Kinan said:Has anyone already tried John Daily's Golf demo? How is the Move implementation?
I have the full game. If you're a Golfer, it's a great title.
The tracking is really good.
Kinan said:Has anyone already tried John Daily's Golf demo? How is the Move implementation?
AndyD said:There's a demo?
Kinan said:Has anyone already tried John Daily's Golf demo? How is the Move implementation?
JWong said:Ugh, this shit seriously is sold out everywhere.
Not only that, Futureshop and Bestbuy online stock checkers are lying. They say they have stock when they don't.
TTP said:dofry, could you please try resetting your Move and tell me if you still experience drifting in TC4/Razing Storm please?
To reset simply push the little button in the hole near one of the screws at the bottom of the device.
Actually, before doing this, try this:
Start either TC4 or Razing Storm.
Upon calibrating don't exit but point the Move at the middle of the screen as firmly as possible and then hold the Move button down. Does the cursor start drifting as you hold the Move button down? If so, reset the controller as I said and repeat the test.
Thanks
dofry said:Did not reset and pressed the Move button. The reticule immediately started drifting to the left.
Recalibrated in XMB, same drift to the left.
Reset the controller from the small pinhole and voila, no drift anymore.
So thanks for pointing out the strange problem I had. Maybe others have it too and need to do the same thing. (Add that to OP)
TTP said:Great
Thanks a lot man. I was having that problem with my "main" Move (I was investigating the drifting issues you had been talking about) and it was driving me crazy that Deadstorm was working fine and not TC4/RS.
Will definitely point this out in my video.
Oddly enough, before resetting my controller I tried The Shoot and I didn't have any issue there.
People still believe those things? :lolJWong said:Ugh, this shit seriously is sold out everywhere.
Not only that, Futureshop and Bestbuy online stock checkers are lying. They say they have stock when they don't.
YoungHav said:anyone try Get Fit w/Mel B? thoughts?
http://blog.us.playstation.com/2010...in-north-america-a-growing-library-of-titles/The Fight: Lights Out
SingStar Dance
The Sly Collection.
Loudninja said:I am really excited for The Fight despite its shortcomings.
:lolBelfast said:I wish it was a game about "getting fit" with Mel B. I could find a few creative ways of losing weight and working my pelvic muscles, if you know what I mean...
Hmm that was interesting ,most of this stuff could be optional letting players choose how they want to fight,without the issues that comes with them of course.The online could have separate modes for that as well.TTP said:About that, just published a small interview with the lead game designer about the issues I had with the game.
http://www.iwaggle3d.com/2010/11/interview-fight-lights-out-coldwood.html
Interesting reading. Honestly.
AndyD said::lol
I wish it was more fitness and less cooking and life lessons. My wife wants a fitness game, and she looked at the ads for that and said no. She'd rather stick with Sports Champions for a little while longer.
Also, any good readups on Singstar Dance? She asked whether it has solid dancing, as that can substitute for a fitness game.
jcm said:My wife wants one, too. You and I may be the only two people on GAF bemoaning the lack of fitness games for Move. I was hoping the Ubi or EA games would use it, but no luck so far. Maybe the Zumba one won't suck.
Captain N said:I know there is that Mel B fitness game that came out this past week. Does EA Sports Active work with Move?
I will be picking up all three titles next week.
Coming in late 2010 and 2011:
* Beat Sketcher
* Dance Dance Revolution
* Dead Space Extraction (available with Dead Space 2 Limited Edition)
* echochrome ii
* EA Create
* Killzone 3
* LittleBigPlanet 2
* PAIN (PlayStation Move compatibility update)
* PlayStation Move Ape Escape
* PlayStation Move Heroes
* SingStar Dance
* SOCOM 4: U.S. Navy SEALs
* The Sly Collection
* The Fight: Lights Out
* Tron Evolution: The Video Game
* Zumba Fitness
TTP said:About that, just published a small interview with the lead game designer about the issues I had with the game.
http://www.iwaggle3d.com/2010/11/interview-fight-lights-out-coldwood.html
Interesting reading. Honestly.
haadim said:Hmmm. So... some of the game's biggest gripes are actually there on purpose.
Yes. Interesting.
Loudninja said:I dont see it on the list?
http://blog.us.playstation.com/2010...america-a-growing-library-of-titles/#comments
I dont see a Move logo on the box either
http://blog.us.playstation.com/2010...america-a-growing-library-of-titles/#comments
Crisco said:Has anyone else had a problem with an excessive amount of sensor drift (is that the proper term???) in Tumble? From the moment I finish the initial calibration and the cursor pops up, it's already starting to wobble slightly and drift in a random direction while I keep the motion controller perfectly still. Sometimes to the right, sometimes down, there is no consistency in the actual direction of the drift but it literally starts from the moment the cursor appears.
