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Well, Nintendo will probably generate around 176.778.000 $ to 216.062.000 $ with it's own eShop this year.
If people spend around 1 $ for their apps, they need 176.778.000 to 216.062.000 downloads per year to get to the same amount.. and I'm just talking about their eShop.
And they probably get 5 to 10 slots on the main-page for their best selling apps (there are >150.000 other games in the App Store).
I won't start with the other disadvantages.
Edit: And 30% of the 1 $ goes to Apple.
How much money do you think mobile gaming makes a year? And how much money does Nintendo make even it bad years like 2012? Google is your friend - the answers will probably surprise you. And I'd suggest Pachter and other analysts should use Google every once in a while, too...
Than why would you make a claim that only somebody would if they just skimmed the thread?
Even on the first page there are plenty of critiques and posts agreeing with pachter. You made a post that was simply ignorant of the threads content.
Thus you can conclude one of the three things I did. This stuff doesn't in the least offend me, so there's no need to project. It's all about the actions you brought with your post.
Please World, let unique things remain unique, not everybody needs to follow the trends.
Money is important but is not the drive of life. I think Nintendo is trying to do what makes them happy, while earning as much money as they can while doing it.
Maybe you should have been more descriptive instead of drive-by posting? But of course I'm projecting.
"A classic is back! Pokemon Red/Blue has been ported to the iOS. For free, you can play Pokemon Red, with a few minor changes.
You know what Nintendo needs to do? Release a gameboy micro type device that plays NES, gb, GBA, and SNES games.
No cartridges, all the games are downloadable on a special fork of the eshop. NES and gb games are 2.99.
SNES and GBA are 4.99.
It would be amazing.
The trickle makes sense though. If everything would be available on day one, customers would cherry pick the five games they really want and never buy anything else. The trickle makes customers buy things they kinda want, but wouldn't buy if what they really wanted was available. And it's exceptionally slow on Wii U because the installed base is tiny and growing so slowly.I'm not going to say anything about whether Iwata should be employed. Cause I really don't know. But agree that Nintendo should be more aggressive about getting classic titles into the various eShops. The 3DS is not so bad, but on the Wii U, it's just depressing.
Putting old games on iOS and Android isn't just about the money you would make from those sales, but reaching a wider audience and making them Nintendo fans again. Nintendo's catalog of classics would basically be one big advertisement for everything they're doing now.
Putting old games on iOS and Android isn't just about the money you would make from those sales, but reaching a wider audience and making them Nintendo fans again. Nintendo's catalog of classics would basically be one big advertisement for everything they're doing now.
SEGA is selling old game ROMs, Sony is developing some games specifically for iOS/Android, Square-Enix and everyone else is doing it as well.
I would swear that you think Nintendo is a single person, with human emotions.
I love the ebb of flow of Nintendo at GAF.
Last Week: "Why Wii U is your best Holiday bet." "Why You Shouldn't Overlook the Wii U."
This Week: "The fuck, Nintendo? Why U do so bad?" "Off with Iwata's head!"
"Oh don't worry. Pokemon Red is the gateway drug! Pokemon Silver and its DLC Kanto region will be the real money maker."I mean that honestly wouldn't be toooo bad, your theoretical price ideas would let you go through the whole game only having to pay 8 or 9 dollars, which is probably what a game like pokemon would cost on the appstore.
Although you'd never be able to get all 151 pokemon unless you spent 50 bucks on porygon hahahaha
I made the claim some are simply offended at the very idea of old Nintendo games on mobile platforms and I don't understand why. I believe some are.
Originally Posted by Mudcrab
I have no idea why the idea of releasing ancient Gameboy/GBA/DS games on mobile platforms is so offensive. Does it really hurt anyone if Advance Wars or Mimish Cap is on Android?
Originally Posted by Mudcrab
"lol Patcher" and "I hate mobile gaming" isn't really a critique. Gimme some reasoning at least.
I wasn't ignorant of those, my post simply wasn't directed towards them. I should have been much clearer.
Can you tell me more about these actions?
2DS/3DS. The rest is software. That device already exists.
Yes, I don't know why the man who took over nintendo and made the Wii the financial winner of last generation is employed either.
It's only been one year. Calm down.
