btkadams said:i'm gonna cry if you didn't seriously mean timesplitters. it would make my day if you did.
you now control my happiness. so what would you like to do today: kill my spirit, or bring me to a new higher level of peace?
spats said:#1 priority should be Sports Champions. Then maybe Tumble.
You can choose between playing using 1 Move Controller or using 2 Move Controllers.Dynamic3 said:So for a game like archery requiring two controllers, can u use a motion controller and a navigation controller or does it have to be two motion controllers?
Yeah, thanks bin Laden...levious said:wait, at all?
You're right. I just played a game. Did you get in? Damn, those move controls are starting to feel real nice. I played on 'standard' control scheme (with move of course) and I turned the pointer sensitivity down to 35. I still died a bit more than I killed but not much (7-11 I think). A bit more practice and it'll be no more Dualshock for me (in MAG at least)KevinCow said:There's only one game open, Acquisition.
Bradach said:You're right. I just played a game. Did you get in? Damn, those move controls are starting to feel real nice. I played on 'standard' control scheme (with move of course) and I turned the pointer sensitivity down to 35. I still died a bit more than I killed but not much (7-11 I think). A bit more practice and it'll be no more Dualshock for me (in MAG at least)![]()
KevinCow said:There's only one game open, Acquisition.
patsu said:Yeah, one mode per day. The other day it was Interdiction (?).
Movement is very similiar to any wii FPS. Nav / DS3 controls movement while the move controls camera and aiming. On the 'standard' move control the iron sights mode is particularly well done. The bounding box is large so you can freely aim around the screen without the camera moving. Excellent stuff. Once the normal game is patched I'll be able to try move controls with all my proper gear like sights and grip and stuff.alterno69 said:Care to elaborate how do the controls work? How do you walk, strafe etc.
Jax said:The launch dates are:
* Europe, Asia (excluding Japan), Africa, Middle East: 15 Sep 2010
* Australia, New Zealand: 16 Sep 2010
* Japan: 21 Oct 2010
* USA: unfortunately Flight Control will not be released in North America.
http://www.thesixthaxis.com/2010/09/10/flight-control-hd-price-revealed/
ScrabbleBanshee said:Is it just me that thinks this, or should they patch table tennis to support a single player with two moves to give you double paddle awesomeness?
Massa said:I won't be able to buy Sports Champions soon but how is the demo? Can you play table tennis with very little assist and do matches last a decent amount of time? Also, can you play multiplayer?
Thanks!
Yeah. Join the queue and sit tight. On the left side of the screen in the middle you'll see three coloured blocks made up of little blocks. These little blocks are people waiting. When the block is full that team is ready, when two fill up a game will start. If you're waiting more than 15 mins there's something wrong though.KevinCow said:So like, maybe I'm just not clear on this. Are you supposed to do something to join, or should it have you automatically join when a spot is available if you're in the queue?
TuxBobble said:Table tennis is a blast, even in the demo. Only problem is if you play the "Champion" mode, (like career mode), and you beat the 2nd opponent, then it wlil boot you to a long "buy this game" style closing screen before booting you to the menu again. So I would recommend only playing the first one, or just doing quick play.
Matches don't last that long--only first to 5. But it's still fun. Same goes for Frolf, though. I'm looking forward to my disc coming, but until then I'm relying on the demo of table tennis to get my by, haha...
2) It would have been dumbed down to gestures and not full 1:1 movement, or a 1:1 lagfestTuxBobble said:1) Yes.
2) Is it just me, or should they have included some form of online play in Sports Champions, to help differentiate it that much more from Wii Sports/Resort/etc.? Even if just for Frolf and Bocce, (which I don't think are directly head to head, unlike archery, gladiator duel, and table tennis) I think online would have made a HUGE impact in the early Move sales...
mauaus said:2) It would have been dumbed down to gestures and not full 1:1 movement, or a 1:1 lagfest
mauaus said:2) It would have been dumbed down to gestures and not full 1:1 movement, or a 1:1 lagfest
Playstation Blog said:The patch also includes a bunch of game updates, including new camera controls, a practice mode, 3-player multiplayer mode (both online and local), scoreboard viewing options, improved voice chat quality and more! The demo is also Move updated, so if you want to test it out before buying, download the demo and check that out.
Jas said:Planet Minigolf update...
http://blog.us.playstation.com/2010...es-dlc-and-free-codes-–-all-from-zen-studios/
TuxBobble said:Well for 1, I specifically said "even for just [the turn-based games]". Because of course, table tennis, gladiator, and archery, with lag, would be awful.
But there's no reason why it would need to be a lag-fest. Taking Table Tennis for an example:
The amount of data for ONE paddle over the internet, while significant, is not a guaranteed deal-breaker. I'm not saying the paddle VISUAL will be perfect, but all that needs to be ~100% correct is the actual ball. Bandwidth would definitely not be an issue with a high-speed connection. Input and 1:1 motion is processed on your machine. Data sent across the network is very different.
Think of how data is used over a network.
