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Playstation Move Thread: It Only Does Everything

Ok cheers chaps I'll give those a try, I used to play MAG with a DS3 so it'll be interesting to play it with Move, I didn't even know they were patching it
 
btkadams said:
i'm gonna cry if you didn't seriously mean timesplitters. it would make my day if you did.
you now control my happiness. so what would you like to do today: kill my spirit, or bring me to a new higher level of peace?

I had the same reaction... tried to immediately suppress it as nonsense.

spats said:
#1 priority should be Sports Champions. Then maybe Tumble.

Agreed, Don't dismiss Sports Champions if you haven't been keeping up, just go read the OT.

And definitely on Tumble too. These two games show what the device is capable of in very different ways, and they're both great, surprisingly tactile fun.

But, there are games you may already have that support it too:

Heavy Rain
Hustle Kings
Planet Minigolf
Resident Evil 5: Gold Edition
MAG (Beta app req.)
 
Dynamic3 said:
So for a game like archery requiring two controllers, can u use a motion controller and a navigation controller or does it have to be two motion controllers?
You can choose between playing using 1 Move Controller or using 2 Move Controllers.

You don't need the navigation controller or the DS3 to play this minigame.
 
Finally tried sports Champion with 2 move controllers. Totally awesome experience. Archery was better and Gladiator was very nice to control the shield and sword at the same time. Definitely the way to go.
 
KevinCow said:
There's only one game open, Acquisition.
You're right. I just played a game. Did you get in? Damn, those move controls are starting to feel real nice. I played on 'standard' control scheme (with move of course) and I turned the pointer sensitivity down to 35. I still died a bit more than I killed but not much (7-11 I think). A bit more practice and it'll be no more Dualshock for me (in MAG at least):D
 
Bradach said:
You're right. I just played a game. Did you get in? Damn, those move controls are starting to feel real nice. I played on 'standard' control scheme (with move of course) and I turned the pointer sensitivity down to 35. I still died a bit more than I killed but not much (7-11 I think). A bit more practice and it'll be no more Dualshock for me (in MAG at least):D


Care to elaborate how do the controls work? How do you walk, strafe etc.
 
Got a nice little gift on my bday. Got the playstation move starter pack and sports champions disc in the mail. Happy to say, that it is truly an awesome piece of tech, specially my number UNO reason for getting it, table tennis. Just amazing how responsive it is. Top spin, slices, smashes, zero lag, just as I wanted. Amazing.
 
patsu said:
Yeah, one mode per day. The other day it was Interdiction (?).

So like, maybe I'm just not clear on this. Are you supposed to do something to join, or should it have you automatically join when a spot is available if you're in the queue?
 
I won't be able to buy Sports Champions soon but how is the demo? Can you play table tennis with very little assist and do matches last a decent amount of time? Also, can you play multiplayer?

Thanks!
 
alterno69 said:
Care to elaborate how do the controls work? How do you walk, strafe etc.
Movement is very similiar to any wii FPS. Nav / DS3 controls movement while the move controls camera and aiming. On the 'standard' move control the iron sights mode is particularly well done. The bounding box is large so you can freely aim around the screen without the camera moving. Excellent stuff. Once the normal game is patched I'll be able to try move controls with all my proper gear like sights and grip and stuff.
 
Jax said:
The launch dates are:

* Europe, Asia (excluding Japan), Africa, Middle East: 15 Sep 2010
* Australia, New Zealand: 16 Sep 2010
* Japan: 21 Oct 2010
* USA: unfortunately Flight Control will not be released in North America.


http://www.thesixthaxis.com/2010/09/10/flight-control-hd-price-revealed/

What. The. Hell! Wow.

I may actually have to buy a JPN PSN Card for once..

Will the JPN version have english language option at all?

EDIT: BOOM! Just got my first hole in one on Frisbee Golf! As an Ultimate player, it is seriously insane how accurate and realistic this is..
 
I managed to 3 star all matches up until the match after the robot stage i think its Dallas and its kicking my ass... Any tips ?
 
ScrabbleBanshee said:
Is it just me that thinks this, or should they patch table tennis to support a single player with two moves to give you double paddle awesomeness?

1) Yes.

