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Patcher predicts Goldeneye 2010 for Wii will fail

jetsetfluken said:
The biggest draw of the Banjo/PD XBLA up-ports for me was the extremely clean and improved draw distance, framerate, flawless character models and environments, all displayed in great in (native?) 1080p.

Now review that last paragraph and tell how many of those the Wii could pull off. Not many, or none at best. Not bringing up the tired "Wii no HD durr!" thing, just stating that.
But that wasn't my point, neither was yours.. :p

You were complaining about how you have no confidence mainly because they could mess with the game and make unnecessary changes to the gameplay (which is a valid point):
You said:
The point is they were very well done and instead of being messed with and toyed around with, all they did was add to it (clean HD visuals and models, some online functionality) instead of replace things.
Which I replied to saying that maybe it will be though something similar (i.e. they not making drastic changes, mostly cosmetic ones and leaving the rest quite similar):
Me said:
Though, who knows what are they doing with Goldeneye..for all we know it could be like the "port" of Perfect Dark with basically took the same game, upgraded the character models (in this case change Pierce Brosnan's face to Daniel Craig's..pretty much how they changed all character faces/models in the PD XBLA game), textures and added a few things here and there.....
...but now you're changing that to the whole 1080p/clean/flawless thing.
So review what you actually said in the first place... :p
 
jetsetfluken said:
I think a problem many people have when going back and playing Goldeneye 007 N64 is with the controller layout, obviously many are spoiled by today's dual-stick layout on modern console FPS games.

Sadly there are no Wii controllers besides the new Classic Controller Pro (and even that would seem awkward, even though it's similar to the PS DualShock stick layout...just smaller and doesn't seem as great for FPS play) that can do a "dual stick" (left the move, right to aim) layout.
classic controller (not Pro), Gamecube Controller ?
 
Zoramon089 said:
Unless you're too weak to rest it on your lap and slightly move your wrist, like most wiimote haters seem to be

So the Wiimote is god's gift to FPS!

Bullshit. :lol

And that goes for Move and Natal as well.
 
jetsetfluken said:
I think a problem many people have when going back and playing Goldeneye 007 N64 is with the controller layout, obviously many are spoiled by today's dual-stick layout on modern console FPS games.

Sadly there are no Wii controllers besides the new Classic Controller Pro (and even that would seem awkward, even though it's similar to the PS DualShock stick layout...just smaller and doesn't seem as great for FPS play) that can do a "dual stick" (left the move, right to aim) layout.
Why would anyone want to play a FPS with dual analog on the Wii anyway?
 
Lone_Prodigy said:
Here's a thought:

What was one of the big draws with Goldeneye 007? Local split-screen multiplayer.

What is the big draw of console shooters? Online multiplayer.

What does the Wii lack? Online multiplayer capabilities of the PS3/360. BUT it's a good bet that most Wii owners have multiple controllers for local multiplayer.

Ergo, make it a Wii-exclusive.

I guess it depends on the rumors you believe, but latest ones I saw suggest there would be 8 player online deathmatches.
 
This would bomb on any system. Nostalgia is overated. Its a mid 90s, Timothy Dalton, Bond license. :lol

I would be curious to see how much would have to change for hthem to net new interest/purchases.
 
Anerythristic said:
This would bomb on any system. Nostalgia is overated. Its a mid 90s, Timothy Dalton, Bond license. :lol

I would be curious to see how much would have to change for hthem to net new interest/purchases.
Pierce Brosnan
 
Anerythristic said:
This would bomb on any system. Nostalgia is overated. Its a mid 90s, Timothy Dalton, Bond license. :lol

I would be curious to see how much would have to change for hthem to net new interest/purchases.
Timothy Dalton?:p
 
I'm sure Timothy Dalton would have loved to have been in GoldenEye, but you're thinking of Pierce Brosnan. If the rumors are true, he even won't be in the game.
 
Anerythristic said:
This would bomb on any system. Nostalgia is overated. Its a mid 90s, Timothy Dalton, Bond license. :lol

I would be curious to see how much would have to change for hthem to net new interest/purchases.
Timothy Dalton?

