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What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.

Why can't we have both?
Why does a dub have to take precedence?
 
What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.

Why can't we have both?
Why does a dub have to take precedence?

Dubbed titles for anything beyond the more niche games sell more than no dubbed versions

It sucks for people who don't like it, but if they have to make a choice between the two, dub will win a lot of the time.
 
What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.

Why can't we have both?
Why does a dub have to take precedence?
Because a dub will sell better and because it's not inexpensive to licence the dub.
 
Oh man this again.

I probably need to dig the posts up again. But we've had translation companies say right here on gaf that not having a English dub is sales suicide. The people who are going to play this in English (outside of Japan) far, far outweigh those who will play it in Japanese.

The dub needs to be there day 1 on the disc for a game the scale of persona.

You do understand why translation companies are the very last people you should be listening to when it comes to something like that, right?

Also, as previously stated NA ≠ the whole world outside of Japan.
Of course the amount of people who play it in english will far, far outweigh those who play it in Japanese... english is the default option and the vast majority couldn't care less.

Basically, I very much doubt that if the dub was released on launch day as optional DLC (while making the base game appropriately cheaper) we'd witness the vast majoity of people choosing to buy it. It's really easy to test and I'm not sure why publishers haven't done it so far, even if just to measure demand on such a costly process so they can appropriately prioritize going forward.
 
What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.

Why can't we have both?
Why does a dub have to take precedence?

This is why I'm hyped for next week, but my hype for February is muted.
 
As someone that can't really stand dubs, the only argument should be to always include both.

Its 2016. It has been well established that people want both/one or the other and the powers that be need to get their shit together to make it happen, and in a timely manner.
 
Basically, I very much doubt that if the dub was released on launch day as optional DLC (while making the base game appropriately cheaper) we'd witness the vast majoity of people choosing to buy it.

In many cases, licensing the Japanese dub for overseas use is actually more expensive than just making a brand new English dub. And yes, this makes no logical sense, but that's just how the Japanese voice acting industry is. So you would actually be increasing your localization costs while reducing your potential market and that's just bad business.
 
As someone that can't really stand dubs, the only argument should be to always include both.

Its 2016. It has been well established that people want both/one or the other and the powers that be need to get their shit together to make it happen, and in a timely manner.

Agreed 1000%.
Most games these days give a choice. Even FFXV is giving us the choice.
Its just Atlus being backwards and pigheaded as usual.

In many cases, licensing the Japanese dub for overseas is actually more expensive than just making a brand new English dub. So you're actually increasing your localization costs while reducing your potential market.

People keep saying this but without a source.
Companies release cheap, lower budget games all the time with just the Japanese audio and English text.
This seems like a cost cutting measure to me not the other way round.
 
As someone that can't really stand dubs, the only argument should be to always include both.

Its 2016. It has been well established that people want both/one or the other and the powers that be need to get their shit together to make it happen, and in a timely manner.

Has Atlus even said if they are offering the option as DLC?
 
It looks gorgeous. I don't see how it could look better on PS4. It's not going for a realistic look and 60fps is awesome (though I don't feel needed, but I'll take it ofc)
I'm still unconvinced, the UI is the only thing that looks 60fps to me. Unless there is new footage?
 
People keep saying this but without a source.
Companies release cheap, lower budget games all the time with just the Japanese audio and English text.
This seems like a cost cutting measure to me not the other way round.

http://www.neogaf.com/forum/showpost.php?p=50395479&postcount=1

And here's Bandai-Namco saying the same thing:
http://kotaku.com/why-most-tales-games-havent-had-the-japanese-voice-trac-1730976210

Much of the time, voice acting contracts for Japanese video games limit the use of the voice tracks to Japan. And if you want to use them elsewhere, you need to track everybody down, write new contracts, and pay everybody again. And if you're big enough to go to that trouble, you probably just want to dub everything again since dubbed games tend to sell better.

If you want to include both tracks, the best thing to do is to make sure the original voice acting contracts give you worldwide rights. That's most likely going to cost you extra upfront, but be drastically easier & less expensive in the long run. However, this requires the original company to have that desire in the first place and in the past, Atlus Japan has been worried about reverse importation, so that's not exactly a priority for them.
 
I wonder if, considering this game can hit 60 fps on the base PS4, Atlus might consider a PS4 Pro mode with better IQ or effects. Maybe they could upscale to 4K or add HDR?
 
http://www.neogaf.com/forum/showpost.php?p=50395479&postcount=1

And here's Bandai-Namco saying the same thing:
http://kotaku.com/why-most-tales-games-havent-had-the-japanese-voice-trac-1730976210

Much of the time, voice acting contracts for Japanese video games limit the use of the voice tracks to Japan. And if you want to use them elsewhere, you need to track everybody down, write new contracts, and pay everybody again. And if you're big enough to go to that trouble, you probably just want to dub everything again since dubbed games tend to sell better.