2) Is it just me, or should they have included some form of online play in Sports Champions, to help differentiate it that much more from Wii Sports/Resort/etc.? Even if just for Frolf and Bocce, (which I don't think are directly head to head, unlike archery, gladiator duel, and table tennis) I think online would have made a HUGE impact in the early Move sales...
 
Massa said:
I won't be able to buy Sports Champions soon but how is the demo? Can you play table tennis with very little assist and do matches last a decent amount of time? Also, can you play multiplayer?

Thanks!

Table tennis is a blast, even in the demo. Only problem is if you play the "Champion" mode, (like career mode), and you beat the 2nd opponent, then it wlil boot you to a long "buy this game" style closing screen before booting you to the menu again. So I would recommend only playing the first one, or just doing quick play.

Matches don't last that long--only first to 5. But it's still fun. Same goes for Frolf, though. I'm looking forward to my disc coming, but until then I'm relying on the demo of table tennis to get my by, haha...
 
KevinCow said:
So like, maybe I'm just not clear on this. Are you supposed to do something to join, or should it have you automatically join when a spot is available if you're in the queue?
Yeah. Join the queue and sit tight. On the left side of the screen in the middle you'll see three coloured blocks made up of little blocks. These little blocks are people waiting. When the block is full that team is ready, when two fill up a game will start. If you're waiting more than 15 mins there's something wrong though.
 
TuxBobble said:
Table tennis is a blast, even in the demo. Only problem is if you play the "Champion" mode, (like career mode), and you beat the 2nd opponent, then it wlil boot you to a long "buy this game" style closing screen before booting you to the menu again. So I would recommend only playing the first one, or just doing quick play.

Matches don't last that long--only first to 5. But it's still fun. Same goes for Frolf, though. I'm looking forward to my disc coming, but until then I'm relying on the demo of table tennis to get my by, haha...

Cool. My (Euro) starter pack should get here in about a week. :D
 
TuxBobble said:
1) Yes.

2) Is it just me, or should they have included some form of online play in Sports Champions, to help differentiate it that much more from Wii Sports/Resort/etc.? Even if just for Frolf and Bocce, (which I don't think are directly head to head, unlike archery, gladiator duel, and table tennis) I think online would have made a HUGE impact in the early Move sales...
2) It would have been dumbed down to gestures and not full 1:1 movement, or a 1:1 lagfest
 
mauaus said:
2) It would have been dumbed down to gestures and not full 1:1 movement, or a 1:1 lagfest

Well for 1, I specifically said "even for just [the turn-based games]". Because of course, table tennis, gladiator, and archery, with lag, would be awful.

But there's no reason why it would need to be a lag-fest. Taking Table Tennis for an example:

The amount of data for ONE paddle over the internet, while significant, is not a guaranteed deal-breaker. I'm not saying the paddle VISUAL will be perfect, but all that needs to be ~100% correct is the actual ball. Bandwidth would definitely not be an issue with a high-speed connection. Input and 1:1 motion is processed on your machine. Data sent across the network is very different.

Think of how data is used over a network.

I swing and hit the ball. The two PS3's are playing the same game, with the same rules. So if the ball has a mass, a position, a trajectory, and a spin, the processing can be done independently on each PS3. Since the mass stays constant, we don't need to worry about that. (it's not going to be 5 grams on one console, then all of a sudden 10 grams in the other!) At the point of impact, there is the position (where the ball is when my paddle makes contact with it), the trajectory (the direction I am hitting it in), and the spin direction/speed. That is VERY LITTLE data to actually transfer: x,y,z,dx,dy,dz, spinDirection, spinSpeed. And that only needs to be transferred ONCE PER HIT. And after being received, my PS3 can process it all as if it's a single player game. Then send another packet when I hit the ball. (or miss it, of course!) Obviously it's more complicated than this, and I'm simplifying, but that's just to get the point across here.

So clearly, bandwidth isn't an issue.

Latency, on the other hand, is the real online game killer. However, even in this case, we fight with latency in many, many other games. Shooters require low latency to maintain accuracy when firing on a target. Fighters require low latency to make contact and beat your opponent to the punch. Both of which are split-second games, and both can be played online at this time despite internet latency. I don't see that table tennis is any "faster" than a fighter, in terms of reflex/response speed. Heck, gladiator duel IS a fighter. And archery is (basically) a shooter. So that even these 3 couldn't be online without lag, I most definitely disagree.

