MassiveAttack
Banned
This is the second entry in the PixelJunk series after PixelJunk Racers from Dylan Cuthbert's Q-Games.
davepoobond said:why are they named PixelJunk, anyway?
That's the first thing I thought of when I saw the pics. I played the hell out of that a while back. Very addicitve stuff. If this is anything like that, consider this bought.fistfulofmetal said:Haha, it's Tower Defense HD
purnoman3000 said:These PSN games really need demos. Looks very interesting but without a trial, it's hard for me to lay down the cash.
davepoobond said:why are they named PixelJunk, anyway?
TTP said:Can't wait. I really loved Racers.
snack said:Pixel JUNK
nofi said:I bet you've been thinking that up for hours, eh?
It was probably a tough call between underlining JUNK or putting it in bold. I would have highlighted the text in red too, personally.nofi said:I bet you've been thinking that up for hours, eh?
They had already announced this awhile back, along with Racers and a third game still to be released.Speevy said:Guys, they announced a game. This is TWO games in a row for the PSN.
Don't discourage them.
Santiago described the project, which is the spiritual follow up to the popular PlayStation Network game flOw, as thatgamecompany's "first game outside the safety net of academia."
The full title is expected to be released on the PlayStation Network in 2008.
They really ought to do this more often, in-depth previews of the PSN games going up the day before.
PixelJunk Monsters will be available on PlayStation Network globally in January.
Why does he keep going on about Japanese developers, audiences and development?
Shearie said:Because he's a British guy who works for a Japanese company in Japan.