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ONM: Miyamoto: "Eiji Aonuma doesn't need me anymore."

I think the Zelda franchise is just fine except for the aggressive hand-holding in SS. If they tone that down, it will all be fine. I'm not saying Aonuma is god, but he can make a good Zelda game for sure.

I don't know how much influence Miyamoto had on individual Zelda games though. Maybe he was what saved those games, maybe he was the cause for the worst aspects of them, maybe it was neither of those. But if Miyamoto says Aonuma doesn't need him, sure.
 
Out of interest, what was the last game that Miyamoto was 100% in charge of? I know he keeps an eye on pretty much everything these days, but it feels like it's been a while since I've played a 'Miyamoto game'.

Did you play Pikmin 3?

He's the general producer of that game and by far had the most hands on he's had of a game in a long time. And the game is absolutely fantastic.
 
: If Miyamoto really believes in Koizumi and is wiling to relinquish more control of the Mario series to him, he needs to back off next time the man wants to add more cut scenes to 3D Mario.

Man I wish he would. My biggest gripe with mario platformers these days is that the story isn't even existant. I would love me a ratchetesque mario.
 
I haven't played MM since it first came out so I'm pretty sure that its nothing but nostalgia at this point guiding my opinion, but... I wish whoever directs the next Zelda's would just take inspiration from MM. I thought every facet of the game was very strong and that's amazing considering OOT was pretty damn strong too.

I bought MM on VC a few months ago. I want to see how it holds up for me...
 
I haven't played MM since it first came out so I'm pretty sure that its nothing but nostalgia at this point guiding my opinion, but... I wish whoever directs the next Zelda's would just take inspiration from MM. I thought every facet of the game was very strong and that's amazing considering OOT was pretty damn strong too.

I bought MM on VC a few months ago. I want to see how it holds up for me...

The only thing that doesn't hold up is the game's introduction, but it was tasked with introducing a lot of concepts and it's in replays that it doesn't hold up. If your already familiar with the world and the mechanics of the game, the first three day cycle you're forced to go through is a bit of a slog. It would have been nice to include some option to abridge this section (like letting Link sleep through a day or two). Maybe they will address this in the eventual 3DS remake.
 
I hope the next Zelda is groundbreaking. This series needs it.
What they said they were trying to focus on seem like a good direction.
 
So Miyamoto only directed Ocarina of Time...?

Can't say I can't trust him then. He's a genius clearly. But Eiji Aonuma can deliver as well.

Wind waker, Twighlight Princess and Majora's Mask were all amazing games (MM is still better than Oot imo).
 
One thing that makes Zelda good/stand out is that it doesn't follow some generic ass dungeons & dragons formula that all Western games rehash since decades.
It was always cartoony and shit, even the darker entries like Majoras Mask. It needs that unique perspective, we have more than enough crap on the market that's standard fantasy. Though yes, there's times when they might have went overboard (not with Tingle though :])

No, it wasn't always "cartoony". The saturday morning cartoon feel has only been present since WW. Prior to that the series had the grim dark fairy tale look nailed.
 
But they aren't the new line of directors. Not even the new line of producers. They've all been group manager and producers for about 10 years. The actual new line of directors are younger. Koichi Hayashida. Hidemaro Fujibayashi. Takayuki Shimamira. Shigefumi Hino. Kosuke Yabuki, Daiki Iwamoto, Etc.
I know Nintendo have younger people working for them, but Miyamoto still mentioned the Group managers when asked "who his star apprentices are". So that's telling.
 
No, it wasn't always "cartoony". The saturday morning cartoon feel has only been present since WW. Prior to that the series had the grim dark fairy tale look nailed.

lol. Only MM was real dark and even that was full of weird looking cartoon characters that you wouldn't find anywhere near your typical fantasy RPG. And even when the machines didn't allow for a proper graphical representation, the artworks were always anime-esque.

Look through Hyrule Historia, the only game close to ,,grim fairy tale'' is TP.
 
I think the Zelda franchise is just fine except for the aggressive hand-holding in SS. If they tone that down, it will all be fine. I'm not saying Aonuma is god, but he can make a good Zelda game for sure.