The only thing that would require extra bandwidth would be playing back your opponent's paddle on the opposite screen. And if you prioritize ball traffic over paddle traffic, this shouldn't be a major issue excepting a HUGE network problem, which would make ANY game unplayable.

Sorry to get technical, but online play is the one thing I was hoping for most out of these games, because more so than accuracy, online is the biggest advantage the Move (PSN) has over the Wiimote. (Wii online) And I would have liked to see Move come out of the gate swinging, personally.

Edit: P.S.-I'm a computer engineer. Not saying I'm an absolute authority, but I am very certain that this is WELL within the realm of possibility, MAYBE with the exception of gladiator duels due to the fact that your 1:1 motion DIRECTLY influcences the collision detection between players.
 
I got my Move controller along with the navigator and the charge station for them today. I played with a bunch of demos so far.

My expectations before playing the demos:

The shoot: It's going to be perfect and the game to get once it's released!

Sports Champions: It's going to be the showcase and intuitive game but probably not a game to keep my interest on my own.

Beat Sketcher: It's going to work wonderfully and one of the intuitive games.

Heavy Rain: I heard mixed reactions about this and am fearing the worst.

Impressions after playing the demos:

The shoot: Aiming works pretty well, the graphics are lovely, seems like overall a polished game but I expected better controls or need to get used to it. Is it me, or is it hard to duck or avoid things? And I'm not sure if I pulled off the special moves even once? How do I pull them off?

Sports Champions: Just as expected. Really like how the controls worked.

Beat Sketcher: Its movement is slower than I expected and it's not as good as I hoped it would be. It's at the bottom of the list.

Heavy Rain: The most surprised about in a positive way. Sure the controls need getting used to and they don't always register well, especially at the beginning. But after a while it becomes more natural and second nature. I have the game still unplayed, after I finish Nier, this game is going to be next. With move control.

I've also DLed Start the party and Tumble but will try it tomorrow since it's getting late. I also have Eyepet which I'm expecting good things from it. I'm really happy with the hardware, now we need some more decent software to showcase how good it is.
 
TuxBobble said:
Well for 1, I specifically said "even for just [the turn-based games]". Because of course, table tennis, gladiator, and archery, with lag, would be awful.

But there's no reason why it would need to be a lag-fest. Taking Table Tennis for an example:

The amount of data for ONE paddle over the internet, while significant, is not a guaranteed deal-breaker. I'm not saying the paddle VISUAL will be perfect, but all that needs to be ~100% correct is the actual ball. Bandwidth would definitely not be an issue with a high-speed connection. Input and 1:1 motion is processed on your machine. Data sent across the network is very different.

Think of how data is used over a network.

I swing and hit the ball. The two PS3's are playing the same game, with the same rules. So if the ball has a mass, a position, a trajectory, and a spin, the processing can be done independently on each PS3. Since the mass stays constant, we don't need to worry about that. (it's not going to be 5 grams on one console, then all of a sudden 10 grams in the other!) At the point of impact, there is the position (where the ball is when my paddle makes contact with it), the trajectory (the direction I am hitting it in), and the spin direction/speed. That is VERY LITTLE data to actually transfer: x,y,z,dx,dy,dz, spinDirection, spinSpeed. And that only needs to be transferred ONCE PER HIT. And after being received, my PS3 can process it all as if it's a single player game. Then send another packet when I hit the ball. (or miss it, of course!) Obviously it's more complicated than this, and I'm simplifying, but that's just to get the point across here.

So clearly, bandwidth isn't an issue.

Latency, on the other hand, is the real online game killer. However, even in this case, we fight with latency in many, many other games. Shooters require low latency to maintain accuracy when firing on a target. Fighters require low latency to make contact and beat your opponent to the punch. Both of which are split-second games, and both can be played online at this time despite internet latency. I don't see that table tennis is any "faster" than a fighter, in terms of reflex/response speed. Heck, gladiator duel IS a fighter. And archery is (basically) a shooter. So that even these 3 couldn't be online without lag, I most definitely disagree.

The only thing that would require extra bandwidth would be playing back your opponent's paddle on the opposite screen. And if you prioritize ball traffic over paddle traffic, this shouldn't be a major issue excepting a HUGE network problem, which would make ANY game unplayable.

