Bboy AJ
My dog was murdered by a 3.5mm audio port and I will not rest until the standard is dead
See updates in second post below.
I've noticed not many on GAF use OnLive, but maybe if I keep this thread up to date, others will be interested. For those that don't know, OnLive is a gaming service that plays video games through the cloud. You buy a license to use the game and the game isn't played on your computer. Rather, the game is being run on computers in San Francisco (I think) and it is streamed to your computer as a video. It's an awesome concept and I fell in love with it right away.
I am a founding member but didn't really get into the service until Homefront came out. OnLive had a deal where you could buy HF, get a MicroConsole ($100) and Metro: 2033 for free. I hate playing games on my computer so I jumped on it and have been happy ever since. OnLive, has been amazing to its community as of late.
Their deals are non-stop. Every Friday, they have $5 games. Yesterday, Batman: AA was on sale for $5. They also had a 75% off coupon that was spread through word of mouth. I bought Assassin's Creed: Brotherhood for $13. You could also get Homefront for $13. Also, on basically every holiday, several games go on sale.
Here are the games I own and how much I paid for them:
An achievement system was just released a couple of days ago. To encourage its members, anyone who gets 2500 points gets 50% off any game. Anyone who gets 5000 points gets a free game. Further, games with achievements are on sale right now, too.
Voice chat was released not too long ago. Friends lists exist. Things aren't as tight as XBL just yet.
Every Tuesday is a multiplayer gaming community night. The community is small so OnLive does things like that to get people to play together.
Not everything is peaches. Homefront, in particular, is a bit buggy. There are no dedicated servers just yet. Games are limited to only 16 players. Not every map on other platforms is available (yet?). Your controls don't save and you have to remap them every time you play. This huge issue has been going on since release and I am pissed it hasn't been fixed yet. But patches are released in the background and the company responds well to its customers.
I've been schilling for this company for awhile, to the point of being accused of being a viral marketer. Not true. I just love the idea of OnLive and hope it succeeds. I'm a founding member for OnLive and have kept up with it since it started. But I have noticed OnLive is making a big, big push in the past few weeks. If you're at all interested in the idea, jump on. Things are changing for the better and I believe the company is working hard to improve its service and foster its community.
-------------
Thanks to thehillissilent for the more information OP info below:
OnLive is a cloud computing, gaming-on-demand platform. The games are synchronized, rendered, and stored on remote servers and delivered via the Internet through interactive 720p video.
The service is available using the following devices: (The upcoming Universal controller will be compatible with these devices)
PC (Windows XP, Vista, 7)
Intel-based Macs (OS X 10.5.8 or later)
OnLive Game System (connected to HDTV)
The service is coming soon to the following devices: (The upcoming Universal controller will be compatible with these devices)
IPad/Iphone/Ipod Touch (OnLive viewer app is currently available)
Andriod Tablets and Phones
HDTVs (with Integrated OnLive service)
Bluray Players (with Integrated OnLive service)
Set-Top Boxes (with Integrated OnLive service)
OnLive sells games a la carte or users can sign up for "optional" subscription called the Playpack (explained in detail below). OnLive doesn't have mandatory subscription fees (they dropped the fee in October before anyone paid)
The Playpack is an "optional" subscription where users pay a monthly fee ($9.99) for unlimited access to "recent, classic and indie titles" in the OnLive library. New releases are excluded from the Playpack.The Playpack currently has over 60 titles.
All games including Playpack (over 100 games total) have free 30 minutes demos
Service Availability: OnLive has only officially launced in the US where datacenters are located in in Santa Clara, California and Virginia, and Dallas. Additional Datacenters might be set up in Chicago and the Seattle, Washignton area. OnLive will officially launch in the fall in the UK ans servers will also be located in Luxemborg for access throughout Europe
Network requirements:
The service requires a 3 Mbit/s Internet connection (5 Mbit/s recommended) with low latency. They will be lowering the requirement to 2mbps soon. The requirement will range from .5mbps-2mbps for Tablets/Smartphones. Make sure that you go to pingtest.net or speedtest.net to see true throughput of you ISP plan. Don't go by advertised speeds.
