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Pinball Hall of Fame - The Williams Collection for PS3 and Xbox360

Just got my second 16M Sorcerer score, just barely under the score I posted a couple months back. I had a ball 3 (technically my second to last ball) that lasted for fucking ever. And hey, wizard goals done!
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
So, to get our scores on the list do you need screenshots or is there a way to check Friend scores on Live?

Also, you have no idea how badly I want DLC or a sequel to this game. SO many good Williams tables left that aren't tied to movies.
 

jvm

Gamasutra.
I think we're generally trusting each other on the scores thing. But if you go blowing Parallax's scores out of the water, he's gonna hunt your ID down on the scoreboard just to be sure.

Watch your back.

;)
 
AstroLad said:
parallax woulda solved that jbaird thread in like five minutes
The who what thread?

Plinko, go ahead and add your score to the list, you've earned it. :D There's no convenient way to check friend scores on XBL/PSN unfortunately; that's pretty much why we started this scoreboard here. But you can check the #1 score on the leaderboards and scroll down from there, so it's pretty easy to verify a score if it's in the top 100 or so. And yeah, like jvm said, we're all pretty trusting. The only reason I found that Pinbot score fishy was because it was the #1 score on XBL. :lol We had one guy post a score from the PSP version, and since that doesn't have leaderboards he put up a screenshot instead.

The one thing that unfortunately there's no way to verify is whether the tilt sensor has been turned off. But there's an understanding that we're only submitting scores with the sensor on its default (on) setting.
 

AstroLad

Hail to the KING baby
yeah lack of friend leaderboards and not forcing leaderboard scores to be default settings are my only two big issues with the game. the first oversight is really glaring imo

maybe they'll be fixed in the rerelease :lol
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Parallax Scroll said:
The who what thread?

Plinko, go ahead and add your score to the list, you've earned it. :D There's no convenient way to check friend scores on XBL/PSN unfortunately; that's pretty much why we started this scoreboard here. But you can check the #1 score on the leaderboards and scroll down from there, so it's pretty easy to verify a score if it's in the top 100 or so. And yeah, like jvm said, we're all pretty trusting. The only reason I found that Pinbot score fishy was because it was the #1 score on XBL. :lol We had one guy post a score from the PSP version, and since that doesn't have leaderboards he put up a screenshot instead.

The one thing that unfortunately there's no way to verify is whether the tilt sensor has been turned off. But there's an understanding that we're only submitting scores with the sensor on its default (on) setting.

Thanks for the explanation--as for the bold, I was hoping that would be the case here. It seems like it would be way too easy to abuse.
 
Plinko said:
Thanks for the explanation--as for the bold, I was hoping that would be the case here. It seems like it would be way too easy to abuse.
There's a good chance that some of the really good scores on the XBL/PSN leaderboards were achieved with the sensor off. I'd love to climb even higher on XBL on some of the tables where I'm ranked highly, but it's interesting not really knowing how many of the scores above mine are legit. It's part of why I'd eventually like to get some recording equipment and send some scores to Twin Galaxies, since they require you to open the options menu before you start your game to prove the tilt sensor is left on.
 

AstroLad

Hail to the KING baby
That's a good point actually. If you want to get to the very top, you could probably do it if you turned the sensor off and just got used to constant unfettered bumping. Would be a really different game at that point though.
 
AstroLad said:
That's a good point actually. If you want to get to the very top, you could probably do it if you turned the sensor off and just got used to constant unfettered bumping. Would be a really different game at that point though.
Also, the top 2 Taxi scores on XBL are a bit suspect. I don't see how you could get that many points without some sort of hack or glitch. It would just take too long to rack up nearly 2 billion points through normal play. I also find it odd that those two scores are so close to one another.
 

ismaboof

Member
Updating the list from post #397 to include my scores

Gorgar
1. 8,541,650 - ParallaxScroll
2. 1,097,930 - Gillian Seed X
3. 927,560 - iconoclast
4. 925,520 - Brashnir
5. 882,710 - AstroLad
796,400 - Jucksalbe
741,570 - GameGuyPete (PS3)
666,050 - jvm
637,530 - Mollymauk
583,660 - catchan
518,850 - ismaboof(PS3)
352,590 - Bebpo

