equippedwithtowel
Member
Zelda can be cute.
Just WW cute, not SS cute.
And I liked, SS. Just not that much.
Just WW cute, not SS cute.
And I liked, SS. Just not that much.
Out of interest, what was the last game that Miyamoto was 100% in charge of? I know he keeps an eye on pretty much everything these days, but it feels like it's been a while since I've played a 'Miyamoto game'.
: If Miyamoto really believes in Koizumi and is wiling to relinquish more control of the Mario series to him, he needs to back off next time the man wants to add more cut scenes to 3D Mario.
I haven't played MM since it first came out so I'm pretty sure that its nothing but nostalgia at this point guiding my opinion, but... I wish whoever directs the next Zelda's would just take inspiration from MM. I thought every facet of the game was very strong and that's amazing considering OOT was pretty damn strong too.
I bought MM on VC a few months ago. I want to see how it holds up for me...
One thing that makes Zelda good/stand out is that it doesn't follow some generic ass dungeons & dragons formula that all Western games rehash since decades.
It was always cartoony and shit, even the darker entries like Majoras Mask. It needs that unique perspective, we have more than enough crap on the market that's standard fantasy. Though yes, there's times when they might have went overboard (not with Tingle though :])
When the Hell did a mainline Mario game need a story? We have stories in the RPG games!Man I wish he would. My biggest gripe with mario platformers these days is that the story isn't even existant. I would love me a ratchetesque mario.
I know Nintendo have younger people working for them, but Miyamoto still mentioned the Group managers when asked "who his star apprentices are". So that's telling.But they aren't the new line of directors. Not even the new line of producers. They've all been group manager and producers for about 10 years. The actual new line of directors are younger. Koichi Hayashida. Hidemaro Fujibayashi. Takayuki Shimamira. Shigefumi Hino. Kosuke Yabuki, Daiki Iwamoto, Etc.
No, it wasn't always "cartoony". The saturday morning cartoon feel has only been present since WW. Prior to that the series had the grim dark fairy tale look nailed.
Honestly if you think the hand-holding in Skyward Sword was bad I hope you never play Dream Team. It makes Skyward Sword look like Ghouls'N'Ghosts.I think the Zelda franchise is just fine except for the aggressive hand-holding in SS. If they tone that down, it will all be fine. I'm not saying Aonuma is god, but he can make a good Zelda game for sure.
I don't know how much influence Miyamoto had on individual Zelda games though. Maybe he was what saved those games, maybe he was the cause for the worst aspects of them, maybe it was neither of those. But if Miyamoto says Aonuma doesn't need him, sure.
lol. Only MM was real dark and even that was full of weird looking cartoon characters that you wouldn't find anywhere near your typical fantasy RPG. And even when the machines didn't allow for a proper graphical representation, the artworks were always anime-esque.
Look through Hyrule Historia, the only game close to ,,grim fairy tale'' is TP.
No, it wasn't always "cartoony". The saturday morning cartoon feel has only been present since WW. Prior to that the series had the grim dark fairy tale look nailed.
Honestly if you think the hand-holding in Skyward Sword was bad I hope you never play Dream Team. It makes Skyward Sword look like Ghouls'N'Ghosts.
I'm guessing that we have no idea who is directing Zelda Wii U? Aonuma is obviously producing, but I'd be happy for Hidemaro Fujibayashi to return and give it another crack. Skyward Sword had a lot of great stuff going on, as did Minish Cap.
That pink bunny you turn into in ALTTP sure was grim and dark
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?
My heart aches for those who do not appreciate Skyward Sword.
Truly they are lost.
I hope the next Zelda is groundbreaking. This series needs it.
What they said they were trying to focus on seem like a good direction.
I love Skyward Sword, I think it had the best gameplay out of any Zelda game but I can definitely understand why some didn't like it. Nintendo needs to listen to the fans this time. They need to build a large epic Zelda with a vast overworld. I am not sure if Aonuma is even interested in that vision. If not he needs to be moved to another project.
This may sound too harsh but I think Nintendo entirely is not in need of Miyamoto anymore. I also think Zelda may not need Aonuma either. In fact I am quite sure that what Zelda needs is not having Aonuma.
Then watch the sales for WW HD and A Link Between Worlds. The first comes to a console desperately in need of good games and the latter to a console in its absolute prime. If those don't sell well, I think we can confirm that interest in the franchise is at an all time low?
The new Wii U Zelda will be the final nail in the coffin, I will make that prediction right here. And I'd gladly eat crow for that, I'd make a goddamn crow stew if it means seeing the series go back to the greatness it once had.
