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Playstation Move Thread: It Only Does Everything

Number45 said:
I thought it was, but that people were worried that it might be like RE5 (which wasn't great)?

RE5's would be fine if they let you have the cursor on the screen that your chara aims at when you hold the aim button, instead of not having it there and having it reset every time you go into aiming.
 
amitlu said:
RE5's would be fine if they let you have the cursor on the screen that your chara aims at when you hold the aim button, instead of not having it there and having it reset every time you go into aiming.

I kinda liked it recentering to the middle. You always know where the cursor will be when you pull the trigger, and from that point you just drag in the direction you need it, which also means calibration is never an issue.

Since it starts in the middle, it's always the "shortest possible distance" you could logically account for in regard to distance to your target.
 
amitlu said:
RE5's would be fine if they let you have the cursor on the screen that your chara aims at when you hold the aim button, instead of not having it there and having it reset every time you go into aiming.

I liked that system. It wasn't bad or anything, Would probably have been better if the cursor was onscreen at all times, so you could aim before actually aiming.
 
Raonak said:
I liked that system. It wasn't bad or anything, Would probably have been better if the cursor was onscreen at all times, so you could aim before actually aiming.

But then you have a big cursor on the screen all the time (though, it could potentially be reduced to a dot when not "aiming-aiming".

However, that raises the possibility, like I alluded to above, that you have the cursor sitting in the top right corner of the screen and something pops up in the bottom left -- suddenly you have all those pixels to traverse. Re-centering is a smart way to cut that out.
 
Speevy said:
They released some kind of development tool today specifically for the Move controller.


$100.

I sawed that. Wonder if it's coming to europe. Might apply for student use if it is.
 
Speevy said:
They released some kind of development tool today specifically for the Move controller.


$100.
All I read about it was that you could make your own Move software on PC with it. That doesn't apply to me, but I would love to test out what people come up with. Maybe the ultimate goal is to have "Move Minis" or something
 
ShinUltramanJ said:
I'm really thinking of getting a Move, as there's quite a few games for it that interest me.

http://www.ebgames.com/ps3/games/resistance-3-doomsday-edition/91459

This looks like the best deal for me at least.
I don't want to shit on anyone's parade, but the sharpshooter is not something I'd recommend. I hated it at first, then started to love it, and now I'm back to hating it.

It could just be that KZ3 calibrates improperly with it, but I can no longer get it to properly calibrate while connected to the gun. If I take it out, and re-calibrate, it's smooth as fucking butter. And that's not to mention that the gun is heavy and awkward.
 
I allocate part of my budget to buy Move games instead. I don't believe in Move gadgets until the games know how to use Move properly. If a game is designed for Move correctly, I reckon it should play well without any accessories.
 
patsu said:
Yeah, but it's $99 for the rest of us. Students and Academic institutions get it fer free ! :-(

Wait for LBP2 Move Pack :)

Move.Me price is crazy anyway. I understand it's a "professional" tool of sorts but still... 99 bucks is quite a lot for what basically pushes data out and asks you to do all the actual programming.
 
distrbnce said:
I kinda liked it recentering to the middle. You always know where the cursor will be when you pull the trigger, and from that point you just drag in the direction you need it, which also means calibration is never an issue.

Since it starts in the middle, it's always the "shortest possible distance" you could logically account for in regard to distance to your target.

But you always know where the cursor will be if you are always in control of the cursor. Your example for if there was an enemy in the lower left for me would be to aim there first THEN hit aiming and you are already pointing there.
 
TTP said:
Wait for LBP2 Move Pack :)

Move.Me price is crazy anyway. I understand it's a "professional" tool of sorts but still... 99 bucks is quite a lot for what basically pushes data out and asks you to do all the actual programming.

Yes. There is an idea I want to try out with Move, but I am on the Mac ! ^_^
Haven't bought a Windows laptop for 4 years now. I run Windows on Parallels. Not sure if Move.me will work on it yet. It should but I need to be sure before coughing up $99.

It's too much effort to find out at this point. Can you ask Sony if Move.me can work on Macs ? 8^P
 
patsu said:
Yes. There is an idea I want to try out with Move, but I am on the Mac ! ^_^
Haven't bought a Windows laptop for 4 years now. I run Windows on Parallels. Not sure if Move.me will work on it yet. It should but I need to be sure before coughing up $99.

It's too much effort to find out at this point. Can you ask Sony if Move.me can work on Macs ? 8^P

I already did ;)

Sony has just announced the Move.Me server, which will allow anyone to experiment with the technology using a traditional PC connected to a PS3. What are the actual possibilities offered by this project and what are your personal expectations?
Anton Mikhailov: Back during Move prototyping days we sent PS3 data to PC to try it in various existing applications. That let us see if it was good enough for the things we wanted to use it for. We felt that it was a very flexible way to work since the Move was basically abstracted as far as the PC was concerned. There are commercial trackers similar to the Move that you can buy for PC if you’d like to do research in virtual reality, for example. We thought that since Move+PS3 is much cheaper that it would be a great alternative for someone working in academia.