Pinbot
1. 12,077,280 - ParallaxScroll
2. 6,078,130 - Gillian Seed X
3. 5,621,850 - AstroLad
4. 5,616,370 - Shiv47
5. 5,214,370 - GameGuyPeter
4,737,080 - Jucksalbe
3,714,390 - Bebpo
3,158,170 - catchan
2,913,620 - Bobthefork(PS3)
2,537,650 - jvm
935,350 - ismaboof(PS3)

Black Knight
1. 64,677,610 - GameGuyPete (PS3)
2. 7,135,220 - ParallaxScroll
3. 6,614,480 - ismaboof(PS3)
4. 6,403,440 - Jucksalbe
5. 5,544,200 - Gillian Seed X
4,947,920 - GeorgeClawM.D.
3,747,780 - iconoclast
3,576,400 - BobTheFork(PS3)
3,104,448 - catchan
3,083,090 - Bebpo
2,259,640 - Mollymauk
2,086,360 - jvm

Funhouse
1. 296,621,080 - ParallaxScroll
2. 163,796,090 - Gillian Seed X
3. 82,376,240 - GameGuyPete (PS3)
4. 43,560,350 - iconoclast
5. 35,622,300 - Shiv47
29,933,260 - Brashnir
29,859,040 - ismaboof(PS3)
28,986,960 - Mollymauk
25,261,470 - Bebpo
24,335,120 - Jucksalbe
18,623,610 - jvm
16,691,960 - catchan

Space Shuttle
1. 68,686,690 - ParallaxScroll
2. 38,625,200 - Gillian Seed X
3. 32,462,810 - GameGuyPeter
4. 10,887,860 - GeorgeClawM.D.
5. 10,644,610 - Jucksalbe
7,650,210 - jvm
7,365,940 - AstroLad
6,872,000 - Mollymauk
5,344,660 - Brashnir
4,633,070 - ismaboof(PS3)
4,304,210 - BobTheFork(PS3)
3,517,870 - Bebpo

Taxi
1. 42,696,570 - ParallaxScroll
2. 29,293,530 - Spasm
3. 23,746,190 - GameGuyPete (PS3)
4. 16,613,870 - Brashnir
5. 15,815,930 - Gillian Seed X
13,959,720 - AstroLad
12,487,230 - Jucksalbe
8,891,340 - ismaboof(PS3)
8,774,380 - Mollymauk
7,860,800 - catchan
6,946,810 - GeorgeClawM.D.
6,629,550 - BobTheFork(PS3)
6,376,710 - jvm

Whirlwind
1. 238,379,260 - ParallaxScroll
2. 145,304,960 - GameGuyPeter
3. 66,905,550 - Brashnir
4. 51,207,820 - Gillian Seed X
5. 28,440,350 - Shiv47
20,448,010 - Bebpo
19,282,130 - GeorgeClawM.D.
12,221,250 - BobTheFork(PS3)
11,549,330 - Mollymauk
10,806,400 - Jucksalbe
8,980,570 - catchan

Firepower
1. 2,884,630 - ParallaxScroll
2. 2,522,190 - Gillian Seed X
3. 2,472,620 - GameGuyPeter
4. 1,592,190 - Bebpo
5. 1,539,960 - Shiv47
1,538,560 - Brashnir
1,329,030 - Jucksalbe
1,315,330 - ismaboof(PS3)
1,276,710 - Gillian Seed X
997,340 - catchan
980,620 - Mollymauk
850,550 - jvm

Sorcerer
1. 19,332,260 - Gillian Seed X
2. 16,063,180 - ParallaxScroll
3. 11,303,930 - GameGuyPeter
4. 6,416,930 - Shiv47
5. 5,709,400 - catchan
4,781,110 - Mollymauk
4,478,360 - iconoclast
4,036,790 - Brashnir
4,031,160 - ismaboof(PS3)
3,836,260 - Bebpo
3,538,300 - Jucksalbe
3,164,240 - AstroLad
1,546,170 - jvm

