Varian said:
You really don't know what you're talking about:
I'm not sure what you thought my point was. Yes, Apple did go from not caring at all about gaming to caring enough about gaming to have
one guy lead a small team dedicated to making the system play games well. Their monetary investment on this is probably two or three
orders of magnitude less than what Nintendo spends developing their platforms, designing first-party software, doing developer outreach, etc. and it's also orders of magnitude less than Apple spends on the other aspects of their iOS hardware and software.
That's what makes gaming appealing to Apple: a small investment goes a long way. That's only true because their devices are mostly sold on non-gaming functions but they happen to be
good enough (and more importantly, have a solid content-distribution mechanism) to create a market for games. If they tried to muscle in on Nintendo's market, they'd have to spend way, way,
way more money but almost certainly wouldn't actually make way more profit as a result.
StuBurns said:
Pirating has clearly affected sales, I'm not claiming otherwise, people do pirate PSP games, but the question should be why, not what affect it's had.
On most systems historically, piracy involved trading convenience for (illicit) free games: you'd have to do stuff that was a pain in the ass, and use your system carefully, but you got to play games without paying for them. On the PSP for much of its early life, the CFW was actually dramatically
more convenient than the "legit" experience: better loading, better battery life, more options, more portability.
Basically, I would propose that there's a large portion of people who don't really feel any significant moral objection to piracy but who are also super-lazy about piracy. A lot of these people, if they got a PSP, would've CFWed it because the PSP is a shitty system without CFW, and at that point moral refusal to pirate is the only obstacle.
StuBurns said:
Strange you mention MH, it's almost the completely opposite suggestive evidence. PSP games that do appeal to an audience can sell incredibly well because there is an installbase.
In Japan, PSP software sales were revitalized in part because the platform fought off piracy (3000s can't be CFWed) at the same time that new, desirable software was coming out -- essentially they rebooted the platform and a large portion of its software sales are probably going to people who bought in late.
BritBloke916 said:
Please stop posting actual, undeniable facts. It's upsetting people. GAF is usually a safe haven from such realities :lol
Don't do this.