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Oxide: Nvidia GPU's do not support DX12 Asynchronous Compute/Shaders.

Akronis

Member
Point is this is Unreal engine, not specific ARK work, and they specifically say it's a "drivers and the hardware vendors" issue, and not something on their end.

So the bad performance is not the code, it's the drivers and hardware that are NOWHERE close to all the hype that preceded this. Especially the whole myth of "better performance on current hardware".

Yet, there are some games that perform just fine using DX12 with current hardware. Wait for more games to come out with DX12, especially fully released games, before making judgement calls on the drivers and hardware...
 
Point is this is Unreal engine, not specific ARK work, and they specifically say it's a "drivers and the hardware vendors" issue, and not something on their end.

So the bad performance is not the code, it's the drivers and hardware that are NOWHERE close to all the hype that preceded this. Especially the whole myth of "better performance on current hardware".

Drivers are "code", and they aren't finished yet.
 
Gemüsepizza;180988168 said:
Drivers are "code", and they aren't finished yet.

They said the same thing for the hyped features of DX11 that ended up not really working properly, and never did.

By the time drivers are "finished" both Nvidia and AMD will have properly designed DX12 hardware, and we'll completely forget that the better performance was promised for *current* hardware, as the myth of extending current hardware's lifetime.

Yet, there are some games that perform just fine using DX12 with current hardware.

What we are seeing is that there are no games currently working on DX12. And all those announced are being delayed, or showing issues.
 

dr_rus

Member
ARK dev confirms DX12 is performing worse than DX11, especially on certain cards. Of course ARK being Nvidia sponsored game he can't say it's a Nvidia problem:

http://steamcommunity.com/app/346110/discussions/0/481115363854241094/#c481115363854292469



The DX12 client was planned for "tomorrow", one month ago claiming +20% boost to performance, then pulled:

https://twitter.com/survivetheark/status/636961770637271045

This for all of you expecting magic performance out of DX12. It won't happen. It's all pointless #HYPE.

DX12 myths starting to shatter week after week.

ARK is running on UE4 whose DX12 support is experimental at best and is based on code submitted from Fable Legends dev team for the most part for now. It is known for quite some time that a straight DX11->DX12 port will result in suboptimal performance and current UE4 projects are hardly more than that.

Whatever the case will be with performance boosts there is no reason why D3D12 renderer would be slower than D3D11 with the same shaders. So in the end it is entirely fair to expect the same or better performance from DX12. If some renderer is slower then there is an issue in it or D3D12 driver which can be fixed. There are no other reasons for such result.

By the time drivers are "finished" both Nvidia and AMD will have properly designed DX12 hardware, and we'll completely forget that the better performance was promised for *current* hardware, as the myth of extending current hardware's lifetime.

Current DX12 hardware is as "properly designed DX12 hardware" as it gets. Whatever will come next won't be designed specifically for DX12 as this is an old story already and most of future enhancements will benefit every API, as it was the case since DX8 really. There aren't much DX12 specific performance stuff you can design around - a slightly beefier frontend for NV chips and a slightly better feature set for AMD chips and they'll top out that API version.
 
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