• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PixelJunk Monsters (PSN)

jarrod

Banned
kaching said:
They had already announced this awhile back, along with Racers and a third game still to be released.
Actually, I thought it was announced as an ongoing series of projects, not just limited to 3?

Q-Games also has 2 DS games in R&D... have they beefed up recently or something?
 
Dylan's been posted reponses in that blog entry, this is the most interesting one.

We also support PSP remote play and it is probably one of the first games that supports this really well - ie. it is totally playable through your PSP, even at low bandwidths.
 

The Jer

Member
I'm a little burnt out on tower defense games. Tower defense and dual-stick shooter games are kind of the "in" thing as far as smaller games go, and I'm kind of burnt out on them both atm.


@ SolidSnakex post - sweet. good news. we need more games like this.
 
Even tho the resolution is too high for a proper pixel-art graphical style, I'm kinda put off by the look of it. I'm all for cartoony 2D stuff, but I think the reliance on fairly detailed "painted on" textures on the game objects such as towers and trees looks a little dodgy with the cel-shaded thing too.

I'd have gone for a more flat-colour look with it, and added lighter highlights to the tops of the trees... and definitely not used that wierd drop-shadow effect all over the place. Each tree seems to have shadow not only below it where the light would create shadow, but there seems to be shadow above each tree too?

I just think it looks a little wierd. Alien Hominid does the hi-res 2D thing right, this just looks a bit clumsy to me.

</art nitpick>

I've played the flash versions of this before anyway. Fun, but ultimately kinda shallow...
 

nofi

Member
Android18a said:
Even tho the resolution is too high for a proper pixel-art graphical style, I'm kinda put off by the look of it. I'm all for cartoony 2D stuff, but I think the reliance on fairly detailed "painted on" textures on the game objects such as towers and trees looks a little dodgy with the cel-shaded thing too.

I'd have gone for a more flat-colour look with it, and added lighter highlights to the tops of the trees... and definitely not used that wierd drop-shadow effect all over the place. Each tree seems to have shadow not only below it where the light would create shadow, but there seems to be shadow above each tree too?

I just think it looks a little wierd. Alien Hominid does the hi-res 2D thing right, this just looks a bit clumsy to me.

</art nitpick>

I'm with you, actually. Racers was so good looking because the cars 'fitted' on to the race tracks quite well, but Monsters looks like a sticker book and it doesn't quite work.
 

TONX

Distinguished Air Superiority
Liking the fact that this supports PSP Remote Play. Definitely will pick this one up.
 

YYZ

Junior Member
Is this game a direct multiplayer game or is it more about a leaderboard of sorts? How much depth is there at the very end of the game?
 

kaching

"GAF's biggest wanker"
jarrod said:
Actually, I thought it was announced as an ongoing series of projects, not just limited to 3?
Yeah, the "PixelJunk" theme title will probably carry forward to other projects, but they initially announced plans for three titles under that name.
 

kbear

Member
Wow.. this looks great. The gfx and art look awesome. I'm really LTTP when it comes to "Tower Defense" games. I literally just played one for the first time last night after reading a GAF thread so this game is a definite buy for me.

edit, is this out today?
 

tanod

when is my burrito
kbear said:
Wow.. this looks great. The gfx and art look awesome. I'm really LTTP when it comes to "Tower Defense" games. I literally just played one for the first time last night after reading a GAF thread so this game is a definite buy for me.

edit, is this out today?

Nope. January.
 

Zoe

Member
jarrod said:
Actually, I thought it was announced as an ongoing series of projects, not just limited to 3?

Yeah, the videos show they're going at least up to 6 games.
 

ckeur

Member
This game looks great. I'm very excited about the remote play; the game does not just limit me to my PS3. :D

Also, when flipping through the PixelJunk Mosters pictures, I cam across this one. Is the game out in Japan right now?
 

HiVision

Member
ckeur said:
This game looks great. I'm very excited about the remote play; the game does not just limit me to my PS3. :D

Also, when flipping through the PixelJunk Mosters pictures, I cam across this one. Is the game out in Japan right now?

Yes, has anyone here managed to get their hands on it yet?
 

TTP

Have a fun! Enjoy!
seb said:
There's cooperative multiplayer in this vid or I am dreaming ?

Yep, there is 2p coop but it's probably just offline. I wonder if two PSP can play together in Remote Play?
 