It might seem odd to require the PS3 to be in the loop but actually it has some advantages. For one, you don’t pay any resources on your host PC to track the Move. While the PS3 can do this quickly, many home PC’s and laptops don’t have enough processing power to do this at 60 frames per second much alone run an application along side of it. Second, we transfer the data over a standard network protocol, so any network device can make use of it. We generally refer to PC’s because that’s what people are familiar with but there are much more devices that support basic networking. Devices like phones, research workstations, or just Macs or PC’s with uncommon operating systems all can talk through networks so it works out great. So if we focused strictly on PC, we’d lose this flexibility since writing software for all those platforms would be hugely time consuming… maybe not even possible because of their processing power.

In terms of the data you get it’s identical to what a PS3 developer would use to make a full Move game. I always thought this was essential so a hobbyist could experiment with a game mechanics the same way our developers can. So if you’re trying to get into the game industry it’s perfect to create a prototype which you can show to publishers and say “Hey, I have this game idea for Move!”. If you’re interested in doing virtual reality or augmented reality games it’s a great platform to experiment.

Another (more Move.Me specific) interview can be found here: http://www.iwaggle3d.com/2011/04/interview-john-mccutchan-senior.html
 
Yo TTP. I just watched your Virtua Tennis/Top Spin comparison. Great stuff as always. I've played Sports Champions table tennis to death - all the stars on the four difficulties - and I really need a new challenge.

It's hugely diappointing to see such half-assed efforts on these two tennis games. Is there anything like SC in the pipeline? Or is it another Wii situation, where the best motion game was forever the launch title Wii Sports?
 
Pazuzu9 said:
Yo TTP. I just watched your Virtua Tennis/Top Spin comparison. Great stuff as always. I've played Sports Champions table tennis to death - all the stars on the four difficulties - and I really need a new challenge.

It's hugely diappointing to see such half-assed efforts on these two tennis games. Is there anything like SC in the pipeline? Or is it another Wii situation, where the best motion game was forever the launch title Wii Sports?

I was totally expecting Zindagi (the developers of SC) to announce a sequel to Sports Champions at E3, but they went with a brand new IP instead (Medieval Moves: Deadmund's Quest - which is basically Sports Champions turned on rail action-adventure).

So no, no SC2 or alike in the pipeline as far as I know. I know, it's crazy. Hopefully something cool shows up at Gamescom mid-August.
 
Yeah I was pretty disappointed by Zindagi's direction. Medieval Moves looks like a game that started its life as a Sports Champions sequel and then somebody had a horrible, horrible idea.
 
TTP said:
I was totally expecting Zindagi (the developers of SC) to announce a sequel to Sports Champions at E3, but they went with a brand new IP instead (Medieval Moves: Deadmund's Quest - which is basically Sports Champions turned on rail action-adventure).

So no, no SC2 or alike in the pipeline as far as I know. I know, it's crazy. Hopefully something cool shows up at Gamescom mid-August.

i have sports chamions and it's CRAZY how precise this thing is .. i also expected another SC at E3 . What's more i didn't need for this kind of game since that spot was taken by sorcery ..
 
Pazuzu9 said:
Yeah I was pretty disappointed by Zindagi's direction. Medieval Moves looks like a game that started its life as a Sports Champions sequel and then somebody had a horrible, horrible idea.

I actually think Medieval Moves started alongside Sports Champions, if not even before that, sharing the basic control interface. Remember those E3 2009 Move tech demos? Throwing shurikens/arrows at incoming skeletons? That looked totally like Medieval Moves at prototype stage.

In any case, I agree we should have had a sequel to SC by now. It was the most successful Move game after all. Heck, even just an online multiplayer patch would suffice!
 
TTP said:

Yeah thanks ! but his comments are slightly different. Move.me uses a network-based approach to interface with the PS3. So yes, it will work on a Mac if the SDK has a Mac library. I am wondering if the $99 package does include a Mac library and headers. The brief article they posted only mentioned C and C#, which could be Windows only.
 
patsu said:
Yeah thanks ! but his comments are slightly different. Move.me uses a network-based approach to interface with the PS3. So yes, it will work on a Mac if the SDK has a Mac library. I am wondering if the $99 package does include a Mac library and headers. The brief article they posted only mentioned C and C#, which could be Windows only.

Oh god this stuff totally flies over my head. :D

You probably checked this one out but I'll post it anyway
http://code.google.com/p/moveme/downloads/list

Is that helpful in figuring out how it works?