Jive Time
1. 371,970 - ParallaxScroll
2. 118,750 - iconoclast
3. 118,020 - Bebpo
4. 110,860 - Jucksalbe
5. 103,910 - AstroLad
101,320 - GameGuyPeter
88,840 - catchan
79,850 - Mollymauk
64,330 - Gillian Seed X
56,750 - ismaboof(PS3)
49,930 - jvm

Arabian Nights
1. 158,139,530 - ParallaxScroll
2. 120,129,720 - Mollymauk
3. 114,198240 - iconoclast
4. 105,645,730 - Gillian Seed X
5. 103,679,530 - Bebpo
89,310,490 - Shiv47
81,180,050 - jvm
51,169,460 - Jucksalbe
50,284,530 - GeorgeClawM.D.
35,487,790 - GameGuyPeter
29,197,550 - catchan
27,117,800 - AstroLad
9,483,890 - ismaboof(PS3)
8,539,700 - Brashnir

Medieval Madness
1. 909,478,130 - ParallaxScroll
2. 611,625,270 - Gillian Seed X
3. 408,536,030 – iconoclast
4. 282,081,010 - AstroLad
5. 104,471.820 - jvm
95,355,760 - ismaboof(PS3)
91,985,700 – Brashnir
87,261,980 - Bebpo
73,168,850 - Jucksalbe
62,327,220 - catchan
41,095,710 - Bojangles
35,487,790 - GameGuyPeter
31,045,660 - Mollymauk

No Good Gofers
1. 113,241,890 - ParallaxScroll
2. 106,422,800 - GameGuyPeter
3. 81,956,530 - iconoclast
4. 73,820,010 - GeorgeClawM.D.
5. 72,334,970 - Gillian Seed X
61,041,290 - ismaboof(PS3)
60,345,530 - Brashnir
51,378,530 - Mollymauk
32,844,280 - Jucksalbe
28,458,900 - catchan
21,288,930 - Bebpo
18,917,270 - BobTheFork(PS3)
 
Adding my new Black Knight score and Plinko/Liegedog's Gofers score.

Edit: And my new Gofers score.


Gorgar
1. 8,541,650 - ParallaxScroll
2. 1,097,930 - Gillian Seed X
3. 927,560 - iconoclast
4. 925,520 - Brashnir
5. 882,710 - AstroLad
796,400 - Jucksalbe
741,570 - GameGuyPete (PS3)
666,050 - jvm
637,530 - Mollymauk
583,660 - catchan
518,850 - ismaboof(PS3)
352,590 - Bebpo

Pinbot
1. 12,077,280 - ParallaxScroll
2. 6,078,130 - Gillian Seed X
3. 5,621,850 - AstroLad
4. 5,616,370 - Shiv47
5. 5,214,370 - GameGuyPeter
4,737,080 - Jucksalbe
3,714,390 - Bebpo
3,158,170 - catchan
2,913,620 - Bobthefork(PS3)
2,537,650 - jvm
935,350 - ismaboof(PS3)

Black Knight
1. 64,677,610 - GameGuyPete (PS3)
2. 41,260,720 - ParallaxScroll
3. 6,614,480 - ismaboof(PS3)
4. 6,403,440 - Jucksalbe
5. 5,544,200 - Gillian Seed X
4,947,920 - GeorgeClawM.D.
3,747,780 - iconoclast
3,576,400 - BobTheFork(PS3)
3,104,448 - catchan
3,083,090 - Bebpo
2,259,640 - Mollymauk
2,086,360 - jvm

Funhouse
1. 296,621,080 - ParallaxScroll
2. 163,796,090 - Gillian Seed X
3. 82,376,240 - GameGuyPete (PS3)
4. 43,560,350 - iconoclast
5. 35,622,300 - Shiv47
29,933,260 - Brashnir
29,859,040 - ismaboof(PS3)
28,986,960 - Mollymauk
25,261,470 - Bebpo
24,335,120 - Jucksalbe
18,623,610 - jvm
16,691,960 - catchan

