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PlayStation VR Launch Thread: Welcome to The Real World

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Kingsora

Would rather have no penis than have to show his to a medical professional
Guess I'll return it. Had changed my mind.. But reading this.. bleh.. :\

It's just not worth the pricetag. You'll get nauseous because of the controls after a while.

And the most irritating in the whole game is the fact when you walk the game constantly 'skips' a meter. It's difficult to explain but it feels like you get a new frame every time you turn a little bit. And that makes playing the game sometimes incredibly irritating.

I don't understand what they were thinking when making the game? How could they not see that these kind of controls just don't work ...
 

bumpkin

Member
Also just watched IGN's video review. They gave it a 5.5 after serious issues with nausea during navigation, control futzery with getting your character to do as you request, and long sequences of very bland traversal. Doesn't sound great.
I disagree with all of this, but to each their own. Reviews are opinions, after all.

I was one of the people who got it early from Best Buy, and I played through it over the past few days. I will admit that yes, there was some initial disappointment. The moment the pod opened (when you begin) and the world was super fuzzy/blurry instead of that crisp, clear vista they've shown in trailers, I was bummed. When I saw objects everywhere in my pod that I couldn't interact with, I was disappointed. And not having Move support meaning my character's hand was constantly just floating to my right was awful.

But, once I left the starting camp, things picked up. I was pleasantly surprised by the varied vistas, the sense of scale when encountering the larger dinosaurs, the sense of dread when in the presence of the ones who were deadly, and the moments of serenity in this alien world where you're surrounded by gorgeous foliage and creatures big and small bustling about; it won me over. I felt like I was stranded on another planet with nothing but my wits and will to survive.

While the game is by no means perfect, I don't fault the game for its shortcomings in some ways. Some of the wacky shit that happens is the same shit that always happens in games with robust physics simulations. And yeah, the dinosaur companion is finicky at times and won't do things with no apparent indication as to why.

I didn't experience a single moment of nausea while playing with the default settings, and I'm by no means immune to it; the anti-gravity sections of Stranger's Odyssey and rolling my car in Driveclub both made me a bit queasy. If I had turned on the option for camera control to be free, yeah, that would have done me in. The default - the "Pie Chart" where it shifts in increments - didn't bother me whatsoever.

BUT, I won't sit here and say that it's a 60 dollar experience. I paid $32 with Best Buy's Gamers Club Unlocked and I feel like I've gotten my money's worth. It's a far grander experience than Batman: Arkham VR and Until Dawn: Rush of Blood, so at 40, yeah, I think it's worth it; especially if you were ever infatuated with dinosaurs.

Just my two cents.
 

Mdk7

Member
I disagree with all of this, but to each their own. Reviews are opinions, after all.

I was one of the people who got it early from Best Buy, and I played through it over the past few days. I will admit that yes, there was some initial disappointment. The moment the pod opened (when you begin) and the world was super fuzzy/blurry instead of that crisp, clear vista they've shown in trailers, I was bummed. When I saw objects everywhere in my pod that I couldn't interact with, I was disappointed. And not having Move support meaning my character's hand was constantly just floating to my right was awful.

But, once I left the starting camp, things picked up. I was pleasantly surprised by the varied vistas, the sense of scale when encountering the larger dinosaurs, the sense of dread when in the presence of the ones who were deadly, and the moments of serenity in this alien world where you're surrounded by gorgeous foliage and creatures big and small bustling about; it won me over. I felt like I was stranded on another planet with nothing but my wits and will to survive.

While the game is by no means perfect, I don't fault the game for its shortcomings in some ways. Some of the wacky shit that happens is the same shit that always happens in games with robust physics simulations. And yeah, the dinosaur companion is finicky at times and won't do things with no apparent indication as to why.

I didn't experience a single moment of nausea while playing with the default settings, and I'm by no means immune to it; the anti-gravity sections of Stranger's Odyssey and rolling my car in Driveclub both made me a bit queasy. If I had turned on the option for camera control to be free, yeah, that would have done me in. The default - the "Pie Chart" where it shifts in increments - didn't bother me whatsoever.

BUT, I won't sit here and say that it's a 60 dollar experience. I paid $32 with Best Buy's Gamers Club Unlocked and I feel like I've gotten my money's worth. It's a far grander experience than Batman: Arkham VR and Until Dawn: Rush of Blood, so at 40, yeah, I think it's worth it; especially if you were ever infatuated with dinosaurs.

Just my two cents.
I personally got sick twice while playing it, basically every time my playtime arrived exactly around the 1hr mark (which is weird, I know). The movement frankly did disturb me a little also while playing it for like 20-30 minutes, but it was more of a funky feeling rather then a "OMG THIS IS MAKING ME PUKE" kinda thing.

