StuBurns said:
I've been looking it up, and I didn't really realize how out of whack Steam often is with retail prices. I have to indeed concede.
My point was console gamers have had 1080p/60fps, since the PS3 launched. It's not widespread, but it's there.
But in practice it's not what the average player gets on consoles, not even close.
Real world, practical results matter, not exceptions.
I've personally always been okay with 480p PAL res on a crt tv at 60 fps on ps2 in games where input lag is crucial, and 30 fps in games where it doesn't matter (not so much with 30 in the later stuttering games).
The jaggies didn't phase me either.
But in the era of screentearing, upscaling artifacts and upscaling blur on lcd tv's, games that can't uphold their 30 fps at all (even with all the tearing that cuts off frames to shit out a new one before it's ready!,seriously, I can't think of an example of sub 30 fps causing tearing before the 360 and ps3 arrived) the pc does have a sizeable practical advantage.
I honestly wish ps3 and 360 would just accept what they are and turn down the effects a little bit if it means hitting 720p /rocksteady framerates.
It's what consoles have always done.
edit: also most of the condescending cheap stabs at console gaming are a reaction to the retared strawman arguments that keep popping up about pc gaming.
It's more of a 'look at yourself first before you come up with petty overexaggerations and misconceptions' thing.
You see the irony behind their statement and you respond with some venom of your own (cheap as it may be, it is true and apparently upsets the receiving party).