Space Shuttle
1. 68,686,690 - ParallaxScroll
2. 38,625,200 - Gillian Seed X
3. 32,462,810 - GameGuyPeter
4. 10,887,860 - GeorgeClawM.D.
5. 10,644,610 - Jucksalbe
7,650,210 - jvm
7,365,940 - AstroLad
6,872,000 - Mollymauk
5,344,660 - Brashnir
4,633,070 - ismaboof(PS3)
4,304,210 - BobTheFork(PS3)
3,517,870 - Bebpo

Taxi
1. 42,696,570 - ParallaxScroll
2. 29,293,530 - Spasm
3. 23,746,190 - GameGuyPete (PS3)
4. 16,613,870 - Brashnir
5. 15,815,930 - Gillian Seed X
13,959,720 - AstroLad
12,487,230 - Jucksalbe
8,891,340 - ismaboof(PS3)
8,774,380 - Mollymauk
7,860,800 - catchan
6,946,810 - GeorgeClawM.D.
6,629,550 - BobTheFork(PS3)
6,376,710 - jvm

Whirlwind
1. 238,379,260 - ParallaxScroll
2. 145,304,960 - GameGuyPeter
3. 66,905,550 - Brashnir
4. 51,207,820 - Gillian Seed X
5. 28,440,350 - Shiv47
20,448,010 - Bebpo
19,282,130 - GeorgeClawM.D.
12,221,250 - BobTheFork(PS3)
11,549,330 - Mollymauk
10,806,400 - Jucksalbe
8,980,570 - catchan

Firepower
1. 2,884,630 - ParallaxScroll
2. 2,522,190 - Gillian Seed X
3. 2,472,620 - GameGuyPeter
4. 1,592,190 - Bebpo
5. 1,539,960 - Shiv47
1,538,560 - Brashnir
1,329,030 - Jucksalbe
1,315,330 - ismaboof(PS3)
1,276,710 - Gillian Seed X
997,340 - catchan
980,620 - Mollymauk
850,550 - jvm

Sorcerer
1. 19,332,260 - Gillian Seed X
2. 16,063,180 - ParallaxScroll
3. 11,303,930 - GameGuyPeter
4. 6,416,930 - Shiv47
5. 5,709,400 - catchan
4,781,110 - Mollymauk
4,478,360 - iconoclast
4,036,790 - Brashnir
4,031,160 - ismaboof(PS3)
3,836,260 - Bebpo
3,538,300 - Jucksalbe
3,164,240 - AstroLad
1,546,170 - jvm

Jive Time
1. 371,970 - ParallaxScroll
2. 118,750 - iconoclast
3. 118,020 - Bebpo
4. 110,860 - Jucksalbe
5. 103,910 - AstroLad
101,320 - GameGuyPeter
88,840 - catchan
79,850 - Mollymauk
64,330 - Gillian Seed X
56,750 - ismaboof(PS3)
49,930 - jvm

Arabian Nights
1. 158,139,530 - ParallaxScroll
2. 120,129,720 - Mollymauk
3. 114,198240 - iconoclast
4. 105,645,730 - Gillian Seed X
5. 103,679,530 - Bebpo
89,310,490 - Shiv47
81,180,050 - jvm
51,169,460 - Jucksalbe
50,284,530 - GeorgeClawM.D.
35,487,790 - GameGuyPeter
29,197,550 - catchan
27,117,800 - AstroLad
9,483,890 - ismaboof(PS3)
8,539,700 - Brashnir

Medieval Madness
1. 909,478,130 - ParallaxScroll
2. 611,625,270 - Gillian Seed X
3. 408,536,030 – iconoclast
4. 282,081,010 - AstroLad
5. 104,471.820 - jvm
95,355,760 - ismaboof(PS3)
91,985,700 – Brashnir
87,261,980 - Bebpo
73,168,850 - Jucksalbe
62,327,220 - catchan
41,095,710 - Bojangles
35,487,790 - GameGuyPeter
31,045,660 - Mollymauk