I swing and hit the ball. The two PS3's are playing the same game, with the same rules. So if the ball has a mass, a position, a trajectory, and a spin, the processing can be done independently on each PS3. Since the mass stays constant, we don't need to worry about that. (it's not going to be 5 grams on one console, then all of a sudden 10 grams in the other!) At the point of impact, there is the position (where the ball is when my paddle makes contact with it), the trajectory (the direction I am hitting it in), and the spin direction/speed. That is VERY LITTLE data to actually transfer: x,y,z,dx,dy,dz, spinDirection, spinSpeed. And that only needs to be transferred ONCE PER HIT. And after being received, my PS3 can process it all as if it's a single player game. Then send another packet when I hit the ball. (or miss it, of course!) Obviously it's more complicated than this, and I'm simplifying, but that's just to get the point across here.
So clearly, bandwidth isn't an issue.
Latency, on the other hand, is the real online game killer. However, even in this case, we fight with latency in many, many other games. Shooters require low latency to maintain accuracy when firing on a target. Fighters require low latency to make contact and beat your opponent to the punch. Both of which are split-second games, and both can be played online at this time despite internet latency. I don't see that table tennis is any "faster" than a fighter, in terms of reflex/response speed. Heck, gladiator duel IS a fighter. And archery is (basically) a shooter. So that even these 3 couldn't be online without lag, I most definitely disagree.
The only thing that would require extra bandwidth would be playing back your opponent's paddle on the opposite screen. And if you prioritize ball traffic over paddle traffic, this shouldn't be a major issue excepting a HUGE network problem, which would make ANY game unplayable.
Sorry to get technical, but online play is the one thing I was hoping for most out of these games, because more so than accuracy, online is the biggest advantage the Move (PSN) has over the Wiimote. (Wii online) And I would have liked to see Move come out of the gate swinging, personally.
Edit: P.S.-I'm a computer engineer. Not saying I'm an absolute authority, but I am very certain that this is WELL within the realm of possibility, MAYBE with the exception of gladiator duels due to the fact that your 1:1 motion DIRECTLY influcences the collision detection between players.
It's simple, just point the move upwards, and shoot a few times, like a pistoleroRpgN said:And I'm not sure if I pulled off the special moves even once? How do I pull them off.
I'm pretty sure they could have pulled this off if they wanted, as there's same number of buttons on either setup (Move button replaces R1, and the rest is all there), and that they probably did it because people complained about R2 to walk in the first place.DidntKnowJack said:Also, because there's less buttons with this configuration, namely the Navcon, sacrifices had to be made. You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.
Lord Error said:I'm pretty sure they could have pulled this off if they wanted, as there's same number of buttons on either setup (Move button replaces R1, and the rest is all there), and that they probably did it because people complained about R2 to walk in the first place.
DidntKnowJack said:You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.
Maybe they should have redesigned the quicktime command presentation:DidntKnowJack said:After playing around with Heavy rain with Move controls, I have to say - I'm not a fan. It wasn't bad or anything, but it added nothing to the experience. It just made it more confusing. You have to hold the Move controller either horizontally or vertically, depending on the whim of the developer. Which isn't so bad, but sometimes when they show an arrow pointing...say...inwards, it doesn't seem initially clear what they want you to do. There was one instance in the opening portion of the game where I could not for the life of me figure out how to come up behind my wife and embrace her. That was easily done with the DS3, here it became a "wtf?" moment.
Like I said, it's not bad. Just unnecessarily complicated. Also, because there's less buttons with this configuration, namely the Navcon, sacrifices had to be made. You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.
I'll stick with the DS3 for HR. Whenever I decide to play through it again. I would have played through it if I had liked this scheme, but like I said I'm not a fan.
No, it's out for everyone. You don't have to be a PS+ member.cakefoo said:Is it out for the US? PS+ only subscribers? What's the deal?
DidntKnowJack said:After playing around with Heavy rain with Move controls, I have to say - I'm not a fan. It wasn't bad or anything, but it added nothing to the experience. It just made it more confusing. You have to hold the Move controller either horizontally or vertically, depending on the whim of the developer. Which isn't so bad, but sometimes when they show an arrow pointing...say...inwards, it doesn't seem initially clear what they want you to do. There was one instance in the opening portion of the game where I could not for the life of me figure out how to come up behind my wife and embrace her. That was easily done with the DS3, here it became a "wtf?" moment.
Like I said, it's not bad. Just unnecessarily complicated. Also, because there's less buttons with this configuration, namely the Navcon, sacrifices had to be made. You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.
I'll stick with the DS3 for HR. Whenever I decide to play through it again. I would have played through it if I had liked this scheme, but like I said I'm not a fan.
Usually ships within 2 to 4 weeks.
DidntKnowJack said:Yes, I prefer the old way of walking. Key word being 'prefer.'
That's why I distinctly said it wasn't for me, and that the differences weren't bad. I don't expect everyone to agree, I just personally didn't care for the changes. Your mileage may definitely vary.
MercuryLS said:I just picked this up today and I'm amazed. I mean truly amazed. The accuracy and fidelity is unbelieveable, Wii was never ever this precise.
I feel like I should have bought two move controllers though instead of one move and one sub controller. Seems like a waste so far.