Kittonwy

Banned
Will buy.
angry.gif
 

Remy

Member
Reposting my thoughts from the PSN Content thread, since people are looking for impressions:

If you've played a Tower Defense game, this isn't going to come across as obscure to you - it plays similarly. Each level has a preset layout, monsters come in waves, you have to stop them. One major difference is that you actually control a character (the brown gentleman with a shield on his back), so you do have to avoid running into bad guys or else you drop some gold and can't move for a few seconds.

The controls are very simple - analog stick and the X button, nothing else. Very easy to pickup and play.

Any of the trees you see on the level can be converted into a tower if you have enough gold. I believe there are about 10 kinds of towers - finishing the tutorial unlocks three for use. Like most TD games, you get some for anti-air, some for ground troops only, some fire and ice...I saw some other interesting ones, like a laser tower (pictured below). If you sell off your towers to recover gold, you can't rebuild at that tower site - something to keep in mind strategically. The flags on the towers represent the level - I've seen green, yellow, red, and purple during my play.

Each level seems to have 10 waves of enemies. There's a world map that lets you shift between levels, and there's a healthy number of levels (5 normal, 8 medium, 7 hard) to unlock.

Unlocking new towers for purchase, as well as upgrading your existing towers, can be done through the green round gems you see pictured. Once you have enough (shown on the little sign at your village), you can run back to your village and unlock a new tower. Or, if you want to just upgrade a tower, you run over to it, hit action, and select the upgrade option. Most of the upgrades cost one gem, some cost two. Enemies will always drop gold and sometimes drop gems; some of the trees in the level will drop coins if you touch them.

Towers will also level up on their own through hitting enemies, or you can help power level towers by standing on top of them, at which point your character begins to dance.

Oh, and there's a standard TD mechanic of giving you bonus interest at the end of a level for gold unspent. And you can upgrade this rate.

The animation is very smooth, and the art style is pretty nice. The music - it's ambient electronic-ish. I like it, but the sound effects and music combined to lead to my wife yelling at me to turn the game off because she was trying to sleep. To each their own.

There's some basic HUD elements not shown in these screens - a small strip at the bottom shows the time until the next wave and your gold, and your villagers left are displayed somewhere that I'm forgetting right now. When you're touching a tower, you get an overlay for its range and experience level - all in all, it's very easy to follow if you're familiar with the genre.

Each level has its own online leaderboard, and you get a full set of stats and graphs when you finish a level showing how you fared. There's also a two-player mode that I haven't explored yet, I'm guessing it's local only.

It's really a lot of fun; it's a great console-based TD game. PixelJunk claims it's shipping this month in the US (I thought it had gotten pushed back to January?), and like I said earlier, the version on the JP PSN Store is already localized in English.

I think a lot of you guys are going to dig it. Oh, and I haven't seen anything about downloadable content. :)

I haven't tried PSP remote play yet, perhaps I'll try tonight.

If you guys have any other questions, let me know.
 

Remy

Member
HiVision said:
Remi, did you try out the psp remote?

I did; I was a little underwhelmed. There were some overscan issues, the typical remote play graphical fuzziness cropped up, and the lag on the controls wasn't helping me get to the trees I wanted to.

But it does let you "play online" to register your scores, and it is smart enough to disable two player mode.

Oh, I should note that the level breakdown isn't exactly as I described - after working my way through the easy section of the map, the last level wasn't listed as "Easy", but instead "Special". It was a 20 wave all-fast-spiders level that was an interesting challenge.

It's not the only level that tweaked things, though - one of the other easy levels changes things so the monsters don't drop cash. You have a larger initial allocation, but that's it.

By the way, like PJR, PJM has some hard unlock situations. If you perfect clear a level (no villagers lost), you get a rainbow. You have to get at least 7 rainbows before you can start down the hard path. I have two, I think. *sigh*
 
What the hell? Why are games on the PSN kicking so much ass?

You see I just upgraded my TV to a 1080p set and been on a buying binge, getting all the natively rendered 1080p games I can get my hands on... Super Stardust HD, Locorocco, PixelJunk Racers and PixelJunk Monsters. They've all been supremely entertaining... but Monsters is really something else!

Looks great, feels great, sounds great. It's bloody fucking ace! It's cheap to boot!
And the co-op play is just so awesome. Been playing it non-stop with my girlfriend... really guys if you like Tower Defense games (or strategy games like Advance Wars), do check this one out. GOTY for me!

There's a really cool interview on Newsweek with Dylan Cuthbert:

http://blog.newsweek.com/blogs/levelup/archive/2007/12/06/the-dylan-cuthbert-interview-part-i.aspx

If they keep this variety and fusion of art and gameplay, I'm going to buy and collect every PixelJunk game.

<3 <3 <3 Q-Games!
 
Top Bottom