I don't know how much influence Miyamoto had on individual Zelda games though. Maybe he was what saved those games, maybe he was the cause for the worst aspects of them, maybe it was neither of those. But if Miyamoto says Aonuma doesn't need him, sure.
Honestly if you think the hand-holding in Skyward Sword was bad I hope you never play Dream Team. It makes Skyward Sword look like Ghouls'N'Ghosts.
 
lol. Only MM was real dark and even that was full of weird looking cartoon characters that you wouldn't find anywhere near your typical fantasy RPG. And even when the machines didn't allow for a proper graphical representation, the artworks were always anime-esque.

Look through Hyrule Historia, the only game close to ,,grim fairy tale'' is TP.

Well, I played TP and nothing about it was grim or fairy tale like. Just because every thing was brown and yellow doesn't mean it was "dark".
 
Honestly if you think the hand-holding in Skyward Sword was bad I hope you never play Dream Team. It makes Skyward Sword look like Ghouls'N'Ghosts.

Goddamn I'm feeling that. I love the gameplay of Mario & Luigi, and the expert challenges are dope too, but enough with the tutorials. It literally has made me put the game down for a bit. I'd rather play the game than be told how to play the game. Christ.
 
I'm guessing that we have no idea who is directing Zelda Wii U? Aonuma is obviously producing, but I'd be happy for Hidemaro Fujibayashi to return and give it another crack. Skyward Sword had a lot of great stuff going on, as did Minish Cap.

Okay, now you've got me really curious to play it for myself. I had heard a lot of things about SS that made me hesitant to dive in, but I loved the crap out of Minish Cap.

I'm digging Twilight Princess for the most part, aside from the imprecise motion control attacks, and I know SS improves on that. It's just the hand holding and drawn-out length complaints that have me wary. Twilight Princess is already taking me an eternity.
 
That pink bunny you turn into in ALTTP sure was grim and dark

Like that fat fairy. Or the Goron in OOT. Or Tingle in MM. In fact several of the bosses in ALTTP looked rather funny more than terrifying. Also, the scariest version of Redead in my opinion were those in WW.
 
I thought skyward sword was one of the best? Almost all the reviews hailed it as one of the best Zelda if i remember correctly....was it not good?

I think skyward sword is pretty bad. It's definitely the worst 3D Zelda. It's repetitive beyond compare and is downright "annoying" to play, at least to me it is.
 
My heart aches for those who do not appreciate Skyward Sword.

Truly they are lost.

I love Skyward Sword, I think it had the best gameplay out of any Zelda game but I can definitely understand why some didn't like it. Nintendo needs to listen to the fans this time. They need to build a large epic Zelda with a vast overworld. I am not sure if Aonuma is even interested in that vision. If not he needs to be moved to another project.
 
I hope the next Zelda is groundbreaking. This series needs it.
What they said they were trying to focus on seem like a good direction.

I agree. I know a lot of people hear Aonuma referencing Elder Scrolls and imagine a sellout to WPRG conventions, but I think there's a lot from that series' world building and sense of exploration and discovery that would really mesh well with Hyrule.
 
They need to look to lttp and use that as the blueprint for future next gen Zelda's.

A proper open, flowing world that feels lived in please.

Also, 20 years ago I was satisfied with just 1 village to explore but not in this century.

Next Zelda needs at least 5 villages.
 
I love Skyward Sword, I think it had the best gameplay out of any Zelda game but I can definitely understand why some didn't like it. Nintendo needs to listen to the fans this time. They need to build a large epic Zelda with a vast overworld. I am not sure if Aonuma is even interested in that vision. If not he needs to be moved to another project.

I don't think Zelda needs a large and epic (and empty) overworld. You can't get a densely populated and large world at the same time. Only Rockstar can pull it off. Skyward Sword had the right idea with dense "levels" but they were too disconnected and unnatural. The new Zelda will need to fix that.
 
This may sound too harsh but I think Nintendo entirely is not in need of Miyamoto anymore. I also think Zelda may not need Aonuma either. In fact I am quite sure that what Zelda needs is not having Aonuma.

That's not harsh at all. It's absolute truth.
 
Then watch the sales for WW HD and A Link Between Worlds. The first comes to a console desperately in need of good games and the latter to a console in its absolute prime. If those don't sell well, I think we can confirm that interest in the franchise is at an all time low?

The new Wii U Zelda will be the final nail in the coffin, I will make that prediction right here. And I'd gladly eat crow for that, I'd make a goddamn crow stew if it means seeing the series go back to the greatness it once had.

Wind Waker is just an HD port of the worst selling flagship Zelda, A Link Between Worlds is a 2d-style Zelda game, which haven't really sold very well ever since the series made a jump to 3d.