It was Pierce Brosnan's first time as Bond.


edit: beaten like daniel craig's scrotum
 
Lonely1 said:
God's gift? No. Better than dual analog? Yes. Natal not included.

Yeah, that's some more BS you are serving up. That twitchy shit don't work all that well when it comes to real shooters and I'm not talking about that M stuff. Works ok if you want to role around in a ball though (well kinda). :lol
 
Firewire said:
Yeah, that's some more BS you are serving up. That twitchy shit don't work all that well when it comes to real shooters and I'm not talking about that M stuff. Works ok if you want to role around in a ball though (well kinda). :lol
Must be a joke..so.. :lol :lol :lol
 
Firewire said:
Yeah, that's some more BS you are serving up. That twitchy shit don't work all that well when it comes to real shooters and I'm not talking about that M stuff. Works ok if you want to role around in a ball though (well kinda). :lol

Terrible troll.
 
Firewire said:
Yeah, that's some more BS you are serving up. That twitchy shit don't work all that well when it comes to real shooters and I'm not talking about that M stuff. Works ok if you want to role around in a ball though (well kinda). :lol

:lol
:lol :lol
:lol :lol :lol
:lol :lol
:lol

And I thought Bond was the only one allowed to have witty dialog.
 
Ridley327 said:
I'm sure Timothy Dalton would have loved to have been in GoldenEye, but you're thinking of Pierce Brosnan. If the rumors are true, he even won't be in the game.

Dalton, Brosnan...doesn't matter. What matters is that we all agree that Moore was the best James Bond EVA! ;p :lol
 
jetsetfluken said:
I think a problem many people have when going back and playing Goldeneye 007 N64 is with the controller layout, obviously many are spoiled by today's dual-stick layout on modern console FPS games.

Sadly there are no Wii controllers besides the new Classic Controller Pro (and even that would seem awkward, even though it's similar to the PS DualShock stick layout...just smaller and doesn't seem as great for FPS play) that can do a "dual stick" (left the move, right to aim) layout.

I'm still confused. Why would you want to use dual analog controls when the Wiimote + nunchuk is a hundred times better?
 
The game that was the game that signifies you being a 90s kid if you played it. A remake of this in 2010 can't be expected to sell any more than modestly.

As FPSs have grown so large in the market and they have evolved the critically acclaimed ones may have lapped a segment of the market. A great FPS in the mold of GoldenEye (stream-lined controls and gameplay and able to be played in small segments at a selectable diffaculty) is a good idea but I have little faith this will be it.
 
Anerythristic said:
This would bomb on any system. Nostalgia is overated. Its a mid 90s, Timothy Dalton, Bond license. :lol

I would be curious to see how much would have to change for hthem to net new interest/purchases.
Interesting that anyone can claim this in the wake of new super mario bros wii
 
border said:
Arguably the main Wii franchises at this point are Sports, Fit, and Play though.

If you're blind to the games on the Wii, I'd agree. Wii Play hasn't made the NPD Top 10 much, if at all, the past year. New Super Mario Bros. Wii and Mario Kart Wii are at least as big as those three games on the console (Wii Sports excluded, since it's a pack-in, but in the one territory where it's not (i.e. Japan), NSMBWii has outsold it).

Now if you wanted to say that the main games on the console are Nintendo games that include core titles as well as arcade/expanded audience titles, that would be both accurate and a strong reflection of who's tried the hardest on the console
since they had to with almost everyone else calling it in
.
 
farnham said:
uh why should anyone blame nintendo ?

for example MS would stop anyone from trying to release the Halo franchise on PS3 or wii even though Bungie is no longer an MS studio. I bet the same is true with Project Gotham Racing. would anyone blame them for that ?

"One of those things is not like the others. One of those things is not the same."

Licensed property vs. wholly owned IP

If anyone were to be upset/happy about a Goldeneye remake being exclusive for Wii, then they would have to blame/thank Nintendo, since if it were up to Activision, it would've been for any console they could get it to run on. The only reason for it to stay forever a Wii exclusive is Nintendo and the rights they would have from publishing the original game.
 
Zoramon089 said:
Unless you're too weak to rest it on your lap and slightly move your wrist, like most wiimote haters seem to be

Rest in your lap, slightly move your wrist?