If you want to include both tracks, the best thing to do is to make sure the original voice acting contracts give you worldwide rights. That's most likely going to cost you extra upfront, but be drastically easier & less expensive in the long run. However, this requires the original company to have that desire in the first place and in the past, Atlus Japan has been worried about reverse importation, so that's not exactly a priority for them.

So basically it is short sigtedness on the part of the companies, not just a cost thing.
I understand but obviously I don't like it.

This is 2016 after all, they should have worked out all the red tape long ago.

I do appreciate your sources though. Its interesting, if a little frustrating.
 
In many cases, licensing the Japanese dub for overseas use is actually more expensive than just making a brand new English dub. And yes, this makes no logical sense, but that's just how the Japanese voice acting industry is. So you would actually be increasing your localization costs while reducing your potential market and that's just bad business.

Everyone from the very modest sellers like Idea Factory's Hyperdimension Neptunia to the middle ground of Spike Chunsoft's Danganronpa to the big boys of Square Enix's Final Fantasy have shown that it's not in fact bad business to go in this direction. With such a range of publishers giving the option I don't see how Atlus can hide under this excuse for a game that's guaranteed to sell crazy anyway.

I don't know why we are talking about 60fps. It has been confirmed nowhere.

Apparently, 60 fps option on YT videos despite the game itself not running at 60 = 60 confirmed.
 
Both versions look great. 60fps for PS4 is a nice bonus. It ultimately didn't matter. I was getting this game on whatever platform it released on, and since I don't play my PS3 much these days, and the PS4 is in the bedroom, along with the big screen, it was a no brainer.

Art assets look identical, but the 60fps is going to make the PS4 version look crisper. I keep forgetting this game is coming out, even though it's probably my most anticipated PS4 game, but that's kind of a good thing, since it means the wait doesn't feel as long when I remember it's coming. I pre-ordered the Take Your Heart edition. I don't take time off of work for video games, but man is it tempting to take Wednesday, Thursday, and Friday off to get sucked into this game. There'd be no point in taking Tuesday off, because I never get my packages before 3pm, so it'd just be a waste of an off day. February 14th can't get here soon enough! Now back to trying to forget this thing is coming out!
 
I wonder if, considering this game can hit 60 fps on the base PS4, Atlus might consider a PS4 Pro mode with better IQ or effects. Maybe they could upscale to 4K or add HDR?
Isn't it releasing after September? A Pro mode is highly likely.
 
Everyone from the very modest sellers like Idea Factory's Hyperdimension Neptunia to the middle ground of Spike Chunsoft's Danganronpa to the big boys of Square Enix's Final Fantasy have shown that it's not in fact bad business to go in this direction. With such a range of publishers giving the option I don't see how Atlus can hide under this excuse for a game that's guaranteed to sell crazy anyway.

Every single company you mentioned has realized that it's profitable to support PC/Steam EXCEPT Atlus. They're not exactly up-to-date with the times.
 
Happy I still don't have a PS4 and someone gave me his PS3 a while ago. Very useful.
Game lookd great with this perfect artistic direction. Can't wait to tackle these updated dungeons.
 
Every single company you mentioned has realized that it's profitable to support PC/Steam EXCEPT Atlus. They're not exactly up-to-date with the times.

This is why I struggle to have sympathy for Atlus.
This is the company that goes out of its way to either ignore or fuck over Europe.

Damn Atlus I love your games, but despise your company,.
 
pay everybody again

That is ridiculous, but in a world where profit is the only life goal left it's not surprising and we really can't do anything about it. Companies are too greedy to be handing out residuals and make everything fair for everyone and the VAs, much like every other person on earth, are too greedy not to take every penny they can get their hands on. Money money money money.
 
From another thread:

It may have been posted here, couldn't see it posted recently, but from the Yakuza 6 thread, it seems Play Asia presentation had a slide confirming these were all getting pro treatment...

5wO4f4i.png
 
Tbh I'd take the visuals of the PS3 version over the majority of xbone/ps4 games. The artstyle is just lovely. Damn I love celshading.

I think buying a PS3 vs a PS4 to play this is the hardest decision I'll make in the next year, haha.
 
You do understand why translation companies are the very last people you should be listening to when it comes to something like that, right?

Also, as previously stated NA ≠ the whole world outside of Japan.
Of course the amount of people who play it in english will far, far outweigh those who play it in Japanese... english is the default option and the vast majority couldn't care less.