Sorry to get technical, but online play is the one thing I was hoping for most out of these games, because more so than accuracy, online is the biggest advantage the Move (PSN) has over the Wiimote. (Wii online) And I would have liked to see Move come out of the gate swinging, personally.

Edit: P.S.-I'm a computer engineer. Not saying I'm an absolute authority, but I am very certain that this is WELL within the realm of possibility, MAYBE with the exception of gladiator duels due to the fact that your 1:1 motion DIRECTLY influcences the collision detection between players.

The real problem with this kind of games is the physics, not the latency; physics doesn't translate very well over the internet.
 
After playing around with Heavy rain with Move controls, I have to say - I'm not a fan. It wasn't bad or anything, but it added nothing to the experience. It just made it more confusing. You have to hold the Move controller either horizontally or vertically, depending on the whim of the developer. Which isn't so bad, but sometimes when they show an arrow pointing...say...inwards, it doesn't seem initially clear what they want you to do. There was one instance in the opening portion of the game where I could not for the life of me figure out how to come up behind my wife and embrace her. That was easily done with the DS3, here it became a "wtf?" moment.

Like I said, it's not bad. Just unnecessarily complicated. Also, because there's less buttons with this configuration, namely the Navcon, sacrifices had to be made. You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.

I'll stick with the DS3 for HR. Whenever I decide to play through it again. I would have played through it if I had liked this scheme, but like I said I'm not a fan.
 
RpgN said:
And I'm not sure if I pulled off the special moves even once? How do I pull them off.
It's simple, just point the move upwards, and shoot a few times, like a pistolero :p Or you can shoot into the ground for a different special move.

DidntKnowJack said:
Also, because there's less buttons with this configuration, namely the Navcon, sacrifices had to be made. You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.
I'm pretty sure they could have pulled this off if they wanted, as there's same number of buttons on either setup (Move button replaces R1, and the rest is all there), and that they probably did it because people complained about R2 to walk in the first place.
 
Lord Error said:
I'm pretty sure they could have pulled this off if they wanted, as there's same number of buttons on either setup (Move button replaces R1, and the rest is all there), and that they probably did it because people complained about R2 to walk in the first place.

While I agree that in this context, it would be fine, there are other instances where the R3 button plays a bigger role, and that one is not replicated on the Move. For instance, R3 (knife swipe) is mapped to an actual swiping gesture in MAG. It works, but throws your aim off afterward. So I don't think it's quite an even substitute. The analog for camera/pointer does work, though, as does Move vs R1 obviously.
 
I have no idea why, but ebgames in Canada has High Velocity Bowling for ps3 for $19.99, not $39.99 like in the US. It's not even on their website! Just snagged it when it came in this afternoon. According to the back of the box, it has all the dlc characters and balls too. Pretty good deal. :)
 
DidntKnowJack said:
You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.

It was a weak point because you had to hold R2... happy about that part.

Hearing mixed impressions on the implementation though. This kinda seemed like one of the obvious games for Move.

Can you remember any examples where the movement of the controller just didn't make any sense in relation to the in-game actions?
What was the "inward arrow" action and what did you to do get it to work?
What did you have to do to get the embrace thing to work?
 
DidntKnowJack said:
After playing around with Heavy rain with Move controls, I have to say - I'm not a fan. It wasn't bad or anything, but it added nothing to the experience. It just made it more confusing. You have to hold the Move controller either horizontally or vertically, depending on the whim of the developer. Which isn't so bad, but sometimes when they show an arrow pointing...say...inwards, it doesn't seem initially clear what they want you to do. There was one instance in the opening portion of the game where I could not for the life of me figure out how to come up behind my wife and embrace her. That was easily done with the DS3, here it became a "wtf?" moment.

Like I said, it's not bad. Just unnecessarily complicated. Also, because there's less buttons with this configuration, namely the Navcon, sacrifices had to be made. You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.

I'll stick with the DS3 for HR. Whenever I decide to play through it again. I would have played through it if I had liked this scheme, but like I said I'm not a fan.
Maybe they should have redesigned the quicktime command presentation:

They could have a 3D mo-capped avatar miming the move you should do. These instructions would be easier to understand, and in doing so they would have been able to demand far more immersive gestures that actually resembled the animation you're about to trigger.

