Squall5042
Member
Just beat the game. Was much more enjoyable than sticker star, but still battles could be frustrating.
The music tho, the end credits especially :3
The music tho, the end credits especially :3
The major gripe I agree with others on is the lack of character variety. I can seem from just a few hours with TTYD that even with the different species, they got different characters that are drastically different, and they even wrote a small background blurp about each one when you use Goombella (is that her right name?) to Tattle.
Aside from that, the use of the paper aesthetic was great, and I loved coloring the missing bits.
So what's the general consensus on this? Especially from those that didn't like Sticker Star.
Also it's weird to come back to a Paper Mario from 2004 having played all the other ones, but remember when on Sticker Star (and sort of on Color Splash) when you can't beat a boss unless you knew what special/thing card you had to use? The first boss on TTYD I lost to at first simply because I didn't know I had to equip something that I had already. It's the same concept and it's just that they expanded on it more I guess (kinda like an adventure game where an item advances your progress).
So how does this game stack up with all the other entries?
I've only played Paper Mario and Super Paper Mario. Loved both to death, especially the latter. Does this game still have that charm and cool characters?
Thousand Year Door > Paper Mario > Color Splash = Super Paper Mario
It has a ton of charm. There are some good characters but the lack of a lot of unique NPCs hurts the game IMO.
I loved all Paper Mario games and to be honest Color Splash is way up there. There's something about the quietness of the delivery (if that makes any sense) that stuck with me greatly.
Finding that green cosplayer in plum park was fun
SAlso it's weird to come back to a Paper Mario from 2004 having played all the other ones, but remember when on Sticker Star (and sort of on Color Splash) when you can't beat a boss unless you knew what special/thing card you had to use? The first boss on TTYD I lost to at first simply because I didn't know I had to equip something that I had already. It's the same concept and it's just that they expanded on it more I guess (kinda like an adventure game where an item advances your progress).
I have zero problems with every npc looking the same, its even kinda adorable.
the brigde builder toad in prisma town, toad that cheers when you cross his bridge
We've played through thea few days ago, getting big star number 4.. I finally get to play my train level soon (I love train stages!). Unfortunately, no time to play the game again till next week Are the Roshambo challenges worth it? I only tried them twice but never one a tournament yet.pirate saga
We've played through thea few days ago, getting big star number 4.. I finally get to play my train level soon (I love train stages!). Unfortunately, no time to play the game again till next week Are the Roshambo challenges worth it? I only tried them twice but never one a tournament yet.pirate saga
The cricket sound? I don't think it makes it impossible, but yeah, it's just like the thing items in a way (the good thing, though, is that it's passive, instead of active, so you don't lose it once you find it).
I'd love a modern adventure game, though. Not 'point and click', but something that manages to take the item mechanics of something like text adventures and place it in an interesting world with interesting scenarios (like some points of Color Splash do). Would be really fun to see how it worked, at least.
I think this plays a part in it. A lot of Color Splash's smarter and more entertaining moments aren't in-your-face and obvious, and don't star really obviously defined characters.
The design of the last boss is so awful. An exercise in tedium if you don't have enough hammers.
The design of the last boss is so awful. An exercise in tedium if you don't have enough hammers.
Can I really not go back and buy more hammers?
The design of the last boss is so awful. An exercise in tedium if you don't have enough hammers.
Can I really not go back and buy more hammers?
Edit: Well just finished. Really did not care for the last boss but the ending was worth it.
This game.
Let NPCs have unique designs and names, have the 64/TTYD battle system (with Huey as the only partner), have the story structure of the first 2 games (book intro, prologue, 8 chapters), and it becomes the best game in the series.
New battle system is fine, I just want badges back. Pretty miffed that they missed the opportunity on that two games in a row. Was always the saving grace of Paper Mario combat systems.Nah. The battle system is fine as is, you're always tripping in resources and constantly refreshing your deck and it's basically a neat puzzle-y system.
Is there any indication how the game sold in EU and US? It flopped badly in Japan.
Pretty sure it will have flopped which is a shame because it is a great game.Is there any indication how the game sold in EU and US? It flopped badly in Japan.
Is there any indication how the game sold in EU and US? It flopped badly in Japan.
Pretty sure it will have flopped which is a shame because it is a great game.
You are sure of that because?
It seems the sales are good in EU and US. And the game really deserve good saled.
Nah. The battle system is fine as is, you're always tripping in resources and constantly refreshing your deck and it's basically a neat puzzle-y system.
New battle system is fine, I just want badges back. Pretty miffed that they missed the opportunity on that two games in a row. Was always the saving grace of Paper Mario combat systems.
It doesn't mean the 64/TTYD battle system wasn't better.
Im turning around on this game...and in a bad way...
wtf is up with part when hitting multiple fences on cobalt island? Is it just me or is it random guesses? was dropped down twice (HORRIBLE enemy spawns down there) and then got killed hitting the first fences left-right (Lost 60 health) Great fun starting over that stage again.....
That game show was a great stage, until you realize you need to buy those 30 cards....i skipped it cause i didnt want to spend all that time removing 30 cards from my hand. Just bad design choice....
Im turning around on this game...and in a bad way...
wtf is up with part when hitting multiple fences on cobalt island? Is it just me or is it random guesses? was dropped down twice (HORRIBLE enemy spawns down there) and then got killed hitting the first fences left-right (Lost 60 health) Great fun starting over that stage again.....
That game show was a great stage, until you realize you need to buy those 30 cards....i skipped it cause i didnt want to spend all that time removing 30 cards from my hand. Just bad design choice....
For all you just starting...just stay at prisma town center and listen to the music....
I know we don't have complete proof yet but I would brace myself for one of the biggest franchise bombs from one game to the next in Nintendo franchise history if I were you guys, if Japan sales and internet buzz/reviews are any indication. I mean 35k in Japan so far? The previous titles all hovered around half a million. Ouch. Well deserved too considering what they did to this franchise.
So how does this game stack up with all the other entries?
I've only played Paper Mario and Super Paper Mario. Loved both to death, especially the latter. Does this game still have that charm and cool characters?
It was sadly expected, so not bracing myself.I know we don't have complete proof yet but I would brace myself for one of the biggest franchise bombs from one game to the next in Nintendo franchise history if I were you guys, if Japan sales and internet buzz/reviews are any indication. I mean 35k in Japan so far? The previous titles all hovered around half a million. Ouch. Well deserved too considering what they did to this franchise.
Well deserved too considering what they did to this franchise.
I've never played Paper Jam, but I consider that to be a ML game, not a Paper Mario game.
I've just collected all the big paint stars, I'd be keen to go into the final level with a vague idea of what to expect. Can anyone who's finished the game help me out in terms of what cards I should bring with me (both Thing, and otherwise). Any non-spoilery tips to get through the final level and final boss without restarting/backtracking etc would be much appreciated!