Oh come on, don't try to further the stereotype.
 
donny2112 said:
"One of those things is not like the others. One of those things is not the same."

Licensed property vs. wholly owned IP

If anyone were to be upset/happy about a Goldeneye remake being exclusive for Wii, then they would have to blame/thank Nintendo, since if it were up to Activision, it would've been for any console they could get it to run on. The only reason for it to stay forever a Wii exclusive is Nintendo and the rights they would have from publishing the original game.
i belive activision is free to make a golden eye game like golden eye rogue agent.

they just cant make the golden eye n64 game again which Nintendo published and Rare, which was a nintendo second party dev back then, developed.

Firewire said:
:lol

Oh my god some of you are teh crazy. :lol


nobody is claiming that wiimote+nunchuck is better then mouse and keyboard. its just better then dual analog which is a horrible way to control.
 
didn't goldeneye have a dual analogue type control scheme? Move with the C Buttons and aim with the control stick?


Sadly there are no Wii controllers besides the new Classic Controller Pro (and even that would seem awkward, even though it's similar to the PS DualShock stick layout...just smaller and doesn't seem as great for FPS play) that can do a "dual stick" (left the move, right to aim) layout.


wait, why can't the regular Classic Controller do this as well?
 
Branduil said:
I don't think you've ever even used a Wii remote.

I have. And I wasn't impressed at all.

And I don't think Move or anything they come up with for Natal will be any better. Shit the Socom 4 vid for Move was the same twitchy crap as the Wiimote for FPS.

The Wiimote has it's spots where it will be better than than traditional dual controls, but FPS aren't one of those spots.
 
Firewire said:
I have. And I wasn't impressed at all.

And I don't think Move or anything they come up with for Natal will be any better. Shit the Socom 4 vid for Move was the same twitchy crap as the Wiimote for FPS.

The Wiimote has it's spots where it will be better than than traditional dual controls, but FPS aren't one of those spots.
You are seriously either insane or really have never used the Wiimote if you think dual analog is better for FPS. Dual Analog FPS controls are garbage that needs to go into the dustbin of history.
 
Firewire said:
I have. And I wasn't impressed at all.

And I don't think Move or anything they come up with for Natal will be any better. Shit the Socom 4 vid for Move was the same twitchy crap as the Wiimote for FPS.

The Wiimote has it's spots where it will be better than than traditional dual controls, but FPS aren't one of those spots.

I've only used a Wii Mote a few times in my life, but it seems blindingly apparent that it would be better for shooters of all sorts than a Dual Stick set up. It's a pointer interface. Obviously that will facilitate more rapid and efficient pointing (i.e. aiming).

Now, I can completely understand if you simply aren't accustomed to it: that's a totally reasonable and plausible explanation. By "accustomed" I don't mean "never used it," I mean "Not comfortable with it after years of using dual analog." Many people simply don't want to change, because they've essentially used the same controller for 20+ years now. That's a common sentiment, and is a totally reasonable explanation. I'm reluctant to give up my mouse and keyboard.

But as for the actual ability to aim accurately and rapidly, I can't see how one can reasonably make this argument.
 
Firewire said:
I have. And I wasn't impressed at all.

And I don't think Move or anything they come up with for Natal will be any better. Shit the Socom 4 vid for Move was the same twitchy crap as the Wiimote for FPS.

The Wiimote has it's spots where it will be better than than traditional dual controls, but FPS aren't one of those spots.

What? FPS games are like the only thing the Wiimote without motion+ does better than traditional controls.

Any "twitchiness" you experienced was likely the cause of a poor setup (bright lights can screw with the pointer), a poor game (compare the pointer in, say, Red Steel to the pointer in Metroid Prime 3, and it's like night and day), or just you having unsteady hands.
 
jetsetfluken said:
I think a problem many people have when going back and playing Goldeneye 007 N64 is with the controller layout, obviously many are spoiled by today's dual-stick layout on modern console FPS games.

Sadly there are no Wii controllers besides the new Classic Controller Pro (and even that would seem awkward, even though it's similar to the PS DualShock stick layout...just smaller and doesn't seem as great for FPS play) that can do a "dual stick" (left the move, right to aim) layout.

