lol oh fuck off, no one ever said thatAll this time people have been acting like all devs needed to do was flip a magic switch or something
Just flip a switch they said.
The Codemasters guy said it was a simple process
This is a guy who has actually done it for real.
My god, concern trolling once again!
Who didnt know that? And how much different it is than PS4 / PS4 Pro and XOne / XOne X?
It's not flippingg a switch, but it is as simple as MS requiring a single GDK that allows for optimization of specs for multiple SKU's. Programming for Windows, S/X at once is efficient, but obviously more steps than coding for a single SKU.Xbox Boss Phil Spencer On Series X Launch, Halo Infinite & Bethesda
There’s nothing normal about interviewing Xbox chief Phil Spencer these days.kotaku.com
All this time people have been acting like all devs needed to do was flip a magic switch or something, guess this proves that wrong.
The Codemasters guy said it was a simple process
This is a guy who has actually done it for real.
Well MS makes games for multiple platforms. PC development requires code to run on multiple configurations. This is par for the course. It's the price paid to reach the mass market. Videogames shouldn't only be for the wealthy.Not much... ah PS4 Pro and Xbox One X,.. you can count the games purely designed around them maxing them out on... well... ah there are not any and most games get a prettier coat of paint (in some cases a minor one too) and the games are designed around the limitations of the base HW. Good point there .
Well exactlySo, developing a PC game should be humanly impossible, right?
Well MS makes games for multiple platforms. PC development requires code to run on multiple configurations. This is par for the course. It's the price paid to reach the mass market. Videogames shouldn't only be for the wealthy.
So, developing a PC game should be humanly impossible, right?
All this time people have been acting like all devs needed to do was flip a magic switch or something, guess this proves that wrong.
I think how much work is gonna depend on the developer and will range from flipping a switch to "we literally cannot run this game on Xbox Series S". I get the feeling the S is going to go the way of the Kinect. People are going to rail against it to the point that Microsoft caves and discontinues it. They end up releasing an Xbox Series X all digital edition.
It never made sense to me that 12 TF vs 4 TF meant 4k vs 1440p and that's it. There has to be cuts in other areas. Framrates, asset quality, something.
Xbox Boss Phil Spencer On Series X Launch, Halo Infinite & Bethesda
There’s nothing normal about interviewing Xbox chief Phil Spencer these days.kotaku.com
All this time people have been acting like all devs needed to do was flip a magic switch or something, guess this proves that wrong.
Well MS makes games for multiple platforms. PC development requires code to run on multiple configurations. This is par for the course. It's the price paid to reach the mass market. Videogames shouldn't only be for the wealthy.
Without having read it yet, Mr. Spencer deserves Kudos for, seemingly, being this transparent. It's so easy for corps spinning this shit, so it's refreshing to just hear the truth.Xbox Boss Phil Spencer On Series X Launch, Halo Infinite & Bethesda
There’s nothing normal about interviewing Xbox chief Phil Spencer these days.kotaku.com
All this time people have been acting like all devs needed to do was flip a magic switch or something, guess this proves that wrong.
it's ok if you admit you are wrong, and were wrong after praising all the sony "launch" titles before finding out they were actually cross gen. it's ok... you can keep going on with your "held back" bullshit all you want, as i'm sure you still believe in "generations".Again, let’s sidestep the comment about cross-generation / multiple HW specs development and the whole minimum common denominator stuff and jump into Phil “Che Guevara” Spencer (limiting the expensive more powerful HW to help the S the people’s console... )...
it's ok if you admit you are wrong, and were wrong after praising all the sony "launch" titles before finding out they were actually cross gen. it's ok...
Actually I seem to recall I was arguing that cross Gen ports could actually be decent, and gave a few past examples created by external teams. I recall you making certain comments about "as long as it runs" and implying something to the effect of shitty port code, and a bunch of other bollocks.I am not happy those are cross generation. I would have preferred it if at least some or most had been PS5 only titles that dropped the PS4 support. PS5 users are getting less titles that push the new console forward than they could have (unlikely that Sony has separate teams making completely different ports sold as different SKU’s).
Never said cross generation games need to look shitty, but they are not what drives me to the new HW and the new HW forward. Unnecessarily tethered and limited by the base HW.
First off, who said the devs were thrilled by it?It's like Devs have never had to do this before with the PS4 and Pro and the One S and the One X.
How will they cope?
First off, who said the devs were thrilled by it?
And, this time we have an "odd duckling" out with even less ram than the "baseline".
No, the Xbox One X had MORE ram than the One S.. these facts are important.I didn't say anything about being thrilled by anything.
Xbox One S had less Ram than Xbox One X , yet all the same games were developed for it, all of them.
This is a situation Devs have been dealing with since the PS4 Pro appeared.
No, the Xbox One X had MORE ram than the One S.. these facts are important.
One S were the baseline. Series S is NOT the baseline. This is the whole point the devs are speaking of.
Are those next-gen titles? I just ask...We've seen two third party games so far Yakuza and DIRT 5, launch games no less. And both manage 1440p modes on Series S just as MS said.
So I'm sure Devs will cope, just as they did previous Gen.
Are those next-gen titles? I just ask...
I have a question about the thread title: did Spencer ever deny that it’s more work?
I don't think he ever denied it, but some people here denied it.
To be fair one has to take into account that developers have to put more work into their titels for the new PS OS features as well. It may have an impact on overall performance.
ok.. this is MS' new direction this comming gen. This is what Sony ment by "believing in generations". The Series S|X are going the route of PC's now, with the SDK catering for this. All their games will have option for uncapped framerate so that stronger hardware down the line will take advantage.What actually is a next gen title? How does it work on PC? Is it something that is made only for a certain spec of machine. Let's take Titanfall that came out at launch on X1, it was next gen until a 360 port arrives later, then it wasn't?
If I look at the minimum specs to maximum specs on PC releases the gap is far bigger than the gap between Series S and X.
Actually I seem to recall I was arguing that cross Gen ports could actually be decent, and gave a few past examples created by external teams. I recall you making certain comments about "as long as it runs" and implying something to the effect of shitty port code, and a bunch of other bollocks.
It so heartwarming to see such concern for Xbox users.