quickwhips
Member
Small chuckle.Some as in everyone?
Game has been fine for me on og Xbox. I just turned dive off. Ive been top 7 most games. Im sure it will run better as time continues.
Small chuckle.Some as in everyone?
Anyone else have rubber banding issues now since the patch? The game was so good before the patch and now Im having issues
See I can admit when I was wrong.
I tend to get in the beginning of matches.Anyone else have rubber banding issues now since the patch? The game was so good before the patch and now Im having issues
See I can admit when I was wrong.
Maybe.Yes. But it started for me on Sunday. Also, IGNs PC livestream today was lagging and rubber banding...wonder if servers are burning up with both XB and PC releases happening.
Xbox players,
Sincere thanks for your continued feedback, and as usual please direct your thoughts and issues to: https://forums.playbattlegrounds.com/forum/178-xbox/
The team will continue to evaluate areas for improvement, whether its client and server optimizations or monitoring the current ”Car Meta". Our second patch is focused on quality of life fixes (weapon recoil for example) as well as trying to resolve some of the stability issues that have been brought to our attention.
We expect to release our next patch at the beginning of the year, but we will monitor player feedback carefully and will address critical items over the holiday break as needed.
Thanks again for your support.
This patch will be live at 1AM PST / 10AM CET / 6PM KST.
Please restart your Xbox after the patch goes live to get the update.
Optimization
Continued performance optimizations
In-game
The tuning range for the general sensitivity option has been expanded
Weapon recoil reduced across the board (Xbox Only)
Team UI will now correctly display voice chat status
Additional Localization updates
Bug
A variety of crash fixes
Fixed an issue where casting bar UI remains onscreen when spectating a target who died while using an item from their inventory
See you in-game,
The PUBG Development and Community Team
Finally got a winner winner chicken dinner!
Xbox players,
Quick update; we've released a server side patch this evening that addresses one of the lower frequency crashes as well as reduces intermittent in-game lag.
In addition we've made progress on the authentication issue that many players have encountered and we hope to completely resolve that issue soon.
We are still very focused on releasing a client side patch that incorporates some of the community feedback that has been raised, as well as priority bug fixes. We'll have more to share on the timing of that patch in the upcoming days.
Patch Three 28 December 2017
Some funny moments in a few of my games. Yes, I know I suck, but damn if it ain't fun. =)
https://www.youtube.com/watch?v=sHZa5qY6X4o
Made it to top 3 in solo...so close.
Never before have I played a game that leaves your heart pounding like this after every match.
Preview Update - Squad Mode
Xbox players, we will be deploying a patch at 3AM PST / 12PM CET which will allow you to enjoy Squad mode in all the ways possible.
You will now be able to play Squad mode as a 1, 2, or 3-man squad without having to matchmake with other players.
This update doesn't require any server downtime or a game update.
Happy New Years Xbox players,
Quick update:
Weve finalized our list of fixes for our first Client Side patch of 2018. This next patch is focused on addressing known crashes as well as providing some quality of life improvements and gameplay adjustments.
If all goes as planned well be submitting our patch to Microsoft Certification tomorrow, with more specifics regarding release timing as well as the content of our patch later this week.
Yep!
I sure hope the X gets a 60 fps update soon though
Thank you for your enthusiastic feedback and support as we transitioned into 2018.
The team has been working diligently to elevate the overall player experience, as well as listen and react to our community feedback.
Below you will find quality of life fixes, as well as our efforts to resolve known memory crashes, and incremental improvements to performance.
Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues. Crash fixes, like all areas of the game, will be something we continue to improve upon as part of our Xbox Game Preview roadmap.
Gameplay
Aim acceleration can now be adjusted by players via in-game option
Player weapon damage has been increased against vehicles. We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates
FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
Analog stick acceleration added while exiting the plane and while parachuting
Optimization
PhysX performance enhancements
Server FPS slightly increased
Client FPS slightly increased
Some VFX received slight optimizations
Option
Music on/off option added
Bug fixes
Addressed a number of known crashes
Fixed a UI issue that occurred when multiple players attempted to loot from the same source
The servers will be in maintenance from 1 AM PST / 9 AM UTC / 6 PM KST in preparation for the new patch. It will take about 30 minutes.
Please close the game and update your client. Apologies for the inconvenience.
We ask that you continue to direct feedback, questions, or bugs to:
General Discussion & Feedback
General Help
Suggestions
Bug Reports & Troubleshooting
See you in-game,
The PUBG Development and Community Team
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Used to the default controls, not going to bother changing them anytime soon.