In the meantime, I'm asking Sony ;)
 
Thanks TTP. I think I understand the SDK part. But something is still missing. The UserGuide and Network Protocol PDF mention that the user interfaces with PSEye, PS3 and Move controller. At the same time the app runs on the PC/Mac. How does the PC/Mac paint to the TV screen while the user is interacting with the PS3 ?

At first I thought the user would swing his Move controller at the PC webcam (instead of PS3 + PSEye).
 
patsu said:
Thanks TTP. I think I understand the SDK part. But something is still missing. The UserGuide and Network Protocol PDF mention that the user interfaces with PSEye, PS3 and Move controller. At the same time the app runs on the PC/Mac. How does the PC/Mac paint to the TV screen while the user is interacting with the PS3 ?

At first I thought the user would swing his Move controller at the PC webcam (instead of PS3 + PSEye).

The PS3 + Eye + Move combination reads and sends the user's input data to the PC application. You can use that data in your PC application (like a 3D game). All the code you write is built and run on the PC.
 
I don't mean to get in the middle of the Move.Me convo but I was just checking out the newest videos on Bioshock Infinite. Holy shit, playing with the Move is going to be great. TTP has Irrational hinted on how its going to be added? Like anything different from what we've experienced so far?
 
Square Triangle said:
I don't mean to get in the middle of the Move.Me convo but I was just checking out the newest videos on Bioshock Infinite. Holy shit, playing with the Move is going to be great. TTP has Irrational hinted on how its going to be added? Like anything different from what we've experienced so far?

No hints but hopefully they do something special with it. Going by the way Levine talked about the whole "holy shit Move is cool" thing at E3 I have the feeling they will at least try to go beyond your usual FPS motion implementation.

Maybe something to do with the way you interact with stuff in the environment? It would be nice if you could, say, tap a button to collect an object or hold down that very same button to actually pick it up and rotate it around before collecting it upon releasing the button. Or you could tilt the Move towards your pocket plus button release to collect or do a throw motion plus button release to toss it away :D (a la Tumble basically)

Minor stuff, that is, but cool nonetheless.

Of course the Move possibilities will forever be limited by what you can do with the traditional controller in these sort of hybrid games. So I'm not expecting something mindblowing.

We really need a Move only FPS ffs.
 
Massa said:
The PS3 + Eye + Move combination reads and sends the user's input data to the PC application. You can use that data in your PC application (like a 3D game). All the code you write is built and run on the PC.

Yes, what happens if the app wants to show a window on the screen ?

It seems that the PS3 is out of sight. The PSEye is anchored below/above the PC monitor. The PC will run Windows or DirectX UI as if it's a regular PC app. The only difference is this app will get its input via the Move.me network protocol instead of the mouse.
 
patsu said:
Yes, what happens if the app wants to show a window on the screen ?

It seems that the PS3 is out of sight. The PSEye is anchored below/above the PC monitor. The PC will run Windows or DirectX UI as if it's a regular PC app. The only difference is this app will get its input via the Move.me network protocol instead of the mouse.

Exactly, it will take input from the PS3 via network but output is the same as any other PC app.
 
They might as well build a 3D mouse or pen driver for Windows and MacOS. All PC/Mac apps would work with Move by default.
 
Cool, since Move.me does not have a redistribution agreement, I take it that the SDK is purely for internal use only. This Move on PC project looks more suitable for general computing use.
 
Aru said:
I saw SOTC in the Move trailer. Is this a mistake or does SOTC have Move compatibility ?
it was on the video reel but i'm sure it doesn't have move support. He said "...together with a selection of our big PS3 games for later this year". UC3 was also there briefly.
 
GamesCom: New PlayStation Move Games Round-up
Medieval Moves is a combat game that actually uses a few moves from Sports Champions. The main character, Deadmund, launches ninja stars much like the athletes in Sports Champions would chuck frisbees. The Gladiator mode in Sports Champions is a clear inspiration for the melee swordplay in Medieval Moves. And archery, at least in terms of gesturing, is basically identical between the two games. Still, it seems like there's going to be plenty of fun to be had with Medieval Moves.
http://ps3.ign.com/articles/118/1188940p2.html

Really want this game, love SC.
 
googleplex said:
Playing Start the Party with a bunch of people while drinking has been some of the most fun I've had this gen.

Yep, me too...
Even sold a coupe of ps3 to my friends.
They were flabbergasted.
Could've used some more games though, it's pretty bare-bones.
 
I wonder when the Move Fitness is comming out, im looking forward to that, loved The Fight's fitness DLC, and it seems like a lot of the fight stuff has been put into the game. (rubber dummy, punching bag, squat jumps, and target punching)

Plus LBP2 move pack looks ace.
 
Thrakier said:
Says who? We didn't see anything of it since 2009.

I read it somewhere too; (I think it was on a podcast, PS nation i think) It was originally meant to be a smaller game, but due to the positive reaction at E3, they decided to go back and expand it.
 
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