Basically, I very much doubt that if the dub was released on launch day as optional DLC (while making the base game appropriately cheaper) we'd witness the vast majoity of people choosing to buy it. It's really easy to test and I'm not sure why publishers haven't done it so far, even if just to measure demand on such a costly process so they can appropriately prioritize going forward.


It's not about English being the default : if a game doesn't come with an English dub and sticks with a Japanese one, sales drop through the floor.

I'm quite sure I trust employees of localisation companies like xseed when they say that they get more sales with an English dub over your rampant speculation. If anything, they'd go with the dub on disc and downloadable original track.

Besides that, I'd love to hear how you think having a dub as launch day dlc with Japanese voices on disc is any cheaper at all...
 
Sony just had to release the new PS4 on the same day this drops didn't they. I'll probably just go with the PS3 version as it doesn't seem like a big difference, but I've been meaning to pick up a PS4 anyway and the timing makes it tempting...
 
Yes, where is the source for the 60fps claims?

The youtube videos on the first page are encoded at 60fps, but the game is clearly running at 30fps. If anything, it makes 60fps seem unlikely since that means they had to record video at 30fps, then reencode and upload it at 60.
If you think the game runs at 60fps just because you can select 720p60/1080p60 on youtube, you are mistaken. If there is any real confirmation, however, please do share.

This is not the type of game where I feel it's needed (even if it's always welcome), but I see so many people celebrating this game runs at 60 that I'd hate to see everyone be disappointed when they find out it actually just runs at 30. I hope I'm wrong, though.
 
Yes, where is the source for the 60fps claims?

The youtube videos on the first page are encoded at 60fps, but the game is clearly running at 30fps. If anything, it makes 60fps seem unlikely since that means they had to record video at 30fps, then reencode and upload it at 60.
If you think the game runs at 60fps just because you can select 720p60/1080p60 on youtube, you are mistaken. If there is any real confirmation, however, please do share.

This is not the type of game where I feel it's needed (even if it's always welcome), but I see so many people celebrating this game runs at 60 that I'd hate to see everyone be disappointed when they find out it actually just runs at 30. I hope I'm wrong, though.

I hope you're wrong too. What is the source here?

Regardless, I cannot effing wait to play this game. I have been craving a quality JRPG on my PS4 since I bought it and this will be my first Persona game.
 
60fps or not, I can't fucking wait for this game on PS4. It's pretty sad if they couldn't get it running at 60fps but I don't expect much technically from them.
 
60fps or not, I can't fucking wait for this game on PS4. It's pretty sad if they couldn't get it running at 60fps but I don't expect much technically from them.

Well, if they can't get it running at 60 fps under normal circumstances, that might be where Pro mode steps in.
 
60fps! Awesome. They look pretty much identical but the frame boost, resolution bump and better AA are gonna be a nice bonus.

Cannot believe this releases next week in Japan. The next 5 months are gonna be pure torture.
 
I can understand that for some vfx (like this one, running at 15fps), but not for the whole combat phase. Literally every frame gets repeated.

I'm 99% it's running at 30fps and the videos are re-encoded at 60fps for better image quality.


Of course there's always the chance the game really is 60fps and they fucked up when capturing the footage, but seems strange.

Yeah, looking at more footage you seem to be correct.
 
What I hate is the fact that those of us who want the original voice acting are being thrown aside in favour of those that want a dub.

Why can't we have both?
Why does a dub have to take precedence?

Because Atlus. Every other company localizing JP titles, including Square Enix, have figured out how to include dual audio in localized releases. Atlus just doesn't give a shit about their customers.
 
I'm so excited about 60 FPS in my turn based RPG!!!!

Sarcasm detected. But you should be excited, games always look better at 60, doesn't have to be a fast paced action game. Battle animations will look nice and silky smooth.

This news makes me very happy.
 
Desinformation : the thread.


Garbage.

1) persona 5 isn't running at 60 fps until indicated otherwise

2) Naruto Storm 4 never had a single official video at 60fps, only fans have faked 60 fps for i

3) The psAsia conference NEVER confirmed that all those games were getting pro treatment. It just said those were coming to ps4 soon. ( doesn't mean they won't get pro versions but it's not confirmed )
 
Sorry but the art style is ghastly and too busy for my liking...especially in that image with them on the stairs and all those lights in the background *rubs eyes*

I think it's the colour palette I most dislike.

I don't see a huge difference between the versions.

Anyway bring on 2017, P3/4 are still some of the best JRPG's I have ever played! Hope this is as good regardless of the dev hell it went through.

This post is a fantasy based in a fantasy.
 
Because Atlus. Every other company localizing JP titles, including Square Enix, have figured out how to include dual audio in localized releases. Atlus just doesn't give a shit about their customers.

Well, you're half right. It's an opportunity cost thing. It's not worth the extra investment to them, so they don't bother.
 
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