AuthenticM
Member
Fixed perspective just like it was back then.
People who want RE4 gameplay should be kneecapped.
People who want RE4 gameplay should be kneecapped.
Remember that this was announced along side news on the success of REmake PS4 and RE0.I can't see them keeping the assbackwards pre-RE4 style in this day and age.
It has to be fixed camera or else the game will be completely different. Take a good look at the maps of RE2.
You can see that the world itself is teeny tiny with lots of corridors. Making that with an over the shoulder camera just would not work, or it would be less fun.
They would then have to re-do the entire freakin' game which seems a bit superfluous for a remake.
Sorry that I want the GoAT gameplayFixed perspective just like it was back then.
People who want RE4 gameplay should be kneecapped.
I can't see them keeping the assbackwards pre-RE4 style in this day and age.
It's not 1998 either yet here we are with Resident Evil 2 because Capcom think it will sell
It isn't 1987 but we're still getting top-down 2D puzzle brain teasers.
What's your point, exactly?
Remember that this was announced along side news on the success of REmake PS4 and RE0.
Classic is currently winning.
Makes sense since we don't know the extent of budget or goals. Along with people wanting that older style again.
It has to be expensive. They can't reuse anything from the original game, they have to redo everything from the ground up.
Sorry that I want the GoAT gameplay
But those were ports of really old games, designed during a time where a RE4 didn't exist. Where third-person shooters as we know them didn't exist.
I'm just saying, if this plays like just like RE2, I'll surprised. I I think I'll also have to ignore the game. I tried playing REmake HD some time ago and I just couldn't. I've moved beyond this shit.
It's actually fun to play so I agree with you that it's a bad RE game.To me it is yeah. It's a good tps but a bad RE game.
To me it is yeah. It's a good tps but a bad RE game.
I'll also just skip it as well, those rooms will be boring as fuck drop kicking and suplexing your way though.I want the camera to be like REmake, I fully expect Capcom to fuck it up though and make it over the shoulder.
I'm just saying, if this plays like just like RE2, I'll surprised. I I think I'll also have to ignore the game. I tried playing REmake HD some time ago and I just couldn't. I've moved beyond this shit.
I'd just like to know if this is actually still in development.
Not all games age the same.
It will probably have multiple options when it comes to this. First Person, Over-shoulder, and fixed/classic.
Just let me control the camera.
Fixed camera would be fine if there was no combat. But because Resident Evil is a shooting game, fixed camera angles suck.
That's why enemy placement is dictated by the camera angle, you have slow moving enemies, and there's auto-aim. Outside of whack enemies like the Bandersnatch in Code Veronica, the combat in the classic games was fully designed around the angles. And you got great things like the spider reveal in REmake as you go through the parlor door in the guest house.
Couple of things to keep in mind.
As mentioned, the project came to be due to the strong and positive reaction to REmake HD.
Shortly after the RE2 remake was announced, Capcom threw out a variety of social media polls asking people what form they'd like the game to take. An overwhelming majority stated that they wanted fixed cameras like the original.
It is, and they said recently that they're going to show it "very soon".
True, but as we keep seeing in many RE threads, REmake has aged exceptionally well.
You can still come up with unique ways to do jump scares which don't involve fixed camera angles.
While playing REmake trying to get headshots to conserve ammo is one of the most obtuse activities I've ever done in a game post 2005. It's not fun.
You can come up with new jump scares but the atmosphere cinematic horror camera angles provide is entirely separate and irreplaceable from jump scares. I don't know why you'd struggle with headshots since those are something the game decides for you. All you have to do is hold down the aim button and shoot and weight the risk/reward. Going over the shoulder changes the core gameplay from what is essentially a puzzle, to reflex and aim oriented shooter. It would be a totally different game.
And then all the enemies and level design would need to be totally different enemy types and level design because a shooter where you're fighting slow zombies in tight corridors would not be very fun, and then you end up with something that's not Resident Evil 2.
I'm sorry, you need to explain to me how the shooting in RE pre-4 is a "puzzle" rather than a massively inferior means of gunplay compared to the how every action horror game advanced to in the past decade.
You're right it's going to be different, but it's different by improving an archaic system that every game developer abandoned. And I also can't agree with your assertion that the game will be less atmospheric without the fixed camera angles, Dead Space proves that.
And you're right, I don't want to end up Resident Evil 2. I can already go and play that via PS1 classics. I want a remake of Resident Evil 2 done to the standards of today's game design. I don't see anything wrong with making new enemy designs and environments. REmake did that with Crimson Heads and Lisa Trevor.
When is the timeframe for it come out? 2 years from now?