blood" area and like quadruple the number of enemies, but leave them braindead. Only marginally harder, 10x more fun.
Also what is with Saaya's "punch the ground" super? The rocket fist one is largely the same but homes and does way more damage.
You have it right you use her as crowd control. The Chainsaw if for being grops and gathering up blood, you use it and the fists in combinations. There is a mission in the game where only fists do damage I will stream that later today to show how nutter those two girls are.I dunno I like Saaya. Her chainsaw is slow but its great for crowd control and really easy to get blood for transformations. There's no contest that Kagura is entirely OP. But I like her lil' sis just fine.
It's only during the cool finishers, which in turn only happen if you cool all hits in a combo. When the screen slows down you change characters and the next will come up and automatically do their finisher. You can link all 4 that way.