But, as I said somewhere else, I don't think that VR legs are the main problem here - even if, of course, they can be quite a pain in the ass and are nevertheless something you wouldn't want to experience.
Simply put, the game has bad controls - the lack of Move support is honestly inexcusable, but what's even worse is that the controls don't work at times, mainly while doing those boring climbing sections... sometimes it's fucking impossible to hold onto platforms, it doesn't make any sense and it's super irritating - is pretty boring, is short and some puzzles are a bit too obscure (and none is truly engaging). Plus those stealth sections, I definitely didn't enjoy them either - but I never like them anyway.

All this without considering the very disappointing part (along with the INSANE price tag): I am a huge dino-freak, but the game never, ever gave me any kind of emotion.
The creatures were there but I never felt truly close to them - which is weird, as PSVR is usually a super intense experience, see for example the amazing Ocean Descent demo inside PSVR Worlds - and the set pieces weren't that impressive either.
Also, far too few dinosaurs on display, I expected to see way more species and also to interact in a better and more engaging way with them.

All things considered, Robinson is not a complete trainwreck, but I sincerely expected (and hoped!) it to be a lot better than it actually is.
 

bumpkin

Member
How are the puzzles? Is there a lot of them?
The puzzles are all very simple, TBH. If you go in expecting difficult, elaborate problems to solve, you're going to be disappointed. There were a few that involved manipulating stuff in the environment to restore power to a central hub and then re-routing that power to get various constructs or machines up and running. Others were manipulating things in the environment to coerce wildlife to do what you need. The game employs this odd (well, it seemed odd to me) mechanic where that wand Robin is holding allows you to manipulate things as though you have telekinesis. What sucks is you can only rotate them top over bottom, but not left to right.

Also, far too few dinosaurs on display, I expected to see way more species and also to interact in a better and more engaging way with them.
Yeah, I was disappointed that so few dinosaurs were represented in the game. The Stegosaurus was my favorite as a kid so I was really hoping it'd have one.
 

Mdk7

Member
Robinson just sounds like Ryse all over again. A technical and artistic tour de force, let down by subpar gameplay. Good old Crytek.

It's nowhere as good looking as Ryse.
Also, Batman: Arkham VR - just to name one - looks a lot better that Robinson IMO.
Which is perfectly reasonable as Batman is a waaaay smaller experience with basically no exploration, yet technically I'd pick Batman any day over this one.
The first time I played Batman, when I saw Gotham, that was an absolute "HOLY SHIT" kinda moment.
In Robinson, I honestly never had that sense of "AAA" graphics in a VR game.
 

Mdk7

Member
The puzzles are all very simple, TBH. If you go in expecting difficult, elaborate problems to solve, you're going to be disappointed. There were a few that involved manipulating stuff in the environment to restore power to a central hub and then re-routing that power to get various constructs or machines up and running. Others were manipulating things in the environment to coerce wildlife to do what you need. The game employs this odd (well, it seemed odd to me) mechanic where that wand Robin is holding allows you to manipulate things as though you have telekinesis. What sucks is you can only rotate them top over bottom, but not left to right.

What do you mean?
If you hold down L2 you can rotate them left to right... I'm pretty sure about that.
 
Just my two cents.

Thanks for the write up. This makes me feel better about sticking with my purchase. Granted, I only paid $32 for it, and I have PS4 Pro coming on Thursday. If the game is terrible, I will just trade it to Best Buy/Gamestop after I am done with it.

Crytek needs to get their pricing in order though. It is insane that this game is $40 retail and $60 digital.
 

akileese

Member
So I guess I'm not the only one getting nausea with Robinson then? I still like it and found that moving too quickly is what causes it. Those of you have it, play it, and have NOT had motion sickness, what does your controller configuration look like? Trying to figure out if it's something I can fix.
 
Crytek needs to get their pricing in order though. It is insane that this game is $40 retail and $60 digital.

They need to get their gameplay design in order first as they have been shooting blanks in that department for way too long. People are prepared to pay for quality experiences but if that is missing then people will be pissed if it is a PS+ game.
 

panda-zebra

Member
I had to review eagle flights and that game is tons of fun. I couldn't stop playing yesterday night, didn't feel nauseous, but my neck hurts from turning too violently.

Tilt don't turn, tilt don't turn! Haha, that's what the game keeps telling my son when he plays :)

Some of the story missions are a little grating in a very ubisoft way (escort missions can FRO), but nothing too terrible so far.

Tried multiplayer last night, had a couple of games, concentrated on scoring on first one and killing on 2nd - there's a lot of mileage here for different modes, but I doubt we'll see them as player count will already be low due to small userbase and even smaller playerbase. Still, everyone should get this game, it really is something anyone can get something out of, my 5yo is an expert fisherman already!

Expert Challenge D was kicking my arse last night. This evening I ramped the tilt sensitivity all the way up and (despite a few comedy moments) got it done. Only one star though! I've made pretty much every turn flat-out in one run or another, but putting them all together and then making it through the branches at the end... that would require a bit more luck and patience than I have :D Might post a video of it later.
 

deadfolk

Member
Crytek has to pay their people money!!

