Thanks
We made these sequences as a way of testing the players abilities as a sort of climax to an area. All things said and done, I think that choice was fairly divisive - some people tell us that they absolutely loved them, some people were so angry with us that they stopped playing Ori at that point... It's supposed to pack a punch in terms of challenge, but it's definitely a little sad to see that some people couldn't get over the little bump in difficulty.
I see it as a learning process - I'm using GAF and your guys feedback to understand what you liked / didn't like and that informs my thinking on this kinda stuff. We're currently already working on new projects and hopefully we'll deliver better and better stuff with every single game, so I really appreciate the response and the feedback we're getting, thanks a lot