Your argument doesn't make any point.
First of all there's a big difference between buying something and stealing something.
If I buy a book I can read it whenever I want. No matter which limit the writer imposes on me on how many times I read it. If I bought it digitally the writer actually has to power to limit in how many times I can download it or totally prevent me from reading it at all.
In the phsyical story: he may own the book in a juridical sense, but in a practical sense that book is mine and he absolutely has no power or the means the control in how I use his book. Let alone the 10 milion others who bought the book.
In the digital story: the writer has complete control in what you do with it.
That's the difference in the definition of owning.
The same thing applies to games. Even tho Sega wrote in the agreement that I am not allowed to share my copy of Sonic the Hedgehog with others, in the end the power to play it how I want stays with me.
So your definition of them "allowing" me to play it is false. They may allow me, impose me, force me, the reality is that they have ZERO control if I bought the product phsyically
That's the whole point of the discussion here, what power remains with the costumer. And truth is in digital, the costumer is stripped of all his rights to play it whenever the developer wants it.
You just try to act witty with your license agreement. But it doesn't make any strong argument.
I think you should be getting off your high horse, you probably leased it as well.
Finally if a console breaks, the same happens to your digital games (which you don't own like your emulated games) You need to buy them as well. So you don't make any point there either.
I dont understand the whole power argument.
I have the power to play my games now, in an easier way than you do. If for some reason that's taken away, 10 or 20 years from now:
A) I likely won't care as I've moved on to newer better games
B) it was only worth playing once anyhow
C) if it's amazing (aaa game) it's likely still available in some form, sometimes improved (This is extremely common now)
D) on the off chance a,b or c don't apply, I can probably emulate it
E) on the off chance a to d dont apply, I'll go play one of the other hundreds of great games, or do something else. First world problem.
So leased, owned, rented, or carried in by flying monkey, I get my 99% of my games when I want, where I want. The other 1%? I can live without, it's just a hobby.
Lets not act like digital games bought are being removed from the e-stores like 6 months later. It's more like decades.
The only thing I do actually miss is the excitement of unwrapping the game, and the whole collectibility nature of having a physical copy, but that's a whole different reason. And I get that for some people is still worth it for that.