This looks amazingly amazing. Once it's out they should collaborate with the Cities Skylines people and make each others game better and rule the simulation world.
Well, nvizzio asked help for RCTW to colossal order as both were done in unity, and that didnt work out. City Skylines is amazing, but its good doing its things and the same building systems (roads and water physics) cant be extrapolates well to a theme park simulator game with a micro scale instead of macro. Theme parks games need to go to the most minimal detail, while city simulators go with the bigger view of things. Thats why path system in RCTW sucks balls, you can compare how thene park paths work to roads for cars.
During the beta it was anything but super early; the game was due out 6 weeks after the beta (Dec 10th). Then it got delayed because of the bad feedback from the beta. Of course people are going to make judgements about the state of a game when that's what they had to show so soon to launch. Making judgements is what got the game delayed.making final judgments based on a super early beta
Huh? None of this makes any sense. It's not like Unity was made for Cities Skyline and anything else is shoehorned. They asked for help with creating a mod friend title à la Skylines, to say that didn't work out is beyond premature. Stat tracking is stat tracking and whether it's macro or micro it's still completely subjective to the game. I think being inspired by what Colossal did works for a RC game
I think Planet Coaster in the end will be my new amusement park builder addiction, but I won't give up on RCW until it actually releases. It's not out yet you're making final judgments based on a super early beta, or maybe just emotions? The devs seem to really care about it, and the fact that they didn't try and squeeze it out before the holidays in an unfinished state speaks loudly.
Lots of options I see, very nice. Nice touch with the chain motor. Usually we'd have to rely on mods for that kind of detail. No way am I going to be awake for that Q&A
Edit - Another:
Hot! The interface looks really nice as well. I hope they've learned from RCT3's mistakes though, where too many items would result in waaaaay too much scrolling.
Theres another time lapse video with Terrain building:
This video shows at theb end how the queues will be built. You put to realistic paths, the queue one lets you get a super thin path and make it wider if you want. The normal paths seem to have super wide options also.
There needs to be a search function.
Does it still have a long ways to go? Any release dates hinted at? This does look amazing. Will preorder if we have atleast an expected release window.