SEGAvangelist
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Probably an outsourced smaller studio like for Killer Instinct.Who is doing Battletoads then?
Probably an outsourced smaller studio like for Killer Instinct.Who is doing Battletoads then?
Probably an outsourced smaller studio like for Killer Instinct.
Battletoads!!
Believe!
Hope its Battletoads, man it brings back memories. Never made it past this stage even tho I played it 1000 times
I'd still prefer a new IP.
I'd still prefer a new IP.
I missed out on Banjo, can't remember why really as I had an N64 at the time. Must have been 17 or so.
Im curious to why the game is so loved? I'm also curious about those who played it back then, 16 years on are you still interested in a new one?
I understand certain games and IPs have timeless appeal but is banjo one of them?
Phil: Please let Rare make a proper Banjo game and don't force them to shoe-horn in stupid gameplay gimmicks and ruin it like with N&B.
Who is doing Battletoads then?
I missed out on Banjo, can't remember why really as I had an N64 at the time. Must have been 17 or so.
Im curious to why the game is so loved? I'm also curious about those who played it back then, 16 years on are you still interested in a new one?
I understand certain games and IPs have timeless appeal but is banjo one of them?
Why do people assume they were "forced" to make N&B as opposed to choosing to make that sort of game on their own?
Please explain why you think it's dated and what modernization should entail. I would say that Banjo-Kazooie even has a way more clever way of structuring the game than most modern games that either are completely linear anway (which is fine by me, but then the game should focus on mechanical aspects, like a 2D platformer for instance), guide you via a compass or speech through a huge, but mechanically mostly empty world (think Assassin's Creed) or just put you into a huge world without giving you any good pointers where to go.I first played the original via the XBLA update several months ago. It's still a very fun game, although in some ways it's dated (I'm not talking about the technical aspects, of course those are dated). I'd say there's lot of nostalgia involved in people asking for another Banjo platformer, but the world and characters are all very charming, and the series could be updated into an enjoyable modern platforming game. Purists will probably scoff at the very mention of any sort of modernization, though.
Oh that's interesting!
Oh that's interesting!
Oh that's interesting!
Is Rare developing Crackdown? Is that what you are trying to say?Oh that's interesting!
could also be viva piñata. the turn around time on rare not having anything to phil playing is why id put money on viva over banjo.
BanjocrackdownieIs Rare developing Crackdown? Is that what you are trying to say?
It's been a year since Kinect Sports Rivals was done, if they reuse the engine from KSR (or a 360 game, but that'd need some porting still), they should definitely have something playable right now, don't you think? And touting "Rareware" all the time for a new Viva Piñata would be rather strange, considering that one came way, way after Rare wasn't calling itself Rareware anymore and is also nothing like any game from the Rareware era (still, I think it's an incredible achievement that they managed to make a game from a genre I absolutely hate, simulation, so well that I even had fun with it).
actually its been about 6 months since Kinect sports less than that since phil tweeted saying rare is still figuring out what they wanted to do next. not exactly a whole lot of time to get a banjo platformer in a playable state. maybe a banjo racing game but im still betting on viva.
F2p battletoads, you buy extra lifes with in game fly-coins or real $$$
Why do people assume they were "forced" to make N&B as opposed to choosing to make that sort of game on their own?
I can guarantee you, I will buy the game and had my fiancée not demanded an Xbox One because of Fantasia, I would have bought the console that very day, too. Moreover, if it really is a Banjo-platformer, I can also guarantee you that a good friend of mine will be buying an Xbone solely for that game, too. He did the same with a 360 for Sonic Unleashed (not Banjo Nuts & Bolts though, because he played it at my house and decided that vehicle building is utter shit. He still bought the game because it's Banjo but he wouldn't have bought a console for that).Banjo platformer?
Uhh great. A game everyone will say they want and will buy X1's for etc and then won't buy.
Kinect Sports Rivals was done at the end of last year as far as I know. Also the tweet could also just mean that they had more than one project in preparation and then decided on one after the last Spencer tweet.actually its been about 6 months since Kinect sports less than that since phil tweeted saying rare is still figuring out what they wanted to do next. not exactly a whole lot of time to get a banjo platformer in a playable state. maybe a banjo racing game but im still betting on viva.
"As it should be"
I like how Phil states that like Microsoft hasn't been the one in charge and calling the shots over what projects they tackle and where the bulk of their focus goes. At this point I feel like it is too late to make Rare a studio that is something to write home about. Microsoft has done nothing but squander that potential and now those who make up Rare are none of the originals who made the studio so amazing back in the Super Nintendo and Nintendo 64 days.
Kind of feels like a day late and a dollar short at this point. Rare isn't what it used to be so announcing that Rare is making a uniquely Rare game doesn't amount to much more than squat. A uniquely Rare game is a Kinect Sports title these days and that's about it.
"As it should be"
I like how Phil states that like Microsoft hasn't been the one in charge and calling the shots over what projects they tackle and where the bulk of their focus goes. At this point I feel like it is too late to make Rare a studio that is something to write home about. Microsoft has done nothing but squander that potential and now those who make up Rare are none of the originals who made the studio so amazing back in the Super Nintendo and Nintendo 64 days.
Kind of feels like a day late and a dollar short at this point. Rare isn't what it used to be so announcing that Rare is making a uniquely Rare game doesn't amount to much more than squat. A uniquely Rare game is a Kinect Sports title these days and that's about it.
"As it should be"
now those who make up Rare are none of the originals who made the studio so amazing back in the Super Nintendo and Nintendo 64 days.
Have you seen my list above? Gregg Mayles was the team leader for DKC 1 & 2, as well as Banjo 1 & 2 and has worked on several other classic Rare games such as Conker. None of the originals who made the studio so amazing is just wrong."As it should be"
I like how Phil states that like Microsoft hasn't been the one in charge and calling the shots over what projects they tackle and where the bulk of their focus goes. At this point I feel like it is too late to make Rare a studio that is something to write home about. Microsoft has done nothing but squander that potential and now those who make up Rare are none of the originals who made the studio so amazing back in the Super Nintendo and Nintendo 64 days.
Kind of feels like a day late and a dollar short at this point. Rare isn't what it used to be so announcing that Rare is making a uniquely Rare game doesn't amount to much more than squat. A uniquely Rare game is a Kinect Sports title these days and that's about it.
Oh that's interesting!
could also be viva piñata. the turn around time on rare not having anything to phil playing is why id put money on viva over banjo.