No Good Gofers
1. 551,876,880 - ParallaxScroll
2. 152,615,830 - Liegedog
3. 106,422,800 - GameGuyPeter
4. 81,956,530 - iconoclast
5. 73,820,010 - GeorgeClawM.D.
72,334,970 - Gillian Seed X
61,041,290 - ismaboof(PS3)
60,345,530 - Brashnir
51,378,530 - Mollymauk
32,844,280 - Jucksalbe
28,458,900 - catchan
21,288,930 - Bebpo
18,917,270 - BobTheFork(PS3)
 

jvm

Gamasutra.
Parallax Scroll said:
I gave Zen Pinball a serious shot the last couple days. Man does it suck compared to this.
It's really kind of amazing, isn't it? The two companies should do some cross-licensing or something, and get this **** onto XBLA/PSN/WiiWare already.
 

Shaneus

Member
Just got this for the PS3 today, quick question: does anyone else have flipper twitching/autofire issues with the DS3? The entire controller feels like it's set to autofire, with the plunger, shoulder buttons and even the d-pad triggering off rapidly, sometimes even by themselves! Doesn't do it with Zen Pinball and my regular SIXAXIS works fine, too.

Ideas?

Edit: Plugging the DS3 directly into the PS3 seems to fix it, but as soon as I disconnect it goes all screwy again. ARGH.
 

jvm

Gamasutra.
Shaneus said:
Just got this for the PS3 today, quick question: does anyone else have flipper twitching/autofire issues with the DS3? The entire controller feels like it's set to autofire, with the plunger, shoulder buttons and even the d-pad triggering off rapidly, sometimes even by themselves! Doesn't do it with Zen Pinball and my regular SIXAXIS works fine, too.

Ideas?

Edit: Plugging the DS3 directly into the PS3 seems to fix it, but as soon as I disconnect it goes all screwy again. ARGH.
I have this sporadically, but not constantly. :(
 

Shaneus

Member
Just with this or all games? It struck me as really weird when I fired up Zen Pinball, held the triggers and the flippers did what they were supposed to yet Williams Pinball was unplayable.

Another thing: Do the online high-scores really have no option for friends, just those around you (at least on PS3)? Wow, that's shit.
 

jvm

Gamasutra.
Shaneus said:
Just with this or all games? It struck me as really weird when I fired up Zen Pinball, held the triggers and the flippers did what they were supposed to yet Williams Pinball was unplayable.

Another thing: Do the online high-scores really have no option for friends, just those around you (at least on PS3)? Wow, that's shit.
In Williams Pinball, I occasionally (like 1 game in 50) have twitchy flippers. That's the only game in which I've had this.

I've never used USB to connect my controllers while I play.

And, yes, the high score system is really bad. That's why we have our own (honor system) scoreboards here on GAF. (Read up in this thread a few pages. I started it with a Google Buzz post, but Brashnir moved it here and iconoclast added names.)
 

Kron

Banned
This is finally getting a PAL release on the 10th of October under the name Williams Pinball Classics (360/PS3)
 

Dash Kappei

Not actually that important
Kron said:
This is finally getting a PAL release on the 10th of October under the name Williams Pinball Classics (360/PS3)

Also Wii (which, to me, still feels the best version by far as far as "pure" pinball feeling... although the HD skus are definitely a must-companion since they sport 3 tables more on top of the Wii's ten).

http://www.system3.com/index.jsp?i=232
 

Shaneus

Member
Kron said:
This is finally getting a PAL release on the 10th of October under the name Williams Pinball Classics (360/PS3)
Are you fucking kidding me? I pretty much bought a PS3 so I could import the fucker.
 
Shaneus said:
Just got this for the PS3 today, quick question: does anyone else have flipper twitching/autofire issues with the DS3? The entire controller feels like it's set to autofire, with the plunger, shoulder buttons and even the d-pad triggering off rapidly, sometimes even by themselves! Doesn't do it with Zen Pinball and my regular SIXAXIS works fine, too.

Ideas?