Just have it use the Gamecube Controller ... as long as there was a solitaire control style.
 
dual analog is okay when the sticks are in the objectively correct position, but when it's in the wrong satanic position (dual shock/classic controller) position then it's unbearable shit

wiimote is superior, though kb/m is clearly the best
 
Opiate said:
I've only used a Wii Mote a few times in my life, but it seems blindingly apparent that it would be better for shooters of all sorts than a Dual Stick set up. It's a pointer interface. Obviously that will facilitate more rapid and efficient pointing (i.e. aiming).

Now, I can completely understand if you simply aren't accustomed to it: that's a totally reasonable and plausible explanation. By "accustomed" I don't mean "never used it," I mean "Not comfortable with it after years of using dual analog." Many people simply don't want to change, because they've essentially used the same controller for 20+ years now. That's a common sentiment, and is a totally reasonable explanation. I'm reluctant to give up my mouse and keyboard.

But as for the actual ability to aim accurately and rapidly, I can't see how one can reasonably make this argument.

Depends on the game he experienced them with. If it wasn't any of the following games, I don't see how he can say he has an informed opinion: The Conduit, Medal of Honor Heroes 2, Red Steel 2, Call of Duty: Modern Warfare Reflex, Metroid Prime 3 Corruption, Metroid Prime Trilogy.
 
KevinCow said:
What? FPS games are like the only thing the Wiimote without motion+ does better than traditional controls.

Third Person Shooters as well, likely. Basically, anything where you need to point accurately and rapidly at the screen would obviously be better if you have something that points rapidly and accurately.

Mini game collections are also apparently more fun, based on the explosion of interest in the genre. Some sports are as well. I'm not sure they're necessarily more effective for these latter ones, however.

Full disclaimer: I really have not used the Wii Mote much, personally. I've played perhaps an hour or two of RE4, along with a few other Wii games which were neither FPS or TPS. But again, it was blindingly apparent to me that the Wii Mote was a technical superior interface for pointing and shooting than a dual stick setup.
 
Firewire said:
I have. And I wasn't impressed at all.

And I don't think Move or anything they come up with for Natal will be any better. Shit the Socom 4 vid for Move was the same twitchy crap as the Wiimote for FPS.

The Wiimote has it's spots where it will be better than than traditional dual controls, but FPS aren't one of those spots.

The cursor is only twitchy if the sensitivity is too high (can be changed in most new games), if the person is standing too far away from the sensor bar, or if there is a bright light source interfering with the sensor bar. Or it may seem twitchy to you because most of the aim assist present in dual analog games is turned off.
 
Rush2thestart said:
Depends on the game he experienced them with. If it wasn't any of the following games, I don't see how he can say he has an informed opinion: The Conduit, Medal of Honor Heroes 2, Red Steel 2, Call of Duty: Modern Warfare Reflex, Metroid Prime 3 Corruption, Metroid Prime Trilogy.
About those last two, people can argue that turning is slow.
 
Branduil said:
You are seriously either insane or really have never used the Wiimote if you think dual analog is better for FPS. Dual Analog FPS controls are garbage that needs to go into the dustbin of history.

I can't take you seriously anymore, because I don't think you have played many competitive FPS on sticks.
 
I don't understand why "twitchy" is bad for FPS control. Perhaps I don't understand how the word is being used here. Do you mean "rapid, small movements?" Because that's a very good ability for a controller to have in a genre where you are constantly making rapid, small movements.

Can you explain please, FireWire?
 
Firewire said:
I can't take you seriously anymore, because I don't think you have played many competitive FPS on sticks.
There's no such thing as a competitive FPS played with Dual Analog.

KbaM is the undisputed FPS king. Wiimote is acceptable for console games. Dual Analog+aim assist isn't in the same stratosphere.
 
Since when did Goldeneye(or the James Bond franchise) turn hardcore?

Most of the original audience is pretty hardcore? :lol

Edit: The prediction will probably be correct though
 
Unless they change the name to "Keep Fit With GoldenMario & Sonic Dance 3" it'll flop massively. Maybe ship it with an inflatable Sean Bean that you can beat about the head with the Wii Remote to the tune of various MIDI Bond Themes, and then it'll be a day one purchase for me.
 
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