Wifi is currently in beta. Wired connected is recommended
I've noticed not many on GAF use OnLive, but maybe if I keep this thread up to date, others will be interested. For those that don't know, OnLive is a gaming service that plays video games through the cloud. You buy a license to use the game and the game isn't played on your computer. Rather, the game is being run on computers in San Francisco (I think) and it is streamed to your computer as a video. It's an awesome concept and I fell in love with it right away.
I am a founding member but didn't really get into the service until Homefront came out. OnLive had a deal where you could buy HF, get a MicroConsole ($100) and Metro: 2033 for free. I hate playing games on my computer so I jumped on it and have been happy ever since. OnLive, has been amazing to its community as of late.
Their deals are non-stop. Every Friday, they have $5 games. Yesterday, Batman: AA was on sale for $5. They also had a 75% off coupon that was spread through word of mouth. I bought Assassin's Creed: Brotherhood for $13. You could also get Homefront for $13. Also, on basically every holiday, several games go on sale.
Here are the games I own and how much I paid for them:
Code:
Homefront: $60 and another $10 for s/h for a free console ($100 value)
Metro: 2033: $0
Assassin's Creed: Brotherhood: $13
Braid: $3
Trine: $1
Voice chat was released not too long ago. Friends lists exist. Things aren't as tight as XBL just yet.
Every Tuesday is a multiplayer gaming community night. The community is small so OnLive does things like that to get people to play together.
Not everything is peaches. Homefront, in particular, is a bit buggy. There are no dedicated servers just yet. Games are limited to only 16 players. Not every map on other platforms is available (yet?). Your controls don't save and you have to remap them every time you play. This huge issue has been going on since release and I am pissed it hasn't been fixed yet. But patches are released in the background and the company responds well to its customers.
I've been schilling for this company for awhile, to the point of being accused of being a viral marketer. Not true. I just love the idea of OnLive and hope it succeeds. I'm a founding member for OnLive and have kept up with it since it started. But I have noticed OnLive is making a big, big push in the past few weeks. If you're at all interested in the idea, jump on. Things are changing for the better and I believe the company is working hard to improve its service and foster its community.
-------------
Thanks to thehillissilent for the more information OP info below:
OnLive is a cloud computing, gaming-on-demand platform. The games are synchronized, rendered, and stored on remote servers and delivered via the Internet through interactive 720p video.
The service is available using the following devices: (The upcoming Universal controller will be compatible with these devices)
PC (Windows XP, Vista, 7)
Intel-based Macs (OS X 10.5.8 or later)
OnLive Game System (connected to HDTV)
The service is coming soon to the following devices: (The upcoming Universal controller will be compatible with these devices)
IPad/Iphone/Ipod Touch (OnLive viewer app is currently available)
Andriod Tablets and Phones
HDTVs (with Integrated OnLive service)
Bluray Players (with Integrated OnLive service)
Set-Top Boxes (with Integrated OnLive service)
OnLive sells games a la carte or users can sign up for "optional" subscription called the Playpack (explained in detail below). OnLive doesn't have mandatory subscription fees (they dropped the fee in October before anyone paid)
The Playpack is an "optional" subscription where users pay a monthly fee ($9.99) for unlimited access to "recent, classic and indie titles" in the OnLive library. New releases are excluded from the Playpack.The Playpack currently has over 60 titles.
All games including Playpack (over 100 games total) have free 30 minutes demos
Service Availability: OnLive has only officially launced in the US where datacenters are located in in Santa Clara, California and Virginia, and Dallas. Additional Datacenters might be set up in Chicago and the Seattle, Washignton area. OnLive will officially launch in the fall in the UK ans servers will also be located in Luxemborg for access throughout Europe
Network requirements:
The service requires a 3 Mbit/s Internet connection (5 Mbit/s recommended) with low latency. They will be lowering the requirement to 2mbps soon. The requirement will range from .5mbps-2mbps for Tablets/Smartphones. Make sure that you go to pingtest.net or speedtest.net to see true throughput of you ISP plan. Don't go by advertised speeds.
Wifi is currently in beta. Wired connected is recommended