Edit: Plugging the DS3 directly into the PS3 seems to fix it, but as soon as I disconnect it goes all screwy again. ARGH.
I've had the same problem with the PS3 version, though it wasn't as frequent as what you describe. I haven't played the PS3 version in a while, but when I did I just kept the controller plugged in since it fixes it.
 

Drkirby

Corporate Apologist
Odd, since it recently got discountined in NA. I just got a copy at Toys R' Us for the 360 at $.52 after abusing some promotions of theres, still need to give the game a crack.
 
New Funhouse score. 340,124,240 478,427,300.


Funhouse
1. 478,427,300 - ParallaxScroll
2. 163,796,090 - Gillian Seed X
3. 82,376,240 - GameGuyPete (PS3)
4. 43,560,350 - iconoclast
5. 35,622,300 - Shiv47
29,933,260 - Brashnir
29,859,040 - ismaboof(PS3)
28,986,960 - Mollymauk
25,261,470 - Bebpo
24,335,120 - Jucksalbe
18,623,610 - jvm
16,691,960 - catchan
 

clockpunk

Member
Shaneus said:
Are you fucking kidding me? I pretty much bought a PS3 so I could import the fucker.

Hall of Fame was one of four games tempting me to pick up a PS3 - now I can hold off a while longer (and hopefully attain a damn good deal)! ;)

Game and the publisher both have it listed for 22nd Oct - apparently it takes 9 months to 'improve visuals and cosmetics'... ... ... yes...

Still, a title I was so pissed at the Publishers for not bringing over to the UK, or at least making the 360 version region free.
 
Funhouse is actually a really chill game once you learn it. Once I figured out how to keep the ball away from the outlanes and got my gameplan figured out it became pretty easy. Right now I'd say this is the easiest table in the whole collection for maintaining ball control. There's only 5 important targets (ramp, mirror, hallway, mouth, and trapdoor), which are all easy but more importantly low-risk shots. I can miss any one of them and usually have the ball trapped again within a few seconds. Multiball is where you'll get the big points and it's pretty fun on this table. One piece of advice for multiball: Let one ball drain. You only need 2.
 

Mollymauk

Member
I still keep hoping they do a Bally collection some day. I recently started my own Bally collection. I now have Attack From Mars in my home. It might be the best family table you can get. Nice open playfield, every shot scores something, and it's still deep enough that completing all the goals is very difficult.

rec.games.pinball agrees
 
Mollymauk said:
I still keep hoping they do a Bally collection some day. I recently started my own Bally collection. I now have Attack From Mars in my home. It might be the best family table you can get. Nice open playfield, every shot scores something, and it's still deep enough that completing all the goals is very difficult.

rec.games.pinball agrees
Very cool. For some reason I was thinking Attack From Mars was one of those weird tables that had a TV screen instead of a dot matrix display, like that crappy Star Wars Episode I table. I must be confusing it with a different game.
 

AstroLad

Hail to the KING baby
Parallax Scroll said:
Very cool. For some reason I was thinking Attack From Mars was one of those weird tables that had a TV screen instead of a dot matrix display, like that crappy Star Wars Episode I table. I must be confusing it with a different game.
you're thinking Revenge from Mars. very cool game in its own right imo
 

Bebpo

Banned
Any chance these guys are making a new pinball game? It's been a while since Williams and it's still the king by faaaaaaaaaaaaaaar.
 
Bebpo said:
Any chance these guys are making a new pinball game? It's been a while since Williams and it's still the king by faaaaaaaaaaaaaaar.
I hope so. Even putting the Gottlieb collection on modern consoles would be a good start.
 
I'm gonna share some more of what I've learned playing Funhouse. Hopefully it's useful to someone here. This image shows the important playfield elements in Funhouse. If it doesn't have a number, it's really not important to my scoring strategy. I'll explain what I use each element for below by describing the first half of my main scoring strategy.

