https://www.pcgamesn.com/tyranny/tyranny-sales-paradox-obsidian
Paradox also mentions that Obsidian is kind of out of their league in that they don't have the budget for some of their bigger projects. Hopefully Obsidian can find a bigger publisher that can still allow them to retain creative freedom.
Obsidian did a great job of capitalising on the timing of Kickstarter and the wave of nostalgia for these type of titles, goes his hypothesis. We've seen that most of the titles after Pillars of Eternity, if you look at Wasteland, Torment - they haven't been anywhere near that kind of success. So maybe it's that a lot of nostalgia fed into the initial bubble and that's why. These games have a market, but it's never gonna be that peak [again].
Jorjani draws a parallel to revivalist point-and-click adventure games and the initial warmth for a fondly remembered genre.
But once people started playing them, they were like, I kind of know why they aren't prevalent anymore, he says. This form of gameplay isnt really working in today's environment.
I can play Kerbal Space Program that way, or Cities: Skylines. But if its Tyranny, I want to read every single word and savour the words, because I know that Chris Avellone and the rest of the people over at Obsidian put a lot of effort and love into writing those words. I want to make sure that Im paying it the right kind of respect.
Paradox also mentions that Obsidian is kind of out of their league in that they don't have the budget for some of their bigger projects. Hopefully Obsidian can find a bigger publisher that can still allow them to retain creative freedom.