I think those two games will clearly underperform just looking at the series' history. It doesn't need to go into new lows to do that. Wii U Zelda is completely different and should do about as well as a Wii U game can do by that point, unless they take it in some direction that isn't commercially viable again (like another 2d style Zelda or somehow decide to make it in Skyward Sword's style again). They've talked about progressing through dungeons in any order and a generally more open experience for the next Zelda, but, considering Nintendo from the last two years, I wouldn't be surprised if they're chosen through a menu and then afterwards they wonder why people are complaining...

Nintendo needs to listen to the fans this time. They need to build a large epic Zelda with a vast overworld. I am not sure if Aonuma is even interested in that vision. If not he needs to be moved to another project.

If anything, I'd say that it's Fujibayashi who isn't interested in that vision. Both Minish Cap and Skyward Sword seem to follow a structure where the "overworld" is composed by completely separate branches that mostly progress in a single direction, with the only sequence breaks being basically shortcuts inside each branch. Both also only had a single city in the center of the world.

I liked Skyward Sword, but that's mostly due to the core gameplay. I can easily understand why people dislike it, especially because I couldn't even finish Minish Cap.
 
They need to look to lttp and use that as the blueprint for future next gen Zelda's.

A proper open, flowing world that feels lived in please.

Also, 20 years ago I was satisfied with just 1 village to explore but not in this century.

Next Zelda needs at least 5 villages.

It would be interesting if Nintendo partnered with Monolith's core development studio to work on a massive, open-world Zelda.

Monolith Soft played a major part in the development of Skyward Sword, but that's just the support studio. I'm talking about the part of Monolith Soft that developed Xenobade and is now working on X.
 
It would be interesting if Nintendo partnered with Monolith's core development studio to work on a massive, open-world Zelda.

Monolith Soft played a major part in the development of Skyward Sword, but that's just the support studio. I'm talking about the part of Monolith Soft that developed Xenobade and is now working on X.

I'm down with that.
 
They need to look to lttp and use that as the blueprint for future next gen Zelda's.

A proper open, flowing world that feels lived in please.

Also, 20 years ago I was satisfied with just 1 village to explore but not in this century.

Next Zelda needs at least 5 villages.

Oh man I can already tell you that you will hate that game.
 
Tekkie said:
Then watch the sales for WW HD and A Link Between Worlds. The first comes to a console desperately in need of good games and the latter to a console in its absolute prime. If those don't sell well, I think we can confirm that interest in the franchise is at an all time low?

Not sure where the numbers will fit all-time, but if the rate that the Wind Waker Miiverse is growing is any indication, there's a ton of interest. In the span of 5 days it's already one of the largest single-game communities, and the physical release isn't even out yet. And there's already a Zelda-series Miiverse to draw general conversation away from that, too.
 
There is nothing wrong with whimsical, odd or cartoonish characters. As fans of "cute" have pointed out the the Zelda franchise has always had them. The difference between now and older Zelda's is that the "cute" stuff used to be used sparingly in a semi serious high fantasy medieval setting. It was almost tongue in cheek, giving a little wink to the player, breaking the forth wall kind of thing. Now entire games are based around these "cute" characters and the semi serious high fantasy stuff is used sparingly or not at all.


The older stuff was still colourful and cartoony yet still respected the fact that Hyrule is a high fantasy world compared to the newer stuff where anything goes.
mLigwMP.jpg




Here is an example of bad "cute" that clashes with the Hyrule.
vlN7gWQ.jpg



VS

Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
ZXMXMhG.jpg
 
Pikmin 3 is proof alone that Miyamoto has far from lost his touch. Anybody who says otherwise is lost.

As to Zelda itself, there is plenty of talent at nintendo to handle Zelda. Anouma, i think, is a great director for the series.
 
I am aware. I have a pre-ordered copy of the N64 release (gold cartridge.) I'm looking at it retrospectively in comparison with other 3D Zeldas. It's definitely the safest. It had amazing scope, but mechanically and story wise it's very very safe.

Yeah, but "safe" under completely different circumstances from the ones released from 2000 on.. This type of retroactive criticism is moot and worthless, especially since what followed directly after was Majora, the opposite of "safe"

Pikmin 3 is proof alone that Miyamoto has far from lost his touch. Anybody who says otherwise is lost.