Nintendo, Sony, and Microsoft hardware are slowly becoming alternatives to Google and Apple products.I like his idea of better using old games and titles to build more brand popularity through the quantity over quality (meaning, lots of very low profit entries rather than fewer higher profit entries) in order to also build brand and character momentum for its primary console. I'm not sure the specifics of payment models, but I think it's a strong case to say that there could be correlation between growing mobile popularity as momentum to grow console popularity.
And that's it possible do so without devaluing the brand. Why is mobile so blasphemous? So, having Mario promotions with Pepsi and McDonalds, Mario choose-your-own-adventure books, a Mario movie, etc are OK? I mean, some of that was crap, but if you think of when Mario was at its peak? Around the time The Wizard movie came out... about Super Mario 3 and Super Mario World period. Maybe not in sales but in pop culture, Mario was everywhere and people loved it. But now somehow Mario anywhere that's not a Nintendo platform is a risk? I applaud some of their stubbornness and not 'selling out'... but there's a fine between brave about your fundamentals, and being stubborn about a failing strategy.
I love the ebb of flow of Nintendo at GAF.
Last Week: "Why Wii U is your best Holiday bet." "Why You Shouldn't Overlook the Wii U."
This Week: "The fuck, Nintendo? Why U do so bad?" "Off with Iwata's head!"
It's profitable for companies like EA, companies that never made much money on dedicated handhelds. For Nintendo, it's a fart in the wind.Profitable enough to create shifting focuses at traditional gaming companies and provide revenue for newer ones.
I love the ebb of flow of Nintendo at GAF.
Last Week: "Why Wii U is your best Holiday bet." "Why You Shouldn't Overlook the Wii U."
This Week: "The fuck, Nintendo? Why U do so bad?" "Off with Iwata's head!"
Sega doesn't have a handheld system, and sony does more than just make video games.
Nintendo literally ONLY has video games (i guess merch, too). To put their own stuff on hardware that isn't their own devalues their own hardware at the price of a quick cash grab. The short term cash grab could potentially damage their long term console business. There's no real way to prove it, but I honestly believe the damage to their branding would be greater than the couple million they'd make from selling old games on phones.
Again. How do you figure? To those customers, there is a much bigger chance that they will take it as "Finally, Nintendo games on mobile. I don't have to buy their hardware anymore."
Now what?
"Oh don't worry. Pokemon Red is the gateway drug! Pokemon Silver and its DLC Kanto region will be the real money maker."
Sega doesn't have a handheld system, and sony does more than just make video games.
Nintendo literally ONLY has video games (i guess merch, too). To put their own stuff on hardware that isn't their own devalues their own hardware at the price of a quick cash grab. The short term cash grab could potentially damage their long term console business. There's no real way to prove it, but I honestly believe the damage to their branding would be greater than the couple million they'd make from selling old games on phones.
give gba games away for free???? lol they'd sell for 8.99 a pop and stay at the top of the app store paid apps list. hahahahahaha free.....give me a break. Still, not happening any time soon.
It's profitable for companies like EA, companies that never made much money on dedicated handhelds. For Nintendo, it's a fart in the wind.
Your second post about there not being any critique or reasoning. It is ignorance of the threads content. You were called out, and you rectified it by admitting you should have been more descriptive.
I have been saying it for a while now, Iwata, Miyamoto, Takeda, and Reggie all need to go.
Glad to see the mainstream is starting to catch up.
Sony, Microsoft and Nintendo should be putting their legacy titles on every single device in existence. People don't buy a Nintendo system to play the first Super Mario Bros. Putting legacy titles on to other platforms does nothing to dilute or hurt the brand and can only help as these titles would be generating revenue that wouldn't exist otherwise.
Well the Wii U does have appealing games now and in the future, but that doesn't take away that the Wii U is a commercial failure(for now at least).I love the ebb of flow of Nintendo at GAF.
Last Week: "Why Wii U is your best Holiday bet." "Why You Shouldn't Overlook the Wii U."
This Week: "The fuck, Nintendo? Why U do so bad?" "Off with Iwata's head!"
Don't know who Takeda is
Do you understand why Disney's classics are not running once a month on free to air television? For the same reason Super Mario Bros. isn't on iOS.Sony, Microsoft and Nintendo should be putting their legacy titles on every single device in existence. People don't buy a Nintendo system to play the first Super Mario Bros. Putting legacy titles on to other platforms does nothing to dilute or hurt the brand and can only help as these titles would be generating revenue that wouldn't exist otherwise.