2mmac02.jpg


Goal #1: Complete the Mystery Mirror cycle

This is how I'll typically start a game. First, get the "skill shot" by launching the ball just hard enough that it falls into the back of Rudy's head at (1) Rudy's Hideout. Let the ball come down to the lower flippers and trap it. Post-pass to the right flipper if needed. Then shoot for the (2) Mystery Mirror hole to earn your first Mystery Mirror award. The ball will then eject from (3) Exit hole towards the right flipper. Do not press the right flipper button, but instead let the ball bounce-pass to the left flipper and trap it there. Shoot the ball up into (4) Hidden Hallway. The ball will then eject to the left and roll down towards the (5) Upper Flipper. Flip early to hit Rudy in the (6) Mouth. Let the ball come back down and trap it with the right flipper again. Hitting Rudy in the mouth re-lights (2) Mystery Mirror, so you can now repeat steps 2-6 until you have collected all 6 Mystery Mirror rewards. Shoot (2) Mystery Mirror one more time to get "Mystery Mirror Complete" and start Super Frenzy mode. For the rest of the ball, no more Mystery Mirror awards are available, but you can start the process over on your next ball.

Try to get all the way to Super Frenzy on a single ball. Otherwise, on your next ball you'll pick up where you left off collecting the Mystery Mirror awards, rather than starting with a clean slate. Why is this important? Because one of the awards is Light Extra Ball (which you then collect at (4) Hidden Hallway). So every time you "complete the cycle" of Mystery Mirror awards, you're guaranteed an extra ball. Complete the cycle consistently and your game can theoretically go on forever.

Goal #2: Earn lots of Million Plus awards in Multiball

This is the other half of my main Funhouse strategy. I'll explain this in another post if people are interested.

Playfield elements breakdown

(1) Rudy's Hideout: The game's skill shot. An extra million points on every ball launch after the first 2 times you hit it. Nudge generously to get the ball in there. Worth 75K points if hit any time besides ball launch. After awarding points, ejects the ball towards the (5) Upper Flipper.

(2) Mystery Mirror: Its purpose is explained above. From the left flipper, you can ricochet a ball off the Superdog target and into the hole, but I prefer to hit it with a direct shot from the right flipper. Ejects the ball out of the (3) Exit hole.

(3) Exit hole: Flashes before launching the ball hard at the right flipper. If you want a right flipper trap, just hold the right flipper up before the ball ejects. For a left flipper trap, do nothing, let the ball bounce-pass to the left, then raise the left flipper to trap. Has advanced uses in multiball.

(4) Hidden Hallway: Shoot this from the left flipper. Locks the ball or collects extra balls when lit. Ejects the ball left towards the (5) Upper Flipper for an easy shot, which is the Hidden Hallway's primary purpose.

(5) Upper Flipper: Should almost always be set up first with a shot to the (4) Hidden Hallway or (1) Rudy's Hideout. Flip early to hit the (6) Mouth and later to hit the (7) Trapdoor. If the Trapdoor is closed the ball will loop back around to the Upper Flipper, where you can once again make either a Mouth or Trapdoor shot.

(6) Mouth: Re-lights Mystery Mirror after it's been collected. Collects Million. Starts Multiball. Otherwise, don't bother with this shot.

(7) Trapdoor: Collects Million Plus during Multiball. Starts Funhouse Frenzy. Beyond that, it's a safe way to earn a million points each time the ball is at the (5) Upper Flipper and you don't need to make a (6) Mouth shot: If the Trapdoor is closed, fire the ball over it and it will loop back around to the Upper Flipper. Repeat the loop shot until the Trapdoor opens, then fire it in for up to a million points.

(8) Ramp: During Multiball, re-lights Million Plus after it's been collected. Earns a decent number of points during Multiball or Quick Multiball. Sends the ball to the left plunger when lit. Also a decent way to advance the clock once you've completed the Mystery Mirror cycle on that ball.
 

Shaneus

Member
Parallax Scroll said:
I hope so. Even putting the Gottlieb collection on modern consoles would be a good start.
Next one would probably be a Williams part 2. I can't think of any other one manufacturer that has enough good tables to justify a full game. Bally would probably be best but given that the vast majority are licensed (TZ, Addams Family, The Shadow) it would be a bit of a bitch.