This morning I tried resetting the Move controller with the little pinhole button on the bottom and then doing the calibration in the XMB menu. It did seem to help a little but there is still some wobble and drift.
It's not so bad that I can't play the game, but it definitely makes it harder to move blocks precisely when I'm constantly compensating for drift and wobble (it's like driving a car with really poor wheel alignment lol). No other game does this, just Tumble. The Shoot, Sports Champion, Time Crisis all seem to have to no sensor drift at all. Any ideas?
Loudninja said:Move Titles for next Tuesday
http://blog.us.playstation.com/2010...in-north-america-a-growing-library-of-titles/
I am really excited for The Fight despite its shortcomings.
TTP said:About that, just published a small interview with the lead game designer about the issues I had with the game.
http://www.iwaggle3d.com/2010/11/interview-fight-lights-out-coldwood.html
Interesting reading. Honestly.
jcm said:My wife wants one, too. You and I may be the only two people on GAF bemoaning the lack of fitness games for Move.
Sounds like he's full of excuses to me. First person is definitely the wrong approach to this type of game but being transparent is not.TTP:
About that, just published a small interview with the lead game designer about the issues I had with the game.
http://www.iwaggle3d.com/2010/11/int...-coldwood.html
Interesting reading. Honestly.
SSJ1Goku said:According to the rednecks on Gamefaqs Cabela 2011 has move support and supposedly it works really well.
Belfast said:I wish it was a game about "getting fit" with Mel B. I could find a few creative ways of losing weight and working my pelvic muscles, if you know what I mean...
Atrus said:So I've decided to get this for my cousins on a trip to visit them.
What are the best games one could get for this thing and how easy is it to set up?
So far the only ones I see for the age group that looks good is Eyepet. Any other games out and will be out before December?
Start the Party! only uses one Move controller for multiplayer up to 4 people. You only have to calibrate once each time you put the disc in by pointing it to the PS Eye and pressing Move. It's quite fun and at the end of the "Group Party" you see pictures taken during minigames. See TTP's video on it.Atrus said:So I've decided to get this for my cousins on a trip to visit them.
What are the best games one could get for this thing and how easy is it to set up?
So far the only ones I see for the age group that looks good is Eyepet. Any other games out and will be out before December?
Maastricht said:The training room is satisfying for me - I understand what I need to do (on the heavy bag do one-two's, and occasionally hit the red circle area when it pops up), using the movement of the bag properly and not missing - once you start missing, you fail out. It's a good exercise also for improving your spatial awareness. Same goes for the speed training, which realistically requires you to maintain a rhythm that suits the way the ball bounces, and you have a meter that stays in the green as long as you manage to keep the ball going. There's no faking it here, and once you get the skill down (I got it down very quickly at a pretty high pace) it simply relies on you to get tired. And trust me, you do! I still feel my arms, I think I lasted almost 4 minutes, and that netted me 13 skill points I could use on my fighter.
The walking around using the Move as a kind of joystick while pressing the Action/Move button (which you can conveniently use either hand for) works good and I look forward to more games using this for free roaming while keeping full 1:1 control for both hands available.
So far, my impressions of this game are quite favorable. We'll have to wait and see how it lasts, but I'm thinking this game does deserve an OT.
Always-honest said:I'm hoping sport games and shooters will work great (like the wii+ or better).
SolidSnakex said:I doubt that. You probably shouldn't expect any PS3 exclusive features in future CoD games as long as that MS deal is in place. And that would include Move support obviously.
What are you talking about? Its like you ignore his whole post.PistolGrip said:Great impressions Maastricht.
The fight is such a missed opportunity. It really could have been amazing. dont get me wrong I will still buy it for the workout but I am so disapointed.
I have a really bad feeling about sorcery now since SONY producers arent insterested in quality from these relatively new developement houses.
also whats up with all the fathers with 2.5 yo sons in here;PI hope to join you next year
Afrikan said:I'm sorry but Sony needs to have better representatives to you know...present their games...at least when it comes to physical type games..like The Fight.
http://www.youtube.com/watch?v=Rlhz6bjTI4A
:lol
they were just flailing away, the guy in the closer view...man I don't know what he was throwing, but they didn't look like punches to me.
they were better off just showing one person playing first....then slowly showing how accurate it can be by moving the arms and such....and going from there.
edit- and it was just so funny when both were trying to show the head tracking :lol would love to see a gif of that at 5:04
SSJ1Goku said:According to the rednecks on Gamefaqs Cabela 2011 has move support and supposedly it works really well.