Not sure if you were referring to it or it's a spooky coincidence, but the rumour mill has been saying that they're not actually doing that...and haven't been for a number of months. Also (if true) not for the first time.
 
They need to get their gameplay design in order first as they have been shooting blanks in that department for way too long. People are prepared to pay for quality experiences but if that is missing then people will be pissed if it is a PS+ game.

I agree that they need to work on their gameplay design.

Still, the pricing is very strange in the U.S. At launch, I would expect a physical copy to be the same price as or more expensive than a digital copy.
 

Pbae

Member
Robinson always looked like a tech demo to me. 40-60 euros is a ridiculous ask.

Haven't played it yet but I'm cautiously excited.

I'm typically one of those, get all the first gen releases at super discount later on type of gamer. It's always happens with new hardware but since the VR experience is so good in it's infancy, I'm just sucking it up to support the ecosystem.

When better more full featured games comes out, these titles will go to the wayside but since there is such a lack of software I hope my purchase can help direct what sort of experiences I want made in the future.
 

Ogni-XR21

Member
Eagle Flight or Tethered?

I have both and would pick Eagle Flight over Tethered IF they cost the same. But if I was in your shoes I would get Tethered now and wait for a price drop on Eagle Flight. If you have PS+ you get an extra 10% off (EU at least).

Eagle flight or rez

Rez over anything! Area X alone is worth it. The game has incredible replay value even more if you are into score attack.

PSVR Reviews:
https://psvr-reviews.com/

I won't post the link too often, as self-promotion is annoying at the best of times. I'll aim to get one game reviewed a day, to catch up with the titles already out.

I can quote it again in a few pages.
 

Saberus

Member
Saw a tweet from Rushy (Paul) that the Driveclub VR pro patch was baked into the release already.Going to have to try it out when home.
 

Fisty

Member
I've already bought it but I wanna know if I can beat it in a normal (for me) sitting which is 1½ - 2 hrs :)

Each level is 15-20 min and there are 7 of them, so more like 2-3. It can be done in one sitting but I wouldn't recommend it, it's a rollercoaster game so it may not feel too good going for too long. I'd recommend two or three levels at a time max
 

Ozorov

Member
Each level is 15-20 min and there are 7 of them, so more like 2-3. It can be done in one sitting but I wouldn't recommend it, it's a rollercoaster game so it may not feel too good going for too long. I'd recommend two or three levels at a time max

okey thanks :)
 

Fafalada

Fafracer forever
bumpkin said:
I don't think the controls mentioned that anywhere, but good to know.
Comes up when you first pick-up objects, https://youtu.be/ymY5qGS6P5s?t=443, IIRC, left stick controls one axis + distance, right stick another axis (which is the missing bit).

What's less obvious though is the fact most puzzles don't require you to precisely rotate things - as long as you bring object nearby in any orientation, they just snap in place, making things easier than it looks at a glance:
https://youtu.be/URxAOpe-vWA?t=22
 
1 hour into eagle flight and really digging it. The controls are spot on. I'm loving VR but my wallet isn't. I'm afraid the honeymoon period will never end.
 
1 hour into eagle flight and really digging it. The controls are spot on. I'm loving VR but my wallet isn't. I'm afraid the honeymoon period will never end.

It's fantastic. I just had my second (short) session and only completed one story mission, as I just spent the rest of the time flying around, just enjoying the feeling of the game.

I've decided against Robinson. My backlog is growing as I've got a new Battlezone tank to try out, RIGS needs more attention, and I bought Windlands on a whim and need to put more time in, but real life keeps getting in the way, stupid real life.

Still tempted by Tethered, Rez and Batman. And Here They Lie and Thumper. And Driveclub and Headmaster...

Honestly I cannot remember a hardware launch where there have been so many games that are possible purchases. I'm holding out that some will be discounted before too long.
 

androvsky

Member
Anyone played the little VR-thing in Tomb Raider?

Played a little bit of it on a relative's profile to make sure the VR worked right. The graphics are great and it plays like a simple point and click adventure. You have to start out with teleport controls, but apparently you can switch to regular stick movement afterwards. Don't know how long it lasts, and you have to play through part of the game to unlock it.

While I'm posting here, anyone hear anything about War Thunder for PSVR within the last couple weeks? All I know is it got delayed past the PSVR launch.
 

somme

Member
I wish we didn't have to wait until March for Star Trek: Bridge Crew - though I may have to get over my voice chat fear by then.

Put my Eagle Flight review up https://psvr-reviews.com/ - had a migraine all day so if there's anything missing feel free to ask.
 

182Ways

Member
Well I just bit the bullet and snatched up one of the ~$440 used launch bundles from Amazon. It won't be here for two weeks, though. I've been playing fewer and fewer games over the last year or so and I'm hoping VR will help me enjoy the hobby like I used to. RE7 in VR has me really excited. :)
 
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