What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.
Why can't we have both?
Why does a dub have to take precedence?
Because a dub will sell better and because it's not inexpensive to licence the dub.What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.
Why can't we have both?
Why does a dub have to take precedence?
Oh man this again.
I probably need to dig the posts up again. But we've had translation companies say right here on gaf that not having a English dub is sales suicide. The people who are going to play this in English (outside of Japan) far, far outweigh those who will play it in Japanese.
The dub needs to be there day 1 on the disc for a game the scale of persona.
What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.
Why can't we have both?
Why does a dub have to take precedence?
Basically, I very much doubt that if the dub was released on launch day as optional DLC (while making the base game appropriately cheaper) we'd witness the vast majoity of people choosing to buy it.
As someone that can't really stand dubs, the only argument should be to always include both.
Its 2016. It has been well established that people want both/one or the other and the powers that be need to get their shit together to make it happen, and in a timely manner.
In many cases, licensing the Japanese dub for overseas is actually more expensive than just making a brand new English dub. So you're actually increasing your localization costs while reducing your potential market.
As someone that can't really stand dubs, the only argument should be to always include both.
Its 2016. It has been well established that people want both/one or the other and the powers that be need to get their shit together to make it happen, and in a timely manner.
I'm still unconvinced, the UI is the only thing that looks 60fps to me. Unless there is new footage?It looks gorgeous. I don't see how it could look better on PS4. It's not going for a realistic look and 60fps is awesome (though I don't feel needed, but I'll take it ofc)
People keep saying this but without a source.
Companies release cheap, lower budget games all the time with just the Japanese audio and English text.
This seems like a cost cutting measure to me not the other way round.
http://www.neogaf.com/forum/showpost.php?p=50395479&postcount=1
However, this requires the original company to have that desire in the first place and in the past, Atlus Japan has been worried about reverse importation, so that's not exactly a priority for them.
http://www.neogaf.com/forum/showpost.php?p=50395479&postcount=1
And here's Bandai-Namco saying the same thing:
http://kotaku.com/why-most-tales-games-havent-had-the-japanese-voice-trac-1730976210
Much of the time, voice acting contracts for Japanese video games limit the use of the voice tracks to Japan. And if you want to use them elsewhere, you need to track everybody down, write new contracts, and pay everybody again. And if you're big enough to go to that trouble, you probably just want to dub everything again since dubbed games tend to sell better.
If you want to include both tracks, the best thing to do is to make sure the original voice acting contracts give you worldwide rights. That's most likely going to cost you extra upfront, but be drastically easier & less expensive in the long run. However, this requires the original company to have that desire in the first place and in the past, Atlus Japan has been worried about reverse importation, so that's not exactly a priority for them.
In many cases, licensing the Japanese dub for overseas use is actually more expensive than just making a brand new English dub. And yes, this makes no logical sense, but that's just how the Japanese voice acting industry is. So you would actually be increasing your localization costs while reducing your potential market and that's just bad business.
I don't know why we are talking about 60fps. It has been confirmed nowhere.
Isn't it releasing after September? A Pro mode is highly likely.I wonder if, considering this game can hit 60 fps on the base PS4, Atlus might consider a PS4 Pro mode with better IQ or effects. Maybe they could upscale to 4K or add HDR?
Everyone from the very modest sellers like Idea Factory's Hyperdimension Neptunia to the middle ground of Spike Chunsoft's Danganronpa to the big boys of Square Enix's Final Fantasy have shown that it's not in fact bad business to go in this direction. With such a range of publishers giving the option I don't see how Atlus can hide under this excuse for a game that's guaranteed to sell crazy anyway.
Isn't it releasing after September? A Pro mode is highly likely.
Every single company you mentioned has realized that it's profitable to support PC/Steam EXCEPT Atlus. They're not exactly up-to-date with the times.
pay everybody again
No, just empty promises and wild dreams.Has Atlus even said if they are offering the option as DLC?
No, just empty promises and wild dreams.
It may have been posted here, couldn't see it posted recently, but from the Yakuza 6 thread, it seems Play Asia presentation had a slide confirming these were all getting pro treatment...
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You do understand why translation companies are the very last people you should be listening to when it comes to something like that, right?
Also, as previously stated NA ≠ the whole world outside of Japan.
Of course the amount of people who play it in english will far, far outweigh those who play it in Japanese... english is the default option and the vast majority couldn't care less.
Basically, I very much doubt that if the dub was released on launch day as optional DLC (while making the base game appropriately cheaper) we'd witness the vast majoity of people choosing to buy it. It's really easy to test and I'm not sure why publishers haven't done it so far, even if just to measure demand on such a costly process so they can appropriately prioritize going forward.
No, just empty promises and wild dreams.
From another thread:
Yes, where is the source for the 60fps claims?
The youtube videos on the first page are encoded at 60fps, but the game is clearly running at 30fps. If anything, it makes 60fps seem unlikely since that means they had to record video at 30fps, then reencode and upload it at 60.
If you think the game runs at 60fps just because you can select 720p60/1080p60 on youtube, you are mistaken. If there is any real confirmation, however, please do share.
This is not the type of game where I feel it's needed (even if it's always welcome), but I see so many people celebrating this game runs at 60 that I'd hate to see everyone be disappointed when they find out it actually just runs at 30. I hope I'm wrong, though.
60fps or not, I can't fucking wait for this game on PS4. It's pretty sad if they couldn't get it running at 60fps but I don't expect much technically from them.
I can understand that for some vfx (like this one, running at 15fps), but not for the whole combat phase. Literally every frame gets repeated.
I'm 99% it's running at 30fps and the videos are re-encoded at 60fps for better image quality.
Of course there's always the chance the game really is 60fps and they fucked up when capturing the footage, but seems strange.
What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.
Why can't we have both?
Why does a dub have to take precedence?
I'm so excited about 60 FPS in my turn based RPG!!!!
Sorry but the art style is ghastly and too busy for my liking...especially in that image with them on the stairs and all those lights in the background *rubs eyes*
I think it's the colour palette I most dislike.
I don't see a huge difference between the versions.
Anyway bring on 2017, P3/4 are still some of the best JRPG's I have ever played! Hope this is as good regardless of the dev hell it went through.
Because Atlus. Every other company localizing JP titles, including Square Enix, have figured out how to include dual audio in localized releases. Atlus just doesn't give a shit about their customers.
You keep saying that, but I don't think it means as much as you think it does.This is 2016 after all