Some more Williams games I'd love to see:
Roadshow
Fish Tales
T2/STTNG/IJ
High Speed/The Getaway
White Water
Black Knight 2000
Hurricane
Whirlwind

Don't know what the deal would be with games that are kind-of licensed (like the rollercoaster-themed ones) but there's so many more Williams tables! You could probably even include ones under the Bally name anyway given that they're owned by Williams.
 

Shaneus

Member
Wouldn't it just? I remember one Saturday afternoon when my brother told me about a Roadshow table he found where the coin mech was screwed and just passing coins straight through yet registering credits. Best day ever, especially considering one credit in Australia was going for $1 at the time.
 
Pssh. Yeah I had to pay for the first game, but the next like 8 were free.

Road Show is one of two physical tables I've broken a billion points on

Edit: By the way.


Whirlwind
1. 388,972,840 - ParallaxScroll
2. 145,304,960 - GameGuyPeter
3. 66,905,550 - Brashnir
4. 51,207,820 - Gillian Seed X
5. 28,440,350 - Shiv47
20,448,010 - Bebpo
19,282,130 - GeorgeClawM.D.
12,221,250 - BobTheFork(PS3)
11,549,330 - Mollymauk
10,806,400 - Jucksalbe
8,980,570 - catchan
 

Gameboy415

Member
Just got my PS3 copy in the mail today and I'm loving it so far. :D
I had the Wii version back in the day but I sold it off when I heard the PS3 version included extra tables.

Any word on The Gottlieb Collection being ported to PS3/360?
Seems odd it would only be released on Wii when the Williams Collection is available on 4 systems.
 
Bah, looks like the leaderboards were down last night. I couldn't view them, and apparently my Whirlwind score didn't save either. Here's my proof, yo.

2v9dsnt.jpg
 
AstroLad said:
oh beh that sucks you didn't get to get that on the leaderboards
On the upside, I've already passed that score in my current game and I'm still on ball 1 (though I've used plenty of extra balls). I don't suppose a friendly gaffer could load up the Whirlwind XBLA leaderboard and get me the top 10 scores? Or just the #1 score and the top non-ridiculous score in case some jackass has like 100 billion points. I'm curious how much further I have to go. :lol

Edit: I don't need them exactly, rounded to the nearest hundred million is fine.
 
Gameboy415 said:
Just got my PS3 copy in the mail today and I'm loving it so far. :D
I had the Wii version back in the day but I sold it off when I heard the PS3 version included extra tables.

Any word on The Gottlieb Collection being ported to PS3/360?
Seems odd it would only be released on Wii when the Williams Collection is available on 4 systems.

Is the Wii Gottlieb Collection like the PSP Gottlieb Collection? Because I got that last thing and boy I hate it. While it is nice that there's a level of authenticity in the tables, the physics are bullshit and the tables themselves really aren't great. I had big doubts when people were saying the Williams Collection was good after this, but then looking at rankings of popularity of real tables, most of the best tables in the top 50 are Williams, and barely a Gottlieb table makes it into that list. So that makes some sense.

I'm happy to hear the Williams Collection is coming over here. I really like Zen Pinball a tonne on the PS3 - the flipper controls are awesome, and really put the analog buttons (all PS3 buttons can be analog) to great use to give that same kind of feel of playing in the arcade (that's not to say that all flipper buttons we're analog of course, most weren't, but you can simulate the travel of pressing the button by setting the threshold at different levels and combine that with the buttons on the DS3 being made to be able to be pressed analog in the first place makes it an almost perfect fit. And the quality of the tables has been going up to, many of the DLC tables are just awesome.

So if the Williams Collection is really better, then I definitely look forward to trying it! Shame about the leaderboards though ... would be nice if they could be bothered to fix that when they release it here.
 

twinturbo2

butthurt Heat fan
Bebpo said:
Any chance these guys are making a new pinball game? It's been a while since Williams and it's still the king by faaaaaaaaaaaaaaar.
I think they have enough material for a second Williams collection, they could put in Bride of Pin-Bot and Jack-Bot, Revenge from Mars, maybe the Defender and Joust tables...
 
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