As to Zelda itself, there is plenty of talent at nintendo to handle Zelda. Anouma, i think, is a great director for the series.

I've been out of the loop on Pikmin 3 and WiiU in general, could you explain what exactly went sour with it?
 
What's weird about Skyward Sword is that it holds your hand with stuff like what items are what, where to go next, etc. but then throws some genuinely ingenious and difficult puzzles and enemies at you. It's probably the hardest Zelda since Majora's Mask, when it comes down to it. And the core gameplay and art direction are phenomenal.

They were so close to creating something that's pretty much perfect. It's a fantastic game, but it's flaws are all the more apparent in contrast to the things it executes brilliantly.

I feel like a lot of people that shit on the game couldn't look past the flaws and didn't get very far in it. That boss with the arms and the giant swords is one of the best bosses in any Zelda, and all the dungeons are very memorable and inventive.
 
There is nothing wrong with whimsical, odd or cartoonish characters. As fans of "cute" have pointed out the the Zelda franchise has always had them. The difference between now and older Zelda's is that the "cute" stuff used to be used sparingly in a semi serious high fantasy medieval setting. It was almost tongue in cheek, giving a little wink to the player, breaking the forth wall kind of thing. Now entire games are based around these "cute" characters and the semi serious high fantasy stuff is used sparingly or not at all.


The older stuff was still colourful and cartoony yet still respected the fact that Hyrule is a high fantasy world compared to the newer stuff where anything goes.
[]http://i.imgur.com/mLigwMP.jpg


Here is an example of bad "cute" that clashes with the Hyrule.
[]http://i.imgur.com/vlN7gWQ.jpg


VS[/]

Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
[]http://i.imgur.com/ZXMXMhG.jpg[/]



It's funny that half of your examples for the older ones are unofficial artworks from the NES game. Those were not used during development.
And there's a reason why the Tingle game is a spinoff.
Pretty much just a random collection of pics that don't mean anything.
 
There is nothing wrong with whimsical, odd or cartoonish characters. As fans of "cute" have pointed out the the Zelda franchise has always had them. The difference between now and older Zelda's is that the "cute" stuff used to be used sparingly in a semi serious high fantasy medieval setting. It was almost tongue in cheek, giving a little wink to the player, breaking the forth wall kind of thing. Now entire games are based around these "cute" characters and the semi serious high fantasy stuff is used sparingly or not at all.


The older stuff was still colourful and cartoony yet still respected the fact that Hyrule is a high fantasy world compared to the newer stuff where anything goes.
mLigwMP.jpg




Here is an example of bad "cute" that clashes with the Hyrule.
vlN7gWQ.jpg



VS

Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
ZXMXMhG.jpg

Thank you. This is what I was trying to get at.
 
I love Skyward Sword, I think it had the best gameplay out of any Zelda game but I can definitely understand why some didn't like it. Nintendo needs to listen to the fans this time. They need to build a large epic Zelda with a vast overworld. I am not sure if Aonuma is even interested in that vision. If not he needs to be moved to another project.


So did this game not happen or something
 
There is nothing wrong with whimsical, odd or cartoonish characters. As fans of "cute" have pointed out the the Zelda franchise has always had them. The difference between now and older Zelda's is that the "cute" stuff used to be used sparingly in a semi serious high fantasy medieval setting. It was almost tongue in cheek, giving a little wink to the player, breaking the forth wall kind of thing. Now entire games are based around these "cute" characters and the semi serious high fantasy stuff is used sparingly or not at all.


The older stuff was still colourful and cartoony yet still respected the fact that Hyrule is a high fantasy world compared to the newer stuff where anything goes.
mLigwMP.jpg




Here is an example of bad "cute" that clashes with the Hyrule.
vlN7gWQ.jpg



VS

Here is an example of good "cute" that works and doesn't feel like it breaks the rules of the world it's set in.
ZXMXMhG.jpg

Thsi is all a bunch of nonsense. Random hand picked screenshots and artwork to suit a flimsy argument
 
As weak an entry as SS was, they have never 'botched' a Zelda game. I approve of aunoma, he was at the helm for majoras mask after all.
 
Wind Waker was the best. I don't care what anyone says.

If he can make a faster paced Wind Waker with more openness, I'll buy a Wii U.
 
I am sad that Nintendo only apparently has 4-5 producers it trusts to make games to support two consoles. And they all seem to be chained to making new iterations of existing series. Little surprise they have neverending droughts.
 
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