Obviously that would have been far more expensive, and they're doing this patch for free anyway, so *shrugs*

Is it out for the US? PS+ only subscribers? What's the deal?
 
DidntKnowJack said:
After playing around with Heavy rain with Move controls, I have to say - I'm not a fan. It wasn't bad or anything, but it added nothing to the experience. It just made it more confusing. You have to hold the Move controller either horizontally or vertically, depending on the whim of the developer. Which isn't so bad, but sometimes when they show an arrow pointing...say...inwards, it doesn't seem initially clear what they want you to do. There was one instance in the opening portion of the game where I could not for the life of me figure out how to come up behind my wife and embrace her. That was easily done with the DS3, here it became a "wtf?" moment.

Like I said, it's not bad. Just unnecessarily complicated. Also, because there's less buttons with this configuration, namely the Navcon, sacrifices had to be made. You used to be able to pull R2 and your character would automatically walk forward. Then you could guide him with the analog stick. Now, because there's no longer an R2, there's none of that here. (The trigger on the Move is used to initiate QTE's.) All movement is with the analog stick. And we all know movement in HR was one of it's weak points.

I'll stick with the DS3 for HR. Whenever I decide to play through it again. I would have played through it if I had liked this scheme, but like I said I'm not a fan.

I gotta disagree. When I first did the Shelby vs dude fight, it was a series of button presses.... When I did it on move, it became a literal fight, left arm right arm, up down, rotates.

I was immediately drawn in. I've just got way too many game at home for move to seriously sound time with this right now but it's gonna be great
 
I think the main issue (which is not really a huge one) for Heavy Rain is that the default cinematic camera angles don't always agree with the movement you're asked to do (this from playing the demo). This can be a little confusing and makes the otherwise usually sensible motions a little less intuitive. It still beats the DS3 pretty much for me though, and if you preferred the old way of walking, well ...
 
Yes, I prefer the old way of walking. Key word being 'prefer.'

That's why I distinctly said it wasn't for me, and that the differences weren't bad. I don't expect everyone to agree, I just personally didn't care for the changes. Your mileage may definitely vary.
 
Another shout-out for Hustle Kings. If you like snooker or pool at all and you have the Move, you can't go wrong with this game. It's rather excellent, and the Move is so sensitive that I can now do without the fine aim (circle button) altogether. Playing on hard and no line assists, and I'm really digging it.
 
I just picked this up today and I'm amazed. I mean truly amazed. The accuracy and fidelity is unbelieveable, Wii was never ever this precise.

I feel like I should have bought two move controllers though instead of one move and one sub controller. Seems like a waste so far.
 
DidntKnowJack said:
Yes, I prefer the old way of walking. Key word being 'prefer.'

That's why I distinctly said it wasn't for me, and that the differences weren't bad. I don't expect everyone to agree, I just personally didn't care for the changes. Your mileage may definitely vary.

old way of walking? The new way of just using the L stick (or nav con) is so natural. The old way of holding 1 button, then another to walk was weird. anyhow. I'll play some maybe later during the weekend and come back with impressions.
 
MercuryLS said:
I just picked this up today and I'm amazed. I mean truly amazed. The accuracy and fidelity is unbelieveable, Wii was never ever this precise.

I feel like I should have bought two move controllers though instead of one move and one sub controller. Seems like a waste so far.


you should have. The move controller will come into play a lot more.

looked at a shop catalogue. Didn't realise the shoots coming out oct 14. And The fight in nov. The fight... I hope they fix the TGS bugs (LOL!)
 
I did find out that time of day and what light is coming into your room can come into play. I was playing at around twilight and sun was coming into my room even through my thick curtains. It fucked up my calibration on Sports Champions. I tried it again about a half hour later and it worked fine.
 
So I am thinking of getting a new HD monitor for move and PS3. Any suggestions as to what I should look into the specs of the monitor for minimum lag contribution by the monitor (response time etc..)?
 
I can't get the Beat Sketcher demo to work at all. It loads up, the music starts, and it tells me to press O to continue--but at that point it's entirely unresponsive. Tried deleting it and redownloading it--same thing. Any ideas?
 
For the people wondering about RE5 gold, I'm just going to echo what people have already said and that is,

It takes a little time getting use to it, but once you do, it controls much better than the DS3.
 
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