shadowstew
Member
People generally prefer offline versus to online versus because the unknown factor of lag in a fighter sucks.
I feel like the statement "People don't buy fighting games for single player" is heavily exaggerated on both sides of the argument.
People do appreciate when a fighting game has good single player content.
People also appreciate when a fighting game has good online (and offline) multiplayer.
It's only when the question is "would you rather have development be more focused on single player content or multiplayer content?" is where the animosity begins.
It's perfectly okay to value single player over multiplayer in a fighter.
But, it's even better when a fighting game is a complete single/multiplayer package.
I feel like the statement "People don't buy fighting games for single player" is heavily exaggerated on both sides of the argument.
People do appreciate when a fighting game has good single player content.
People also appreciate when a fighting game has good online (and offline) multiplayer.
It's only when the question is "would you rather have development be more focused on single player content or multiplayer content?" is where the animosity begins.
It's perfectly okay to value single player over multiplayer in a fighter.
But, it's even better when a fighting game is a complete single/multiplayer package.
Also, a well-put together training mode is the most underappreciated single player mode that both sides ignore in this argument. Any competent fighting game player knows that's the real truth.