Nintendo needs to listen to the fans this time. They need to build a large epic Zelda with a vast overworld. I am not sure if Aonuma is even interested in that vision. If not he needs to be moved to another project.
They need to look to lttp and use that as the blueprint for future next gen Zelda's.
A proper open, flowing world that feels lived in please.
Also, 20 years ago I was satisfied with just 1 village to explore but not in this century.
Next Zelda needs at least 5 villages.
My heart aches for those who do not appreciate Skyward Sword.
Truly they are lost.
It would be interesting if Nintendo partnered with Monolith's core development studio to work on a massive, open-world Zelda.
Monolith Soft played a major part in the development of Skyward Sword, but that's just the support studio. I'm talking about the part of Monolith Soft that developed Xenobade and is now working on X.
They need to look to lttp and use that as the blueprint for future next gen Zelda's.
A proper open, flowing world that feels lived in please.
Also, 20 years ago I was satisfied with just 1 village to explore but not in this century.
Next Zelda needs at least 5 villages.
Tekkie said:Then watch the sales for WW HD and A Link Between Worlds. The first comes to a console desperately in need of good games and the latter to a console in its absolute prime. If those don't sell well, I think we can confirm that interest in the franchise is at an all time low?
I am aware. I have a pre-ordered copy of the N64 release (gold cartridge.) I'm looking at it retrospectively in comparison with other 3D Zeldas. It's definitely the safest. It had amazing scope, but mechanically and story wise it's very very safe.
Pikmin 3 is proof alone that Miyamoto has far from lost his touch. Anybody who says otherwise is lost.
As to Zelda itself, there is plenty of talent at nintendo to handle Zelda. Anouma, i think, is a great director for the series.
There is nothing wrong with whimsical, odd or cartoonish characters. As fans of "cute" have pointed out the the Zelda franchise has always had them. The difference between now and older Zelda's is that the "cute" stuff used to be used sparingly in a semi serious high fantasy medieval setting. It was almost tongue in cheek, giving a little wink to the player, breaking the forth wall kind of thing. Now entire games are based around these "cute" characters and the semi serious high fantasy stuff is used sparingly or not at all.
The older stuff was still colourful and cartoony yet still respected the fact that Hyrule is a high fantasy world compared to the newer stuff where anything goes.
[]http://i.imgur.com/mLigwMP.jpg
Here is an example of bad "cute" that clashes with the Hyrule.
[]http://i.imgur.com/vlN7gWQ.jpg
VS[/]
Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
[]http://i.imgur.com/ZXMXMhG.jpg[/]
There is nothing wrong with whimsical, odd or cartoonish characters. As fans of "cute" have pointed out the the Zelda franchise has always had them. The difference between now and older Zelda's is that the "cute" stuff used to be used sparingly in a semi serious high fantasy medieval setting. It was almost tongue in cheek, giving a little wink to the player, breaking the forth wall kind of thing. Now entire games are based around these "cute" characters and the semi serious high fantasy stuff is used sparingly or not at all.
The older stuff was still colourful and cartoony yet still respected the fact that Hyrule is a high fantasy world compared to the newer stuff where anything goes.
![]()
Here is an example of bad "cute" that clashes with the Hyrule.
![]()
VS
Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
![]()
Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
I love Skyward Sword, I think it had the best gameplay out of any Zelda game but I can definitely understand why some didn't like it. Nintendo needs to listen to the fans this time. They need to build a large epic Zelda with a vast overworld. I am not sure if Aonuma is even interested in that vision. If not he needs to be moved to another project.
So did this game not happen or something
The "rules" are defined by the game's creators not you
There is nothing wrong with whimsical, odd or cartoonish characters. As fans of "cute" have pointed out the the Zelda franchise has always had them. The difference between now and older Zelda's is that the "cute" stuff used to be used sparingly in a semi serious high fantasy medieval setting. It was almost tongue in cheek, giving a little wink to the player, breaking the forth wall kind of thing. Now entire games are based around these "cute" characters and the semi serious high fantasy stuff is used sparingly or not at all.
The older stuff was still colourful and cartoony yet still respected the fact that Hyrule is a high fantasy world compared to the newer stuff where anything goes.
![]()
Here is an example of bad "cute" that clashes with the Hyrule.
![]()
VS
Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
![]()
Thsi is all a bunch of nonsense. Random hand picked screenshots and artwork to suit a flimsy argument
I don't think its harsh at all, especially after the way he ruined Paper Mario: Sticker Star.
Zelda can be cute.
Just WW cute, not SS cute.
And I liked, SS. Just not that much.